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Character Sheet Player Name Mathas 21 Avenger Radiant Servant Punisher of the Gods 175,000 Character Name Level Class Paragon Path Epic Destiny Total XP Deva Medium Male Unaligned The Raven Queen Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC 11 Initiative 1 10 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 12 STR Strength 1 11 16 CON Constitution 3 13 12 DEX Dexterity 1 11 22 INT Intelligence 6 16 24 WIS Wisdom 7 17 16 CHA Charisma 3 13 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 165 82 41 10 CURRENT HIT POINTS CURRENT SURGE USES SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES Resist 15 Necrotic, Resist 15 Radiant CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC 16 Acrobatics DEX 11 5 16 Arcana INT 16 0 n/a 16 Athletics STR 11 5 13 Bluff CHA 13 0 n/a 13 Diplomacy CHA 13 0 n/a 17 Dungeoneering WIS 17 0 n/a 13 Endurance CON 13 0 17 Heal WIS 17 0 n/a 18 History INT 16 0 n/a 2 17 Insight WIS 17 0 n/a 13 Intimidate CHA 13 0 n/a 17 Nature WIS 17 0 n/a 22 Perception WIS 17 5 n/a 23 Religion INT 16 5 n/a 2 11 Stealth DEX 11 0 13 Streetwise CHA 13 0 n/a 11 Thievery DEX 11 0 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 40 AC 20 9 5 6 CONDITIONAL BONUSES +1 AC against attacks made by bloodied creatures 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 29 FORT 20 3 1 1 4 CONDITIONAL BONUSES +1 Fortitude Defense against attacks made by bloodied creatures 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 33 REF 20 7 1 1 4 CONDITIONAL BONUSES +1 Reflex Defense against attacks made by bloodied creatures 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 33 WILL 20 7 1 1 4 CONDITIONAL BONUSES +1 Will Defense against attacks made by bloodied creatures ACTION POINTS Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Astral Majesty - +1 bonus to all defenses against bloodied creatures Astral Resistance - Resist necrotic and resist radiant equal to 5 + one-half your level Immortal Origin - Immortal creature origin Memory of a Thousand Lifetimes - Have the memory of a thousand lifetimes power CLASS / PATH / DESTINY FEATURES Armor of Faith - Gain +3 bonus to AC while neither wearing heavy armor nor using a shield. Avenger's Censure - Gain an avenger's censure power. Censure of Retribution - Add your Int mod to damage against oath target each time a different foe hits you. Channel Divinity - Invoke a channel divinity class feature or other power; encounter. Oath of Enmity - Gain the oath of enmity power Lasting Light - Demons and undead are -2 to save against your effects Illuminating Attacks - Radiant powers score critical hit on natural 19 or 20 Radiant Action - When you spend action point to take action, foe within 5 takes your level in ongoing radiant damage (save ends) Immortal Curse LANGUAGES KNOWN Common, Draconic, Elven MOVEMENT SCORE BASE ARMOR ITEM MISC 6 Speed (Squares) 6 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 27 Passive Insight 10 + 17 32 Passive Perception 10 + 22 SPECIAL SENSES ATTACK WORKSPACE ABILITY: Melee Basic Attack - Radiant Fullblade +4 ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 24 10 7 3 4 ABILITY: Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 17 10 7 DAMAGE WORKSPACE ABILITY: Melee Basic Attack - Radiant Fullblade +4 DAMAGE ABIL FEAT ENH MISC MISC 2d12+18 7 4 7 ABILITY: Melee Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC 2d4+7 7 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 24 vs AC Radiant Fullblade +4 2d12+18 17 vs AC Unarmed (Melee) 2d4+7 11 vs AC Unarmed (Range) 2d4+1 vs FEATS Armor Proficiency (Leather) - Training with leather armor Weapon Proficiency (Fullblade) - Gain proficiency with the Improved Armor of Faith - Increases armor of faith bonus t Toughness - Gain 5 additional hit points per tier Initiate of the Faith - Cleric: Religion skill, healing word 1/d Weapon Focus (Heavy Blade) - Gain +1 damage per tier w Devastating Critical - Deal additional 1d10 damage on a cri Melee Training (Wisdom) - Use Wisdom for melee basic att Paragon Defenses - +1 to Fortitude, Reflex, and Will Raven Queen's Blessing - Use Channel Divinity to invoke Ra Ascendant Lineage - Memory of a thousand lifetimes not ex Potent Rebirth - +2 to attack and damage if reduced to 0 hp Font of Radiance - Target illuminated with critical hit, takes Mathas Page 1
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Mathas, Avenger of the Raven Queen

