Top Banner
Modelling Effects Major Tom Mouat
27

Modelling "Effects" in Simulation and Training.

Aug 19, 2015

Download

Tom Mouat
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Modelling "Effects" in Simulation and Training.

Modelling Effects

Major Tom Mouat

Page 2: Modelling "Effects" in Simulation and Training.

What are we talking about?

• COIN, OOTW, EBT, EBA, EBO, Non-Kinetic effects, Hearts & Minds, Soft Effects, Shaping Operations...

• Training, morale, efficiency, cohesion, will-to-combat, leadership, motivation, public support, political will...

Page 3: Modelling "Effects" in Simulation and Training.

Attack the Network

Page 4: Modelling "Effects" in Simulation and Training.

What are we talking about?

• An area lacking in predictable outcomes.• Hostages.

• An assumption of rational behaviour.• General Butt Naked1.

• An area lacking in numerical quantification.• The AT-11 Sniper Missile problem.

• An area of constant flux.• Network links and nodes.

1. http://en.wikipedia.org/wiki/General_Butt_Naked

Page 5: Modelling "Effects" in Simulation and Training.

"Gentlemen, we have run out of money. Now we must think"

Winston Churchill

Page 6: Modelling "Effects" in Simulation and Training.

Wargaming

"A wargame is a warfare model or simulation in which the flow of events is shaped by decisions made by human players representing the opposing sides, during the course of those events."

Peter Perla

Page 7: Modelling "Effects" in Simulation and Training.

Ex Agile Warrior 11 – Insight #10Wargaming is a powerful tool which is currently not well understood and therefore somewhat neglected.

The wargame includes four essential elements: • It must be genuinely adversarial.• It must be Umpired.• It must involve a deliberate element of uncontrollable chance.• Scenarios should be fought through as often as time permits.

We currently treat wargaming as an unstructured review of our plan or available courses of action - it is, more often than not, a self-analysis or talk-through to identify weaknesses or confirm our comfort with our own decisions and reasoning. We need rapidly and radically to re-address our understanding and use of this very powerful tool and to resource it appropriately.

Page 8: Modelling "Effects" in Simulation and Training.

Modelling Effects

• Lists of factors• +1 for digging a well.• +1 for medical inoculations.• +1 for Flaming Pigs1.• +1 for Dancing Pigs2.

• Very often single sided...• Very often hidden in a Black Box.• Need to be calibrated.

1. http://en.wikipedia.org/wiki/War_pig2. http://en.wikipedia.org/wiki/Dancing_pigs

Page 9: Modelling "Effects" in Simulation and Training.

Prediction and Role-Play

• "forecasts based on the results of role-playing sessions can make accurate predictions of human responses to conflict or change.1"

1. http://knowledge.wharton.upenn.edu/article.cfm?articleid=72&source=rss

Page 10: Modelling "Effects" in Simulation and Training.

How good are we at forecasting how others will behave in conflicts?

Obscure conflicts

Page 11: Modelling "Effects" in Simulation and Training.

What we would expect from random chance ?

3 possible answers:33% probability of getting it right by guessing

6 answers =17%

Average

4 answers =25%

Page 12: Modelling "Effects" in Simulation and Training.

Using judgment is often WORSE then guessing !

Average

Page 13: Modelling "Effects" in Simulation and Training.

Using Game Theory fares no better..

Average

Page 14: Modelling "Effects" in Simulation and Training.

But a role play achieves substantially better forecasts

Average

Page 15: Modelling "Effects" in Simulation and Training.

The Bottom Line

• A proper opposition generates an action / reaction feedback loop that produces insights vastly more powerful (and accurate) than a single opinion, however well informed.

Page 16: Modelling "Effects" in Simulation and Training.

So - how can we use Role-Play?

• Vignettes.• Confrontation Analysis.• Matrix Gaming.

• In all cases – people role-play the "enemy".• Should not be restricted to people "like us".

Page 17: Modelling "Effects" in Simulation and Training.

Vignettes

• Live Role-Play of formal meetings.• JMC Meetings, Shuras, etc.

• Live Role-Play of incidents.• Negotiation Training.• Encounter events.

• Stand-alone.• Controllable.

Page 18: Modelling "Effects" in Simulation and Training.

Confrontation Analysis

• Based on Game Theory.• Applied to Bosnia operations.• Developed by Prof Nigel Howard.• Taken forward by Mike Young (DSTL).

• A little opaque and quite scary.• Needs an expert facilitator.

http://www.slideshare.net/michaeljyoung3/130823-introduction-toca06

http://www.publications.parliament.uk/pa/cm201012/cmselect/cmdfence/950/950vw06.htm

Page 19: Modelling "Effects" in Simulation and Training.

19

Firstly, we help you understand the scenarios by structuring in important key decisions

The Dilemma Explorer program in action

Page 20: Modelling "Effects" in Simulation and Training.
Page 21: Modelling "Effects" in Simulation and Training.

Matrix Game - Keeping it Simple

• Take it in little steps.• Describe what you want to do.• Give reasons why it would work.• Allow the opposition to give reasons why not.• Assess the difficulty and the reasons why.• Come to a judgement.

• Requires an open mind…• Deceptively easy to do.

Page 22: Modelling "Effects" in Simulation and Training.

12 S

epte

rmer

201

3htt

p://

en.w

ikip

edia

.org

/wik

i/Sy

ria_a

nd_w

eapo

ns_o

f_m

ass_

dest

ructi

on

Page 23: Modelling "Effects" in Simulation and Training.

17

Ap

r 1

4 h

ttp

://e

ea

s.e

uro

pa

.eu

/sta

tem

en

ts/d

ocs

/20

14

/14

04

17

_0

1_

en

.pd

f

Page 24: Modelling "Effects" in Simulation and Training.

"War with Japan had been re-enacted in the game rooms at the Naval War College by so many people and in so many different ways, that nothing that happened during the war was a surprise … absolutely nothing except the kamikaze tactics toward the end of the war; we had not visualized these."

Admiral Chester Nimitz

http://www.usnwc.edu/Research---Gaming/War-Gaming/Documents/RAGE/Gaming.aspx

Page 25: Modelling "Effects" in Simulation and Training.
Page 26: Modelling "Effects" in Simulation and Training.

Conclusion

• A Military Judgement Panel. • with only military is probably rubbish.

• We already have what we need.• The problem isn't the technology.

• Wargames and Role Play.• Better at predicting outcomes than anything else.

Page 27: Modelling "Effects" in Simulation and Training.

Major Tom Mouat MBEMSc psc ato simSO2 DS Simulation and ModellingCollege of Management and TechnologyDefence Academy of the United KingdomShrivenham, Swindon, Wiltshire, SN6 8LA

Tel: +44(0)1793 784136Mil: 96161 4136Email: [email protected]

www.da.mod.uk