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Ruined CityAn Adventure For 6 Level 1 Characters
1 - This building is pretty unextraordinary at first glance. You
can make out a quiet moaning sound coming from somewhere. There are
large holes in the ceiling. Throughout the building is... straw
scattered around, iron teapot, keyboard/wireless (perfect - worth
70 chips), high mahogany stool, iron music box worth 97 chips, 9
sand bags.
2 - This building looks average compared with other sections of
this city. Throughout the building is... crutch/aluminum (fair -
worth 9 chips), mat, rotting wood chair, scattered leaves and
twigs, 17 thumbtacks.
3 - This building seems plain when you first look upon it.
Throughout the building is... rotted body of a male human
[CONTAINS: vise-grip (poor - worth 3 chips) | vacuum cleaner, small
(poor - worth 5 chips) ], ruinedwood television stand, pen/ink
(poor), c-clamp (fair - worth 1 chips).
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Small rifle (1d10
dmg) ] -- There are 6 in this building [HIT POINTS: 58, 44, 49, 32,
51, 48]
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...Shock gloves
(perfect) ( Located on the rotted body of a male human )
4 - This building appears similar to the rest of the city. The
entire structure seems to creak and moan from age.
STRANDED VEHICLE NEXT TO THE BUILDING...Black Car (good
condition) with 80% fuel.
5 - This building seems normal for this type of place.
STRANDED VEHICLE NEXT TO THE BUILDING...Blue Car (fair
condition) with 30% fuel.
6 - This building appears similar to the rest of the city. There
are scorch marks on the wall.
7 - This building looks average compared with other sections of
this city. It appears an explosion may have happened here in the
past. Throughout the building is... dust pan (fair - worth 1
chips), 4 rusty bronze spikes,strainer/metal (poor - worth 7
chips), gold candle stick worth 70 chips, toy train (poor - worth 4
chips), metal gas can with 1 gallon of gasoline, 2 broken and fresh
eggshells.
8 - This building appears similar to the rest of the city. You
can make out a quiet slamming sound coming from somewhere.
Throughout the building is... 5 foot long iron chain, small brass
hanging mirror, rusty iron pitcher,torch, GPS navigator/handheld
(fair - worth 151 chips), brown slime on the wall.
9 - This building seems normal for this type of place. Most of
the ceiling seems to be caved in. Throughout the building is...
mattress, picture frame (poor - worth 1 chips), scattered ashes, 10
bloody bandages, universalremote (ruined).
GRAY OOZE [ENC: 1 (1); AL: Neutral; MV: 10` (3`); AC: 8; HD: 3;
AT: 1; DMG: 2d8; SV: L2; ML: 12; IQ: Animal; THAC0: 17; TRS: None ]
-- There are 6 in this building [HIT POINTS: 18, 7, 7, 15, 9,
13]
10 - This building looks average compared with other sections of
this city. Parts of the floor are sunken in.
HERD ANIMALS [ENC: 0 (3d10); AL: Neutral; MV: 240` (80`); AC: 7;
HD: 1 to 4; AT: 1 (butt); DMG: 1d4, 1d6, or 1d8; SV: L1 or L2; ML:
5; IQ: Animal; THAC0: 19/18/17/16; TRS: None ] -- There are 9 in
this building [HIT POINTS: 6, 8, 6, 6, 5, 8, 3, 11, 9]
-
11 - This building is pretty unextraordinary at first glance.
There are chunks of the wall and ceiling on the floor. Throughout
the building is... dust throughout, bronze rusty razor.
STRANDED VEHICLE NEXT TO THE BUILDING...Yellow Helicopter (poor
condition) tatally drained of fuel.
12 - The inside of this building smells musty.
13 - This building appears similar to the rest of the city. It
appears an explosion may have happened here in the past. Throughout
the building is... corroded bronze dented pot, ruined iron knife,
metal desk chair, mat, toolbox/metal/empty (good - worth 22 chips),
scratches and claw marks on the ceiling.
14 - This building seems plain when you first look upon it. The
entire structure seems to creak and moan from age. Throughout the
building is... whip, sandals (perfect - worth 9 chips), straw
scattered around, brass small bell,broken dinner plate, 29 foot
ripped rope, oak drawers [CONTAINS: dirty gray gown | torn black
apron | black cape | ripped purple coat | torn yellow scarf | green
shawl ].
HORSE, RIDING [ENC: 0 (1d10x10); AL: Neutral; MV: 240` (80`);
AC: 7; HD: 2; AT: 2 (2 hooves); DMG: 1d4/1d4; SV: L1; ML: 7; IQ:
Animal; THAC0: 18; TRS: None ] -- There are 5 in this building [HIT
POINTS: 10, 11, 11, 8, 13]
15 - This building seems plain when you first look upon it.
16 - This building looks average compared with other sections of
this city.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Frag gun (2d10 dmg)
] -- There are 4 in this building [HIT POINTS: 45, 32, 42, 43]
17 - This building is pretty unextraordinary at first glance.
Most of the windows seem oddly intact. Throughout the building
is... broken sword, 10 pieces of wood, pile of straw, empty glass
pitcher, rosewood cane.
18 - This building looks average compared with other sections of
this city. There are chunks of the wall and ceiling on the
floor.
HORSE, DRAFT [ENC: 0; AL: Neutral; MV: 90` (30`); AC: 7; HD: 3;
AT: None; DMG: None; SV: L2; ML: 6; IQ: Animal; THAC0: 17; TRS:
None ] -- There are 6 in this building [HIT POINTS: 14, 6, 21, 22,
10, 18]
THESE SPECIAL ITEMS ARE LOCATED: in a maple chest.Anti-grav sled
(fair)
19 - This building seems normal for this type of place. The
entire structure seems to creak and moan from age.
20 - This building is pretty unextraordinary at first glance.
