Mechanics: The Umpire John H. Fishel YACPFOC Rules Interpreter February 2013
Feb 24, 2016
Mechanics:The UmpireJohn H. FishelYACPFOC Rules InterpreterFebruary 2013
Pre-game Responsibilities Unless otherwise stated throughout the presentation, the
mechanics shown/discussed in 5 Man is the same for 4 Man*
Accompany the Referee to the meeting with the Head Coaches. Review and rule on any questions with regard to the legalities
of equipment. You are the final authority on the use of equipment, do not
permit illegal equipment to be used. Inspect and mark approved game balls
Participate in Pre-game Conference Know your position in all situations
Scrimmage Play Coverage Scrimmage and Free Kick Coverage Expect the unexpected to occur (plan for it)
Pre-game Responsibilities Towel
The Umpire should carry a ball towel for inclement weather or wet/muddy conditions. (All White or Black is preferred.)
Coin Toss Actual Coin Toss mechanics, observe and record result of toss.
Mock Coin Toss Approximately 3-5 minutes before kick-off, escort (no more
than 4) Visiting Captains to center of field Position at end of captains facing away from Scoreboard
toward Referee. Confirm choices. Upon dismissal of the captains, move together at the center
for final comments. Hustle to Kickoff positions – “crisp, square off”
Kickoff Mechanics Clear the sidelines! Five Man
Identify the restraining line for R, make sure they are behind Position at the 50 yd line on Home Team side, 1-2 yds out of
bounds Count K players with Back Judge
Four Man Position at the Visitor’s side 20 yd line, 1-2 yds out of bounds Count R players with Referee
Signal Referee (Fist for 11, Five-finger open hand for >11) Bean bag for First Touching by K inside the Neutral Zone Be ready for kick out of bounds in your area (during a normal
kickoff from the 40 yd line, spot foul if >35) Wind Clock if R touches ball in your zone.
Keys on Kickoffs (5 Man) Keys on Kickoff (optional)
Players versus Zone Better officiating than watching a particular zone
Same premise as passing keys K3, K4 and K5 on your side of the field
Observe initial contact of key players then move to zone
Kicking Player Keys (in conjunction to zone responsibilities) U – K Players 3, 4, 5 to Home Team side BJ – K Players 4 and 5 to Visitor’s Team Side and the Kicker LJ – K Players 1 and 2 (Outside players) on Home side. L – K Players 1, 2 and 3 (Outside players) on Visitor’s side.
35 4
K
432
U
LJ
BJ
R
L
1 12
5 Man Kickoff Mechanics
R10
R1
R5
R9
R6R4
R7 R8
R2
R11
R3
5
BJ
35 4
K
432
LJ
U
L
R
1 12
4 Man Kickoff Mechanics
R10
R1
R5
R9
R6R4
R7 R8
R2
R11
R3
5
L
Kickoff Mechanics (cont.) Move “swiftly” up/down sideline while remaining out of
bounds and watching blocks around the point of attack as well as safety concerns away from the play.
Talk to the players, let them know you’re watching or that the ball is away from them.
If play becomes dead in your zone. Blow whistle Square off and come in, take control of the ball and mark
Forward Progress spot until Offensive ball is rotated in.
Kickoff Mechanics (cont.) If ball becomes dead in your zone (cont.)
If play ends out of bounds, BLOW Whistle and move to Forward Progress spot, WHILE TURNING AND WATCHING action (players) out of bounds, Signal to stop the Clock. (DO NOT TURN YOUR BACK ON PLAYERS OUT OF BOUNDS ... Communicate – let them know you’re there watching, “Play’s Over, Use the ground to get up … Walk Away, etc.”)
Stay in position while help arrives, drop bean bag on forward progress spot only if absolutely necessary to separate players. Don’t worry about the ball … get another.
Spot ball then obtain ball from Team on offense while moving to spot ball inside hash marks and assist rotating ball from kick off the field.
General Scrimmage Mechanics Use of the whistle (Umpire should not normally use whistle)
SEE THE BALL – KNOW THE PLAY IS OVER!!! The play kills itself, however A LATE WHISTLE IS OFTEN BETTER
THAN NO WHISTLE … alerting all players stops dead ball contact. When and only when, ball becomes dead in your area … Sound
whistle loudly! (Unless it is necessary to stop dead ball contact) i.e. don’t whistle a play dead on the other side of the field
Drop Bean Bag at location where ball is when an Inadvertent Whistle is blown.
