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Moodboard By Robert Daley
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Moodboard

Dec 31, 2015

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Moodboard. By Robert Daley. The target audience. As the rating of my game is pegi 12, the audience will have to be 12+ years old to play this game, to stop the viewers from feeling intimadated. The game genre. - PowerPoint PPT Presentation
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Page 1: Moodboard

Moodboard By Robert Daley

Page 2: Moodboard

As the rating of my game is pegi 12, the audience will have to be 12+ years old to play this game, to stop the viewers from feeling intimadated.

The target audience

Page 3: Moodboard

The game genre is a puzzle based game involving many levels of different puzzles and mazes.

The game genre

Page 4: Moodboard

The style of the game is a maze game where the character will have to walk the maze to find the chip technology to complete the game.

The style of the game

Page 5: Moodboard

I would imagine that the game will be a bit spooky and have the fun factor with a hint of uncertainty about what will happen next.

How you imagine the scenes

Page 6: Moodboard

The character will be a stereotypical agent working for the secret services. Typical suit and bowtie.

How you imagine the characters might look

Page 7: Moodboard

The story is based on finding of the prototype chips that will activate the deadly programme the chips will look like this.

Other items inspired by the back story

Page 8: Moodboard

This is a maze game so you will need to use strategy and be smart facing each level.

What you think the player might have to do during the game

Page 9: Moodboard

The font that I have chosen is a typical comic book font. This is because I want the game to have the same feeling as comics. That being fun enthusiastic and the game to be creative yet very simple to understand.

Fonts and styles

Page 10: Moodboard

The majority of the game levels will be in this colour, this is because they are very simple colours but are spooky colours that will suit my game type.

Colour schemes

Page 11: Moodboard

Speech bubbles will be used to tell the gamer the objective of the level and tips on how to go about it. Music will be a spooky tune that will set the tension for the game.

Ideas for any music, sound effects or speech