Nov 12, 2014

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Page 1: Mathas, Avenger of the Raven Queen

Character Sheet

Player Name

Mathas 21 Avenger Radiant Servant Punisher of the Gods 175,000Character Name Level Class Paragon Path Epic Destiny Total XP

Deva Medium Male Unaligned The Raven QueenRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

11 Initiative 1 10

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

12 STRStrength

1 11

16 CONConstitution

3 13

12 DEXDexterity

1 11

22 INTIntelligence

6 16

24 WISWisdom

7 17

16 CHACharisma

3 13

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

165 82 41 10

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS

RESISTANCES Resist 15 Necrotic, Resist 15 Radiant

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAMEABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

16 Acrobatics DEX 11 5

16 Arcana INT 16 0 n/a

16 Athletics STR 11 5

13 Bluff CHA 13 0 n/a

13 Diplomacy CHA 13 0 n/a

17 Dungeoneering WIS 17 0 n/a

13 Endurance CON 13 0

17 Heal WIS 17 0 n/a

18 History INT 16 0 n/a 2

17 Insight WIS 17 0 n/a

13 Intimidate CHA 13 0 n/a

17 Nature WIS 17 0 n/a

22 Perception WIS 17 5 n/a

23 Religion INT 16 5 n/a 2

11 Stealth DEX 11 0

13 Streetwise CHA 13 0 n/a

11 Thievery DEX 11 0

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

40 AC 20 9 5 6

CONDITIONAL BONUSES

+1 AC against attacks made by bloodied creatures

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

29 FORT 20 3 1 1 4

CONDITIONAL BONUSES

+1 Fortitude Defense against attacks made by bloodied creatures

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

33 REF 20 7 1 1 4

CONDITIONAL BONUSES

+1 Reflex Defense against attacks made by bloodied creatures

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

33 WILL 20 7 1 1 4

CONDITIONAL BONUSES

+1 Will Defense against attacks made by bloodied creatures

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Astral Majesty - +1 bonus to all defenses against bloodied

creatures

Astral Resistance - Resist necrotic and resist radiant equal

to 5 + one-half your level

Immortal Origin - Immortal creature origin

Memory of a Thousand Lifetimes - Have the memory of

a thousand lifetimes power

CLASS / PATH / DESTINY FEATURES

Armor of Faith - Gain +3 bonus to AC while neither

wearing heavy armor nor using a shield.

Avenger's Censure - Gain an avenger's censure power.

Censure of Retribution - Add your Int mod to damage

against oath target each time a different foe hits you.

Channel Divinity - Invoke a channel divinity class feature

or other power; encounter.

Oath of Enmity - Gain the oath of enmity power

Lasting Light - Demons and undead are -2 to save against

your effects

Illuminating Attacks - Radiant powers score critical hit on

natural 19 or 20

Radiant Action - When you spend action point to take

action, foe within 5 takes your level in ongoing radiant

damage (save ends)

Immortal Curse

LANGUAGES KNOWN

Common, Draconic, Elven

MOVEMENTSCORE BASE ARMOR ITEM MISC

6 Speed (Squares) 6

SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

27 Passive Insight 10 + 17

32 Passive Perception 10 + 22

SPECIAL SENSES

ATTACK WORKSPACEABILITY: Melee Basic Attack - Radiant Fullblade +4ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 24 10 7 3 4

ABILITY: Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 17 10 7

DAMAGE WORKSPACEABILITY: Melee Basic Attack - Radiant Fullblade +4DAMAGE ABIL FEAT ENH MISC MISC

2d12+18 7 4 7

ABILITY: Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

2d4+7 7

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

24 vs AC Radiant Fullblade +4 2d12+18

17 vs AC Unarmed (Melee) 2d4+7

11 vs AC Unarmed (Range) 2d4+1

vs

FEATS

Armor Proficiency (Leather) - Training with leather armor

Weapon Proficiency (Fullblade) - Gain proficiency with the Fullblade.

