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  • Starchaser model rocket

    Starchaser model rocket tutorialStarchaser model rocket tutorialStarchaser model rocket tutorialStarchaser model rocket tutorial Pro||||ENGINEER Wildfire 3.0ENGINEER Wildfire 3.0ENGINEER Wildfire 3.0ENGINEER Wildfire 3.0

    Schools Advance Edition

    WF3M-SAE-L2-001-1

  • Pro|ENGINEER Wildfire 3.0 Starchaser model rocket

    PTC in partnership with

    Starchaser Industries Educational Outreach Programme 2 of 104

    Written by Mike Brown and the Engineers and staff at

    Starchaser Industries Limited

    Copyright 2006, Parametric Technology Corporation (PTC) and Starchaser Industries Limited.

    All rights reserved under copyright laws of the United Kingdom, United States and other countries.

    PTC, the PTC Logo, ProProProPro|ENGINEER, ProProProPro|DESKTOP, Wildfire, Windchill, and all PTC product names and logos are trademarks or registered trademarks of PTC and/or its subsidiaries in the United States and in other countries.

    Conditions of use Copying and use of these materials is authorised only in the schools, colleges and universities of teachers who are authorised to teach ProProProPro|ENGINEER in the classroom.

    All other use is prohibited unless written permission is obtained from the copyright holder

    Acknowledgements PTC: Andy Deighton, Tim Brotherhood

    Feedback

    [email protected]

    In order to ensure these materials are of the highest quality, users are asked to report errors to the author.

    Suggestions for improvements and other activities would also be very welcome.

    Product code WF3M-SAE-L2-001-1

  • Pro|ENGINEER Wildfire 3.0 Starchaser model rocket

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    Table of ContentsTable of ContentsTable of ContentsTable of Contents Starchaser model rocket tutorialStarchaser model rocket tutorialStarchaser model rocket tutorialStarchaser model rocket tutorial ................................................................................................................................................................................................................................................................................................................................................................................................................................................1111

    Table of ContentsTable of ContentsTable of ContentsTable of Contents ....................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................3333

    Teachers notesTeachers notesTeachers notesTeachers notes ................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................5555

    Introduction ......................................................................................................................................5

    Pre-requisites.....................................................................................................................................5

    Abbreviations and terminology used within this tutorial...............................................................................6

    Installation and setup..........................................................................................................................6

    Pro|ENGINEER functionality addressed in this tutorial................................................................................7

    ICT areas addressed in this tutorial........................................................................................................8

    D&T subject areas addressed in this tutorial.............................................................................................8

    STEM related areas addressed in this tutorial...........................................................................................8

    BackgroundBackgroundBackgroundBackground....................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................9999

    Starchaser IndustriesStarchaser IndustriesStarchaser IndustriesStarchaser Industries ........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................9999

    Lesson one Lesson one Lesson one Lesson one Product Requirement Product Requirement Product Requirement Product Requirement ............................................................................................................................................................................................................................................................................................................................................................................................................................ 11111111

    Learning objectives: ....................................................................................................................... 11

    Homework................................................................................................................................... 11

    Lesson two Lesson two Lesson two Lesson two ........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ 11111111

    Learning objectives: ....................................................................................................................... 12

    Lesson three Lesson three Lesson three Lesson three Modelling the rocket concept Modelling the rocket concept Modelling the rocket concept Modelling the rocket concept ........................................................................................................................................................................................................................................................................................................................................................................ 13131313

    Learning objectives: ....................................................................................................................... 13

    Task 1: Set working directory.............................................................................................................13

    Task 2: Creating a new Pro|ENGINEER part ........................................................................................14

    Task 3: Creating the rocket concept sketch ...........................................................................................14

    Task 4: Dimensioning the Rocket concept sketch ....................................................................................18

    Task 5: Defining a geometric relationship .............................................................................................22

    Task 6: Assigning the required dimension values....................................................................................24

    Task 7: Adding a Datum Planes to the concept......................................................................................25

    Task 8: Assigning parameters ............................................................................................................27

    Lesson four Lesson four Lesson four Lesson four Top Down Design Top Down Design Top Down Design Top Down Design ........................................................................................................................................................................................................................................................................................................................................................................................................................................ 28282828

    Learning objectives: ....................................................................................................................... 28

    Task 9: Creating an Assembly............................................................................................................29

    Task 10: Adding the concept part to the assembly .................................................................................30

    Task 11: Creating the rocket fuselage..................................................................................................32

    Task 12: Assigning material properties and other parameters....................................................................39

    Task 13: Modelling the rocket nose cone .............................................................................................41

  • Pro|ENGINEER Wildfire 3.0 Starchaser model rocket

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    Task 14: Assigning material properties and other parameters....................................................................52

    Task 15: Modelling the Fins ..............................................................................................................53

    Task 16: Assigning material properties and other parameters....................................................................58

    Task 17: Patterning the Fin ................................................................................................................59

    Task 18: Making the Slot for the Fin....................................................................................................60

    Task 19: Creating the rocket motor tube...............................................................................................62

    Task 20: Adding motor tube to the rocket assembly ................................................................................64

    Task 21: Creating the motor tube bulkhead ..........................................................................................66

    Task 21: Assigning material properties and other parameters....................................................................70

    Task 22: Adding the second bulkhead.................................................................................................70

    Lesson five Lesson five Lesson five Lesson five Modelling the Launch Pad Modelling the Launch Pad Modelling the Launch Pad Modelling the Launch Pad ................................................................................................................................................................................................................................................................................................................................................................................................ 73737373

    Learning objectives: ....................................................................................................................... 73

    Task 23: Creating the terrain .............................................................................................................73

    Task 24: Now for a bit of Rocket Science ............................................................................................76

    Task 24: Ready to Launch .................................................................................................................79

    Task 25: Simulated Launch................................................................................................................82

    Task 26: Additional Activity Suggestions ..............................................................................................86

    Appendix AAppendix AAppendix AAppendix A............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ 88888888

    How to create new Materials.............................................................................................................88

    Appendix BAppendix BAppendix BAppendix B ............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ 91919191

    How to create a new colour ..............................................................................................................91

    Appendix CAppendix CAppendix CAppendix C ........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ 93939393

    How to create the model-rocket motors ................................................................................................93

    Learning objectives: ....................................................................................................................... 93

    Task C1: Set Working Directory .........................................................................................................93

    Task C2: Modelling the Motor Case ...................................................................................................94

    Task C3: Modelling the rocket nozzle..................................................................................................97

    Task C4: Modelling the rocket fuel grain..............................................................................................99

    Task C5: Assembling the Rocket Motor ..............................................................................................100

    Task C6: Adding a Component Interface ...........................................................................................101

    Task C7: Adding a Datum Point .......................................................................................................102

    Task C8: Defining the Force. ...........................................................................................................103

  • Pro|ENGINEER Wildfire 3.0 Starchaser model rocket

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    Teachers notesTeachers notesTeachers notesTeachers notes

    Introduction

    The Starchaser Model Rocket Tutorial contains basic, intermediate and advanced activities aimed at providing Students with an understanding of the basic Engineering and Scientific concepts used in the design of model rockets. The range of tasks within this tutorial demonstrates the integral roles that Physics, Mathematics and Design & Technology play within the Engineering process.

    During these tutorials Users will learn how to create parts and assemblies, understand top-down design within Pro|ENGINEER Wildfire 3.0, and explore Mathematic and Scientific concepts via simulated launches.

    This Tutorial and Teacher Resource has been produced as a collaborative initiative between PTC and Starchaser Industries as part of the PTC Design & Technology in Schools programme.

    Pre-requisites

    Pro|ENGINEER Wildfire 3.0 Schools Advanced Edition

    or

    Pro|ENGINEER Wildfire 3.0 University Plus Edition

    This tutorial has been developed to explore some of the advanced capabilities of Pro|ENGINEER Wildfire 3.0 Schools Advanced Edition; however the modelling aspects of this tutorial can be conducted in either the Schools Edition or Schools Advanced Edition

    This tutorial contains screen and menu images taken from the Schools Advanced Edition so Users of other Pro|ENGINEER Editions may notice some slight differences.

