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May 2011 May 2011 Presented by Presented by Damir Slogar Damir Slogar
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May 2011 Presented by Damir Slogar. - Increase player immersion - Make game actions and features easier - Allow development of new type of games.

Mar 26, 2015

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Page 1: May 2011 Presented by Damir Slogar. - Increase player immersion - Make game actions and features easier - Allow development of new type of games.

May 2011May 2011

Presented byPresented by

Damir Slogar Damir Slogar

Page 2: May 2011 Presented by Damir Slogar. - Increase player immersion - Make game actions and features easier - Allow development of new type of games.

- Increase player - Increase player immersion immersion

- Make game actions - Make game actions and features easierand features easier

- Allow development of - Allow development of new type of gamesnew type of games

Page 3: May 2011 Presented by Damir Slogar. - Increase player immersion - Make game actions and features easier - Allow development of new type of games.

- S3D in game design still an - S3D in game design still an afterthoughtafterthought

- Excluding AR games, PS3 and - Excluding AR games, PS3 and 3DS don’t have S3D titles that 3DS don’t have S3D titles that wouldn’t work equally well wouldn’t work equally well without S3Dwithout S3D

- Short terms changes are not - Short terms changes are not expected due to low S3D expected due to low S3D adoption rate, state of technology adoption rate, state of technology and various technical issuesand various technical issues

Page 4: May 2011 Presented by Damir Slogar. - Increase player immersion - Make game actions and features easier - Allow development of new type of games.

- Less CPU/GPU time – each - Less CPU/GPU time – each scene takes almost twice to scene takes almost twice to renderrender

- Many ‘tricks’ won’t work - Many ‘tricks’ won’t work anymoreanymore

- - BillboardsBillboards

- Special effects (explosion, - Special effects (explosion, smoke…)smoke…)

- DoF- DoF

- Crosshair - Crosshair

Page 5: May 2011 Presented by Damir Slogar. - Increase player immersion - Make game actions and features easier - Allow development of new type of games.

Example 1 Example 1 (Dark Incursion)(Dark Incursion)- Increases visual experience - Increases visual experience

Example 2 Example 2 (Thumpies)(Thumpies)- Improves the quality of an - Improves the quality of an action or featureaction or feature

Example 3 Example 3 (Burn The Rope (Burn The Rope 3D)3D)

- Makes S3D core component of - Makes S3D core component of the gameplay the gameplay