Melee Weapons Without Programming In this tutorial, you will be learning how to make melee weapons work inside the UDK/UT3 engine with only Kismet. While this is not the best way to do this, it is a great way to get an idea off the ground and to a prototype stage. You are expected to understand how to build a level in UT3/UDK and know how to navigate around the menus as well for this tutorial. We will be animating a sword as well, so you are expected to know how to animate objects in matinee as well. For this tutorial, you will need: 1 – 1024 x 1024 x 1024 subtractive cube level 1 – Player Start 1 – Pathnode 1 – Sword like weapon (if you do not have one it will be ok…we will show you where one is) 1 – Kill Volume 1 – Light to light the level 1 – Dynamic Trigger Volume 1 - Trigger And a lot of Kismet. Here is what my level looks like: