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Microdemic - can you save the lemurs?

Dec 20, 2015

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Andhedrew

A satirical microgame based on Pandemic, by Matt Leacock, in which you save the entire lemur population from fate worse than death - well, actually, no. Fate exactly death.
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Page 1: Microdemic - can you save the lemurs?
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Microdemic

By Andrew “King of the Lemurs” MillerA parody of Pandemic, by Matt LeacockA.K.A. if Pandemic was a microgame about lemurs.

Contents:1 Map card1 Reference card2 Reversible Role cards1 Tracking card

Components provided by player:2 Standard D6 diceDisease Cubes (Red, Black, and Blue - from Pan-demic)Pawns (Purple, Orange, Brown, and White - from Pandemic)______

Overview:In Microdemic, you and your fellow player are mem-bers of a disease control team – of sorts. Actually, you’re a ragtag group of people with varying levels of idealism and questionable ethics who are trying to save the lemurs. You must work together to develop cures and prevent disease outbreaks, before 2 deadly diseases (Black and Red) contaminate the lemur population in Mada-gascar, and forever deprive the world of the cutest and fuzziest little fuzzy adorable tiny winy little fuzzy...*clear throat*

Microdemic is a cooperative experience. The players win or lose as a team. You either save the lemurs, or watch them die in horrible agony. Poor fuzzy crea-tures. Microdemic may also be played solo (see solo sec-tion).

The goal is to discover cures for both lemur diseases. The players lose (and the lemurs DIE) if:• 8 outbreaks of disease occur (Too much publicity! nationwide panic happens, and people start killing lemurs, afraid of “mad lemur disease”)Each player has a specific role with special abilities to improve the team’s chances of saving the fuzzy, adorable population._____SETUP1. Set out the board and piecesPlace the board near both players. Put the disease cubes nearby. Separate the cubes by color into 3 piles, or try to stack them as tall as you can. I’m

sure the lemurs will be very impressed with your mad cube stacking skillz, and won’t mind at all that you’re wasting time instead of treating their diseases.

2. Place outbreaks and turn markersPlace a blue cube on the “0” space of the Outbreaks Track. This is the Outbreaks Marker. Place a blue cube on the left-most space on the Turns Track. This is the Turn Marker.

3. Place infection rate marker and infect 3 citiesPlace a blue cube on the left-most “2” space of the Infection Rate Track. This is the Infection Rate marker. Roll one die. Put 3 disease cubes of the matching color on the city with the matching num-ber. Roll another die: put 2 disease cubes on this city. Roll another die: put 1 disease cube on this city. (You will place a total of 6 disease cubes, each matching the color of the city) Re-roll any doubles.

4. Give each player cards and a pawnPlayers share a reference card. Select roles and place one role card in front of each player, with the desired role face-up. Place the matching colored pawns for these roles in Antsiranana. Roll dice to form their initial hands. Roll two dice per player, placing blue cubes on the role cards, in the numbered spaces matching the numbers rolled. Doubles are allowed.

5. Begin playRoll dice to determine who goes first. Re-roll any ties. If any lemurs happen to be playing, lemurs al-ways get the first turn, due to cute.

6. OPTIONAL: if playing with lemurs, be sensitive to their feelings. This might be a difficult game for them to play, so prepare yourself with lighthearted music and reassuring snacks so they don’t get to wrapped up in this sad narrative. Remember, this game is based on the most tragic challenge in the his-tory of lemurdom. Bear this in mind.______PLAYEach player turn is dived into 4 parts: 1. Do 4 actions.2. Roll to add cubes to the player’s role card. 3. Perform an Lemurdemic roll if required, and ad-vance turn marker.4. Infect cities.

After a player is done infecting cities (and lemurs), the other player begins their turn.Players should freely give each other advice, offering opinions and ideas. However, the player whose turn it is decides what to do.

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_____ACTIONSYou may do up to 4 actions each turn.Select any combination of the actions listed below. You may do the same action several times, each time counting as 1 action. Your role’s special abilities may change how an action is done.

+Drive (Or ride in a litter, carried by grateful lemurs)Move to a city connected by a white line to the one you are in.

+Treat Disease (give drugs to lemurs)Remove 1 disease cube from the city you are in, placing it in the cube supply next to the board. If this disease color has been cured (see Discover a Cure below), remove all cubes of that color from the city you are in.If the last cube of a cured disease is removed from the board, this disease is eradicated. Place a second cube of the matching color on the Tracking card.