    This tutorial has also been based on the use of Pro|ENGINEER start parts & templates supplied as part of the PTC D&T programme. While this tutorial can be used with other Pro|ENGINEER start parts there may be changes required in terms of view orientation, datum plane and coordinate system references etc.

    This tutorial requires a basic to intermediate knowledge and experience in Pro|ENGINEER.

    Pro|ENGINEER Wildfire requires the use of a 3 button mouse. If possible a mouse with a combined middle wheel & button can improve User interaction with Pro|ENGINEER Wildfire.

    The rocket motors supplied used in this tutorial have been created in Pro|ENGINEER Schools Advanced Edition and therefore not compatible with commercial editions.

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    Abbreviations and terminology used within this tutorial

    Left-click Press and release the left-hand mouse button

    Left-click-drag Press and hold-down the left-hand mouse button and move the mouse

    Right-click Press and release the right-hand mouse button

    Right-click-drag Press and hold-down the right-hand mouse button and move the mouse

    Middle-click Press and release the middle mouse button

    Middle-drag Press and hold-down the middle mouse button and move the mouse

    The aim of the tutorial is to introduce students to the basic and intermediate solid-modelling and assembly processes and techniques and analysis functions available in Pro|ENGINEER Wildfire 3.0.

    Installation and setup

    These Installation notes have been complied based on a directory structure used as part of the PTC D&T programme, the UK CAD in Schools initiative and the deployment of Pro|ENGINEER. Users not part of this programme can still use this tutorial but may need to adapt either their Pro|ENGINEER configuration files or the directory structure used in the tutorial.

    The Starchaser Model Rocket Tutorial comes complete with pre-prepared example parts, assemblies and standard parts and requires these files to be loaded prior to the tutorial being delivered.

    Copy the rocket_motorsrocket_motorsrocket_motorsrocket_motors folder into pro_standards/part_libraries/pro_standards/part_libraries/pro_standards/part_libraries/pro_standards/part_libraries/ Edit the search_path.prosearch_path.prosearch_path.prosearch_path.pro file and add the complete directory path name for the rocket_motors (double click search_path.prosearch_path.prosearch_path.prosearch_path.pro and open with WordPad to edit)

    Copy the material data supplied with this tutorial to pro_standards/material_database/pro_standards/material_database/pro_standards/material_database/pro_standards/material_database/

  • Pro|ENGINEER Wildfire 3.0 Starchaser model rocket

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    Pro|ENGINEER functionality addressed in this tutorial.

    Sketching

    2D geometry creation & modification

    Circles, Lines, Rectangles, Arcs, Centrelines, Trimming

    Sketch Palette

    Sketch References

    Mirror sketch geometry

    Geometric & dimensional constraints.

    Weak, Strong & Locked dimensions

    Linear, angular, radial & diameter dimensional constraints

    Geometric constraints, equal, tangent, symmetric.

    Geometric relationships (equation driven dimensions)

    Modelling

    Datum Plane creation

    Revolve Feature

    Shell Feature

    Extrude Feature

    Round Feature

    Chamfer

    Patterning (incl. Reference Patterns)

    Warp

    Parametric modification

    Material properties

    Assemblies

    Top down assembly modelling

    Assembly constraints

    Hide/Un-hide components

    Component Operations

    Component Instances

    Analysis

    Mass Properties

    Definition of a point force

  • Pro|ENGINEER Wildfire 3.0 Starchaser model rocket

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    ICT areas addressed in this tutorial

    Modelling

    Communication

    D&T subject areas addressed in this tutorial

    CAD

    o Parametric feature based solid-modelling

    o Assemblies

    STEM related areas addressed in this tutorial

    Physics

    o Force = mass x acceleration

  • Pro|ENGINEER Wildfire 3.0 Starchaser model rocket

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    BackgroundBackgroundBackgroundBackground

    Within the diverse range of engineering disciplines and industries perhaps one of the most exciting and challenging areas is aerospace and aeronautical engineering, the epitome of which must surely by the design and manufacture of spacecraft.

    The design of a rocket may look basic in terms of its outer geometric shape, but the science and engineering required to produce an aerodynamically stable and light-weight rocket capable of achieving high altitudes is complex; after all it is Rocket Science.

    This tutorial will covers the design and assembly of the major components of a model rocket with the subsequent analysis of a simulated launch.

    Starchaser IndustriesStarchaser IndustriesStarchaser IndustriesStarchaser Industries

    Starchaser Industries is a privately held international company that specialises in the development, operation and commercialisation of space related products and services. Starchaser enables new space related business opportunities by providing safe, reliable, affordable and reusable access to space for both the space tourism and micro-satellite launch markets.

    Starchaser Industries have offices in Las Cruces, New Mexico USA and are headquartered in Cheshire England. Since being founded in 1992, by current CEO Steven Bennett, Starchaser have launched a number of reusable launch vehicles (rockets), most notably the NOVA / STARCHASER 4 rocket.

    Starchaser Industries also have a long established and highly successful Educational Outreach Programme that engages with both the general public and education. Starchasers educational activities complement the national curriculum and help inspire and motivate students at all levels to pursue careers in the fields of Science, Technology, Engineering and Mathematics (STEM). Starchaser provides students with opportunities for involvement in research and development projects to actively promote the STEM subjects and encourage them to pursue higher education at the graduate and doctorate levels.

    For more information on Starchaser please visit www.starchaserplc.co.uk

    For more information on Starchasers Educational Outreach Programme please visit www.space4schools.co.uk

  • Pro|ENGINEER Wildfire 3.0 Starchaser model rocket

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    The Starchaser Model Rocket Tutorial comes complete with pre-prepared parts, assemblies and standard parts and requires these files to be loaded prior to the tutorial being delivered. For a full list of files please refer to Appendix XXX.

    Starchaser Industries are a PTC Performance Partner and have been using PTC solutions since 1999. Initially Starchaser used Pro|DESKTOP and in 2004 started to deploy Pro|ENGINEER Wildfire. PTC software is used in all aspects of Starchasers R&D activities from rocket engines to the airframe of the rockets.

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    Lesson one Lesson one Lesson one Lesson one Product Requirement Product Requirement Product Requirement Product Requirement

    Aim:Aim:Aim:Aim:

    During this lesson students should investigate the need for getting into space.

    Why do we need to get into space?

    o Human Spaceflight

    o Satellites

    Satellite TV & communication

    Earth observation; weather, spy satellites

    o Exploration; the Moon, Mars

    Where is Space?

    Whats the difference between getting into space and getting to orbit?

    Once the reasons for getting into space have been discussed, how do we get into space?

    Learning objectives:Learning objectives:Learning objectives:Learning objectives:

    By the end of this lesson students should:

    Be aware of the benefits of space.

    Know the milestones in Human spaceflight

    Know the difference between being in space and being in orbit

    Know the planets in our Solar system

    Understand the need for Rockets

    This lesson should explore and investigate the need for access to space, the history of space flight, and how to get there.

    HomeworkHomeworkHomeworkHomework

    Research current rocket designs and technology and also

    Lesson two Lesson two Lesson two Lesson two

    Aim:Aim:Aim:Aim:

  • Pro|ENGINEER Wildfire 3.0 Starchaser model rocket

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    Newton laws of motion

    Learning objectives:Learning objectives:Learning objectives:Learning objectives:

  • Pro|ENGINEER Wildfire 3.0 Starchaser model rocket

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    Lesson three Lesson three Lesson three Lesson three Modelling the rocket Modelling the rocket Modelling the rocket Modelling the rocket conceptconceptconceptconcept

    Aim:Aim:Aim:Aim:

    In this lesson students will learn how to create a 2D concept of the rocket in Pro|ENGINEER Wildfire 3.0

    Learning objectives:Learning objectives:Learning objectives:Learning objectives:

    By the end of this lesson students should:

    o Know how to create a new part.

    o Be able to create valid sketch geometry.

