DRAW WITH APPLEWORKS Done by: Hiba Ali AL-Julandani Tamadher AL-Za’abi
Nov 17, 2014
DRAW WITH APPLEWORKS
Done by:Hiba Ali AL-JulandaniTamadher AL-Za’abi
Outline
Project Overview project title Targeted audience Project Language Project aim
Evaluation Aim Operational definition Evaluation Questions Evaluation Methodology
Sample Instruments
Overview
Project title: Draw with AppleWorks
Targeted audience: grade 5 & 6
Project language: Arabic
Project aim: providing grade students with some tutorials on how to use drawing applications of AppleWorks software.
Project structure
AppleWorks Tutorials AppleWorks Tutorials
Lesson1introduces the learner to the
apple work environment
Lesson1introduces the learner to the
apple work environment
Lesson4
Demonstrates the clipart
library
Lesson4
Demonstrates the clipart
library
Lesson 2
Demonstrates toolbarelements
Lesson 2
Demonstrates toolbar
elements
Lesson3how to use
some options from arrange
menu and edit menu .
Lesson3how to use
some options from arrange
menu and edit menu .
Each lesson consists of:
Lesson prerequisites Lesson objectives Lesson Content Activities Test
األول الدرس
الثاني الدرس
الثالث الدرس
الرابع الدرس
التالي
المصممون
تعليمات
الدرس األول
إبدأ
االنشطة
برنامج في مهرج وجه ترسم كيف تعرف ؟ Apple Workهل
التطبيق طريقة لتعرف هنا اضغط
الرئيسية
أختبرني
Project Evaluation
Bate’s ACTIONS model will be used to evaluate this project.
The focus will be on the project usability aspect.
Evaluation Aim
This evaluation research aims at examining the usability of the course from the perspective of both; the user and the instructional designer.
Operational definition
Usability in this evaluation means that how much the course is easy to use by the user. Usability concerns about page design (navigation, visual design, learner guidance, content presentation).
Evaluation Questions
Q1. For which extent the user is satisfied with the course usability in terms of navigation, learner guidance and visual design?
Q2. For which extent the course is useable in terms of navigation, learner guidance and visual design and content presentation from the perspective of the instructional designers?
Evaluation Methodology
Evaluation Methodology Sample
Students from grade 5 & 6. Instructional designers from CET and ILT
department. Instrument
Q1. For which extent the user is satisfied with the course usability in terms of navigation, learner guidance and visual design?
To answer this question interviews will be conducted with the students.
Q2. For which extent the course is useable in terms of navigation, learner guidance and visual design from the perspective of the instructional designer?
To answer this question criteria checklist
will be given to instructional designers.
Q1 instrument
The interviews will be conducted after allowing learners to use the program for one week.
The interview contains some open ended questions about the course usability in terms of navigation, learner guidance and visual design. Questions are taken from Nieleson’ Protocol for heuristic evaluation of e-learning programs.
Heuristic evaluation is the most popular of the usability inspection methods. Heuristic evaluation is done as a systematic inspection of a user interface design for usability. The goal of heuristic evaluation is to find the usability problems in the design so that they can be attended to as part of an iterative design process.
Q2 instrument
* The checklist is developed by supervisors of the King Hamad’s Schools of the Future Project, Ministry of Education in the Kingdom of Bahrain.
* This checklist is used to evaluate teachers projects that participate in the competition of the King Hamad’s Schools of the Future Project.
Reference
King Hamad’s schools for the Future Project. Available at: www.moe.gov.bh/khsfp/contest/evaluation%20criteria%20arabic-final1.pdf
Reeves & others.(2001). “Usability and Instructional Design Heuristics for E-Learning Evaluation”. Retrieved 25 February. Available at:
http://eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/1b/19/c8.pdf