Virtual Environments Fabrication Christian Paul 376 591 Semester 1/2012 Group 9
After some discussion, feedback and deep and
meaningful thinking, I decided it would be prudent to
alter the design of the bottom section, which was
previously simple ribbing. I was after a more “random”
look that feel closer in line with a waterfall. And I came
up with a whirlpool. Designing something like this is
simple enough. Just by using the basic technique we
use to create 3D panelling, by using the standard
pyramid panel type and the two panelling grids. BUT!
The sole difference: I rotate the outside grid just slightly,
And this is the result.
Design from Module 2 - Alteration
Naturally, my model also had to be
unwrapped in 3 sections. This is the bottom
section unwrapped. Being composed of 40
spikes, there were a lot of pieces. Fortunately,
however, all of these ‘spikes’ are essentially
pyramids, and therefore each spike unwraps
as a single piece, rather than requiring me to
explode each individual point. The bottom
two pieces form a sort of bottom to the spiky
section. The only reason this section was
necessary was essentially to hide the bottom
of the spike section, which allowed me to be
free in allowing any joining material (mainly
tape) to be seen from the bottom, as it would
end up covered anyway.
Unwrapping - Bottom
Unwrapping - Middle
The middle section was incredibly easy to unwrap, simply by taking each layer from
the bottom up. There was no difficulty in unwrapping this section at all.
This section was not overly
complicated either. While there
are 40 pieces involved, there
are only four types of panel,
which are then repeated 10
times around to form the top
section of my model. In
hindsight I should have panelled
this section differently, it
would’ve been much easier to
unwrap and illuminate. But we
make do!
Unwrapping - Top
The spikes of the bottom section, primarily to test how they would join together, and where tabs would need to be added for effective joining.
Seeing how joining the spike bottom section to the middle section would work, and how well it fit together
Prototyping
A section of the top section To see how well an individual piece of the middle section would retain shape.
My first and biggest problem with
fabrication was deciding how to
incorporate the lighting in my lantern. The
problem was that almost every piece (80
out of 89) was an individual, closed
section. And I wanted lighting from all of
them. To set up LEDs and wiring for 80
pieces would have been tedious, time
consuming and difficult, not to mention
ridiculously expensive. So I found a more
effective way to light up each section
from within: FAIRY LIGHTS! They were
perfect. 250 lights already formed into
one line, already wired and ready to go.
By building lights into each panel as I
Fabrication
By building lights into each panel as I
went, I was able to ensure that each and
every panel was illuminated from within.
This fixed several problems: coming up
with the amount of lights to do this
otherwise, the difficulty and time
consuming process of wiring 80 LEDs, and
the problem of trying to hide all this wiring.
By building the lights into each panel as its
constructed, the lights are hidden well
from view. Its slightly more time
consuming, but with an overall better
effect.
The very bottom section, pieced
together. This section sits on the
outside of the spike section, to hide
the joins, tape, and lighting wires.
The first layer of spikes, with a single
light built inside each spike. The
spikes are partially sealed (using
glue and tape), the lights then
inserted inside and closed
completely, again using glue. Elastic
bands were used to keep each
spike closed until the glue could set.
The orange post it note lets me
remember which spike is spike
number 1, which is important as all
the spikes were carefully numbered
so that the order could be kept, as
no two spikes are the same, and
would therefore not fit together
properly otherwise. the joins, tape, and lighting wires. properly otherwise.
Fabrication
The bottom section with 3 layers of
spikes. Only one to go! Because the
structure was made entirely out of
solid pieces, which were then fixed
The bottom of the very same
section! See why I made plans to
hide it?!solid pieces, which were then fixed
to each other under tension, no
underlying structure is necessary for
the model to retain its shape. By
building each spike, complete with
lights, in its proper order, I was able
to simply start at the centre and
spiral outwards, fixing the newest
spike onto the back of the previous
one.
Fabrication
Because of the way the lights
needed to be built into each piece
in order, I was not able to simply
build the three sections then nest
Fabrication
build the three sections then nest
them together. The entire model
needed to be built upon, one layer
at a time, at least for the first two
sections.
The final (top) section gave me at
least a bit more room to work. I was
able to construct the panels without
having to nest the lights inside each
panel, and put the actual structure
together independent of the full
model. Then, I was able simply to
thread the lights through each
“tunnel” section. Because holes had
been punched in the top of each
“mountain range” panel, this
allowed the light within these
tunnels to shine out.
Fabrication
Use black electrical
tape to “seal” these
lines to ensure light
only comes through
holes
Rebuild/Blacken
stand for top section,
neaten lights inside
this area
Fabrication – What’s next?
Rebuild bottom
section to better
encase and fit the
model
Critical Analysis
From design to fabrication: A thousand and one things can go wrong! And there is never a way to
predict absolutely everything. A slight mis-measurement, a slip of the hand while slicing, can throw off the
entire model. The only way to accommodate for such problems is to make the best effort to ensure that
there are flexible options to solving each problem. If all hope is hinged on not making any mistakes, then
you are more likely to make mistakes than ever! But by allowing some wiggle room, some grey area in
which we can adjust for human error, then the process from transferring something from a PC screen to a
physical model becomes much more realisable. Easy, certainly not. But definitely achievable.
Fabrication in itself is a time consuming and patience testing exercise. Computers have a way of hitting
the nail on the head first time, every time. We as humans unfortunately don’t have that wonderful quality.
The best way we learn is by trial and error. Which takes time. Which isn’t always available when working
to a deadline.
The fabrication module has been a section I’ve truly enjoyed, although I’ve more often than not felt quite
rushed. If I had been able to complete this model at a more leisurely rate, I am certain that I would have rushed. If I had been able to complete this model at a more leisurely rate, I am certain that I would have
had time to iron out the small wrinkles and perfect the model to a much higher standard. Nevertheless, I
am very happy with the final outcome, although I will most likely continue to make small tweaks and fixes
to the model in the next few weeks.