    Lines, centrelines, arcs, and points

    Mirror sketch geometry

    Define sketch dimensions

    o Create basic mathematic relationships between sketch dimensions.

    o Define new Datum Planes

    o Assign project information to parts.

    o

    Task 1: Set working directory

    1. Start Pro|ENGINEER Wildfire

    2. In the Navigator Window (down the left-hand side of Pro|ENGINEER) browse to the rocketrocketrocketrocket folder

    If the Navigator is not displaying Folders

    left-click the Folder tab at the top Navigator Window.

    3. Right-click the rocketrocketrocketrocket folder, and in the menu that appears select Set Working DirectorySet Working DirectorySet Working DirectorySet Working Directory.

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    Task 2: Creating a new Pro|ENGINEER part

    4. From the Pro|ENGINEER top toolbar left-click Create New FilCreate New FilCreate New FilCreate New Fileeee . In the dialog box that appears enter conceptconceptconceptconcept

    Notice that PartPartPartPart is selected as the default TypeTypeTypeType.

    5. Left-click to accept the settings and create the new Pro|ENGINEER part file

    When the part opens you should see the default Datum Planes, FRONT, TOP & RIGHT, and the default coordinate system DEFAULT_CSYS displayed in the graphics windows and feature browser.

    For the purposes of this activity the DEFAULT_CSYSDEFAULT_CSYSDEFAULT_CSYSDEFAULT_CSYS is not required;

    6. From the Pro|ENGINEER top toolbar left-click Coordinate System on/offCoordinate System on/offCoordinate System on/offCoordinate System on/off to turn off the display

    Task 3: Creating the rocket concept sketch

    During this Task you will create the Rocket concept as a simple 2D sketch.

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    7. From the Feature Toolbar (down the right-hand side of Pro|ENGINEER)

    select the Sketch ToolSketch ToolSketch ToolSketch Tool .

    Before you start sketching, Pro|ENGINEER needs to know where to place the Sketch and how it is to be oriented. Pro|ENGINEER will issue a prompt along the bottom of the Pro|ENGINEER

    window asking you to:

    Pro|ENGINEER will also display the Sketch dialog which captures the selection of Sketch PlaneSketch PlaneSketch PlaneSketch Plane and Sketch OrientationSketch OrientationSketch OrientationSketch Orientation information.

    8. In the Pro|ENGINEER Graphics Window move the cursor over the FRONTFRONTFRONTFRONT datum plane and select it with a left-click. This will populate the PlanePlanePlanePlane data box.

    Pro|ENGINEER will then automatically suggest/select the TOPTOPTOPTOP datum plane as the ReferenceReferenceReferenceReference Plane to define the Sketch Orientation and Sketch view direction.

    9. To accept these references and enter the Sketcher select

    Once in the Sketcher, Pro|ENGINEER will automatically reorient the view to look directly

    onto the Sketch Plane. If this doesnt happen, from the top toolbar, left-click to reorient the view.

    10. At this point you no longer need to see the Datum Planes or Datum Axes. In the top

    toolbar left-click to turn off the display of Datum Planes and to turn off the display of Datum Axes.

    Based on the selection of the FRONTFRONTFRONTFRONT datum plane as the sketch plane and the TOPTOPTOPTOP datum plane as the orientation plane, Pro|ENGINEER has automatically created two reference lines in the sketch. The reference lines will be used to position the concept sketch geometry.

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    Once in the Sketcher Pro|ENGINEER will display the Sketcher Toolbar down the right-hand side.

    11. From the Sketcher toolbar select

    Create LineCreate LineCreate LineCreate Line

    12. Sketch a vertical line (as shown to the right); position the cursor at the position marked XXXX1111 and left-click to start sketching the line. Now move the cursor upwards to the position marked XXXX2222, (as you move the cursor the line will follow, keep the line as close to vertical as possible, you will notice a red letter VVVV which denotes that Pro|ENGINEER will create a vertical line). To place the end of the line left-click.

    13. To exit Create Line press the middle mouse button once

    (middle-click) or left-click Select ItemSelect ItemSelect ItemSelect Item from the Sketcher toolbar.

    14. From the Sketcher Toolbar select Create ArcCreate ArcCreate ArcCreate Arc .

    15. Position the cursor over the upper end of the newly created line, (Pro|ENGINEER will snap to the end), left click, XXXX1111, to start the arc and then move the cursor to the position indicated, XXXX2222, (on the vertical reference line) and left-click to create the arc.

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    The next step is to sketch the fin profile.

    16. From the Sketcher toolbar select Create LineCreate LineCreate LineCreate Line .

    17. Position the cursor over the bottom end of the vertical line, (Pro |ENGINEER will snap to the end), left click, XXXX1111, to start sketching the fin. Move the cursor onto the horizontal reference line and left-click at the point indicated by XXXX2222.

    18. Move the cursor upward and create a vertical line with a left-click at the point indicated by XXXX3333, then move the cursor onto the vertical line and left-click at position XXXX4444. Middle-click to exit Create Line

    Dont worry about any of the dimension values at this point in time.

    The geometry created up to now defines just one side of the rocket concept. The next step is to mirror this geometry to complete the rocket concept sketch.

    19. In the Sketcher toolbar left-click the small up-turned

    arrow to the right of Create LineCreate LineCreate LineCreate Line and from the

    pull out menu select Create CentrelineCreate CentrelineCreate CentrelineCreate Centreline .

    20. Position the cursor over the vertical reference line and left-click (XXXX1111) to locate the first point of the centreline, now move the cursor upwards and left-click again on the vertical reference line to create the centreline (XXXX2222)

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    21. Now select all the rocket geometry (excluding the centreline). Hold down the Ctrl key to perform multiple selection.

    22. Select Mirror Selected EntitiesMirror Selected EntitiesMirror Selected EntitiesMirror Selected Entities , Pro|ENGINEER

    will prompt you to , left-click the newly created centreline.

    Notice how Pro|ENGINEER has added some small arrows to indicate symmetry.

    23. In the Sketcher toolbar left-click the small up-turned

    arrow to the right of Create Create Create Create CentrelineCentrelineCentrelineCentreline , and

    select Create Line .

    24. Sketch a line across the bottom of the rocket (XXXX1111 & XXXX2222).

    Task 4: Dimensioning the Rocket concept sketch

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    Pro|ENGINEER has automatically created dimensions to fully constrain the geometry. These dimensions are typically grey in colour denoting they are weakweakweakweak dimensions.

    Note:Note:Note:Note: There are 3 types of sketch dimension;

    LockedLockedLockedLocked the dimension is locked to its value. This value cannot be modified either directly or indirectly. The dimension has to be un-locked before its value can be modified.

    StrongStrongStrongStrong the dimension can be modified but only directly by the user

    WeakWeakWeakWeak - the dimension can be modified directly (by explicitly changing the value) or indirectly (by changing other surrounding dimensions/geometry).

    While these weakweakweakweak dimensions fully constrain the geometry they dont meet the required dimensioning scheme. The next step is to create the required dimensions.

    25. From the Sketcher Toolbar select Create DefinCreate DefinCreate DefinCreate Defining Dimensioning Dimensioning Dimensioning Dimension

    .

    26. The first dimension will define the Rocket diameter; left-click the left-hand vertical line (XXXX1111) followed by the right-hand vertical line (XXXX2222), and then position the cursor below the Rocket and middle-click to place the dimension (XXXX3333).