You can make out a muffled splashing sound coming from somewhere.
The entire structure seems to creak and moan from age. Throughout
the building is... babymonitor and receiver (ruined), kick scooter
(ruined), red couch, copper music box worth 4 chips, ruined bronze
pitcher, soda can, metal knife, cellular phone (poor - worth 34
chips).
21 - This building seems plain when you first look upon it. The
floor is warped and cracked in places. Throughout the building
is... purple thread (100 feet), areas with mold, large puddle of
clean water, 5 useless arrows,wrench/pipe (ruined), a medium-sized
wet orange carpet with a dark orange design on it.
22 - This building appears similar to the rest of the city. You
can make out a strange jingling sound coming from somewhere. Most
of the ceiling seems to be caved in.
23 - This building appears similar to the rest of the city. Most
of the windows seem oddly intact. Throughout the building is...
torch, green sheet, mattress, rusty iron pail, areas with mold.
RAT [ENC: 5d10 (2d10); AL: Neutral; MV: 60` (20`) Swim 30`
(10`); AC: 9; HD: 1 hp; AT: 1 (bite/group); DMG: 1d6, disease; SV:
L0; ML: 5; IQ: Animal; THAC0: 19; TRS: XI ] -- There are 8 in this
building [HIT POINTS: 2, 6, 7, 6, 6, 5, 1, 2]
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BUILDING TRAP: Poison needles shoot from a nearby wall,
attacking with a THAC0 score of 10. Anyone in the area must save
for poison or suffer 1d12x2 damage.
24 - This building appears similar to the rest of the city. Tall
grasses seem to cover most of the floor. Throughout the building
is... 4 small stones scattered around, cracks in the floor, moldy
orange towel.
THESE SPECIAL ITEMS ARE LOCATED: lying about.A PILE OF CHIPS: 19
chips
25 - This building appears similar to the rest of the city. You
can make out a faint buzzing sound coming from somewhere. Parts of
the floor are sunken in. Throughout the building is... birch stool,
metal trash can, pallet, tornpainting of a historic battle, 50 feet
of red yarn, a small worn blue carpet, a box of 17 bullets.
26 - This building appears similar to the rest of the city.
Throughout the building is... shredded and torn clothing, tool
box/metal/empty (fair - worth 15 chips), metal pail, rotting wood
hutch, 3 pieces of wood, ceramic bowl(poor - worth 5 chips).
STRANDED VEHICLE NEXT TO THE BUILDING...Brown Car (fair
condition) with 70% fuel.
27 - This building seems plain when you first look upon it. The
entire structure seems to creak and moan from age. Throughout the
building is... a 3 foot wide hole that is about 7 feet deep, small
rusty iron hanging mirror, 6large broken and fresh eggshells, brown
slime on the floor, garden hose/100 feet (excellent - worth 17
chips), fishing pole (excellent - worth 14 chips).
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Medium pistol (1d10
dmg) ] -- There are 4 in this building [HIT POINTS: 48, 44, 38,
55]
28 - This building looks average compared with other sections of
this city. The entire structure seems to creak and moan from
age.
29 - This building looks average compared with other sections of
this city. Throughout the building is... fan/18 inch (excellent -
worth 35 chips), ruined knife handle, 2 bandages, air mattress
(poor - worth 8 chips), wrench/pipe(ruined), bent metal bowl.
30 - This building seems normal for this type of place. Most of
the walls are crumbling in certain areas.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) |WEP: Plasma broadsword
(1d10 dmg) ] -- There are 8 in this building [HIT POINTS: 51, 52,
45, 40, 40, 44, 42, 52]
31 - This building seems plain when you first look upon it.
Parts of the floor are sunken in. Throughout the building is...
padded metal chair, rosewood cane, 20 thumbtacks, audio cd
(ruined), pile of straw, scattered leaves andtwigs.
32 - This building looks average compared with other sections of
this city. Throughout the building is... bloody corpse of a female
human [CONTAINS: wood chisel (ruined) | revolving warning light,
red (poor - worth 4chips) | can opener, hand operated (ruined) ],
round maple table, toy train (poor - worth 4 chips).
33 - This building is pretty unextraordinary at first glance.
Throughout the building is... plaque, pill organizer/plastic
(ruined), 6 pieces of wood, book shelf, brown pillow,
lantern/electric (good - worth 16 chips).
34 - This building appears similar to the rest of the city. Tall
grasses seem to cover most of the floor.
STRANDED VEHICLE NEXT TO THE BUILDING...Gray Camouflage Military
Truck (totally ruined) tatally drained of fuel.
PUFFBALL, GIANT KILLER [ENC: 2d6 (0); AL: Neutral; MV: 60`
(20`); AC: 7; HD: 3; AT: 1; DMG: 1d8 or poison; SV: L1; ML: None;
IQ: Animal; THAC0: 17; TRS: None ] -- There are 8 in this building
[HIT POINTS: 10, 10, 17, 18, 4, 17, 21, 19]
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35 - This building looks average compared with other sections of
this city. Parts of the floor are sunken in. Throughout the
building is... 10 foot wood pole, ruined bronze small bell, metal
pail, copper music box worth 84 chips,food scraps, 6 broken and
rotten eggshells, 60 feet of black yarn.
SPIDER, GIANT, BLACK WIDOW [ENC: 1d3 (1d3); AL: Neutral; MV: 60`
(20`) Web 120` (40`); AC: 6; HD: 3; AT: 1 (bite); DMG: 2d6, poison;
SV: L2; ML: 8; IQ: Low; THAC0: 17; TRS: VI ] -- There are 5 in this
building [HIT POINTS: 17, 17, 18, 14, 11]
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A BROWN
CANVAS DUFFEL BAG CONTAINING: 13 chips ( Located inside the metal
pail )Warp-field dagger (poor) ( Located inside the copper music
box worth 84 chips )
36 - This building is pretty unextraordinary at first glance.