Use sharp, repeated whistle to get everyone’s attention at the end of a play when a foul has occurred.
Ball Rotation Be prepared to relay a ball in or out
During a change of possession After a deep incomplete pass During inclement weather conditions
Signals
After spotting the ball, remain over the ball while facing the Referee until the Ready for Play or the Referee indicates to release. Note location of ball between the hash marks Once released, DO NOT TURN YOUR BACK on the ball (back-out
to your position.) Count OFFENSE with Referee
Fist for 11, Five finger open hand for <11 Make sure there are five players numbered 50-79 on the line. Take note of the number of B players on LOS in the Free
Blocking Zone.
Scrimmage Play Mechanics
Scrimmage Play Mechanics Position 4-7 yards behind the Defensive Line between the
Offensive Tackles in a position to see the ball. Do NOT remain in the same location every play. Do Not interfere with vision of DBs or LBs. Note position Center re-positions the ball for spotting the ball in
future downs. Preventive Officiating
Constant communication is needed with ALL players inside. Let them know when the ball is away, when the play is over, etc.
Relay messages from the sides as to Players not on the line or in the neutral zone.
Be prepared to toss bean bag for fumbles Fouls to watch:
False Start/Snap Infraction/Encroachment Disconcerting signals from B Players
Scrimmage Play Mechanics Be mobile and ready to shift. Key Center and Guards
Aggressive blocking, Read Run and determine Point of Attack and shift away accordingly.
Passive blocking, Read Pass and move to LOS. Remember the closer you are to the play, the less vision you have.
Back away or move laterally away from the play. Fouls to Watch
Chop Block - contact by two players on one (High and Low) Holding - Wrapping, Hooking or Tackling opponent Ineligible (linemen) receivers downfield Roughing the snapper (scrimmage kick formation)
Be alert for TE dragging across the middle and/or attempting to use you as a pick.
On short pass plays, turn and help with catch/no catch decisions. If forward pass is tipped, give signal indication.
Scrimmage Plays Stopping and Starting the Clock
Signal to STOP the clock when: Down ends with a foul Play becomes dead out of bounds FORWARD pass is obviously incomplete HEAD COACH (only) calls a Time Out Official Time Out Period ends A Fair Catch is made or awarded An OBVIOUS First Down has occurred
Signal to START (continue) the clock when: Whenever the ball becomes dead outside the numbers WIND the clock then STOP when the ball becomes dead outside
the numbers and an OBVIOUS First Down has occurred. Whenever a R player touches a Free Kick in your zone.
Penalty Administration
General Rule: Use of the penalty marker Toss the penalty marker in the air for a Dead Ball foul Throw the penalty marker to the spot (appropriate yard line)
for a Live Ball foul
Procedure following a foul: If it’s your call, make sure you get the R’s attention. Secure ball Make sure you know where the foul, committed by whom, the
enforcement spot and distance. Confer with Linesman Proceed with measurement
GQB
T
RB
GTB
U
LJC
R
L E EB
Enforcement Spots:All-But-One – Penalized from the Basic Spot
T
S
LB LBTCB
LB
E ESS
CB
“Basic Spot”
OFFENSE fouls BEHIND “Basic Spot”
GQB
T
RB
GTB
U
LJC
R
L E EB
Enforcement Spots:Loose Ball Play
T
S
LB LBTCB
LB
E ESS
CB
“Basic Spot”(not PSK fouls)
OFFENSE fouls BEHIND “Basic Spot”
K11
K3
K9
P
K10K8
K2
U
LJ
BJ
K7
R
L K5 K6
K4
5 Man Punt Coverage
R7
R1
R8 R9 R10R3 R4 R6 R11 R5 R2
“Basic Spot”PSK
GQB
T
RB
GTB
U
LJC
R
L E EB
Enforcement Spots:Running Play
T
S
LB LBTCB
LB
E ESS
CB
“Basic Spot”(fouls by B)
OFFENSE fouls BEHIND “Basic Spot”
GQB
T
RB
GTB
U
LJC
R
L E EB
Enforcement Spots:Running Play, followed by Loose Ball
T
S
LB LBTCB
LB
E ESS
CB
“Basic Spot”(fouls by B)
Fouls by A
Measurements
Protect ball until chains are brought in by the Crew. Take forward stick (rod), once Linesman has secured the
alignment, extend stick until chains are tight. Hold stick until Referee is made a decision. If ball is short, carry stick inside hash mark while Referee
holds mark on chain. Extend stick in same manner and spot ball.