    NotNotNotNote:e:e:e:

    The newly created dimension is a strongstrongstrongstrong dimension and is Blue. (colours may vary depending on User defined colour settings)

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    27. Left-click the bottom line of the Rocket (XXXX1111) and the upper end of the vertical line, (XXXX2222), this end point is referred to as the vertices (the point where two line segments come together), then move the cursor to the left and middle-click to place the dimension (XXXX3333)

    28. Left-click the end of the vertical line again (XXXX1111) and then the end point of the arc at the very tip of the Rocket nose (XXXX2222), move the cursor and middle-click to place the dimension (XXXX3333).

    Notice as you create strong dimensions the weak dimension are removed automatically to ensure the geometry is not over constrained.

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    29. Using these dimensioning techniques create the remaining dimensions shown in the image to completely define the Rocket to the required dimensioning scheme.

    Dont worry about the dimension values at this time, these will be modified later.

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    Task 5: Defining a geometric relationship

    There are many different types of Rocket nose cone, from a simple cone to parabolic.

    ConicConicConicConic

    Tangent OgiveTangent OgiveTangent OgiveTangent Ogive

    ParabolicParabolicParabolicParabolic

    However one of the most popular nose cones in model rocketry is the Tangent O-give (pronounced O-jive).

    An O-give nose cone has a specific relationship of 3:1 between the length of the curved nose section to its diameter, i.e. the nose length is 3 x diameter.

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    30. To create this relationship, from the top toolbar, select ToolsToolsToolsTools>RelationsRelationsRelationsRelations.

    Pro|ENGINEER will open the Relations dialog and change the dimensions into symbolic dimensions, i.e. sd19 (the numbers will most likely be different in your sketch).

    31. To create the required relation first select the length of the curved section of the nose (sd19 in the above image) and build up the relation sd19sd19sd19sd19====3*sd153*sd153*sd153*sd15

    sd19 is the length of the curved section of the nose cone

    sd15 is the overall diameter of the nose cone

    32. Left-click to create the new relation.

    33. Notice how Pro|ENGINEER modifies the geometry to satisfy this new relationship.

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    Task 6: Assigning the required dimension values

    During the creation of the Rocket concept sketch no specific dimensional values were assigned. The next step is to modify the dimensions to the required values.

    34. In the Sketcher Toolbar select Select Items Select Items Select Items Select Items .

    35. Double-left-click each dimension value in turn and enter the required dimensions as shown in the adjacent image. After entering the value hit the Return key to enter the value.

    NoteNoteNoteNote: you will be unable to modify the nose length dimension as this is driven by the geometric relationship defined in the previous task.

    To help in possible future modelling operations the next step is to add a couple of points to the rocket sketch.

    36. From the Sketcher toolbar select Create PointCreate PointCreate PointCreate Point . Left-click at the points indicated (XXXX1111 & XXXX2222) to create the required points.

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    The Rocket concept sketch is now complete.

    37. To accept and exit the Sketcher, left-click Accept SketchAccept SketchAccept SketchAccept Sketch .

    38. At this point save the part; from the top toolbar select Save Save Save Save FFFFileileileile and in the Save dialog select .

    Task 7: Adding a Datum Planes to the concept

    To help in the creation and assembly of the individual rocket components the next step is to add additional Datum Planes.

    39. From the feature toolbar down the right-hand side of

    Pro|ENGINEER select the Datum Plane ToolDatum Plane ToolDatum Plane ToolDatum Plane Tool .

    Pro|ENGINEER will now prompt you to select up to 3 references to locate the new Datum Plane.

    40. Select the TOPTOPTOPTOP Datum Plane (XXXX1111), then hold down the Ctrl key and select the end of the vertical line where the arc of the nose cone meets the fuselage (XXXX2222)

    41. In the Datum Plane dialog box select the PropertiesPropertiesPropertiesProperties tab and enter NOSENOSENOSENOSE for the name.

    42. Pro|ENGINEER now has enough information to create and position the new Datum Plane, left-click .

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    The next step is to repeat this process to create a new Datum Plane at the base of the fuselage.

    43. From the feature toolbar down the right-hand side of Pro|ENGINEER select the Datum Plane Datum Plane Datum Plane Datum Plane

    ToolToolToolTool .

    Pro|ENGINEER will now prompt you to select up to 3 references to locate the new Datum Plane.

    44. Select the TOPTOPTOPTOP Datum Plane (XXXX1111), then in Datum Plane dialog position the cursor over References (TOP:F2(DATUM PLANETOP:F2(DATUM PLANETOP:F2(DATUM PLANETOP:F2(DATUM PLANE) and left-click to display the options.

    45. left-click the up-turned arrow and select ParallelParallelParallelParallel. This will make the new Datum Plane parallel to the TOP Datum Plane.

    46. Now hold down the Ctrl key and select the horizontal line which represents the bottom of the fuselage (XXXX2222).

    47. In the Datum Plane dialog box select the PropertiesPropertiesPropertiesProperties tab and enter ENDENDENDEND for the name.

    Pro|ENGINEER now has enough information to create and position the new Datum Plane, left-click .

    48. At this point save the part; from the top toolbar select Save Save Save Save FFFFileileileile and in the Save dialog select .

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    Task 8: Assigning parameters

    While the rocket concept is finished, in that its geometric form is complete, Pro|ENGINEER can capture other information which is a critical part of the design and engineering process. For this concept part this information will be project information.

    49. From the Pro|ENGINEER top toolbar left-click ToolsToolsToolsTools and from the pull-down menu select ParametersParametersParametersParameters.

    50. In the Parameter dialog fill in the Values for DESCRIPTION, MODELLED_BY and PROJECT. Click to accept your parameters.

    51. The Rocket Concept part is now finished. At this point save the part; from the top toolbar select Save Save Save Save FFFFileileileile and in the Save dialog select .

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    Lesson four Lesson four Lesson four Lesson four Top Down Design Top Down Design Top Down Design Top Down Design

    Aim:Aim:Aim:Aim:

    In this lesson students will learn how to undertake Top Down Design in Pro|ENGINEER Wildfire 3.0 and create rocket components

    Learning objectives:Learning objectives:Learning objectives:Learning objectives:

    By the end of this lesson students should:

    o Understand Top Down Design

    o Know how to create an assembly.

    o Know how to add existing parts to an assembly

    o Know how to create a new component in assembly mode

    o Be able to reference geometry from one part to create another.

    Sketch references

    Component Operations

    o Understand what sketch based and direct features are.

    Extrude, Revolve, Round, Chamfer, Shell

    Patterns and Reference Patterns

    o Assign material properties and project information to parts

    o Change the appearance of parts (colour)

    o Perform a parametric change and update the assembly and its components.

    In industry, it is often best practice to use what is called Top Down Design; this is where a product is developed from a basic top level concept. Each component part of the final product is typically related in some way to the overall product, for example: a bottle screw cap is related to the diameter of the bottle top.

    Top Down Design allows designers and engineers to tie interrelated components together so that if one changes the related components also change. This powerful technique can help maximise the benefits of parametric solid-modelling and assembly modelling where individual components can be designed within the context of the overall assembly.

    The first series of Tasks created the 2D layout, or concept of the model rocket, this together with datum planes and datum axes can be used to design and control the individual components such as the nose cone, the fuselage and so on.

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    Task 9: Creating an Assembly

    In this Task you will create the top-level assembly for the rocket and add the 2D concept part.

    52. From the Pro|ENGINEER top toolbar left-click Create New FileCreate New FileCreate New FileCreate New File . In the dialog box that appears enter rocketrocketrocketrocket

    53. Letf-click AssemblyAssemblyAssemblyAssembly to define this new file as an assembly.

    Left-click to accept the settings and create the new Pro|ENGINEER assembly file

    When the assembly opens you may see the default Datum Planes, ASM_FRONT, ASM_TOP & ASM_RIGHT, and the default coordinate system ASM_DEF_CSYS displayed in the graphics windows and feature browser.