Most of the ceiling seems to be caved in. Throughout the building
is... moisture on the ceiling, brass pail, iron pitcher, steel
television stand, wooden club, metal drumwith 50 gallons of
gasoline.
37 - This building is pretty unextraordinary at first glance.
There are thick brown thorny vines growing on the floor. Throughout
the building is... a pack of 8 batteries, candle (perfect - worth 8
chips), can opener/electric (good- worth 7 chips), red nylon bag,
ratchet/socket set (ruined), ruined wood hutch.
38 - This building seems normal for this type of place.
Throughout the building is... broken wood filing cabinet, 34 foot
rope, scattered leaves and twigs, glass pitcher, 50 feet of
wire.
BUILDING TRAP: Microwaves shoot up through the floor at all in
the area where they must save for radiation or be set ablaze and
melt into a puddle of goo.
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A LEATHER
BRIEFCASE CONTAINING: 5 chips ( Located inside the broken wood
filing cabinet )
39 - This building seems plain when you first look upon it.
Throughout the building is... liquid dripping from the ceiling,
small bottle of cologne, nail polish (fair - worth 2 chips),
sandals (excellent - worth 6 chips), large puddleof poisoned water,
scattered bits of bones and teeth, pallet.
STRANDED VEHICLE NEXT TO THE BUILDING...Orange Hover Bike (poor
condition) with 90% fuel.
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A BROWN
CANVAS SACK CONTAINING: 13 chips ( Located inside the large puddle
of poisoned water )Gun powder pistol (poor) ( Located under the
pallet )
40 - This building seems plain when you first look upon it.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Small pistol (1d8
dmg) ] -- There are 5 in this building [HIT POINTS: 39, 42, 64, 47,
48]
THESE SPECIAL ITEMS ARE LOCATED: in a steel safe with a broken
door.TRAPPED: A pit opens up in front of the container that is 42
feet deep. Anyone who falls in will take 5d6 damage...where the
opening then closes.A PILE OF CHIPS: 297 chipsBlood filter shotMark
7 rifle (perfect)
41 - This building seems plain when you first look upon it. Most
of the ceiling seems to be caved in.
42 - This building is pretty unextraordinary at first glance.
Tall grasses seem to cover most of the floor. Throughout the
building is... large puddle of oily water, purple blanket, wooden
television stand, 3 broken and rotteneggshells, scattered leaves
and twigs, useless orange leather briefcase.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Gyrojet pistol (2d10
dmg) ] -- There are 9 in this building [HIT POINTS: 48, 46, 35, 51,
48, 36, 57, 49, 57]
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43 - This building is pretty unextraordinary at first glance.
Tall grasses seem to cover most of the floor. Throughout the
building is... ruined bronze dented pot, 12 hardened blobs of once
melted iron, metal chair, strawscattered around, charcoal, corroded
bronze pan.
RAT [ENC: 5d10 (2d10); AL: Neutral; MV: 60` (20`) Swim 30`
(10`); AC: 9; HD: 1 hp; AT: 1 (bite/group); DMG: 1d6, disease; SV:
L0; ML: 5; IQ: Animal; THAC0: 19; TRS: XI ] -- There are 8 in this
building [HIT POINTS: 2, 5, 7, 8, 1, 4, 3, 6]
THESE SPECIAL ITEMS ARE LOCATED: in a iron box with a locked
padlock.A PILE OF CHIPS: 3 chips
44 - This building looks average compared with other sections of
this city. Most of the windows seem oddly intact. Throughout the
building is... computer mouse/wired (good - worth 6 chips),
strap/ratchet/30 feet (poor -worth 4 chips), ripped purple cushion,
2 foot long iron bar, thermometer/oral (fair - worth 1 chips), some
piles of guano, oak television stand.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Small rifle (1d10
dmg) ] -- There are 4 in this building [HIT POINTS: 51, 57, 37,
34]
BUILDING TRAP: Microwaves shoot up through the floor at all in
the area where they must save for radiation or be turned to
ash.
45 - This building seems plain when you first look upon it. It
appears an explosion may have happened here in the past.
BUILDING TRAP: Red neural gases fill the area causing memory
loss to anyone inside for about 3 hours.
46 - This building seems plain when you first look upon it. Tall
grasses seem to cover most of the floor.
47 - This building seems normal for this type of place. The
walls seem covered in bullet holes. Throughout the building is...
blood smears on the ceiling, food scraps, ruined bronze hand saw,
humanoid bones, 16 hardenedblobs of once melted brass, large puddle
of poisoned water, bronze bowl.
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A LEATHER
DUFFEL BAG CONTAINING: 4 chips ( Located inside the large puddle of
poisoned water )
48 - This building appears similar to the rest of the city.
There are large holes in the ceiling. Throughout the building is...
wooden tray, brass bucket, ruined brass pan, rusty locker
[CONTAINS: carbon monoxide detector (fair- worth 12 chips) | wheel,
10x2 inches (fair - worth 9 chips) | office chair (ruined) |
c-clamp (fair - worth 1 chips) | bell, small, metal (fair - worth 1
chips) ], broken dinner plate, rusty locker [CONTAINS: DVD
movie(perfect - worth 25 chips) | map (excellent - worth 15 chips)
| flute (ruined) ], straw scattered around, air
compressor/electric/portable (poor - worth 5 chips).
49 - This building seems normal for this type of place. It
appears an explosion may have happened here in the past. Throughout
the building is... a scattered chess set, rusty iron spoon, glass
shards scattered around, 3 footlong iron chain, roller skates
(ruined), wheel/10x2 inches (fair - worth 9 chips), 5 small stones
scattered around.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Frag gun (2d10 dmg)
] -- There are 7 in this building [HIT POINTS: 39, 40, 36, 34, 28,
48, 47]
50 - This building is pretty unextraordinary at first glance.
