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JOEL WEBER 200233717 TECHNOLOGY AND SOCIAL ISOLATION AND NEUROSIS
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J O E L W E B E R 2 0 0 2 3 3 7 1 7

TECHNOLOGY AND SOCIAL ISOLATION AND NEUROSIS

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THIS PRESENTATION ENTAILS

• Definitions• Technology and Addiction• Technology That Causes these issues• Social Media: Good or Evil• Video Games: Good or Evil• Smartphone Addiction• Conclusion• References

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DEFINITIONS

• Social Isolation: “State that occurs when someone experiences a complete lack of contact with the social world” (Study.com)

• Neurosis: excessive and irrational anxiety or obsession.

• Addiction: Dependence physically and mentally on a certain thing.

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TECHNOLOGY AND ADDICTION

• In todays society technology is highly addictive

• With technology highly accessable it is easy to become addicted without being aware

• Having withdrawal from technology is becoming more and more popular with every person from a variety of different age groups.

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TECHNOLOGY THAT CAUSES SOCIAL ISOLATION AND NEUROSIS

• Social Media such as; Facebook, Twitter, Instgram and Pintrest is easy for people to become obessed because its free to sign up and can be accessed from just about anywhere in the world

• Video Games; Highly additive and time consuming and can become highly dangerous if the player sees the game as reality

• Cell Phones; Avoiding face to face conversations with people

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SOCIAL MEDIA

Good

• 50% of people learn about breaking news on sites

• 67% law professions think social media helps solve crimes more quickly.

Evil

• Spread False information on Social Media sites (Mexico City, 2012)

• Heavy use can cause students to have lower grades

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SOCIAL MEDIA CONTINUED

Good

• 64% of companies are on two or more social networks for recruiting

• Empower people to make social change

Evil

• Spend less time face to face with people

• Facilitate cyber bullying

• Prone to social isolation

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VIDEO GAMES

Good

• Improve hand-eye coordination

• Promote problem solving and logic skills

Evil

• Highly addictive that may lead to retreat into the game world

• May contain Violence that lead to real life violence

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VIDEO GAMES CONTINUED

Good

• Life Skills including; working as a team, delegating certain tasks, and the ability to prioritize.

• Allow children to learn from games and apply the skills in real life situations

Evil

• Having trouble distinguishing between fantasy and reality

• Violent video games may possibly contribute of high school shootings in resent history (Columbine High School, 1999)

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SMARTPHONE ADDICTION

• Time Magazine Techland secon conducted a massive poll of 5000 Americans, Britons, south Koreans, Chinese, Indians, South Africans, Indonesians, and Brazilians and found:• 84% said they could not go a single day without

their cellphones

• 50% of Americans sleep with their phone next to them like a teddy bear

• 20% said they check their phone every 10 minutes.

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CONCLUSION

• Technology has obviously had a huge negative impact on social isolation and neurosis. With the negative impact there has been positives that go with it as well, there is no way to tell which ones have the most impact on us as a society.

• On the positive, with how convenient and accessible these technologies are, social media, smart phones, and even video games are all very effective ways that keep us connected to one another for profession, personal and educational reason. All these contribute to us not feeling alone and can reach whoever we want to, when we want to regardless of where we are in the world, which 30 years ago was non existent.

• With that being said with every positive traits, there are cons. Society is becoming so global that we are forgetting about the people that are right in front of us. We can not stop ourselves from looking at status updates from people that we have not seen since high school and become better than the other person and make thing whole other life online that we forget about reality and personal connections and focus on how many followers or friends we have online. Video Games is also apart of this problem as a way for players to escape their own reality from the comfort of their living room. These all contribute to our feeling of social isolation and neurosis, by comparing our lives to others through our computer, television, and smartphone screens.

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REFERENCES

• Socialization and Social Isolation: Definition & Case Studies - Video & Lesson Transcript | Study.com. (n.d.). Retrieved April 12, 2015, from http://study.com/academy/lesson/socialization-and-social-isolation-definition-case-studies.htm

• Neurosis. (n.d.). Retrieved April 12, 2015, from http://dictionary.reference.com/browse/neurosis

• Social Networking ProCon.org. (n.d.). Retrieved April 12, 2015, from http://socialnetworking.procon.org/

• The Pros and Cons of Video Games. (n.d.). Retrieved April 12, 2015, from http://www.life123.com/technology/video-games/video-game-basics/pros-and-cons-of-video-games.shtml

• Uploads. (n.d.). Retrieved April 12, 2015, from http://aschenkeportfolio.weebly.com/uploads/2/5/1/4/25145533/2292798_orig.gif

• International-day-of-Non-Violence. (2013, January 1). Retrieved April 12, 2015, from http://static.rappler.com/images/International-day-of-Non-Violence-20131002-(3).jpg

• Logo. (n.d.). Retrieved April 12, 2015, from http://1.bp.blogspot.com/-CR4ep-7tUxQ/VOVhzASJqZI/AAAAAAAAAVM/g8JML36-ISE/s1600/BTCLogo2.png

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REFERENCES CONTINUED

• Social Networking ProCons. (n.d.). Retrieved April 12, 2015, from http://s.hswstatic.com/gif/social-networking-pros-cons-250x150.jpg

• Kids Photo. (n.d.). Retrieved April 12, 2015, from http://d2oadd98wnjs7n.cloudfront.net/file_attachments/129540/files/20131012155234-kidsPhoto.png?1381618354

• (n.d.). Retrieved April 12, 2015, from http://i39.tinypic.com/a5hz87.jpg

• Columbine High School shootings. (n.d.). Retrieved April 12, 2015, from http://www.history.com/topics/columbine-high-school-shootings

• Apecsec.org. (n.d.). Retrieved April 12, 2015, from http://apecsec.org/pros-and-cons-of-violent-video-games/

• Gilbert, J. (n.d.). Smartphone Addiction: Staggering Percentage Of Humans Couldn't Go One Day Without Their Phone. Retrieved April 13, 2015, from http://www.huffingtonpost.com/2012/08/16/smartphone-addiction-time-survey_n_1791790.html

• Mario. (n.d.). Retrieved April 13, 2015, from http://rack.2.mshcdn.com/media/ZgkyMDE0LzA0LzA5LzdiL3ZnMTAuZGI2MDcuanBnCnAJdGh1bWIJODUwe

• Teen Collapses After 4-Day Video Game Session. (n.d.). Retrieved April 13, 2015, from https://www.youtube.com/watch?v=MhzKHQrWY4o