    For the purposes of this activity the DEFAULT_CSYSDEFAULT_CSYSDEFAULT_CSYSDEFAULT_CSYS is not required;

    54. From the Pro|ENGINEER top toolbar left-click Coordinate System on/offCoordinate System on/offCoordinate System on/offCoordinate System on/off to turn off the display

    55. If the Datum Planes arent visible left-click Datum PlaneDatum PlaneDatum PlaneDatum Planes on/offs on/offs on/offs on/off to toggle on their display

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    Task 10: Adding the concept part to the assembly

    56. From the assembly toolbar down the right-hand side of Pro|ENGINEER select

    Add ComponentAdd ComponentAdd ComponentAdd Component .

    57. In the dialog box that appears select conceptconceptconceptconcept.prt.prt.prt.prt then left-click .

    Pro|ENGINEER will preview the concept part within the assembly and display the assembly dashboard along the bottom of the Pro|ENGINEER window.

    The Dashboard displays the various assembly options, properties, status and prompts.

    Pan / Drag:

    The newly added component can be moved around within the assembly using the mouse buttons and the Crtl/Alt keys. Spin:

    Pro|ENGINEER now needs to be told where to place the newly added part

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    58. In the Dashboard left-click over AutomaticAutomaticAutomaticAutomatic and

    select .

    This will position the concept part in the DDDDefaultefaultefaultefault location, where the X0Y0Z0 of the part is positioned on the X0Y0Z0 of the assembly.

    59. To accept this assembly location left-click at the right-hand side of the Dashboard.

    At this point you dont need to see the Assembly Datum Planes, ASM_RIGHT, ASM_TOP & ASM_FRONT, or the assembly Datum Axis ASM_DEF_CSYS.

    60. In the Model Tree (down the left-hand side of Pro|ENGINEER) select these Assembly Datum Planes and Axis (for multiple select hold down the Ctrl key).

    61. Once selected right-click, and from the menu select HideHideHideHide. Pro|ENGINEER will hide these Datums in the graphics window and indicate they are hidden by changing the model tree icons.

    62. At this point save the assembly; from the top toolbar select Save Save Save Save FFFFileileileile and in the Save dialog select .

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    Task 11: Creating the rocket fuselage

    The fuselage (from the French fusel spindle-shaped) is the main body of either an aircraft or rocket. In larger rockets this section is often referred to as the booster

    When using top down design you create the part within the assembly.

    63. From the Pro|ENGINEER feature tool bar select

    Create a Component in Assembly ModeCreate a Component in Assembly ModeCreate a Component in Assembly ModeCreate a Component in Assembly Mode

    64. In the Component Create dialog enter fuselagefuselagefuselagefuselage for the Name and left-click .

    Pro|ENGINEER will open up the Create Options dialog.

    ImportantImportantImportantImportant: Make sure the Copy FromCopy FromCopy FromCopy From field shows the required template part. This tutorial has been developed to use solid_start_part_mm.prtsolid_start_part_mm.prtsolid_start_part_mm.prtsolid_start_part_mm.prt within the pro_standards directory.

    65. If this template is not in the Copy From field left-

    click

    66. In the Choose TemplateChoose TemplateChoose TemplateChoose Template dialog that appears select solid_start_part_mm.prtsolid_start_part_mm.prtsolid_start_part_mm.prtsolid_start_part_mm.prt and left-click .

    67. Once youve selected the correct template, in the Create Options dialog left-click

    .

    If this file isnt visible you can navigate to the file within the Choose Template dialog.

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    Pro|ENGINEER will now create a new part and add it to the assembly.

    68. You will notice a new set of Datum Planes in the graphics window. Hold down the CtrlCtrlCtrlCtrl and AltAltAltAlt keys and right-click-drag to move the new Fuselage part within the assembly.

    Pro|ENGINEER will also display the component placement Dashboard along the bottom the window.

    The Fuselage part now needs to be located within the assembly. This will be accomplished by aligning Datum Planes.

    69. In the graphics window select the TOPTOPTOPTOP Datum Plane (XXXX1111) of the Fuselage part followed by the ENDENDENDEND Datum plane (XXXX2222) of the Concept part.

    Depending on how close these two Datum Planes are Pro|ENGINEER will determine a suitable assembly constraint.

    The required result is to align both Datum Planes with no offset (i.e. coincident).

    The Dashboard can be used to set the required assembly constraint options.

    70. In the Dashboard make sure the AlignAlignAlignAlign option is selected and the constraint

    alignment setting is CoincidentCoincidentCoincidentCoincident

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    71. Now select the FRFRFRFRONTONTONTONT Datum Plane of the Fuselage part followed by the FRONTFRONTFRONTFRONT Datum Plane of the Concept. Again ensuring the Dashboard options are AlignAlignAlignAlign and CoincidentCoincidentCoincidentCoincident.

    As assembly constraints are defined Pro|ENGINEER will indicate the status; at this point this will indicate STATUS: Partially ConstrainedSTATUS: Partially ConstrainedSTATUS: Partially ConstrainedSTATUS: Partially Constrained

    72. Now select the RIGHTRIGHTRIGHTRIGHT Datum Plane of the Fuselage part and the RIGHTRIGHTRIGHTRIGHT Datum Plane of the Concept part. Again ensuring the Dashboard options are AlignAlignAlignAlign and CoincidentCoincidentCoincidentCoincident.

    Pro|ENGINEER now has sufficient information to change the status to Fully ConstrainedFully ConstrainedFully ConstrainedFully Constrained.

    73. To accept and finish locating the Fuselage within the assembly left-click AcceptAcceptAcceptAccept from the far right-hand side of the Dashboard.

    NoteNoteNoteNote: If at any point during the definition of assembly constraints you inadvertently perform a middle-click Pro|ENGINEER will see this as an Accept ( ), and take you out of component placement.

    The component will not be fully constrained, as indicated in the Model Tree by a small

    rectangle appearing in front of the component name: .

    To return to component placement and complete the definition of assembly constraints go to the Model Tree and right-click FUSELAGE.PRTFUSELAGE.PRTFUSELAGE.PRTFUSELAGE.PRT, from menu that appears select Edit DefinitionEdit DefinitionEdit DefinitionEdit Definition. This will open up that Dashboard.

    From the top line of the Dashboard select PlaPlaPlaPlacementcementcementcement, this will open up the placement properties dialog

    Left-click New Constraint and then select the required Datum Planes to complete the assembly placement of

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    the Fuselage.

    When finished left-click AcceptAcceptAcceptAccept

    74. At this point save the assembly; from the top toolbar select Save Save Save Save FFFFileileileile and in the Save dialog select .

    Now that the new empty Fuselage part has been placed in the assembly the Fuselage geometry can be created. At the moment every action is being performed in the assembly, the Fuselage geometry needs to be created in the Fuselage part.

    75. In the Model Tree right-click the FUSELAGE.PRTFUSELAGE.PRTFUSELAGE.PRTFUSELAGE.PRT and from the menu that appears select ActivateActivateActivateActivate. Pro|ENGINEER will change the display of the component within the Model Tree to indicate the Fuselage part is active by display a small green diamond

    on the graphic; .

    The rocket fuselage will be created with an Extrude Feature. An Extrude is a sketch-based feature and will use a circle which references the rocket 2D concept.

    76. From the feature toolbar select CreaCreaCreaCreate Sketchte Sketchte Sketchte Sketch .

    77. Pro|ENGINEER will prompt you to

    . In the Model Tree select the TOPTOPTOPTOP Datum Plane in FUSELAGE.PRTFUSELAGE.PRTFUSELAGE.PRTFUSELAGE.PRT. (to expand

    FUSELAGE.PRT select the ++++ in front of the graphic, as per standard Windows navigation)

    Pro|ENGINEER will automatically suggest/select the FRONTFRONTFRONTFRONT datum plane as the ReferenceReferenceReferenceReference Plane to define the Sketch Orientation and Sketch view direction.

