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How To Web 2014 Mathieu Muller HARDER EASIER BETTER FASTER STRONGER
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Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Jul 14, 2015

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Page 1: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

How To Web 2014 Mathieu Muller

HARDER EASIER

BETTER

FASTER

STRONGER

Page 2: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

About the presenter Mathieu Muller

Page 3: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

About you?

•3.3 Millions registered users!

•639K active users monthly!

•All team sizes!

•Developers, artists, game designers, web designers, architects, students, kids

Page 4: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

About Applications Made With Unity

Desktop Installations? !600 millions!

Mobile devices installations?!8.7 billions!

Page 5: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

EASIER

Page 6: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

EASIER

- uGUI!- Audio mixer!- Mecanim: State Machine, Behaviours, API !- 2D physics effectors!- Asset bundles!- Standard Shader (physical based shader)

Page 7: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

BETTER

Page 8: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

BETTER

- Global illumination and runtime illumination!- Reflection probes!- Light probes!- SpeedTree!- Cloth!- 64bits editor

Page 9: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Physically-based Shaders

Page 10: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Reflection Probes

Alex Lovett

Page 11: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Global Illumination

Alex Lovett

Page 12: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Global Illumination

Alex Lovett

Page 13: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

FASTER

Page 14: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

FASTER

- Multi-threaded physics (physx 3.3)!- Multi-threaded occlusion culling!- IL2CPP!- New platform optimizations: Metal, Intel x86 on mobile

Page 15: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Gangbeasts!!!

Page 16: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Increased physics perts

Page 17: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

STRONGER

Page 18: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Sony partnership What’s new and what’s coming!

Unity Pro is now free for…

Page 19: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Occulus Rift Partnership

Page 20: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

WebGl

Aaaaa! by Owlchemy Labs: the first Unity WebGl game released!

Page 21: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Stronger team

- Scene merger!- Cloud Build

Page 22: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Cloud build

Page 23: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Unity Ads

< 10minutes to integrate

Page 24: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Everyplay

Page 25: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

What’s coming next?

- Analytics!- Cloud collaboration!- Multi-scene editing!- HD/SD improved workflow

Page 26: Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)

Any Questions?!!!!!!!

[email protected]