‘Mark of the Deity’ Game Project J.L. Laquinte
Jan 14, 2015
‘Mark of the Deity’ Game Project
J.L. Laquinte
What this project is.
• My project is the beginning architecture of what will be a full game.
• This is a digital game.
• This game will be a 2D action and adventure game with a strong narrative focus.
• The game will be accessible through the web.
Precedence
• Shadow of the Colossus (2005)-Story told through the game mechanic. Great example
of ‘show don’t tell’ in games. We connect to the characters emotions by doing, not watching.
Precedence
• Braid (2008) (indie award winning game)
– Created by indie game developer Jonathan Blow. Braid is 2D Action/Puzzle game. Most of the game was created by Blow himself. Braid took Blow three years to make.
Why a game?
• There is so much rich story telling potential in games.
• The technology to create games has become very accessible to independent developers.
• Indie developers are in a moment where they can push the boundaries of narrative in games and make something more than just an addictive “Flash Game.”
Mark of the Deity - Story-The story of my game centers around these three characters and the intersection of their stories.
-The main themes of the story is pride, betrayal, and meddlesome gods.
Kino Mullen Lucia
Mark of the Deity - Story-Plot: You play as the main character Kino. A course of events leads the main character Kino to fall into a cave.
Nearly all of the game takes place in the cave, and it follows the conflicts and challenges the she faces in a struggle to leave the cave.
In the cave she will meet allies and enemies, experience happiness, experience tragedy, and will have to make a moral choice that could doom her people.
Mark of the Deity - Mechanic
-The gameplay mechanic will center around struggle, climbing, and the main character’s use of smell to find things.
-I’m still working on how these will all play off each other in the game.
Responses from Play Testing
- Jump button needs to change- A way to go through text faster- Physics need to be tighter- Wall jumping feels a bit clunky- Good music design (contributes to the mood)- Intro narration draws you into the game.- Has good potential
Notes and Future Work
- Art assets- Better sprites- Animation- Background
Coding-Decrease slowdown and lag
Story-Work on dialogue and story cohesiveness
Early Design / Prototypes
Early paper prototyping
Early Design / Prototypes
Early paper prototyping
Early Design / Prototypes
Early Alpha of game