Binary Oppositions Social Classification A: Upper Upper Class: i.e Royalty/ PM etc B: Upper Class: MPs, Consultants, Lawyers, Headmasters, Bank Managers C1: Upper Middle Class: Teachers, Secretaries, Solicitors, Architects C2: Lower Middle Class: Plumbers, Electricians, Mechanics D: Upper Lower Class: Unskilled workers i.e Shelf stackers, road sweepers, rubbish collectors E: Lower Class: Unemployed, Homeless, Non-income Race and Ethnicity: Country/Cultural Origin i.e. African, Ethnic Minorities (within culture), British, Asian etc... Interests: i.e fishing, sports, films, - this helps in identifying WHO buys certain products/watches certain programmes. For example, men that like film often like gadgets. Men that like cars quite often like football... Age: We usually split into RANGES i.e. UNDER 16, 16-19, 19-25, 30-45, 45-60, OVER 60 Attitudes & Beliefs Belongers: Traditional, conservative conformists; family orientated Emulators: Young people searching for an identity, desiring to fit into adult world, but can be discouraged about prospects Emulator Achievers: Successful, enjoy acquiring things and buy brand names Societally conscious achievers: Inner peace and environment more important than financial success; want personal fulfilment, lovers of outdoors and fitness, like to experiment Needs Directed: Survivors on incomes that only allow needs and not wants to be fulfilled; pensioners and those on unemployment benefits, for example Encoding & Decoding Preferred Reading: Media producers create texts with a preferred reading (the meaning they WANT the audience to take from it) which the audience then DECODE Oppositional Reading: When someone makes a conscious rejection of the preferred meaning Negotiated Reading: When someone understands the meaning but it doesn’t relate to them so it is of no interest to them to decode it Propp’s Character Roles The hero: seeks something The Villain: opposes the hero The donor: helps the hero by providing a magic object The dispatcher: sends the hero on his quest The helper: gives support to the hero The princess: the reward for the hero, but also needs protection from the villain Her father Barthes’ Code Action - a narrative device by which a resolution is produced through action, e.g. shoot out Enigma - a narrative device that teases the audience by presenting a puzzle or riddle to be solved. Works to delay the story’s ending pleasurably. Symbolic - (connotation) Semic - (denotation) Cultural - a narrative device which the audience can recognise as being part of a culture e.g. a “made man” in a gangster film is part of the mafia culture • Strong • Powerful • Ac/ve • Heroic • Good • Dominant • Prac/cal • Rich • Weak • Powerless • Passive • Cowardly • Evil • Submissive • Imprac/cal • Poor Oppositional Reading E.g. A criminal may reject the concept that the police are the “goodies” in a crime movie as they believe their reasoning for committing crime are fair and they connect with the criminals on screen rather than the heroes and heroine of the police force