    78. To accept these references and enter the Sketcher select

    Pro|ENGINEER will now reorient the view to look directly onto the Sketch plane and also create two Sketch Reference lines. To help in the creation of the fuselage sketch the view needs to be Isometric.

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    79. From the top toolbar select Saved View ListSaved View ListSaved View ListSaved View List and from the menu that appears select either IsometricIsometricIsometricIsometric or TrimetricTrimetricTrimetricTrimetric.

    To enable the sketch geometry to reference the 2D rocket concept the geometry needs to be brought into the active sketch as a Sketch Reference.

    80. The Datum Planes can be turned off, left-click Datum Datum Datum Datum

    Planes on/offPlanes on/offPlanes on/offPlanes on/off .

    81. From the Pro|ENGINEER top toolbar select SketchSketchSketchSketch and in the pull-down menu that appears select ReferencesReferencesReferencesReferences.

    Pro|ENGINEER will open the Sketch References dialog.

    Move the cursor over the where one of the points are, Pro|ENGINEER will pre-highlight the point (you may need to look closely).

    82. Left-click the point to create the required Sketch Reference (XXXX1111) and repeat the process for the second point (XXXX2222).

    83. In the Sketch Reference Dialog left-click .

    84. From the Sketcher toolbar select

    Create CircleCreate CircleCreate CircleCreate Circle .

    85. To Sketch the circle position the cursor over the intersection of the two Reference lines and left-click (XXXX1111), this will be the circle centre. Now move the cursor over one of the points and left-click to create the circle (XXXX2222).

    The sketch is now complete.

    86. To accept and exit the Sketcher, left-

    click Accept SketchAccept SketchAccept SketchAccept Sketch .

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    The next step is to extrude the circle.

    87. From the feature toolbar (down the right-hand side of

    Pro|ENGINEER), select ExtrudeExtrudeExtrudeExtrude .

    Pro|ENGINEER will automatically preview the extrude and display the feature Dashboard.

    The fuselage extrude will also be linked to the 2D rocket concept sketch.

    88. In the Dashboard select the small up-turned

    arrow next to the extrude depth option and from the options select Extrude to Extrude to Extrude to Extrude to

    selected point, plane or surfaceselected point, plane or surfaceselected point, plane or surfaceselected point, plane or surface .

    89. Move the cursor to the end of the 2D rocket concept line, (Pro|ENGINEER will pre-highlight the vertex), and left-click (XXXX1111) to select it.

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    At this stage the fuselage extrude is solid but the final fuselage needs to be hollow. There are a number of ways to achieve this result:

    o Complete the Extrude Feature and then apply a Shell Feature

    o Sketch two concentric circles for the extrude

    o Use the Thin option

    o The Thin option creates an extrude with a thin wall; within this Thin Extrude Feature the wall thickness can be defined either internally, externally of symmetrical about the defining sketch.

    90. In the Extrude Feature Dashboard select the ThinThinThinThin option

    The Extrude Feature Dashboard will change to show the different options for creating a Thin Extrusion.

    While the required wall thickness is 1mm it is often a good idea to enter a larger value so you can see in which direction the Thin is being applied. In this case enter 10mm

    91. To step through the different offset direction left-click Change Change Change Change

    DirectionDirectionDirectionDirection . The required offset is inside.

    92. Once the direction is correct enter a wall thickness of 1mm1mm1mm1mm.

    93. To complete the Extrude Feature select Accept FeatureAccept FeatureAccept FeatureAccept Feature at the far right-hand side of the Dashboard.

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    This stage of the Fuselage design is complete and the geometry has been created within the Rocket assembly and linked to the 2D rocket concept.

    94. In the Model Tree right-click the FUSELAGE.PRT and from the menu options that appear select OpenOpenOpenOpen.

    Pro|ENGINEER will Open FUSELAGE.PRT as a separate file, i.e. outside of the assembly.

    Task 12: Assigning material properties and other parameters

    The next step is to assign material and project information.

    95. From the Pro|ENGINEER top toolbar select EditEditEditEdit and in menu that appears select SetupSetupSetupSetup

    96. In the Menu Manager that appears (on the right-hand side of the screen) select MaterialMaterialMaterialMaterial.

    Pro|ENGINEER will open up the Materials menu.

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    97. In the Materials menu select cardboardcardboardcardboardcardboard.

    98. To assign it to the model left-click the right pointing triple arrow , followed by and then in the Menu Manager select DoneDoneDoneDone.

    NoteNoteNoteNote: If you cant see cardboard in the list of available materials please refer to Appendix XXAppendix XXAppendix XXAppendix XX

    While the rocket fuselage is finished, in that its geometric form is complete, Pro|ENGINEER can capture other information which is a critical part of the design and engineering process. For this concept part this information will be project information.

    99. From the Pro|ENGINEER top toolbar left-click ToolsToolsToolsTools and from the pull-down menu select ParametersParametersParametersParameters.

    100. In the Parameter dialog fill in the Values for DESCRIPTION, MODELLED_BY and

    PROJECT. Click to accept your parameters.

    101. The Rocket Fuselage part is now finished. At this point save the part; from the top toolbar select Save Save Save Save FFFFileileileile and in the Save dialog select .

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    Task 13: Modelling the rocket nose cone

    The next task is to model the nose cone, again within context of the rocket assembly.

    102. In the Pro|ENGINEER top toolbar left-click WindowWindowWindowWindow and selet ROCKET.ASMROCKET.ASMROCKET.ASMROCKET.ASM. This will display the rocket assembly window.

    NOTENOTENOTENOTE: When you have more than one Pro|ENGINEER part and/or assembly open always use the above method for switching between parts. This ensures that Pro|ENGINEER synchronises the part being displayed to the User menu/actions .

    Do NOTNOTNOTNOT select the parts from the Microsoft Windows Taskbar along the bottom of your screen.

    103. Toggle on the Datum Plane display .

    104. From the Pro|ENGINEER feature tool bar select

    Create a Component in Assembly Mode Create a Component in Assembly Mode Create a Component in Assembly Mode Create a Component in Assembly Mode .

    105. In the Component Create dialog enter nose_conenose_conenose_conenose_cone for the Name and left-click .

    Pro|ENGINEER will open up the Create Options dialog.

    As when creating the Fuselage component: Make sure the Copy FromCopy FromCopy FromCopy From field shows the required template part. This tutorial has been developed to use solid_start_part_mm.prtsolid_start_part_mm.prtsolid_start_part_mm.prtsolid_start_part_mm.prt within the pro_standards directory.

    106. Once youve selected the correct template, in the Create OptionsCreate OptionsCreate OptionsCreate Options dialog left-click .

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    Pro|ENGINEER will now create a new part and add it to the assembly.

    107. You will notice a new set of Datum Planes in the graphics window. Hold down the CtrlCtrlCtrlCtrl and AltAltAltAlt keys and right-click-drag to move the new nose_cone part within the assembly.

    Pro|ENGINEER will also display the component placement Dashboard along the bottom the window.

    The nose_cone part now needs to be located within the assembly. As with the Fuselage, this will be accomplished by aligning Datum Planes.

    108. In the graphics window select the TOPTOPTOPTOP Datum Plane (XXXX1111) of the nose_cone followed by the NOSENOSENOSENOSE Datum Plane (XXXX2222) of the Concept part.

    Depending on how close these two Datum Planes are Pro|ENGINEER will determine a suitable assembly constraint.

    The required result is to align both Datum Planes with no offset (i.e. coincident)

    The Dashboard can be used to set the required assembly constraints.

    109. In the Dashboard make sure the AlignAlignAlignAlign option is selected and the constraint

    alignment setting is CoincidentCoincidentCoincidentCoincident

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    110. Now select the FRONTFRONTFRONTFRONT Datum Plane of the nose_cone part and the FRONTFRONTFRONTFRONT Datum Plane of the Concept part. Again ensuring the Dashboard options are AlignAlignAlignAlign and CoincidentCoincidentCoincidentCoincident.