You can make out a close rattling sound coming from somewhere.
Throughout the building is... nylon leash (perfect - worth 7
chips), pile of straw, ruined metal pliers,rosewood cane, glass
shards scattered around, maple bench, ruined iron spoon.
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A PURPLE
CLOTH BACKPACK CONTAINING: 5 chips ( Located inside the pile of
straw )
51 - This building seems plain when you first look upon it.
Throughout the building is... fish bowl (poor - worth 2 chips), 8
light bulbs on the walls held in metal wall sconces...but only 2 of
them are still useable, small rustyiron mirror, iron small bell,
carbon monoxide detector (poor - worth 8 chips), cobwebs, scratches
and claw marks on the floor, animal bones.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Heavy pistol (1d12
dmg) ] -- There are 7 in this building [HIT POINTS: 48, 56, 49, 42,
47, 49, 49]
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52 - This building seems plain when you first look upon it. The
floor is warped and cracked in places. Throughout the building
is... rosewood armoire [CONTAINS: red robe | yellow vest | ripped
orange cloak | brown gown |ruined brown baseball cap ], liquid
dripping from the ceiling, cable ties/bag of 100 (ruined), metal
trash can.
53 - This building is pretty unextraordinary at first glance.
Parts of the floor are sunken in. Throughout the building is...
mat, ripped black couch, thermometer/outdoor (ruined), glass shards
scattered around, oak brush,combat fatigues.
STRANDED VEHICLE NEXT TO THE BUILDING...Yellow Truck (totally
ruined) with 100% fuel.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Heavy rifle (1d12+2
dmg) ] -- There are 9 in this building [HIT POINTS: 33, 34, 42, 41,
42, 52, 50, 42, 42]
54 - This building seems normal for this type of place. You can
make out a strange musical sound coming from somewhere. Most of the
ceiling seems to be caved in. Throughout the building is... oak
drawer, a medium-sizedrotten gray carpet with a dark green design
on it, bent metal trash can, portable heater (poor - worth 96
chips), computer mouse/wired (fair - worth 4 chips), metal gas can
with 1 gallon of gasoline.
55 - This building appears similar to the rest of the city. The
walls seem scorched in places from laser fire. Throughout the
building is... pipe thread tape/100 feet (ruined), dried blood on
the wall, rusty metal bench, bloodsmears on the floor, microwave
bowl with lid (good - worth 3 chips), metal hutch.
56 - This building is pretty unextraordinary at first glance.
Most of the ceiling seems to be caved in.
BUILDING TRAP: Poison needles shoot from a nearby wall,
attacking with a THAC0 score of 10. Anyone in the area must save
for poison or die.
57 - This building appears similar to the rest of the city. The
walls seem covered in bullet holes.
ELOI [ENC: 2d4 (3d6); AL: Neutral; MV: 120` (40`); AC: 9; HD: 3;
AT: 1; DMG: by weapon; SV: L1; ML: 4; IQ: Average; THAC0: 17; TRS:
None ] -- There are 6 in this building [HIT POINTS: 13, 12, 15, 17,
19, 9]
BUILDING TRAP: The ceiling becomes highly magnetized, causing
all metal objects to fly up to the ceiling...carrying metal armor
wearing explorers up as well.
THESE SPECIAL ITEMS ARE LOCATED: in a oak box.Gun powder rifle
(fair)A PILE OF CHIPS: 32 chips
58 - This building seems plain when you first look upon it.
There are large holes in the ceiling. Throughout the building is...
shower curtain (ruined), fire extinguisher (ruined), maple drawers
[CONTAINS: gray robe | brownscarf | ripped red scarf | ruined white
blouse | ruined blue blouse | dirty red leather gloves ], painting
of a mountain, iron pail.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Laser pistol
(2d6(x3) dmg) ] -- There are 8 in this building [HIT POINTS: 57,
53, 39, 49, 41, 49, 42, 56]
59 - This building looks average compared with other sections of
this city. Most of the ceiling seems to be caved in. Throughout the
building is... 2 thumbtacks, picture frame (excellent - worth 3
chips), a huge pile of variousbones, a large pile of rocks, padded
ruined wood chair, pizza pan/metal (poor - worth 2 chips).
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A WHITE
LEATHER BACKPACK CONTAINING: 2 chips ( Located inside the a huge
pile of various bones )
THESE SPECIAL ITEMS ARE LOCATED: in a steel safe with a dial
combination of 10R 23L 33R.TRAPPED: A pit opens up in front of the
container that is 10 feet deep. Anyone who falls in will take 1d6
damage...where the walls begin to compact where they will crush all
inside in about 20 minutes.Sheath armor (perfect)
60 - This building is pretty unextraordinary at first glance.
Throughout the building is... mattress, mattress, mounted elk head,
office chair (ruined), ink pen.
BUILDING TRAP: Blue gases fill the area that cause instant
unconsciousness to anyone inside for about 9 turns...unless they
can save for stun attacks.
-
61 - This building seems normal for this type of place. There
are large blue bushes growing on the floor and walls.
THESE SPECIAL ITEMS ARE LOCATED: in a rosewood cabinet with a
locked keyhole.A PILE OF CHIPS: 4 chips
62 - This building seems plain when you first look upon it. The
walls seem covered in bullet holes. Throughout the building is...
iron hand saw, raft/inflatable (ruined), gray blanket, desk lamp
(poor - worth 3 chips), some pilesof guano, brass trash can, 40
feet of green yarn.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) |WEP: Machine pistol (1d10
dmg/2 attacks) ] -- There are 4 in this building [HIT POINTS: 55,
60, 50, 49]
63 - This building seems plain when you first look upon it.
