Module 6 Learning Theory and Interaction
Feb 24, 2016
Module 6
Learning Theory and Interaction
Emerging Technologies
BlogsPodcastsRSS feedsDigital booksDigital videoWikisHandheld devicesGamesSocial Networking sites (Facebook)
Learning Theories• Social Networking
• Interactive Learning Theory
• Social Development Theory
• Multiple Intelligences
• Bloom’s Taxonomy
Social Networking & Technology
• Bandura’s Social Learning Theory:
– Example – The most common (and pervasive) examples of social learning situations are television commercials.
Interactive Learning Theory
• CSCL (computer supported collaborative learning):
– “CSCL aims at providing both an authentic environment and multi-perspectives that can tie in students' prior knowledge.
Social Development Theory & Technology
• “Vygotsky's Social Development Theory rests on two main principles:
– The More Knowledgeable Other (MKO) refers to anyone who has a better understanding or a higher ability level than the learner, with respect to a particular task, process, or concept.
– The Zone of Proximal Development (ZPD) is the place where a student can perform a task under adult guidance or with peer collaboration that could not be achieved alone.
Multiple Intelligences & Technology
• Dr. Howard Gardner identified/theorized different styles of learning in eight distinct categories/intelligences:
• Logical/mathematical• Interpersonal• Intrapersonal • Musical • Kinesthetic • Naturalist • Linguistic• Visual/spatial
Bloom’s Taxonomy & Technology
The Six Levels of Bloom's Taxonomy
• Knowledge• Comprehension• Application • Analysis• Synthesis• Evaluation
Levels of Interactivity• Basic text and imagery• Audio• Video• User interaction• User immersion• Multiple user interaction• Real time simulations• Synchronous (multiple user) simulations
Linear and Non-linear Design
• Linear design is sequential: step-by-step processes such as a math problem.
• Non-linear design is developed so that the user can start anywhere in the process.
Linking Theory and Practice
• Learning theory needs to be linked to design.• Evaluation of technology should be linked to a
variety of learning theories.• Rubrics need to be created for use by teachers and
schools to evaluate technologies.• Emerging technologies should be explored and cost
evaluations need to take place.• Interactivity needs analysis must take place in order
to account for individual differences.
Additional Readings:
• R. Sims, (n.d.). The Interactive conundrum I: Interactive constructs and learning theory. Retrieved on February 1, 2009, from http://www.ascilite.org.au/conferences/brisbane99/papers/sims.pdf
• Anderson, T. (2002). An updated and theoretical rational for interaction. Retrieved on February 1, 2009, from http://it.coe.uga.edu/itforum/paper63/paper63.htm
Resources• Reynard, R (2008). Social Networking: Learning Theory
in Action. Retrieved February, 1, 2009, from http://thejournal.com/articles/2008/05/21/social-networking-learning-theory-in-action.aspx
• Learning Theories. (n.d.). Social development theory (Vygotsky). Retrieved February, 1, 2009, from http://www.learning-theories.com/vygotskys-social-learning-theory.html
ReferencesKearsley, G. Social Learning Theory (A. Bandura). Retrieved March
3, 2010 from http://tip.psychology.org/bandura.htmlMace, K. (2005). Vygotsky's social development theory. In B.
Hoffman (Ed.), Encyclopedia of Educational Technology. Retrieved March 3, 2010, from http://edweb.sdsu.edu/EET/articles/sdtheory/index.htm
Wana, J and Hsiao, D.L. The Emergence of Theories of CSCL. Retrieved March 3, 2010 from http://www.edb.utexas.edu/csclstudent/Dhsiao/theories.html
Zavala, Jr., C. Enhancing Multiple Intelligences Through Multimedia. Retrieved March 3, 2010 from http://www.etc.edu.cn/eet/Articles/mimultimedia/index.htm