    111. Finally select the RIGHTRIGHTRIGHTRIGHT Datum Plane of the nose_cone part and the RIGHTRIGHTRIGHTRIGHT Datum Plane of the Concept part. Once more ensuring AlignAlignAlignAlign and CoincidentCoincidentCoincidentCoincident.

    112. To accept and finish locating the nose_cone left-click AcceptAcceptAcceptAccept for the far right of the Dashboard.

    113. At this point save the assembly; from the top toolbar select Save Save Save Save FFFFileileileile and in the Save dialog select .

    The next step is to create the nose cone geometry. Pro|ENGINEER is currently active in the assembly so the NOSE_CONE.PRT needs to be activated

    114. In the Model Tree right-click the NOSE_CONENOSE_CONENOSE_CONENOSE_CONE.PRT.PRT.PRT.PRT and from the menu that appears select ActivateActivateActivateActivate. Pro|ENGINEER will change the display of the compoent within the Model Tree to indicate the Fuselage part is active by display a small green diamond

    on the graphic; .

    The nose cone will be created using a Revolve Feature. A Revolve is a sketch-based feature and will use a 2D profile based which will reference both the concept geometry and the fuselage.

    115. From the feature toolbar select Create SketchCreate SketchCreate SketchCreate Sketch .

    116. Pro|ENGINEER will prompt you to

    . In the Model Tree select the FRONTFRONTFRONTFRONT Datum Plane in NOSE_CONENOSE_CONENOSE_CONENOSE_CONE.PRT.PRT.PRT.PRT. (to expand NOSE_CONE.PRT

    select the ++++ infront of the graphic, as per standard Windows navigation)

    Pro|ENGINEER will automatically suggest/select the TOPTOPTOPTOP datum plane as the ReferenceReferenceReferenceReference Plane to define the Sketch

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    Orientation and Sketch view direction.

    117. To accept these references and enter the Sketcher select

    Pro|ENGINEER will now reorient the view to look directly onto the Sketch plane and also create two Sketch Reference lines.

    At this point the Datum Planes are no longer required.

    118. Left-click Datum Planes on/offDatum Planes on/offDatum Planes on/offDatum Planes on/off .

    The nose cone will directly reference geometry within the 2D concept and the fuselage model.

    119. To help in the selection of the required reference geometry zoom in to the nose and

    from the Top Toolbar left-click Wireframe HiddenWireframe HiddenWireframe HiddenWireframe Hidden to change the the view display

    120. From the Top Toolbar select Sketch>ReferencesSketch>ReferencesSketch>ReferencesSketch>References and move the cursor over the fuselage model until the inner edge highlights and the left-click (XXXX1111). This will create a new reference line in the nose cone part which will always be linked to the fuselage via the assembly.

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    The next step is to bring the arc for the nose cone into the sketch nose cone.

    121. From the Feature Toolbar select Create Entity from EdgeCreate Entity from EdgeCreate Entity from EdgeCreate Entity from Edge and select the arc (XXXX1111), then in the TypeTypeTypeType dialog select close.

    In industry there is often a difference between the design concept and the actual manufactured component. For example in the case of the nose cone, the 2D concept has the nose coming to a sharp point, however to manufacture the mould tool required to create a plastic nose cone with such a sharp point would difficult and costly. Also such a sharp point would soon become damaged during use.

    Manufacture of the nose cone mould tool would be easier if the nose didnt come to such a sharp point and as long as the aerodynamic properties werent compromised the design change is acceptable. This type of design change is often referred to as Design for Manufacture and is an important part of the engineering process.

    Using the Top Down approach the nose cone production part can be modelled to better suit manufacturing and in-service requirements. In this case this means adding a small round on the nose cone point.

    122. From the sketch toolbar select Create Circle

    .

    123. Poisition the cursor over the vertical reference line just below the point of the 2D nose cone and left-click to position the circles centre (XXXX1111). Move the cursor onto the arc until you see TTTT which indicate a Tangent constraint will be created, and left click to create the circle (XXXX2222).

    124. From the sketch toolbar left-click Select ItemsSelect ItemsSelect ItemsSelect Items

    to exit Create Cirlce.

    Dont worry about the dimension just yet.

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    To achieve the required result some geometry needs to be removed.

    125. From the Sketch Toolbar select Dynamically Dynamically Dynamically Dynamically

    Trim section entitiesTrim section entitiesTrim section entitiesTrim section entities (often referred to as Squiggle Trim).

    Pro|ENGINEER will display small dots which indicate geometry segments, i.e. the geometry between the dots. The Squiggle Trim will remove any segment geometry.

    126. Left-click-drag and move the cursor over each of the line segments that needs to be removed/trimmed, (as shown).

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    The next step is to sketch the part of the nose cone that will attach it to the fuselage. In this case the nose cone will have a slide fit into the fuselage.

    In model rocketry the parachute is typically deployed from the top of the fuselage: The rocket motor propells the rocket skyward and when all the rocket propellant is consumed the rocket continus to coast upward.

    The rocket motor has a small delay composition which starts burning leaving a trail of smoke to help track your rocket. When the delay composition is fully consumed it ignites whats called the ejection charge. This fast burning ejection charge overpressurises the fuselage and pushes the nose cone off and the parachute out.

    It is therefore important that the nose cone fits nicely into the fuselage.

    127. Zoom into the area around the top of the fuselage.

    128. From the Sketch Toolbar Select Create LineCreate LineCreate LineCreate Line

    .

    129. Start the line at the end of the main nose cone arc (XXXX1111) and then move along the horizontal reference line (XXXX2222) (futher inside the fuselage reference line), then vertcally down (XXXX3333) and then horizontally onto the main vertical reference line (XXXX4444).

    130. While still in Create Line, zoom out so you can see the top of the nose cone and select the end of the small arc (XXXX5555).

    131. From the Sketch Toolbar left-click Select ItemsSelect ItemsSelect ItemsSelect Items to exit Create Line.

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    The nest step is to create the required dimensioning scheme with the correct values.

    132. From the Sketch tollbar select Create Defining

    Diemnsions ad using the same techniqes used to dimension the Rocket Concept create the required dimensions with the correct values.

    The dimension between the inside of the fuselage and the nose cone insert is set to 0.25mm0.25mm0.25mm0.25mm, this will allow the nose cone to slide in and out of the fuselage.

    As the nose cone geometry references the fuselage geometry if the fuselage changes diameter so will the nose cone.

    The nose cone point has a radius of 1.5mm1.5mm1.5mm1.5mm, this will still produce an aerodynamic nose cone but without the sharp point.

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    The last thing to do is create a centreline.

    133. From the Sketcher toolbar left-click the small up-turned arrow

    to the right of Create LineCreate LineCreate LineCreate Line and from the pull-out menu

    select Create CentrelineCreate CentrelineCreate CentrelineCreate Centreline .

    134. Create the Centreline along the main vertical reference line (XXXX1111XXXX2222).

    The nose cone sketch is now complete.

    135. From the Sketch Toolbar left-click Accept SketchAccept SketchAccept SketchAccept Sketch

    136. From the Feature Toolbar select RevolveRevolveRevolveRevolve .

    Pro|ENGINEER will automatically preview the Revolve and display the feature Dashboard.

    (If nothing happens, select the newly created sketch, if nothing happens you may need to go back into the sketch using Edit Definition and check the sketch profile.)

    137. To complete the Revolve Feature select Accept FeatureAccept FeatureAccept FeatureAccept Feature at the far right-hand side of the Dashboard.

    The next step is to add additional features to the nose cone. These features can be created outside of the assembly.

    138. In the Model Tree right click and from the pull-down menu select ActivateActivateActivateActivate.

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    The next step is to change the colour of the nose cone.

    139. From the Pro|ENGINEER Top Toolbar select ViewViewViewView and from

    the pull down menu select .

