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20 May, 2010 Mobile User Experience Intro Andreas Jakl Senior Technical Consultant Forum Nokia v2.0a
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Mobile user experience intro

Dec 05, 2014

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Page 1: Mobile user experience   intro

20 May, 2010

Mobile User Experience – Intro

Andreas JaklSenior Technical ConsultantForum Nokia

v2.0a

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Thinking Mobile

20.05.2010 2

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© 2010 Nokia

Mobile Requirements• Limited resources

– CPU: 220 MHz – 1 GHz, 64-256 MB Ram

• No hard disc

– Therefore no virtual (= “unlimited”) memory

• Power management

– Battery life, data safety in case of power loss is an issue

• Compact

– Not much room for UI and the application itself

– Reuse of common components important

• Reliability

– Phone functionality always highest priority

– “Always on”

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© 2010 Nokia

Mobile UIs• Maemo = Debian Linux

– Recompile and run any Debian

application

– Qt-based UI: no code changes necessary

• But: desktop != mobile

– Screen size

– Size of individual elements

– Key modifiers for mouse clicks

– Hover effects, previews

– Usage scenarios

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20.05.2010 5© 2010 Nokia

Gimp: Desktop to Mobile

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20.05.2010 6© 2010 Nokia

Office

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KOffice Viewer with Adapted UI

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© 2010 Nokia

What does UX for mobile mean?– Functionality, ease of use – emotional connection

– Design for the user, not the technology

– Consider your concept and your interactions, and check against them at

every stage of development

• Users

• Device UI context

• Service usage context

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Design Center

forum.nokia.com/designcenter

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20.05.2010 10© 2010 Nokia

User Experience forum.nokia.com/ux

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Which is better for Nokia devices?

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Design Gallery

http://www.forum.nokia.com/Technology_Topics/Design_and_User_Experience/Design_Gallery/

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Mobile Web Templates – Layouts

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20.05.2010 16© 2010 Nokia

Flowella – Task Flow and Prototyping

http://www.youtube.com/watch?v=xmuJwKYjiW0

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© 2010 Nokia

Behaving on a Mobile Device• Quality Assurance for publishing

– Performed for all app stores

– Includes technical and user experience tests

• Self-testing guidelines

– Symbian Signed: http://tiny.symbian.org/testcriteria

– Java Verified test criteria: http://javaverified.com/Testing

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© 2010 Nokia

Symbian Signed Test Criteria• Phone usage is critical! Examples:

– No disruption to voice calls

– No disruption to text messages

– No disruption to key device applications (messaging, contacts, calendar,

web)

– Un-installation leaves (nearly) nothing behind

– Application visible in task manager as long as it is running

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© 2010 Nokia

Java Verified Test Criteria• Even stronger focus on user experience

– Application must not crash or freeze

– No excessive battery consumption

– App must start in < 25 s

– Graphics and animation must be readable and clear

– UI must be consistent throughout the app

– Browsing through app must be clear and without unnecessary steps

– App must be free of spelling errors

– Main menu contains exit, help and about

– App must handle unexpected user behavior (e.g., erroneous actions)

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© 2010 Nokia

Post-Sale Feedback Channels• Note what your users say about your app!

– Read comments

– Update frequently and fast

– Word of mouth very strong factor!

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Users are helping users.But: better improve UI to target cause!

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Thank You.Want to learn more?www.forum.nokia.com/ux