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DEVELOPING FOR HOLOLENS
Remote Collaboration with Multiple Avatars
AWE EUROPE 2016#AWE2016
Key objectives for avatars
Our avatars are business tools
1/ HUMAN
1/ HUMAN
2/ BENEVOLENT
1/ HUMAN
2/ BENEVOLENT
3/ NEUTRAL APPEARANCE
1/ HUMAN
2/ BENEVOLENT
3/ NEUTRAL APPEARANCE
4/ DISTINGUISHABLE
1/ HUMAN
2/ BENEVOLENT
3/ NEUTRAL APPEARANCE
4/ DISTINGUISHABLE
5/ INFORMATIVE
why business avatars are not like
game avatars
Similar conceptually, but also very different…
So what have we learned about creating avatars?
1/ APPEARANCE
2/ GAZE
3/ MOTION
AVATARS/ APPEARANCE
Low poly head only
Not enough information conveyed
Low poly head only
Not enough information conveyed
Low poly full body
Looks too robotic
Low poly head only
Not enough information conveyed
Low poly full body
Looks too robotic
High poly full body
Still struggling with facial features
Final Model
Name tags
Name tags and color
Name tags, color and flair easily identify each participant