+Share Knowledge (“Hey, look at this sick lemur!”)You can do this action in two ways:

Give a cube from the numbered space that matches the city you are in to the other player, or take cube from the numbered space that matches the city you are in from another player.

The other player must be in the city with you, and both of you need to agree to do this.If the player who gets the card now has more than 7 cubes on his role card, that player must immediately remove a cube from his role card, placing it in the supply next to the board.

+Discover a Cure (I’VE SAVED THE LEMURS!)At the research station in Antsiranana (indicated by the research station icon on the board), discard 5 cubes of the same number from your hand to cure the disease of the matching color. Each number has a matching color, indicated by the color of the numbered spaces on your role card, and also by the matching city’s color. Place 1 cube of the disease to cover the picture of the disease on the Tracking card to indicate that the disease is cured.If no cubes of this color are on the board, this disease is now eradicated. In this case, place another cube over the (\) symbol to indicate that it has been eradi-cated._____PLAYER HANDAfter doing 4 actions, roll two dice. Add blue cubes to the matching numbers on your role card.

HAND LIMITIf you ever have more than 7 cubes on your role card, remove cubes until you have 7 cubes on your role card._______LEMURDEMIC ROLLIf there is no marker on the “No lemurdemic” box on the Tracking card, you must roll an die to determine if there is an lemurdemic. If you roll a 2-6, there is no lemurdemic this turn. If you roll a 1, place a marker on the “No lemurdemic” box, and immediately do the following steps in order:

1. Increase (The lemurs are forgetting to wash their hands!)Move the infection rate marker forward 1 space on the Infection Rate Track.

2. Infect (Lemurs are forgetting to cover their sneez-es!)Roll a die. Unless the disease color of the city match-ing the rolled number has been eradicated, put 3 disease cubes of that color onthe named city. If the city already has cubes of this color, do not add 3 cubes to it. Instead, add just enough cubes so that it has 3 cubes of this color and then an outbreak of this disease occurs in the city (see Outbreaks below).

If the Turn marker is at the end of the Turn track and there is no marker in the “No lemurdemic” box, and lemurdemic triggers automatically.This does not happen on the turn where the turn marker is moved into the right-most space on the turn track, but the following turn.If the Turn marker is at the end of the turn track and there is a marker in the “No lemurdemic” box, then remove the marker from the “No lemurdemic” box, and place the Turn marker on the left-most space on the Turn track.Either way, after resolving any lemurdemics, the Turn marker must be placed on the left-most space on the Turn track, and the “No lemurdemic” box should not have a marker in it.The “No lemurdemic” box does not count as a space in the Turn track.

INFECTIONSRoll as many dice, one at a time, as thecurrent infection rate. This number is below the space of the Infection Rate Track that has the Infec-tion Rate cube. Roll these dice one at a time, infect-ing the city named on each card.To infect a city, place 1 disease cube matching its

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color onto the city, unless this disease has been eradi-cated. If the city already has 3 cubes of this color, do not place a 4th cube. Instead, an outbreak of this disease occurs in the city (see Outbreaks below)._____OUTBREAKS (Lemurs are sharing toothbrushes! Ick!)

When a disease outbreak occurs, move the outbreaks marker forward 1 space on the Outbreaks Track. Then, place 1 cube of the disease color on every city connected to the city. If any of them already has 3 cubes of the disease color, do not place a 4th cube in those cities. Instead, in each of them, a chain reaction outbreak occurs after the current outbreak is done.When a chain reaction outbreak occurs, first move the outbreaks marker forward 1 space. Then, place cubes as above, except do not add a cube to cities that have already had an outbreak (or a chain reaction outbreak) as part of resolving the current Infection roll. As a result of outbreaks, a city may have disease cubes of multiple colors on it; up to 3 cubes of each color. This does not affect infections. If the outbreaks marker reaches the last space of the Outbreaks Track, the game ends and your team has lost!

TURN ENDAfter infecting cities, your turn is over. The other player begins their turn.____GAME ENDThe players win as soon as cures to both diseases are discovered. The players lose if 8 outbreaks occur – all the lemurs perish in terrible agony, and you’re left in a terrible, lemur-less world. ____

Solo lemurMicrodemic also may be played as a solo game. This does not alter the rules in any way, and the player must take turns with each role as normal, going through all of the required steps before beginning a turn with the other role. The colors on the turn tracker found on the Tracking card will aid the player in tracking the alternating turns.

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