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3ds Max 2015 Essentials Chapter 10: Textures and UV Workflow: The Alien
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Page 1: Max2015 ch10

3ds Max 2015 Essentials

Chapter 10: Textures and UV Workflow: The Alien

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3ds Max topics covered in this chapter include the following:

• Define UVs on the alien’s body• Unwrap UVs on the alien’s body• Build the materials and apply it to

the alien.

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Define UVs on the alien’s body

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• UV unwrapping allows you to layout the colors and patterns. You will first set up the alien to accept textures properly through UV-unwrapping.

• UV Unwrap is a modifier that is added to the alien model and give access to a variety of tools.

• Using a process of Point to Point seam to identify the edges of the uniform we will use Pelt to lay them flat to export out to a paint package.

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Unwrap UVs on the alien’s body

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• UV Unwrap is a modifier that is added to the alien model and give access to a variety of tools.

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Build the materials and apply it to the alien

• Using the Slate Material Editor Add the Color map to the Diffuse Map Slot.

• Repeat for the Bump and Specular.

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Build the materials and apply it to the alien

• Using the Slate Material Editor Add the Color map to the Diffuse Map Slot.

• Repeat for the Bump and Specular.

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