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Moodle Gamified MootNZX 2016 www.mylearningspace.com
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Moodle Gamified

Apr 16, 2017

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Page 1: Moodle Gamified

Moodle Gamified

MootNZX 2016

www.mylearningspace.com

Page 2: Moodle Gamified

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> 50% organisations gamify innovation processes

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Earn reward points, status & access

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Earn or redeem points

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Earn points

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Eat, learn, play & win

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Earn badges, status & power-ups

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Pokémon Go

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Catch all the creatures

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The Hague takes Pokémon Go to court…

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Why is Pokémon Go so successful?

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What if our students felt the same way about learning?

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The Problem

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The Solution

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“Act of applying game principles to improve non-game things”

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FlowResilienceProgressionMotivationGoals, rules, choices & feedbackStatus, access, power & rewards

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1. Identify gaming principles2. Apply to learning design3. Facilitate the learning experience

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Avatars

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Groups

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Activity tracking

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Conditional access

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Quiz results block

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Course completion status

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Badges

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Progress bar

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Level up

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Stash

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Certificate

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Improves engagement & motivationNo clear evidence of better learning

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Questions...

االسءله

Въпроси

問題

Pitanja

Otázky

Spørgsmål

Vragen

Kysymykset

Fragen

Ερωτήσεις

प्रश्न

Domande質問

질문

Spørsmål

Pytania

Perguntas

Întrebări

Вопросы

Cuestiones

Frågor

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Referenceswww.gartner.com/newsroom/id/1629214

http://www.pokemongo.com

http://time.com/4513371/pokemon-go-netherlands-court-beaches/

https://moodle.org/plugins/

http://openbadges.org

Hamari, Koivisto & Sarsa (2014) Does Gamification Work? A literature review of empirical studies on gamificationhttp://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6758978

de Marcos, Domínguez, Saenz de Navarrete & Pagés (2013) An empirical study comparing gamification and social networking on e-learninghttp://www.sciencedirect.com/science/article/pii/S036013151400030X

Images sourced via Flickr under Creative Commons Licensehttp://flickr.com