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ACCORDING TO JOHN KELLER COMPILED FROM THE WEBSITE: HTTP://IDE.ED.PSU.EDU/IDDE/ARCS.HTM Motivational Theory and Using File Folder Games in the Classroom
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Motivational Theory: Using File Folder Games

Nov 15, 2014

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Ways that using file folder games in the classroom can be justified by the Motivational Theory by John Keller.
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Page 1: Motivational Theory: Using File Folder Games

ACCORDING TO JOHN KELLERCOMPILED FROM THE WEBSITE:

HTTP://IDE.ED.PSU.EDU/IDDE/ARCS.HTM

Motivational Theory and Using File Folder Games

in the Classroom

Page 2: Motivational Theory: Using File Folder Games

Four Categories of Motivation

1. Attention2. Relevance3. Confidence4. Satisfaction

Page 3: Motivational Theory: Using File Folder Games

1. Attention

*”Who wants to play a game?”

*”You can choose from these two games to play!”

*”Here is a game using Mickey Mouse characters!”

Page 4: Motivational Theory: Using File Folder Games

Perceptual Arousal

“Let’s stop reading and play a game instead!”

“Look at this game using worms!”

Page 5: Motivational Theory: Using File Folder Games

Inquiry Arousal

File folder games can get a student thinking about a new concept

Page 6: Motivational Theory: Using File Folder Games

Variability

File folder games give a different way to learn and practice information.

Page 7: Motivational Theory: Using File Folder Games

2. Relevance

*File folder games can connect students to content they enjoy and to information learning in the classroom

Page 8: Motivational Theory: Using File Folder Games

Familiarity

File folders are great examples File folders can be adapted for individual

personalities and preferences.

Page 9: Motivational Theory: Using File Folder Games

Goal Orientation

File folders have an achievable goal: complete the game using the directions.

Page 10: Motivational Theory: Using File Folder Games

Motive Matching

File folders can motivate an unmotivated student because they are playing a game that matches their interests

Page 11: Motivational Theory: Using File Folder Games

3. Confidence

*Completing games can give students confidence that they are successful

*Letting students self-correct lets them gain confidence in themselves

Page 12: Motivational Theory: Using File Folder Games

Expectancy for Success

Directions on the games let students know the expectancy of the game

Page 13: Motivational Theory: Using File Folder Games

Challenge Setting

File folder games can challenge students to try a new concept.

Goals can be set to complete a certain number of games.

Page 14: Motivational Theory: Using File Folder Games

Attribution Molding

File folder games are self-satisfying for students and give a way for teachers to praise students

Page 15: Motivational Theory: Using File Folder Games

4. Satisfaction

*File folder games can give students a feeling of accomplishment and satisfaction with their hard work

Page 16: Motivational Theory: Using File Folder Games

Natural Consequences

File folder games can be set up in simulated, real-world situations

Page 17: Motivational Theory: Using File Folder Games

Positive Consequences

File folder games are a great way to provide feedback to students

Page 18: Motivational Theory: Using File Folder Games

Equity

File folders are a great way to keep all students accomplishing work and allow all students to achieve praise

Page 19: Motivational Theory: Using File Folder Games

Resources

Keller, John. (1983) ARCS – Motivational Theory. Retrieved from http://ide.ed.psu.edu/idde/ARCS.htm October 5, 2009.