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Mobile Marketing Overview
17

Mobilepdf

Jun 26, 2015

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Technology

Faran Thomason

Presentation for KJLH Digital Marketing in a Multicultural World
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Page 1: Mobilepdf

Mobile MarketingOverview

Page 2: Mobilepdf

Faran Thomason

Video Game and Consumer products industry veteran

Nintendo, Atari, MGA

Manufacturing, Business Development

Social Mobile Development

Page 3: Mobilepdf

Mobile Device Market Size5.1 Billion people own a mobile phone!

Over 90% of these phones are in arms reach

Smartphone dominate platform(but there are still billions of “dumbphones”)

Smartphone sales exceed PC sales

Tablets on the rise

Page 4: Mobilepdf

Hardware Wars

It’s mainly a 2 horse race Android vs iOS

Android is fragmented(over 400 different devices)

iOS has the money

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Fun Facts

Mobile Marketing will provide around 12% of global advertising by 2016 and will grow to almost $30 billion

People spend 2.7 hours a day on mobile devices

Activities include web, games, video & Apps!

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Who is your customer

Who are they?

Where do they consume?

How do they engage?

When do they engage?

+

Page 7: Mobilepdf

Popular Formats

Banner

Video

SMS/MMS

Email

Search

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Too Many Choices!

Ad Mob, Mojiva, Jumptap, iMobi

Tracking via hasoffers

Over 2000 ad networks and platforms...

Not to mention affiliates!

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Social PlatformsPinterest

Foursquare

Twitter

Facebook

Instagram

You Tube

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Apps

Leverage Hardware

Apps have higher engagement

Sponsor Apps for branding

At Mercy of Apple/App Store

Competition!

Crackdown on UDID & incentives

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Make your own App

Appmaker

Odesk/Elance

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HTML 5No need to submit to platform owner

Cross platform

Discovery from search

Not a mature platform

Varied payment infrastructure

No GPS or phone feature access

hybrid/ app store shell

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Local61% of local mobile search results in a phone call

89% of customers search before making a purchase

9 out 10 mobile searches lead to action

Mobile coupons have 10x the redemption rate

84% of small business has seen an increase from mobile marketing

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Video

200 Million views of video on mobile

Keep ads short (15 seconds)

Keep small due to bandwith issues

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The Future

86% use mobile device while watching TV, 2nd Screen Apps compliment viewing experience

Real world rewards for clicking on ads(Kiip)

Gamification incorporating game elements into real life

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Wrap Up

Wild West

Lots of change and lots of opportunity

Take stats w/ grain of salt

Test, track & find what works for you...

Have fun!