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DEVELOPING FOR HOLOLENS Remote Collaboration with Multiple Avatars AWE EUROPE 2016 #AWE2016
53

Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

Apr 16, 2017

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Page 1: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

DEVELOPING FOR HOLOLENS

Remote Collaboration with Multiple Avatars

AWE EUROPE 2016#AWE2016

Page 2: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 3: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 4: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 5: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 6: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
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Page 8: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 9: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 10: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 11: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

Key objectives for avatars

Page 12: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

Our avatars are business tools

Page 13: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

1/ HUMAN

Page 14: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

1/ HUMAN

2/ BENEVOLENT

Page 15: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

1/ HUMAN

2/ BENEVOLENT

3/ NEUTRAL APPEARANCE

Page 16: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

1/ HUMAN

2/ BENEVOLENT

3/ NEUTRAL APPEARANCE

4/ DISTINGUISHABLE

Page 17: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

1/ HUMAN

2/ BENEVOLENT

3/ NEUTRAL APPEARANCE

4/ DISTINGUISHABLE

5/ INFORMATIVE

Page 18: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

why business avatars are not like

game avatars

Page 19: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 20: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

Similar conceptually, but also very different…

Page 21: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

So what have we learned about creating avatars?

Page 22: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

1/ APPEARANCE

2/ GAZE

3/ MOTION

Page 23: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

AVATARS/ APPEARANCE

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Low poly head only

Not enough information conveyed

Page 25: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

Low poly head only

Not enough information conveyed

Low poly full body

Looks too robotic

Page 26: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

Low poly head only

Not enough information conveyed

Low poly full body

Looks too robotic

High poly full body

Still struggling with facial features

Page 27: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 28: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

Final Model

Page 29: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

Name tags

Page 30: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

Name tags and color

Page 31: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

Name tags, color and flair easily identify each participant

Page 32: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

Final Avatar

Page 33: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

AVATARS/ GAZE

Page 34: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 35: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

GAZE / SOLID LINE

Page 36: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

GAZE / DIFFUSE DASHED LINE

Page 37: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

GAZE / PLUMB BOB INDICATOR

Page 38: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

GAZE / FLASHLIGHT

Page 39: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 40: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

AVATARS/ MOTION

Page 41: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 42: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 43: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

MOTION / NO INTERPOLATION

Page 44: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

MOTION / WITH INTERPOLATION

Page 45: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings
Page 46: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

AVATARS/ KEY TAKEAWAYS

Page 47: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

1/ Avoid the Uncanny Valley

Page 48: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

1/ Avoid the Uncanny Valley

2/ Use gaze beams

Page 49: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

1/ Avoid the Uncanny Valley

2/ Use gaze beams

3/ Fade avatars at the torso to avoid pitfalls

Page 50: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

1/ Avoid the Uncanny Valley

2/ Use gaze beams

3/ Fade avatars at the torso to avoid pitfalls

4/ Rotate the head ahead of the torso

Page 51: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

1/ Avoid the Uncanny Valley

2/ Use gaze beams

3/ Fade avatars at the torso to avoid pitfalls

4/ Rotate the head ahead of the torso

5/ Interpolate avatar motion for network latency

Page 52: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

1/ Avoid the Uncanny Valley

2/ Use gaze beams

3/ Fade avatars at the torso to avoid pitfalls

4/ Rotate the head ahead of the torso

5/ Interpolate avatar motion for network latency

Page 53: Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings

Questions?

MICHAEL HOFFMAN Founding Partner, Object Theory

[email protected]

linkedin.com/in/mthoffman

@m_the_hoff