Throughout the building is... cracks in the floor, steel chair,
ruined blue sheet, turpentine/1 gallon (poor - worth 4 chips),
kayak with paddle (ruined).
THESE SPECIAL ITEMS ARE LOCATED: in a iron chest with a locked
padlock.A PILE OF CHIPS: 4 chips
64 - This building seems normal for this type of place. The
floor is warped and cracked in places. Throughout the building
is... 4 ruined iron spikes, oak bunk bed, clock/digital/radio (poor
- worth 5 chips), cobwebs, bloodpressure cuff (perfect - worth 16
chips).
65 - This building seems normal for this type of place. There
are chunks of the wall and ceiling on the floor. Throughout the
building is... broken axe, scattered leaves and twigs, large ruined
wood table, 4 pieces of wood,hockey stick (fair - worth 15 chips),
blue blanket.
SPIDER, GIANT, BLACK WIDOW [ENC: 1d3 (1d3); AL: Neutral; MV: 60`
(20`) Web 120` (40`); AC: 6; HD: 3; AT: 1 (bite); DMG: 2d6, poison;
SV: L2; ML: 8; IQ: Low; THAC0: 17; TRS: VI ] -- There are 5 in this
building [HIT POINTS: 11, 16, 13, 15, 15]
BUILDING TRAP: The ceiling caves in and causes 1d6x2 damage to
all inside.
66 - This building seems normal for this type of place. Tall
grasses seem to cover most of the floor. Throughout the building
is... small rusty brass mirror, a pile of dung, 5 hardened blobs of
once melted iron, golf ball (poor),maple drawer, keyboard/wired
(poor - worth 5 chips), basket.
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A LEATHER
BACKPACK CONTAINING: 5 chips ( Located inside the a pile of dung
)
67 - This building is pretty unextraordinary at first glance.
The entire structure seems to creak and moan from age.
BUILDING TRAP: A long razor blade comes from a nearby wall
attacking with a THAC0 score of 10. It will slice at whoever first
enters the area. If they get hit, they will be sliced clean in
half.
68 - This building looks average compared with other sections of
this city. Throughout the building is... some large hoof prints in
various spots, metal desk chair, pallet, tape measure/25 feet (poor
- worth 2 chips).
69 - This building is pretty unextraordinary at first glance.
Most of the ceiling seems to be caved in. Throughout the building
is... oak filing cabinet, kitchen utensil (ruined), black slime on
the ceiling, ripped brown pillow, glasspitcher.
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A GRAY NYLON
SATCHEL CONTAINING: 9 chips ( Located inside the oak filing cabinet
)
70 - This building is pretty unextraordinary at first glance.
Throughout the building is... iron pliers, bent iron hand saw,
smoking pipe, pile of dirt, orange couch, small bent bronze hanging
mirror, pipe thread tape/100 feet (poor- worth 2 chips).
-
71 - This building looks average compared with other sections of
this city. Throughout the building is... 6 light bulbs on the walls
held in iron wall sconces...but only 3 of them are still useable, 2
ruined crossbow bolts, bentiron dented shield, mattress, a pack of
6 batteries.
STRANDED VEHICLE NEXT TO THE BUILDING...Brown Helicopter (fair
condition) with 50% fuel.
72 - This building seems plain when you first look upon it. Tall
grasses seem to cover most of the floor. Throughout the building
is... a medium-sized worn brown carpet with a dark green design on
it, a box of 14 bullets,charcoal.
73 - This building looks average compared with other sections of
this city. There are scorch marks on the wall.
74 - This building looks average compared with other sections of
this city. It appears an explosion may have happened here in the
past. Throughout the building is... iron pliers, spotlight/handheld
(good - worth 13 chips).
BUILDING TRAP: A solid door closes the exits to the area.
Gasoline then begins to fill the room for 10 minutes (6 inches
deep) where a fire source will then ignite it.
THESE SPECIAL ITEMS ARE LOCATED: in a iron case with a locked
padlock.TRAPPED: A solid door closes the exits to the area. The
room then begins to rise in temperature for about 60
minutes...where no one can survive the extreme heat.A LEATHER BAG
CONTAINING: 26 chips
75 - This building seems plain when you first look upon it. You
can make out an odd scraping sound coming from somewhere. There are
large holes in the ceiling. Throughout the building is... blunt
bent spear head, maplestool, iron dented shield, bent iron pot,
laptop computer (poor - worth 198 chips).
ELOI [ENC: 2d4 (3d6); AL: Neutral; MV: 120` (40`); AC: 9; HD: 3;
AT: 1; DMG: by weapon; SV: L1; ML: 4; IQ: Average; THAC0: 17; TRS:
None ] -- There are 5 in this building [HIT POINTS: 11, 14, 19, 11,
12]
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A RED NYLON
DUFFEL BAG CONTAINING: 10 chips ( Located inside the bent iron pot
)
76 - This building seems plain when you first look upon it. Most
of the ceiling seems to be caved in.
77 - This building appears similar to the rest of the city.
There are small brown bushes growing on the walls and ceiling.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) |WEP: Machine rifle (1d12
dmg/2 attacks) ] -- There are 7 in this building [HIT POINTS: 43,
39, 48, 49, 38, 39, 49]
THESE SPECIAL ITEMS ARE LOCATED: in a steel safe with a dial
combination of 3R 26L 2R.A RED LEATHER BAG CONTAINING: 43 chipsMark
5 blaster pistol (ruined)
78 - This building seems plain when you first look upon it. The
entire structure seems to creak and moan from age. Throughout the
building is... broken dinner plate, 2 thumbtacks, plaque, black
slime on the ceiling, oak deskchair.
79 - This building appears similar to the rest of the city.
There are chunks of the wall and ceiling on the floor. Throughout
the building is... some shoe prints in various spots, ruined yellow
towel, red slime on the wall, umbrella(excellent - worth 13 chips),
brass dented pot, towel (excellent - worth 3 chips).