    140. Select the desired colour from the list followed by .

    141. To close the Appearance Editior select

    For information on how to create colours please refer to For information on how to create colours please refer to For information on how to create colours please refer to For information on how to create colours please refer to Appendix BAppendix BAppendix BAppendix B

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    To aid insertion of the nose cone into the fuselage a small radius will be added to the insert section.

    142. From the Feature Toolbar select RoundRoundRoundRound

    143. Left-click the bottom edge of the nose cone and set the value to 2222mmmmmmmm

    144. To complete the Round Feature select Accept FeatureAccept FeatureAccept FeatureAccept Feature at the far right-hand side of the Dashboard.

    At the moment the nose cone is solid. The required nose is hollow.

    145. From the Feature Toolbar select ShellShellShellShell . Make sure no geometry is select to ensure the Shell will be applied to the entire nose cone. Enter a value of 1.5mm1.5mm1.5mm1.5mm for the shell thickness and make sure its applied to the inside of the nose.

    146. To complete the Round Feature select Accept FeatureAccept FeatureAccept FeatureAccept Feature at the far right-hand side of the Dashboard.

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    Task 14: Assigning material properties and other parameters

    The next step is to assign material and project information.

    147. From the Top Toolbar select EditEditEditEdit and in the menu that appears select SetupSetupSetupSetup

    148. In the Menu Manager select MaterialMaterialMaterialMaterial

    149. Pro|ENGINEER will open up the Material menu. Select LDPE.mat (Low Density PolyEthelen).

    150. To assign the material to the model left-click the right pointing

    tripple arrow , followed by and then in the Menu Manager select DoneDoneDoneDone.

    151. From the Top Toolbar select ToolsToolsToolsTools and from the menu select ParametersParametersParametersParameters....

    152. In the Parameter dialog enter the values for DESCRIPTION, MODELLED_BY and PROJECT. Left-click to accept the parameters.

    153. The Rocket Nose Cone part is now finished. At this point save the part; from the top toolbar select Save Save Save Save FFFFileileileile and in the Save dialog select .

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    Task 15: Modelling the Fins

    When designing a rocket one of the most important issues is rocket stability. In the large commercial rocket this is achieved with active guidance which in some case is where the rocket engine moves to influence the direction of flight.

    In model rocketry stability is usually achieved by adding Fins. The fins provide what is called passive stability. Fins provide stability by using the air that flows over them during flight to keep the rocket flying stable.

    While there are a number of other important issues relating to rocket stability, such as Centre-of-Gravity and Centre-of-Pressure, we will ignore these for the purposes of this tutorial.

    154. In the Pro|ENGINEER top toolbar left-click WindowWindowWindowWindow and selet ROCKET.ASMROCKET.ASMROCKET.ASMROCKET.ASM. This will display the rocket assembly window.

    NOTENOTENOTENOTE: When you have more than one Pro|ENGINEER part and/or assembly open always use the above method for switching between parts. This ensures that Pro|ENGINEER synchronises the part being displayed to the User menu/actions .

    Do NOTNOTNOTNOT select the parts from the Microsoft Windows Taskbar along the bottom of your screen.

    155. Toggle on the Datum Plane display .

    The rocket fins will be created in the same manner as the fuselage and nose cone, within the context of the assembly.

    At this stage we dont need to see the nose cone or the fuselage.

    156. In the Model Tree right-click on FUSELAGE.PRTFUSELAGE.PRTFUSELAGE.PRTFUSELAGE.PRT and from the menu select HideHideHideHide.

    157. Repeat this process for the NOSE_CONE.PRTNOSE_CONE.PRTNOSE_CONE.PRTNOSE_CONE.PRT and the assembly Datum Planes.

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    158. From the Pro|ENGINEER feature tool bar select

    Create a Component in AsCreate a Component in AsCreate a Component in AsCreate a Component in Assembly Modesembly Modesembly Modesembly Mode .

    In the Component Create dialog enter finfinfinfin for the Name and left-click .

    Pro|ENGINEER will open up the Create Options dialog.

    As when creating the Fuselage & nose cone components: Make sure the Copy FromCopy FromCopy FromCopy From field shows the required template part. This tutorial has been developed to use solid_start_part_mm.prtsolid_start_part_mm.prtsolid_start_part_mm.prtsolid_start_part_mm.prt within the pro_standards directory.

    Once youve selected the correct template, in the Create OptionsCreate OptionsCreate OptionsCreate Options dialog left-click .

    159. Pro|ENGINEER will now create the new part and add it to the assembly. Using the same techniques used to assemble the fuselage part into the assembly select the relevant Datumn Planes pairs:

    Fin TOPTOPTOPTOP Datum Plane to Concept ENDENDENDEND Datum Plane (AlignAlignAlignAlign & CoincidentCoincidentCoincidentCoincident)

    Fin FRONTFRONTFRONTFRONT Datum Plane to Concept FRONTFRONTFRONTFRONT (AlignAlignAlignAlign & CoincidentCoincidentCoincidentCoincident)

    Fin RIGHTRIGHTRIGHTRIGHT Datum Plane to Concept RIGHTRIGHTRIGHTRIGHT (AlignAlignAlignAlign & CoincidentCoincidentCoincidentCoincident)

    160. To accept and finish locating the new Fin part within the assembly left-click AcceptAcceptAcceptAccept .

    161. In the Model Tree right-click the FINFINFINFIN.PRT.PRT.PRT.PRT and from the menu that appears select ActivateActivateActivateActivate. Pro|ENGINEER will change the display of the component within the Model Tree to indicate the Fuselage part is active by display a small green diamond

    on the graphic;

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    The Fin will be created using a Extrude Feature. An Extrude is a sketch-based feature and will use a 2D profile based which will reference both the concept geometry.

    162. From the feature toolbar select Create SketchCreate SketchCreate SketchCreate Sketch .

    163. Pro|ENGINEER will prompt you to Select the

    FRONTFRONTFRONTFRONT Datum Plane in FINFINFINFIN.PRT.PRT.PRT.PRT. (to expand FIN.PRT select the ++++ infront of the graphic, as per standard Windows navigation)

    Pro|ENGINEER will automatically suggest/select the TOPTOPTOPTOP datum plane as the ReferenceReferenceReferenceReference Plane to define the Sketch

    164. From the Feature Toolbar select Create Entity from Create Entity from Create Entity from Create Entity from

    EdgeEdgeEdgeEdge and select the fin geometry indicated (XXXX1111, X, X, X, X2222, , , ,

    XXXX3333), then in the TypeTypeTypeType dialog select .

    The Fin will attach to the fuselage with a tab that will be inserted into a slot down the side of the fuselage (not yet modelled).

    165. Sketch the tab geometry as shown using Create LineCreate LineCreate LineCreate Line

    .

    The tab will be controlled by both geometric and dimensional constraints.

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    166. In the Sketch Toolbar select Impose Sketch ConstraintsImpose Sketch ConstraintsImpose Sketch ConstraintsImpose Sketch Constraints

    .

    167. In the Constraints dialog select Create Equal LengthsCreate Equal LengthsCreate Equal LengthsCreate Equal Lengths and select the two small verical lines (XXXX1111, XXXX2222), and

    left-click .

    168. In the Sketch Toolbar select Create Defining Create Defining Create Defining Create Defining

    DimensionsDimensionsDimensionsDimensions and add the two dimension shown.

    The use of geometric constraints ensures the tab will remain central to the Fin.

    169. The Fin sketch is now complete, from the Sketch

    Toolbar left-click Accept SketchAccept SketchAccept SketchAccept Sketch .

    The next step is to extrude the sketch into a solid.

    170. To help see the extrude better change the view orientation to either Isometric or Trimetric.

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    171. From the Feature Toolbar select Extrude Feature .

    Pro|ENGINEER automatically preview the extrude an open the feature Dashboard.

    The solid needs to be extruded each side of the sketch to create the required Fin.

    172. In the feature Dashboard change the depth options to

    Sym