Mediaspace Potentials / Kari-Hans Kommonen / Arki · Media Lab TAIK / 19.6.2009 1 Mediaspace Potentials Kari-Hans Kommonen Arki / Media Lab University of Art and Design Helsinki TAIK [email protected]• http://arki.uiah.fi 19.6.2009 • Open Video Conference
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Mediaspace Potentials / Open Video Conference / 19.6.2009
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Mediaspace Potentials Kari-Hans Kommonen Arki / Media Lab University of Art and Design Helsinki TAIK [email protected] • http://arki.uiah.fi 19.6.2009 • Open Video Conference
- digitalization of society - emergence of the Mediaspace - characteristics of the Mediaspace - Mediaspace potentials - designability and the openness of the Mediaspace
Alan Kay, Adele Goldberg: Personal Dynamic Media “Although digital computers were originally designed to do arithmetic computation, the ability to simulate the details of any descriptive model means that the computer, viewed as a medium itself, can be all other media if the embedding and viewing methods are sufficiently well provided. Moreover, this new “metamedium” is active—it can respond to queries and experiments—so that the messages may involve the learner in a two-way conversation.”
Digital technology brings dramatic increases in efficiency. Most systems and structures in society will eventually take advantage of this. It becomes expensive and solitary to not go digital. The convergence of all kinds of activities and applications in the same equipment, and the special characteristics of software, make this development fast and pervasive. Digitalization influences all people and all areas of life; also those who want to choose not to get involved. Strong dependencies are created; opportunities and competitiveness are at stake. People need to be able to make a living and take advantage of the digital potential and design their own digital lives.
Digitalization and the global, ubiquitous network bring about fundamental structural transformations also for the media environment. The rigid hardware based channels of the past turn into flexible software structures in the digital dimension, a global metamedium. -> From channels to a space – the Mediaspace
The society negotiates its beliefs and designs in the various media that its members share. Redesign of the media environment leads to redesign of the societal thinking process.
Addressable Media of interest can be identified with an address that makes it available and linkable.
Structured Media entities have internal structures that make it possible to address and refer to their parts.
Semantic Metadata describes media content and meaning in machine-readable way, either within it or externally linked to its structures. Makes media findable, searchable, organizable.
Interconnected Any program or fragment of media can be connected in unlimited ways, and using multiple strategies, to any other media; connections are designed, random, or software created.
Navigable Media is not constrained to linear formats, it can be designed as a navigable space where directions of movement can be offered by multiple strategies.
Organizable Media can be organized by anyone, by giving it new layers of metadata, and these organizations can be selectively connected to the media and shared.
Individual Digital flexibility makes it possible for everyone to configure their view of the Mediaspace – the Personal Mediascape – in a completely individual way.
Shareable Media can be shared with anyone who is connected to the Mediaspace. Software based sharing strategies form powerful tools for evolving communities.
Designable As a new form of digital software, media is now designable in content, form and function. Software powered media can be designed to support and facilitate complex practices.
Sharing Media I watch news and see something I want to share with my friend. I should be able to simply send him a link with the address of the pre-structured and pre-annotated news program. Anyone in any social media (Twitter etc.) should be able to quote and comment with such a link and also get access to the original media.
Collection management I should be able to easily manage my media collections, both video that I create myself and the video I see. Metadata could be attached to any video when it is made, and my systems of viewing video could maintain a personal metadata history of what I have seen – according to my preferences, of course.
Access management I need sophisticated control of who can access my personal videos and the metadata I connect to media. Some of these I want to share with anyone, some with various groups, and some
Centralized servers What happens to my media, my community, my history, my social network (substitute any X), if the service Y
- does something with my material that I do not like? - goes out of business? - changes its terms of service? - stops supporting a feature I rely on? - is bought and moves its servers and data into a country whose
- media is increasingly media data, dynamic metadata and software functionality combined – not just static data files
- e.g. software combines videos or songs based on tags and recommendations into individually customized program streams
- the digital flexibility of software powered media makes it possible for new design to be applied externally without touching the original design (e.g. mashups, social enrichment) – the more so the more open the original design is
- increasingly, software powered media are embedded in everyday life and its practices
- increasing sophistication and importance of practices creates increasing need and interest for custom design
- design moves closer to users - designability becomes increasingly important - designability depends on designs, capabilities, and skills - open modifiable designs, toolkits, metadata driven software - designability is a good measure of openness – openness is
- most popular video formats and editing software infrastructures and platforms are not open and ubiquitous enough and have constraints for realizing the key potentials (e.g. QuickTime, Flash, MPEG-4, YouTube)
- open developments and standards hopefully recruit enough developer and user community to provide more open and sustainable designable alternatives
- design for designability – facilitate design by others - challenge large institutions (broadcasters, publishers etc.) to
consider the potentials, upgrade their media and environments