THESE SPECIAL ITEMS ARE LOCATED: in a steel safe with a dial
combination of 16R 1L 8R.Magnetic-propelled machine pistol
(ruined)A PILE OF CHIPS: 19 chips
80 - This building looks average compared with other sections of
this city. It appears an explosion may have happened here in the
past. Throughout the building is... 2 hardened blobs of once melted
iron, scattered leaves and
-
twigs, home stereo receiver (fair - worth 53 chips), circular
saw (ruined), rusty iron dented pot.
81 - This building appears similar to the rest of the city. The
floor is warped and cracked in places. Throughout the building
is... broken white radiation suit, mason chisel (poor - worth 3
chips), oak stool, 3 foot long iron chain,3 broken crossbow bolts,
torn painting of a scenic jungle view.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) |WEP: Electrical rifle
(1d10(x2) dmg/2 targets) ] -- There are 6 in this building [HIT
POINTS: 32, 38, 48, 39, 44, 50]
BUILDING TRAP: A pit opens up in the area that is 10 feet deep
and filled with purple acid. Anyone who falls in will be
killed.
82 - This building seems normal for this type of place.
Throughout the building is... ruined green sheet, pallet, birch
brush, vise-grip (good - worth 8 chips), spring clamp/metal
(ruined).
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Gyrojet pistol (2d10
dmg) ] -- There are 6 in this building [HIT POINTS: 55, 49, 50, 30,
57, 46]
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A BLUE CANVAS
SATCHEL CONTAINING: 70 chips ( Located under the pallet )
83 - This building seems normal for this type of place. You can
make out a faint sneezing sound coming from somewhere. The entire
structure seems to creak and moan from age. Throughout the building
is... 7 foot wood pole,skis/snow (poor - worth 55 chips), bits of
fur and hair, 9 iron coat hooks on the wall, ruined wall clock,
maple bed, scattered leaves and twigs.
84 - This building is pretty unextraordinary at first glance.
The floor is warped and cracked in places. Throughout the building
is... wooden club, 2 foot long bent iron bar, a 4 foot wide hole
that is about 6 feet deep, liquiddripping from the ceiling.
85 - This building appears similar to the rest of the city. It
appears an explosion may have happened here in the past. Throughout
the building is... a pile of dung, computer mouse/wireless (poor -
worth 6 chips), toy train(excellent - worth 13 chips), rotting wood
pedestal, 2 bandages, areas with mold.
CENTIPEDE, GIANT [ENC: 2d4 (1d8); AL: Neutral; MV: 60` (20`);
AC: 9; HD: 1d4 hp; AT: 1 (bite); DMG: Poison; SV: L0; ML: 7; IQ:
Animal; THAC0: 19; TRS: None ] -- There are 8 in this building [HIT
POINTS: 5, 5, 5, 1, 5, 8, 4, 4]
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A BROWN
CANVAS SATCHEL CONTAINING: 3 chips ( Located inside the a pile of
dung )
THESE SPECIAL ITEMS ARE LOCATED: lying about.Light rod
(excellent)
86 - This building is pretty unextraordinary at first
glance.
STRANDED VEHICLE NEXT TO THE BUILDING...White Helicopter
(totally ruined) tatally drained of fuel.
87 - This building is pretty unextraordinary at first glance.
You can make out a loud whispering sound coming from somewhere.
88 - This building is pretty unextraordinary at first glance.
Throughout the building is... wooden club, bits of fur and hair,
corroded bronze pot, silver candle stick worth 27 chips.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Gyrojet pistol (2d10
dmg) ] -- There are 7 in this building [HIT POINTS: 31, 49, 43, 44,
39, 51, 39]
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A GRAY CLOTH
SATCHEL CONTAINING: 19 chips ( Located inside the corroded bronze
pot )
-
89 - This building is pretty unextraordinary at first glance.
The walls seem covered in bullet holes. Throughout the building
is... sword blade, holiday lights/50 feet (ruined), fungus growing,
model car (good - worth 9 chips),scattered leaves and twigs.
BAT [ENC: 1d00 (1d00); AL: Neutral; MV: 9` (3`) 30` Fly 120`
(40`); AC: 6; HD: 1 hp; AT: confuse; DMG: None; SV: L0; ML: 6; IQ:
Animal; THAC0: 19; TRS: None ] -- There are 5 in this building [HIT
POINTS: 7, 7, 4, 1, 5]
THESE SPECIAL ITEMS ARE LOCATED: lying about.A PILE OF CHIPS: 4
chips
90 - This building seems normal for this type of place. The
entire structure seems to creak and moan from age.
91 - This building appears similar to the rest of the city.
Throughout the building is... metal bucket, blue blanket, a pack of
6 batteries, frying pan (ruined), sword blade, metal drum with 50
gallons of gasoline, leather boot.
THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...Grappling
hook gun (excellent) ( Located inside the metal bucket )Stun whip
(fair) ( Located inside the leather boot )
92 - This building appears similar to the rest of the city. The
entire structure seems to creak and moan from age.
93 - This building is pretty unextraordinary at first glance.
Most of the windows seem oddly intact.
94 - This building is pretty unextraordinary at first glance.
Throughout the building is... green thread (80 feet), soda bottle,
8 ruined arrows.
MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC:
7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None;
IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Heavy rifle (1d12+2
dmg) ] -- There are 7 in this building [HIT POINTS: 41, 48, 47, 52,
27, 48, 48]
95 - This building is pretty unextraordinary at first glance.
There are chunks of the wall and ceiling on the floor. Throughout
the building is... rusty brass mug, dust throughout, copper candle
stick worth 24 chips, bits of furand hair.
HORSE, RIDING [ENC: 0 (1d10x10); AL: Neutral; MV: 240` (80`);
AC: 7; HD: 2; AT: 2 (2 hooves); DMG: 1d4/1d4; SV: L1; ML: 7; IQ:
Animal; THAC0: 18; TRS: None ] -- There are 7 in this building [HIT
POINTS: 14, 9, 7, 11, 11, 5, 9]
THESE SPECIAL ITEMS ARE LOCATED: lying about.A PILE OF CHIPS: 5
chips
96 - This building looks average compared with other sections of
this city. Throughout the building is... metal dented helmet with a
skull of a humanoid cricket still in it, painting of a mountain,
oak chair, ink pen, corrodedknife handle, electric kettle
(excellent - worth 11 chips).
ROT GRUB [ENC: 0 (5d4); AL: Neutral; MV: 10` (2`); AC: 9; HD: 1
hit point; AT: See Rules; DMG: See Rules; SV: L0; ML: None; IQ:
Animal; THAC0: 19; TRS: None ] -- There are 6 in this building [HIT
POINTS: 1, 2, 5, 1, 4, 5]
BUILDING TRAP: Red acidic gases fill the area causing 1d8+1
damage to anyone inside.
97 - This building appears similar to the rest of the city.
Throughout the building is... straw scattered around, rusty brass
small bell, warped wood filing cabinet, pile of straw, scattered
leaves and twigs, sleeping bag (fair -worth 3 chips).
98 - This building seems plain when you first look upon it.
There are chunks of the wall and ceiling on the floor. Throughout
the building is... can opener/electric (fair - worth 5 chips),
strainer/metal (good - worth 16 chips),rotting wood desk chair,
ruined iron pliers, 30 feet of purple yarn.
YELLOW MOLD [ENC: 1d8 (1d4); AL: Neutral; MV: 0; AC: Always hit;
HD: 2; AT: Spores; DMG: 1d6, special; SV: L2; ML: None; IQ: Animal;
THAC0: 18; TRS: None ] -- There are 5 in this building [HIT POINTS:
5, 7, 10, 5, 10]
-
99 - This building looks average compared with other sections of
this city. Throughout the building is... humanoid bones,
calculator/solar (poor - worth 4 chips), 10 pieces of wood.
BUILDING TRAP: A black energy force shield surrounds those close
to the central spot of the area. It requires one to save for energy
attacks to get free.
THESE SPECIAL ITEMS ARE LOCATED: in a birch box with a locked
keyhole.A PILE OF CHIPS: 3 chips
100 - This building seems plain when you first look upon it.
Throughout the building is... metal gas can with 1 gallon of
gasoline, a pile of dung, floss/20 foot roll (fair - worth 1
chips), scattered bits of bones and teeth.
ELOI [ENC: 2d4 (3d6); AL: Neutral; MV: 120` (40`); AC: 9; HD: 3;
AT: 1; DMG: by weapon; SV: L1; ML: 4; IQ: Average; THAC0: 17; TRS:
None ] -- There are 8 in this building [HIT POINTS: 13, 19, 18, 8,
14, 10, 11, 16]
101 - This building is pretty unextraordinary at first glance.
The walls seem scorched in places from laser fire. Throughout the
building is... folding shovel (fair - worth 3 chips), ruined white
washcloth, a small wet brown carpetwith a dark purple design on it,
multitool (ruined), 8 pieces of wood.
RANDOM ENCOUNTERS IN THE CITY...
1d12 CITY ENCOUNTER
1 COYOTE, ENCEPHALIZED [ENC: 2d6 (3d6); AL: Chaotic; MV: 150`
(50`); AC: 6; HD: 3; AT: 1 (bite or weapon); DMG: 1d6 or weapon;
SV: L3; ML: 9; IQ: Average; THAC0: 17; TRS: XX | WEP: Bow (1d6 dmg)
]
2 ELOI [ENC: 2d4 (3d6); AL: Neutral; MV: 120` (40`); AC: 9; HD:
3; AT: 1; DMG: by weapon; SV: L1; ML: 4; IQ: Average; THAC0: 17;
TRS: None ]
3 FEEDER [ENC: 4d4 (5d10); AL: Chaotic; MV: 120` (40`); AC: 6;
HD: 3; AT: 1 (weapon or bite); DMG: weapon or 1d6; SV: L3; ML: 8;
IQ: Low; THAC0: 17; TRS: I (XIII) | WEP: Shotgun (1d12(x2) dmg)
]
4 GREEN SLIME [ENC: 1 (0); AL: Neutral; MV: 3` (1`); AC: NA, no
roll needed; HD: 2; AT: 1; DMG: See Rules; SV: L1; ML: 12; IQ:
Animal; THAC0: 18; TRS: None ]
5 HERD ANIMALS [ENC: 0 (3d10); AL: Neutral; MV: 240` (80`); AC:
7; HD: 1 to 4; AT: 1 (butt); DMG: 1d4, 1d6, or 1d8; SV: L1 or L2;
ML: 5; IQ: Animal; THAC0: 19/18/17/16; TRS: None ]
6 HORSE, RIDING [ENC: 0 (1d10x10); AL: Neutral; MV: 240` (80`);
AC: 7; HD: 2; AT: 2 (2 hooves); DMG: 1d4/1d4; SV: L1; ML: 7; IQ:
Animal; THAC0: 18; TRS: None ]
7 MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`);
AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML:
None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Frag gun (2d10
dmg) ]
8 MORLOCK [ENC: 1d12 (5d10); AL: C; MV: 120` (40`); AC: 8; HD:
1; AT: 1; DMG: 1d6 or weapon; SV: LL1; ML: 9; IQ: ; THAC0: 19; TRS:
XX | WEP: Spear (1d6 dmg) ]
9 RAT, GIANT [ENC: 3d6 (3d10); AL: Neutral; MV: 120` (40`) Swim
60` (20`); AC: 7; HD: 1d4 hp; AT: 1 (bite); DMG: 1d3, disease; SV:
L1; ML: 8; IQ: Animal; THAC0: 19; TRS: XX ]
10 ROT GRUB [ENC: 0 (5d4); AL: Neutral; MV: 10` (2`); AC: 9; HD:
1 hit point; AT: See Rules; DMG: See Rules; SV: L0; ML: None; IQ:
Animal; THAC0: 19; TRS: None ]
11 SHREW, GIANT [ENC: 1d4 (1d8); AL: Neutral; MV: 180` (60`);
AC: 4; HD: 1; AT: 2 (bite); DMG: 1d6/1d6; SV: L1; ML: 10; IQ:
Animal; THAC0: 19; TRS: None ]
12 SPIDER, GIANT, CRAB SPIDER [ENC: 1d4 (1d4); AL: Neutral; MV:
120` (40`); AC: 7; HD: 2; AT: 1 (bite); DMG: 1d8, poison; SV: L1;
ML: 7; IQ: Low; THAC0: 18; TRS: VI ]
RANDOM ENCOUNTERS IN THE CITY STREETS...
