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MODERNISM
CRAFT &TECHNOLOGY
Technology has facilitated graphic designersability to
further embrace the DIY philosophy of modernism
and the value of craftsmanship. The personal
computer was introduced over 20 years ago and
technology has evolved so that everyone from a
layperson to a trained designer has tools at their
disposal that can potentially empower them. As a
result, designers have acquired more titles, with their
ability to edit, author, and publish. Print on demand
(POD) technology has grown significantly in the past
decade, which has also fostered the DIY,
entrepreneurial spirit seen in modernist designers.
Having a refined skill set, the drive to keep perfecting
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ones craft, is critical in design, because software
cannot duplicate the knowledge that comes when
something has been repeated so much that it hasbecome ingrained in the psyche. A craftsman-like,
modernist designer is armed with the potential for
creating projects independently, (that were previously
not possible), due to advances in technology.
Designers have the opportunity to create their ownvoice and/or determine what they would like to use
their design expertise on and how. The professional
control technology has given designers creates
opportunities to advance causes they feel are
important, and possibly improve the quality of life andlearning for others.
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While their heroes are modernist designers like Wim Crouwel,
they combine this affinity with a DIY punk spirit that they
claim has always been part of modernisms vocabulary
you seem to have created a viable compression of certain modernist tropes that
propagate into contemporary visual culture, comment on it, and demarcate a clear
position
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therehas been a consistent urge to treat modernism as a style sheet, where it can
be separated from its substance like a Helveticastyled identity can perfectly
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essentialize a luxury beauty product, an airplane, a mediocre sushi-bar franchise,
and countless other examples. No doubt part of the success of modernism is its
lightness, the fact that it can from some perspective be seen as a legitimizer of the
entity that it is pasted on. Nevertheless, your treatment of modernism is more
concerned with its substance and therefore must at some point have (perhaps
violently) confronted the sushi-bar version of the contemporary Helvetica fetish
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We never think in the categories of style and substance. We always preferred the
notion of language; after all, a language is a system that incorporates both style
and substance, both form and content. The idea of a language presupposes a sort of
embedded ideology, the weight of history, an inherent narrative dimension allthese notions seem to be missing from the word style. We see International Style
more as a language then a style.
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When we brought up the subject of modernisms subversiveness in the Helvetica
documentary, we were specifically thinking about modernism as a dialectical model
defined by deconstructive tendencies on one side and constructive tendencies on
the other side. On the one ide, there are movements like Dada and surrealism; on
the other side, there are movements such as Bauhaus and Constructivism. Whatmakes modernism so interesting, so multifaceted, and ultimately so paradoxical is
the fact that between these two poles, all different combinations and variations (of
destruction and construction) are possible. In fact, sometimes these opposite poles
can be active within one single person think of Theo van Doesburgs role in De Stijl
and his interest in Dada.)
We often see punk as a sort of scale model of modernism.After all, punk is also a
phenomenon defined by deconstructive tendencies on one side (No Future, Destroy)
and constructive tendencies on the other (the whole DIY culture). What we were
trying to explain in the Helvetica documentary is that we regard modernism in a
similar way. However, if you would ask us now to elaborate on the subversivenessof modernism, we would probably start by defining it. For us, modernism has
everything to do with the notion of breaking spells, and the ambition to go beyond
the chains of illusion. When we say beyond the chains of illusion, that is a specific
reference to Erich Fromms book of the same title, in which he tries to synthesize the
languages of Marx and Freud. And in our view, t is exactly in the push and pull
between Marx and Freud where modernism can be located. To quote Marx, The
demand to give up illusions about its condition is the demand to give up a condition
which needs illusions. This connects all modernist manifestations. From the most
fragmentary surrealist collage to the most grid-based Constructivist composition,
and everything in between: They all aim, each in their own way, to go beyond the
chains of illusion. In that sense, we believe that every manifestation of modernism isinherently subversive. We believe that even in its most harsh and rigid form,
modernism still offers a way out. Even in those rare cases when modernism puts on
an unbearable authoritarian face, it still gives the viewer the possibility to
completely disagree. It provides a person something to chew on, to work with, to
bounce off of. It always demands an active position. Therefore, we even believe that
the more corporate outgrowths of late modernism possess a subversive potential.
