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BOULDER DIGITAL WORKS PROCESS AND STRUCTURE
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MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Nov 01, 2014

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Matt Howell, President of Modernista!, presents his vision for the new brand team, individual roles, and the process necessary to go from making messages to building platforms.
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Page 1: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

BOULDER DIGITAL WORKSPROCESS AND STRUCTURE

Page 2: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

2

Mayhem on Madison Ave Don Draper’s Revenge

or

Page 3: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

3

Modernista!

Page 4: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

We decided to make some pretty big changes, all of which fell out of a simple, single idea:

Let’s get a lot better at making things.

Page 5: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Process and structure.

The work.

The people needed to build the work.

The process through which the work is realized.

Page 6: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

1: The work.

Page 7: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

What we’re making is different than 18 months ago.

Page 8: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Yahoo’s Duncan Watts, in his “influencers” research, used a lighting many fires analogy that points to the fact that digital media drives cumulative advantage. He suggests brands are better off “placing lots of bets to give the best chance of starting a full forest fire - lots of fires in lots of promising places.”

The cost efficiencies of digital media allow marketers to hedge bets and not bet the farm on one thing - make ten and see what takes.

We’re making more stuff.

Page 9: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

New media ecosystem.

Page 10: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Bet it all on a couple :30’s.

Grow through volume / diversity.

A new metaphor.

Page 11: MDW NY | Matt Howell_New Teams and Process for Making Digital Work
Page 12: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Our work is more varied and complex.

Page 13: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Diversity breeds sustained activity:steady levels of awareness, conversation, advocacy

Campaign in market:increased awareness, conversation, advocacy

Improving engagement models.

TraditionalCycle

DistributedCycle

Campaign in market:increased awareness, conversation, advocacy

Page 14: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

2: The people needed to make the work.

Page 15: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

We’re being asked to create more work, while at the same time, we’re being paid less money.

The work is materially different than it was, requiring new skill sets / capabilities to get it done.

Two big influences on agency structure:

Page 16: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Sustained pattern of diminishing compensation.

15% 13.5% 11% 10% <9%

media commissionmedia commissionmedia commissionmedia commission

media commission

• time and materials with negotiated rates

• hard margin negotiations

• stiff performance incentives

Page 17: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Aggressive procurement practices are just a fact of life. You can complain.

Or you can accept this as part of our industry’s new reality and begin to plan accordingly.

Page 18: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Agency re-org step 1: No more silos

Interactive Department

Account Management

Account Planning

Creative

Production

Client Interactive Marketing Group

Core Agency

Account Management

Executive Leadership

Account Planning

Creative

Production

Client Marketing Group

Page 19: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

In the post-digital world, everyone is must be interactive.

Page 20: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Agency re-org step 2: Prioritize the creation of work.

IASAS

IAEAE AE AE

AD

IP IP BPT

Interactive A.M.

Account Leader

IP IP IP IP

ADEngagementLead

Account Management

BP

fig. 1 fig. 2

Producers

DUX

User Experience

Developer

P

E

Editor / Motion Graphics

Lead Planner

P LeadPlanner

Interactive Producers Traffic Broadcast Producer

SM

Social Media Manager

Page 21: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Will this work? Not sure. We’re taking a position based on an idea we believe in.

Doing nothing isn’t an option.

Page 22: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Knowledge across disciplines

Core discipline expertise

Rebuilding teams around a new building block.

http://www.fastcompany.com/magazine/95/design-strategy.html?page=0%2C1

Page 23: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

The T-shaped team.

Cognitive empathy: ability to respect, understand and support other disciplines, leading to more compact, cohesive team capable of better work.

Concept /Design + Tone

ImplementationProject / ClientManagement

Functionality /User Interaction

Creative Technology Production UX

Page 24: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

3: The process through which the work is realized.

Page 25: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

WTF.

Poorly designed physical environments.

Use co-location / technology to mediate gaps.

Page 26: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Bloated teams = lack of accountability.

Poorly designed teams.

Page 27: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Email volume = communications breakdown = trouble.

Poor substitutions for collaboration.

Page 28: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Process must work for you, not vice versa.

Worlds colliding: software companies + agencies.

Page 29: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Bespoke process, accept variance + risk

As change accelerates, process priorities shift.

Replication, minimization of risk, error

Page 30: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

StakeholderInterviews

AudienceResearch /Personas

Discover Concept Design Build Measure

AudienceResearch

Brief Approved Concept

Working Project Plan

Creative Team

CrowdSourcing

TeamBrainstorm

Wireframes / Prototype

DesignBoards

CopyDeck

MotionGraphics

TechnicalDevelopment

QATesting

Qualitative /QuantitativeAnalysis

Optimization

Post LaunchUpdates

Approval of design / copy / functionality

Measurement Plan

Approved Beta

Approved Release

Page 31: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

You can change your culture through work.

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Page 33: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

We are living in the post digital age of our industry.

Adapting will change your organization - the act of creating new work will alter structure and process.

And this effects us as organizations and individuals, as digital is no longer someone else’s job.

It’s yours.

So, that’s about it. Some parting thoughts...

Page 34: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

BOULDER DIGITAL WORKS

THANK YOU

Page 35: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Big decisions are up front – honor your plan.

Keep things moving – highlight / resolve obstacles.

Empower team to make decisions.

Anticipate change, stay nimble and flexible.

Understand what makes your idea good – don’t compromise core.

Characteristics of a good project.

Page 36: MDW NY | Matt Howell_New Teams and Process for Making Digital Work

Management Team

1. Account Director2. Account Planner3. UX Designer

1 2 3

31 2

4 5

1. Art Director2. Copywriter3. UX Designer4. Producer5. Technical Lead

2 3

4

31 2

54

1. Art Director2. Copywriter3. UX Designer4. Designer5. Producer6. Technical Lead

31 2

1. Technical Lead2. Flash Developer3. HTML / CSS4. Motion Graphics5. Producer6. QA Engineer

4 65

1

1. Data Analyst2. Account Planner3. UX Designer4. Producer

6

Discover Concept Design Build Measure