1d12 ENCOUNTER
1 MEDUSOID [ENC: 1d3 (1d4); AL: Chaotic; MV: 90` (30`); AC: 6;
HD: 7; AT: 1 (snakebite or weapon); DMG: 1d6, poison/by weapon; SV:
L7; ML: 8; IQ: Average; THAC0: 13; TRS: XVII | WEP: Axe (1d6 dmg)
]
2 QUICKEN [ENC: 1d6 (3d6); AL: Neutral; MV: 210` (70`); AC: 7;
HD: 4; AT: 2 or 1 (beak, claw, or head butt, or trample); DMG:
2d6/1d8, 1d8, 1d10; SV: L2; ML: 10; IQ: Animal; THAC0: 16; TRS:
None ]
3 CANISOID [ENC: 2d6 (3d6); AL: Neutral; MV: 120` (40`); AC: 6;
HD: 5; AT: 3 (2 claws, bite); DMG: 1d4/1d4/2d4; SV: L6; ML: 10; IQ:
Low; THAC0: 15; TRS: XIX ]
4 SCORPION, GIANT [ENC: 1d6 (1d6); AL: Chaotic; MV: 150` (50`);
AC: 2; HD: 4; AT: 3 (2 claws, sting); DMG: 1d10/1d10/1d4, poison;
SV: L2; ML: 11; IQ: Animal; THAC0: 16; TRS: VII ]
5 THE IRRADIATED [ENC: 1d10; AL: Neutral; MV: 120` (40`); AC: 7;
HD: 7; AT: 1; DMG: as weapon; SV: L3; ML: 7; IQ: Average; THAC0:
13; TRS: VII | WEP: Broadsword (1d8 dmg) ]
6 NARCOLEP [ENC: 1d10; AL: Chaotic; MV: 120` (40`); AC: 7; HD:
7; AT: 1 (weapon or hypnosis); DMG: As weapon; SV: L6; ML: 6; IQ:
High; THAC0: 13; TRS: XVII | WEP: Broadsword (1d8 dmg) ]
7 TRIPOD [ENC: 1d3; AL: Unknown; MV: 210` (70`); AC: 3; HD: 30;
AT: 4 (3 tentacles, stasis ray, or trample); DMG:
3d6/3d6/3d6/paralysis, 2d20; SV: L15; ML: 12; IQ: High; THAC0: 5;
TRS: None ]
8 WALKING DEAD [ENC: 3d10 (2d00); AL: Chaotic; MV: As creature;
AC: 8; HD: 5; AT: 2 (Rend/Bite); DMG: 1d6, 2d6; SV: L4; ML: 2; IQ:
Animal; THAC0: 15; TRS: VII ]
9 RHAGODESSA, GIANT [ENC: 1d4 (1d6); AL: Neutral; MV: 150`
(50`); AC: 5; HD: 4 + 2; AT: 1 (leg or bite); DMG: 0 or 2d8; SV:
L2; ML: 9; IQ: Low; THAC0: 15; TRS: VI ]
10ANDROID, CLONE NEUTRALIZER [ENC: 1d4 (1d4); AL: Neutral; MV:
120` (40`); AC: 4; HD: 50 hp; AT: 2; DMG: by weapon; SV: L5; ML:
10; IQ: High; THAC0: 13; TRS: None |WEP: Pulse battle axe (1d12
dmg) ]
11 APEMAN [ENC: 1d8 (5d8); AL: Neutral; MV: 120` (40`); AC: 6;
HD: 7; AT: 1 (weapon); DMG: As weapon, +2; SV: L5; ML: 9; IQ:
Average; THAC0: 13; TRS: XX ]
12 FUNGOID [ENC: 2d6 (2d6); AL: Chaotic; MV: None; AC: 6; HD: 4;
AT: 1; DMG: by mutation; SV: L3; ML: 8; IQ: High; THAC0: 16; TRS:
None ]
ARTIFACTS FOUND IN THIS CITY...
ITEM BUILDING DESCRIPTION
1 18 Anti-grav sled (fair)
2 40 Blood filter shot
3 91 Grappling hook gun (excellent)
-
4 39 Gun powder pistol (poor)
5 57 Gun powder rifle (fair)
6 85 Light rod (excellent)
7 79 Magnetic-propelled machine pistol (ruined)
8 77 Mark 5 blaster pistol (ruined)
9 40 Mark 7 rifle (perfect)
10 59 Sheath armor (perfect)
11 3 Shock gloves (perfect)
12 91 Stun whip (fair)
13 35 Warp-field dagger (poor)
This is published under the Open Game License Version 1.0aand is
in compliance with the Mutant Future Trademark License.