It is tempting to see the internet as the ultimate fulfillment of the ideals of
modernism after all, the world wide web seems the perfect embodiment of Paul
Otlets Mudaneum.Also, when you look at it from a strictly formalist viewpoint,the whole visual landscape of the internet is made up of exactly those elements that
most people seem to associate with International Style: templates, grids, sans-serif
type, the specific use of empty space, flush-left ragged-right columns. Even the use
of all-lowercase letters in text messaging can be seen as stylistically linked to
International Style. But still we would say there is one fundamental, crucial
difference between the print culture of modernism and the digital culture of the
internet. In our view, print is still a more public medium. If a poster is hanging in the
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street, it is seen be every passerby in more or less the same way. Sure, the
interpretation of the poster will differ from person to person, but by and large, the
poster itself will appear in roughly the same way to every viewer, regardless of
his/her class, race, gender, age, personal preferences, etc.
This is different on the internet, where websites and pages conform themselvesinstantly to cater to the personal tastes and preferences of the individual viewer.
Google search results change from person to person, the advertisements that clutter
online profiles are specifically targeted toward the viewer, etc., etc. This makes the
online environment ultimately an individualistic, isolated experience, despite the
promise of being connected. It also makes most online activity a somewhat
unadventurous, undialectical affair, as you only will be confronted with stimuli that
are algorithmically curated for you, based on what large corporations (such as
Facebook and Google) expect you want to see. Whereas, within the context of the
street, you will be confronted with information that is not specifically intended for
you posters you might not immediately understand, slogans you might disagree
with (or not), kiosks carrying newspapers that are not necessarily tailored towardyour specific lifestyle, book stalls displaying secondhand books expressing
conflicting opinions. In our view, it is this notion of print culture within the urban
environment that offers the most dialectical, and therefore most modernist,
experience. So, its exactly that idea that we try to explore most in our work. And, as
paradoxical as it may sound, it is this theme of modernist print culture that is also
one of the main subjects of our online presence whether it is our actual website orthe Facebook group you mentioned.
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Writing in 1984, seven years after Never Mind the Bollocksand at a moment
when established New York art galleries were aggressively collecting the
likes of Jean-Michel Basquiat and Keith Haring, Rand points to punk and
graffiti as two of the most debased examples of graphic form giving: amateur,
trendy, and of-the-moment. The irony, of course, being that over the
subsequent two decades punk and graffiti (or, more precisely, hip hop) have
proven to be two of the most productive domains not only for graphic design,
but for popular culture at large. Meanwhile, Rands example remains a source
of inspiration to scores of art directors and graphic designers weaned on
breakbeats and powerchords.
what Rand means by a timeless principles of quality design is, of course,
modernism or, to be more specific, that form of graphic modernism first exported toAmerica with the diffusion of Bauhaus pedagogy in the wake of WWII and
subsequently popularized in the 1960s and early 1970s as the so-called Swiss
International Style. For vanguard American designers working in the mid-1980s
such work was largely felt to be exhausted and out of favor, associated with the
bankrupt corporate establishment of the Vietnam era and a vision of the designer
soon to be supplanted with the arrival of the Apple Macintosh.
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As Graphics Incognito the (GI) cover exemplifies this form of hardcore abstraction
and suggests an alternative to traditional modes of design authorship, pointing to
the open-secret of the collective, collaborative nature of all graphic design and the
productive reserves that remain to be tapped in design history, It is, in effect, the
logic of the logo, but in a context that is resolutely anti-corporate, anti-capitalistic,
and politically radical.
theBlack Flag bars are an example of hardcore abstraction par excellence. As if
fetched from the coarse geometric forms of De Stijl and early modernism, the four
black rectangles were originally meant to be a stylized representation of a waving
flag
Both Theo van Doesburg and Black Flag were committed to rupturing the surface of
bourgeois normality, and the tactics I have been describing strategic anonymity,pseudonym, and graphic abstraction were used as a way of disseminating their
radical message at all costs and on multiple fronts simultaneously. This rhizomatic,
networked logic, I want to argue, is the signature lesson that the graphic abstraction
of early American hardcore learns from early modernism without even knowing it.
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the story of early modernist abstraction is also a story of graphic designs origins,that, through De Stijl, inevitably takes us back to the Bauhaus and its pedagogy of
primary colors and abstract shapes.
