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“Is it Wrong to Play Violent Video Games?” Matt McCormick
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Mc cormick -_violent_video_games

Jul 08, 2015

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Mc cormick -_violent_video_games
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Page 1: Mc cormick -_violent_video_games

“Is it Wrong to Play Violent Video Games?”

Matt McCormick

Page 2: Mc cormick -_violent_video_games

Ethical Theories

• McCormick covers potential arguments based on all three theories--

1. Utilitarianism

2. Deontology

3. Virtue Ethics

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The Argument: premises

1. It’s hard to believe there’s no effect.

2. Games and school shootings are often in the news together and representation as linked.

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The Argument: premises

3. TV Violence desensitizes

4. Video games are active, not passive with violence.

• You aren’t just watched someone being killed, you are pulling the trigger.

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The argument: conclusion

“Common sense indicates that playing such games makes committing real violence easier, however slightly ….

Playing violent games of this sort must have a negative effect on his or her moral character.”

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Distinctions

Threefold distinction in how violent video games may affect us--

1. Dangerous – directly increases risk of harm

2. Harmful – inflicts harm

3. Risk increasing – Makes other two more likely

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The Other side

1. Merely playing ok – it’s fake.

2. The argument would make acting in movies immoral

• You are still simulating the violence.

• People are reluctant to believe this.

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Utilitarian analysis

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The question:

Are video games risk-increasing?

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Needs to prove

1. People more likely to harm others as result of playing

2. This outweighs benefits of games

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But:

• The research isn’t that strong

• We routinely accept worse risks

• Weigh vs. benefits:

• Fun for millions

• New technologies

• Side note: There’s also evidence that many games have positive cognitive benefits.

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Summary:

It’s going to be very hard to prove the risks are worse than the benefits compared to other activities we say are ok.

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Deontological analysis

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Means/ends:

• Committing violence against someone reduces them to a means

• Explains intuition about bad sportsmanship

• So are multiuser games especially bad?

• You are playing against an actual person rather than an automated opponent.

• Disinhibition online (racist, homophobic, etc.)

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Means/ends:

So are multiuser games especially bad?

• Disinhibition online (racist, homophobic, etc.)

• But: we often make sport of doing harm

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Indirect Duties

Kant says:

• Animal cruelty bad

• Increases the likelihood of mistreating people

• Butchers and doctors shouldn’t be jurors –

• They are desensitized.

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Indirect Duties: answer

• Joystick not a knife

• Players often respect each other

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Still a problem--Example: Star Trek Holodeck is a more advanced video game– a

simulated experience only much more realistic.

Would Pedophilia on the Star Trek Holodeck seem wrong?

Utilitarianism– an act cannot be wrong only the consequences (no real victims)

Kantianism – cannot complain about the disrespect of actual persons (only possibly that it could increase risk of the

behavior in real life)

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Aristotelian analysis

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The argument

1. You are working to achieve Eudaimonia.

2. You need habituation and training to do the right thing.

3. Violent games cultivate the wrong sort of character.

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The Holodeck Problem

• Being a holo-murderer or holo-pedophile is still reinforcing virtueless habits.

• Not wrong because it will increase the risk of the act or have a bad result

• It is wrong because it erodes character and distances you from the goal of achieving eudiamonia.

• Should the goal of good character also be to make us treat others better?

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McCormick’s conclusion

Negative Thesis--

• If violent games bad, it’s not because they lead us to harm others.

• Our intuitions are confused.

Positive Thesis--

• It may have a negative effect on character.

McCormick admits that there are limitations with applying classical ethical theories to new technologies.