Methodology of Teaching Fashion Design –the Age of Wi- Fi Presented by Sumita Sikka Assistant Professor University Institute of fashion Technology and Vocational Studies
Methodology of Teaching Fashion Design –the Age of Wi-Fi
Presented bySumita SikkaAssistant ProfessorUniversity Institute of fashion Technology and Vocational Studies
Objectives
• To strengthen the teacher-pupil relationship by using multimedia for awareness
and learning
• To enhance the potential of fashion designer by focusing separately on manual
labour and intellectual job
• To put forward methods for generating skilled work force for apparel industry
Staying in close proximity to Guru
Unconditional relatioship
Guru -Shishya Parampara
Evaluation on the basis of retention
of existing information
Unconventional methods of teaching
comprehensive curriculums .
Development of education system
Changing trends in schools
Contemporary situation and role of educator
The introduction of vocational studies vocational is the result of changing demands of the society.
Development of Fashion IndustryFashion Design as vocational subject
Technological Advancements in basic materials
Spider Silk Fabric Nanotechnology on fabric
Biocouture –made from sweet tea
Two aspects of fashion design – Intellectual and manual labour
National skill development council – Plans to create 50cr skilled workforce by 2022
Enlarging the pool of skilled work force
Technological innovations
Wi-Fi- tops best technological innovation list
Internet provides the information on click of the mouse .
According to neuroscience,”The human brain continues to create new
neurons throughout life as we adapt to the changes in the world.
Sugata mitra”s experiment suggests that learning will happen only if it is desired.
Curiosity – the key to learning
Bateson’s G. “deutero-learning “ is learning to learn by practice through existing information .
Self Organized Learning Environment
The huge success of games like farm ville, frontier ville and treasure isle developed
by Zynga gives us clear cut clues on capturing and training young minds
70 million players
Self –assessment
Mental workout for awareness, response time and attention
Role of educator- Involving interactive multimedia for arousing curiosity , deutero-learning Enriching the pool of information on search engines.
Creating real life situations
Introduction of institutional outlets for motivation ,rewards
and curiosity
Introducing games for learning and arousing curiosity
Involvement of school dropouts with aptitude for stitching and cutting for manual jobs.
Mental workout–for Teachers and students
Suggestions
The future of fashion and shopping
Thank You