Muriel Coopers landmark English-language edition of The Bauhaus: Weimar, Dessau,Berlin, Chicagoby Hans M. Wingler, first published by MIT Press in1969 and in a
smaller, expanded paperback edition in 1978. By any measure the book is a tour de
force of graphic design. Set entirely in Helvetica with the tight margins and rigorous
grid system of the International Style, it is a mammoth, comprehensive collection of
primary sources and photographs bound in a black slipcase with BAUHAUS set in
all-caps vertically along the left and side. Often referred to as the Bauhaus Bible, the
book as a totemic object, as much as anything else made the radical ideas of the
Bauhaus (including its often overlooked early bohemian, mystical, utopian phase)not simply available, but tangible to an entire generation of designers educated in
the wake of May 1968.
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Muriel Coopers other great contribution to graphic design is the MIT PresslogoCooper designed the MIT Press logo in 1963 while running her own studio in
Boston, and , in 1967, joined the Press as its first art director, pioneering new
directions in book design, including Learning From Las Vegasand the Bauhaus book.
While at MIT Press Cooper also founded a special experimental initiative to explorecomputer typesetting, book arts, and modes of self-publishing inspired by the
example of The Whole Earth Catalog. In 1973 Cooper went on to co-found the MIT
Media Labs Visible Language Workshop, and over a 20-year career conducted
groundbreaking research into the use of typography and graphics in the dynamic
representation of information in interactive media and interface design.
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the Bauhaus vocabulary of primary shapes and colors can be seen to have
spawned not only to a certain type of corporate modernism, but to any number of
bastard or soft varieties.
Modernism was an attempt to jettison the confining aspects of history. It replaced
the nineteenth centurys deep infatuation with the past with a twentieth-centuryoptimism about the present and the future.
The Modernists invented new formal languages that changed not just how things
looked, but how people saw. Modernism was a heartfelt attempt at using design to
change the world.
I think design definitely is a cultural forceAnd design should be educational
Modernism was optimistic about the role of design. Even the prissiest Modernists,
the Dadaists and Futurists, believed that design has a responsibility to carry a new
message
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This is the do-it-yourself entrepreneurial culture that has found a way to seize both
the means of production and the systems of distribution
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Technical skill has been removed from imagination, tangible reality doubted by
religion, pride in ones work treated as a luxury. If the craftsman is special becausehe or she is an engaged human being, still the craftsmans aspirations and trials hold
up a mirror to these larger issues past and present.
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All craftsmanship is quality driven work; Plato formulated this aim as the arte, the
standard of excellence, implicit in any act: the aspiration for quality will drive acraftsman to improve, to get better rather than get by.
Going over an action again and again, by contrast, enables self-criticism. Modern
education fears repetitive learning as mind-numbing but this deprives children of
the experience of studying their own ingrained practice and modulating it from
within.
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Skill development depends on how repetition is organized As skill expands, the
capacity to sustain repetition increases.
You get to know a terrain by tracing and retracing it, not by letting the computer
regenerate it for you.
You build up a kind of circularity between drawing and making and then back again
repetition and practice is very typical of the craftsmans approach. You thinkand do at the same time. You draw and you make. Drawingis revisited. You do it,
you redo it, and you redo it again.
Abuses of CAD illustrate how, when the head and the hand are separate, it is the
head that suffers.
Computer-assisted design might serve as an emblem of a large challenge faced by
modern society: how to think like craftsmen in making good use of technology
thinking like a craftsman is more than a state of mind; it has asharp social edge.`
a renewed recognition of the value of craft in graphic design
The obsessions of the Designers Voice camp are there to be seen in the enthusiasmfor individual production, DIY methods, design that starts with ones own fonts, low-
tech printing, and the shift toward self-publishing
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Its not about the world of design. Its about the design of the world.
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Massive Change was an ambitious project initiated by Bruce Mau Design and the
Institute without Boundaries created by MauComprising an exhibition, a book, a
radio program, an online forum, and various events and public programs, Massive
Changewas a multiplatform operation that harnessed the vision of its impresario to
the research capacity of its many student participants. The project fused the utopianspirit of the power of design to solve global problems with the dystopian worldview
of a planet facing enormous social and ecological challenges. Premised on the
answer to the fundamental question, Now that we can do anything, what will wedo? the project begun in the early 2000s was a bellwether of several trends,
including social impact or humanitarian design, research-based design practices,
transdisciplinary investigations and collaborations, and professional offices offering
educational experiences, such as Weiden & Kennedys W+K12 program (Portland,Oregon) and Benneton Group Communications Fabrica (Treviso, Italy)
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On the iPad, eye and hand movement are brought together and held captive within a
massive black frame.
Focus and distraction, linearity and nonlinearity: these conflicting categories of form
and experience define who we are as contemporary makers and users of media. We
hunger for focus because we feast on distraction; we crave linearity because we sooften drift off task. Read-later apps enable users to gather links and absorb them at
another time in an ad-free, typographically hygienic environment.
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Oliver Reichenstein and his colleagues at Information Architects have embraced the
iPads status as a holding cell for the distracted mind by creating the hugely
successful tool iA Writer, a word processor equipped with just one monospace font.
(Starve the eye, and the mind will flourish.) When struggling to compose a toughsentence in iA Writer, the aspiring author can switch into FocusMode, which grays
out the surrounding text; the icon for this constrained state of consciousness is a
padlock. Put your brain on lockdown.
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The telephone, invented to deliver the living human voice, is now used for writing
more than talking.
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In the traditional business model, publishers supply the capital required to
manufacture and distribute books, paying a printing plant to produce books in
volume and then providing copies at low cost for resale by bookstores. Today
technologies such as print-on-demand, low-cost digital printing, and web-based
distribution to name just a few are challenging this familiar model by enablingsmall presses and individual artists or authors to create books for narrower markets
at lower risk. Many designers today are using their knowledge of the book industry
to become publishers themselves.
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Editing is the act of selecting and preparing materials particularly texts and images
for publication. Using processes of selecting, condensing, managing, correcting,
modifying, and ordering these materials, editors, work with authors and designers
to help shape and realize books. Designers have begun acting as editors in variouspublishing projects.
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Book design has an enduring place in the tradition of publishing. In books with
complex and varied content, the designers role becomes as crucial as that of the
author and editor. Designers determine the materiality of a publication paper,
binding, page size, printing methods while creating a visual framework that invites
readers to seek, find, and wander. Often working with vast archives of potential
subject matter, designers actively gather, edit, frame, and sequence content. Thepossibilities become even broader in digital books, with their complex navigation
and diverse media components. While e-readers have proven especially conducive
to the linearity of fiction, visual books provoke a different kind of experience; an
atlas or an artists monograph aims to be collected, preserved, and perused out of
sequence rather than to be read from front to back. Some visual books may remain
well matched to the physicality of print, even as new types of media open up new
ways to combine words and pictures.
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Read-Later apps allow users to bookmark web pages for consumption at a future
time. Services such as Readability and Instapaper display content in a streamlined
format, stripped of advertising, navigation, and other competing elements. By
creating a reading environment that minimizes distraction, such services allow
users to harvest content from the crowded, action-oriented environment of the web
and then consume it in a place of refuge. Bookmarked content can be read from aweb browser, synced to a mobile device, or printed on paper. Readability, whose
elegant typographic format recalls the conventions of print, offers to support the
publishing industry by sharing membership fees with content producers. Unlike
publishing models based on advertising, which bombard the users eyeballs with
commercial pitches, Readability focuses on delivering content to people willing to
pay for a focused experience. The concept is built around mutual respect for readers
and writers
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Software applications designed to convert screen-based information into speech or
Braille, screen readers can be applied to websites, electronic books, and other
media, allowing blind, low-vision, illiterate, and learning-disabled users to access a
broad range of content. For screen readers to be effective, content must be
presented in a linear form, and visual elements such as images and buttons must be
captioned and explained. Features such as speech verbosity allow users to skip
over formatting descriptions or lists; language verbosity allows a text originating
from the United Kingdom to be read in an English accent.
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An application or website that collects headlines, blogs, podcasts, and othersyndicated content into a single stream or window, a news reader allows users to
quickly scan information harvested from diverse sources. Also called a news
aggregator of RSS feed, these readers take content from one context and present it
in a new one, stripped of its distinctive typographic features and endowing with
new. Websites that aggregate news stories can be carefully edited or curated
(Drudge Report), or they can be wholly automated (Google News). For mobile
devices, apps such as Flipboard, Pulse, and MyTaptu allow users to build custom
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streams from news and social media sites. Several designers have experimented
visually with and editorially with the idea of a news reader. Jonathon Puckeys TheQuick Brown gathers links to Fox News articles and uses typography to note changes
in the headline copy. Information Architects The TPUTHis a machine generated,
hand-polished news site that employs i/As web trends engine to collect links from
online opinion leaders
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