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1 Thomas Herrmann EC-Tel 2012 – Workshop MLCW12 Mobile devices – a medium to participate in collaborative creativity and learning (Thomas Herrmann, Alexander Nolte) Interdisciplinary research interactive rooms as flexibly adaptable spaces for Learning Institute for Applied Workscience (IAW) Information- and Technology Management (IMTM) Prof. Dr.-Ing. Thomas Herrmann
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Mobile creativity-th2

Nov 29, 2014

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Education

Thomas Herrmann

We perceive mobile devices to provide great opportunities in learning as they allow for flexibilizing traditional co-located teaching especially with respect to creativity. Within this paper we describe experiences with the integration of creativity techniques into collaborative process modeling. Based upon these experiences we envision an approach where mobile devices can be intertwined with interactive large screens to foster creativity in learning.
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Page 1: Mobile creativity-th2

1Thomas Herrmann EC-Tel 2012 – Workshop MLCW12

Mobile devices – a medium to participate in collaborative creativity and learning (Thomas Herrmann, Alexander Nolte)

Interdisciplinary research

interactive rooms as flexibly adaptable

spaces for Learning

Institute for Applied Workscience (IAW)Information- and Technology Management (IMTM)Prof. Dr.-Ing. Thomas Herrmann

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2Thomas Herrmann EC-Tel 2012 – Workshop MLCW12

people behave creatively, if they try to develop something which is considered as new in a concrete context and also as useful by their peers.

Creativity is not a fixed personal characteristic but can be supported and increased

Understanding of creativity

playfulness

Multiple variations

Multiple impulsesserendipity

Focusing – looking around

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Multiple perspectives are integrated in a setting where people interact closely within a group and have a chance to build trust between them

Collaborative creativity

Trust Coming together - going apart

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During divergence, every idea is welcome and valued

Convergence needs the ability to enter into a discourse of critical review, combination and variation of ideas and synergy building.

Creativity: Mix of Divergence and Convergence

Divergence Convergence

Mobile Devices Shared Displays

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1. People communicating and / or working collaboratively on artifacts2. People individually work on artifacts while being observed by others

(the others may remain in the role of observers or try to inspire the active person)

3. People working in solitude to prepare ideas (they 1. can be focused on themselves or 2. allow themselves to be distracted and /or inspired by what others

are doing).4. Communication and collaboration can take part in the whole group or

in smaller breakout groups; during the meetings

(co-located, synchronously) or between meetings

(dislocated, asynchronous).

Modes of collaboration and behavior to be supported - A:

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1. People communicating and / or working collaboratively on artifacts2. People individually work on artifacts while being observed by others

(the others may remain in the role of observers or try to inspire the active person)

3. People working in solitude to prepare ideas (they 1. can be focused on themselves or 2. allow themselves to be distracted and /or inspired by what others

are doing).4. Communication and collaboration can take part in the whole group or

in smaller breakout groups; during the meetings

(co-located, synchronously) or between meetings

(dislocated, asynchronous).

Modes of collaboration and behavior to be supported - B:

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To make this variety of modes possible and also to build bridges between them, mobile devices – controlled by individuals – can be combined with large display – representing a part of the public space.

Role ofMobiles I:

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… a process where people become familiar with existing knowledge and practices and eventually become a part of communities which work on specific types of tasks.

Most of these tasks are unique in history with respect to their situatedness. Working on these tasks requires to construct knowledge which is new with respect to a community and a certain situation … Creativity

Learning …

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Shared Displays used to present existing knowledge of teachers and students

Mobiles used to research and construct knowledge, to work in small groups

Role ofMobiles II:

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Interaction room at the University of Bochum

integrate shared displays and mobiles – and several kinds of artifacts

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Do not only support local independence and mobility but1.Individual work as part of group meetings2.Flexible switching between private and public spaces3.Taking artefacts away …or bringing them into a workshop4.going apart and coming together5.Using mobiles as a tool. 6.Using mobiles to interact with others

Role ofMobiles III:

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Combining brainstorming methods with process modeling.Several cycles of prototyping and evaluation

Our Research: Using creativity techniques for Developing business process models

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Combining brainstorming methods with process modeling.Several cycles of empirical research and prototyping

Using creativity techniques for developingbusiness process models

 Divergence

Convergence

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1. The group can contribute to not only one but to several brainstorming topics simultaneously

2. Every element of an existing process model (or any other kind of document) may be completed within a short brainstorming cycle

3. The participants can see a list of their own contributions and can complete them by adding comments afterwards.

Features of brainstorming based process modeling - A

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1. The group can contribute to not only one but to several brainstorming topics simultaneously

2. Every element of a process model (or any other kind of document) may be completed within a short brainstorming cycle

3. The participants can see a list of their own contributions and can complete them by adding comments afterwards.

4. The facilitator can influence the brainstorming process by submitting prepared prompts which inspire the participants

5. and by opening or closing brainstorming sessions on a certain topic while other topics are going on.

Features of brainstorming based process modeling - B

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Role of Mobiles IV - A:

Results from creative process modeling experiments:

Usage of mobilesEntering the own ideas

Receiving coordinative hints for the collaborationCollecting itemsBrowsing in research spacesIntroducing the own experience and examplesTriggering other participantsEntering feedbackCommenting

Usage of the large screenDisplaying the whole group’s contributionsPresenting the result of the collaborative processStructuring collections of itemsPresentingSharing experience and examplesTriggering the groupDisplaying feedbackDisplaying comments

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Role of Mobiles IV - B:

Results from creative process modeling experiments:

Usage of mobilesEntering the own ideas

Receiving coordinative hints for the collaborationCollecting itemsBrowsing in research spacesIntroducing the own experience and examplesTriggering other participantsEntering feedbackCommenting

Usage of the large screenDisplaying the whole group’s contributionsPresenting the result of the collaborative processStructuring collections of itemsPresentingSharing experience and examplesTriggering the groupDisplaying feedbackDisplaying comments

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Steps of a scenario - A

presentation of existing knowledge

Adding ideas to the presented

material viabrainstorming

Annotating contributions

of others

Plenary discussions

Work in breakout groups

Work in solitude

Continuous feedback

To teacher / facilitator

Adapting the colla-boration modes

Triggering role taking

Distribu-ting

coordi-native hints

Initiating reflection

viabrainstor

ming

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Steps of a scenario - B

presentation of existing knowledge

Adding ideas to the presented

material viabrainstorming

Annotating contributions

of others

Plenary discussions

Work in breakout groups

Work in solitude

Continuous feedback

To teacher / facilitator

Adapting the colla-boration modes

Triggering role taking

Distribu-ting

coordi-native hints

Initiating reflection

viabrainstor

ming

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Mobiles can be used to emphasizeplayfulnesscontingency, surprising effects autonomy Spontaneous interaction /side talks with others in the classroomrevising presented material

Creativity and Experience design

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Further background

in D. Randall; P. Salembier (Hrsg.): From CSCW to Web 2.0, Springer, Berlin, S.65-95. 2010.