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Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience
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Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Apr 01, 2015

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Page 1: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Matthew WattsDr. Daniel Apple

Wade Ellis Jr.

Designing an Active Learning Math Experience

Page 2: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

What makes a great learning experience in mathematics?

Thought ProvokingChallengingRelevantEffectiveLearner Centered

Page 3: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

OverviewBackground on Learning Process

Components of Activity DesignExample of Completed Activity

Page 4: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Theory of Performance

Page 5: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Levels of Learner KnowledgeLevel 1: InformationLevel 2: Conceptual Understanding

Level 3: ApplicationLevel 4: Working ExpertiseLevel 5: Research

Page 6: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Learning Process Methodology Stage 1 - Preparing to Learn

1. Why2. Orientation3. Prerequisites4. Learning Objectives5. Performance Criteria6. Vocabulary7. Information

Page 7: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Learning Process Methodology (LPM)Stage 2 – Performing a Learning Activity

8. Plan9. Models10.Thinking Critically11.Transfer/Application12.Problem Solving

Page 8: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Learning Process Methodology (LPM)Stage 3 – Assessing and Building New Knowledge

13. Self-assessment14. Research

Page 9: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

AssessmentAssessment – How can the level of quality of a performance be improved in the future?

SII MethodDescription of StrengthsAreas for ImprovementInsights of the Assessor

Page 10: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Activity Design1-2 class meetings1-2 sections in a textbookSample Topic: Analyzing a Function

Page 11: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

PurposeWhat is to be learned?Why is it important?How does it relate?LPM Steps 1 & 2

Page 12: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

ObjectivesWhat students should know by the end

No more than 3Allows for validation of learning later on

LPM Step 4

Page 13: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Performance CriteriaDescribes area and levelSets expectations of qualitySimple, Realistic, and Measureable

Criteria for AssessmentLPM Step 5

Page 14: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Discovery ActivityFind an interesting context relevant to the learner

Incite creativity and discoveryIdentity as a MathematicianContext as a Learner/Professional

Page 15: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

What do you already know?Identify Pre-RequisitesBuild off previous knowledgeLPM Step 3

Page 16: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

The Language of MathematicsTerminology and Notation usedInstructor can provide list orStudents can be asked to find them

Identity as a MathematicianLPM step 6

Page 17: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Resources & InformationReadingInternet SitesLPM Step 7

Page 18: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

MethodologyGeneralized Procedure alongside Worked Example

Other example requires student input

Focus shifts from product to process

LPM Step 7

Page 19: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Addressing Common ErrorsCommon mistakes with examples and reasoning

Trains learner to validate their own work.

Page 20: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Are you ready?What they should be able to do to be ready for class

Checklist or ScaleDocumentation of QuestionsLPM Step 8

Page 21: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

PlanDirections for the activityMay Include:

Team AssignmentsSharing of Pre-ActivityAnalysis of ModelsCritical Thinking

LPM Step 8

Page 22: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

ModelsExemplar PerformancesUsed for Critical ThinkingLPM Step 9

Page 23: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Critical Thinking QuestionsThe Heart of the LPM (Step 10)Raises Level of Learning6-10 Questions

2-3 Directed3-6 Convergent1 Divergent

Page 24: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Demonstrate Your Understanding

Student’s Apply their knowledge

Elevate level of learningFamiliar ContextLess Familiar ContextUnfamiliar Context

LPM Step 11

Page 25: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Hardest ProblemStudents come up with the hardest problem they can

Try to solve it orChallenge another teamLPM Step 11

Page 26: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Troubleshooting SolutionsWhat Went Wrong? Why?Identify and Correct the ErrorsLPM Step 13

Page 27: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Making it MatterAcademic or “Real-Life” Problems

Context as a Professional and member of society

LPM Step 12

Page 28: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Learning to Learn MathematicsTarget Areas of Mathematical Learning to Reflect on

Identity as a Mathematician, Self-Learner

LPM Step 13Assessment (Focus on Math)

Page 29: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

AssessmentUse Performance Criteria for Self-Assessment

LPM Step 13Assessment (Focus on Learning Process)

Page 30: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

FacilitationF2F

1-2 ClassesBefore: Purpose - Are You Ready

During: Review, Plan - Hardest

After: MIM – Assessment

Page 31: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Unique Features of the Math Learning ExperienceDiscovery ActivityWhat Do You Already Know?Language of MathematicsAvoiding Common ErrorsHardest ProblemWhat did you learn about Learning Mathematics?

Page 32: Matthew Watts Dr. Daniel Apple Wade Ellis Jr. Designing an Active Learning Math Experience.

Matthew WattsDr. Daniel Apple

Wade Ellis Jr.

Designing an Active Learning Math Experience