Time Out Procedure Maintain position over ball and observe Offensive Team until Ready for
Play.
ONLY the Head Coach or a Player on the field may call a Charged Time Out.
Two types of conferences Inside the hash marks, (only one coach may be with the team.)
Stay next to your team, be ready to notify the coach when there is 15 seconds to the Ready of Play whistle.
Outside the numbers, 11 Players must remain on the field but any number of Coaches and Players may be in the huddle.
Stay next to your team and in a position to observe all players remain on the field. Again, be ready to notify the coach when there is 15 seconds to the Ready for Play whistle.
Injury Time Outs This is not coach-player conference. Keep players inside the hash marks
unless the length of the time to care for the injury causes the Referee to approve the teams to go to the numbers for an authorized conference.
Goal Line Plays
Normal Scrimmage Play mechanics Do NOT give Touchdown signal Assist wing officials blocked by players with ball breaking
the plane. Do NOT signal by grabbing or patting chest If you are know the ball is in the end zone, to assist the Wing
Officials – you may want to take an obvious (large) step(s) back away from the players if the ball is in the end zone.
If the ball is short, hold your position or step into the line as if to spot the ball.
Between Periods/Halftime
End of the First and Third Quarters (4 Man) If facing clock near end of quarters, signal to Referee
by tapping top of hat, that the period may end before the play begins.
ALL Officials record the ball location (yard line), down and distance before changing sides of the field. Hustle to the new location and make sure location, down and distance are correct.
Move ball to corresponding spot on opposite side of the field and reverse Team direction.
End of the Half (Second Quarter) Hustle into middle of both teams proceeding off the field. Keep
teams separated while walking off the field.
GQB
T
RB
GTB
U
LJ
BJ
C
R
L E EB
5 Man Zone Coverage
After initial keys release, Passing and Running Plays
T
S
LB LBTCB
LB
E ESS
CB
GQB
T
RB
GTB
U
LJC
R
L E EB
4 Man Zone Coverage
After initial keys release, Passing and Running Plays
T
S
LB LBTCB
LB
E ESS
CB
Scrimmage Kick Formation: Punt
Position as regular scrimmage play. Count K players with Referee Check for numbering exception EXPECT THE FAKE and cover as in normal Scrimmage Play. On a routine kick:
Observe snapper protection Pivot towards Line Judge (Home) side of field and observe
blocks in side zone as you move towards return area. Observe safety issues away from the play and blocks at the
point of return. Be ready to assist in ball rotation.
K11
K3
K9
P
K10K8
K2
U
LJ
BJ
K7
R
L K5 K6
K4
5 Man Punt Coverage
R7
R1
R8 R9 R10R3 R4 R6 R11 R5 R2
K11
K3
K9
P
K10K8
K2
U
LJ
K7
R
L K5 K6
K4
4 Man Punt Coverage
R7
R1
R8 R9 R10R3 R4 R6 R11 R5 R2LJ
Scrimmage Kick Formation: FG/Try Position as regular scrimmage play.
Position for Alternate Formations Count K players with Referee Check for numbering exception EXPECT THE FAKE and cover as in normal Scrimmage Play. On a routine kick:
Observe snapper protection Make sure ball passes the neutral zone Pivot towards Line Judge (Home) side of field and observe
blocks in side zone as you move towards return area. Observe blocks by outside offensive linemen and upback to
Referee’s side. Pivot toward Referee’s side and observe blocks and potential
return.
LBLB T
S
LBTE
U
LJBJ
S
R
L
CB
E CB
5 ManFG/Try Coverage
K7
K
K8 K9 K10K4
H
K6 K11K3
LB
LBLB T
S
LBTE
U
LJS
R
L
CB
E CB
4 ManFG/Try Coverage
K7
K
K8 K9 K10K4
H
K6 K11K3
LB
When in question … Incomplete Pass or Fumble Forward Pass or Backward Kick or Pass – Touched or Not Catch or No Catch Passer has thrown or fumbled Touchback or Safety Fumble or Dead Ball Helmet on or off Accidental or Intentional
Contact Touching Kicking
Legal Block or Clip Block above the waist or below 5 or 15 yd Facemask 5 or 15 yd Running into or Roughing
the Kicker
Incomplete Pass Forward Pass Not Touched No Catch Incomplete Pass Touchback Dead Ball Helmet Off Accidental
Legal Above 15 15