Improved Armor of Faith - Increases armor of faith bonus to AC

Toughness - Gain 5 additional hit points per tier

Initiate of the Faith - Cleric: Religion skill, healing word 1/day

Weapon Focus (Heavy Blade) - Gain +1 damage per tier with Heavy Blades.

Devastating Critical - Deal additional 1d10 damage on a critical hit

Melee Training (Wisdom) - Use Wisdom for melee basic attacks

Paragon Defenses - +1 to Fortitude, Reflex, and Will

Raven Queen's Blessing - Use Channel Divinity to invoke Raven Queen's blessing

Ascendant Lineage - Memory of a thousand lifetimes not expended on failed roll

Potent Rebirth - +2 to attack and damage if reduced to 0 hp

Font of Radiance - Target illuminated with critical hit, takes radiant damage

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POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

Bond of Retribution

Radiant Vengeance

ENCOUNTER POWERS

Memory of a Thousand Lifetimes

Abjure Undead

Divine Guidance

Oath of Enmity

Splinter the Formation

Solar Wrath

Light of the Avenging Sun

Raven Queen's Blessing

Warding Blade

Immortal Curse

DAILY POWERS

Living Death Strike

Healing Word

Radiant Brilliance

Aspect of Fury

Vengeful Recovery

UTILITY POWERS

Resonant Escape

Wrath of the Divine

Refocus Enmity

Healing Sun

Vengeful Revenant

OTHER EQUIPMENT

Adventurer's Kit

Climber's Kit

COINS AND OTHER WEALTHMoney on hand: 6 pp

Stored money:

Encumbrance: 64 lb. / 120 lb.

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

Radiant Fullblade +4 (Two-Hands) (E)

WEAPON

WEAPON

WEAPON

ARMORRepulsion Anathema Armor +5 (E)

ARMSIron Armbands of Power (paragon tier) (E)

FEETFireburst Boots (paragon tier) (E)

HANDSGauntlets of Destruction (paragon tier) (E)

HEAD

NECKCloak of the Walking Wounded +4 (E)

RINGWar Ring (paragon tier) (E)

RING

WAISTBaldric of Tactical Positioning (heroic tier) (E)

Magic Holy Symbol +4 (Off-hand)

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUND

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

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CHARACTER NAME

MathasPLAYER NAME

RACEDeva

CLASS LEVEL21

HP

165

Spd

6

Init

+11

12 STR

16 CON

12 DEX

22 INT

24 WIS

16 CHA

AC

40

Fort

29

Ref

33

Will

33

27PassiveInsight 32

PassivePerception

PLAY DATA ® ENCOUNTER SPECIAL ®

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain 41 hit points. You gain a +2 bonus to all defenses until

the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOKPH

ENCOUNTER ACTION ®

Bond of Retribution

KEYWORDSDivine, Radiant, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

24

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier (+7) damage. The first time an enemy other than the target hits or misses you before the end of your next turn, the

target takes radiant damage equal to your Intelligence modifier (+6).Level 21: 2[W] + Wisdom modifier (+7) damage.

Radiant Fullblade +4: +24 attack, 2d12+18 damage

ADDITIONAL EFFECTS

CLASSAvenger

LEVEL1

BOOKPH2

AT-WILL POWER ®

Radiant Vengeance

KEYWORDSDivine, Implement, Radiant

USED

Standard

ACTION

Ranged 10

RANGE

21

ATTACK

One creature

TARGET

10

vs Reflex

DEFENSE

Attack: Wisdom vs. Reflex

Hit: 1d8 + Wisdom modifier (+7) radiant damage, and you gain temporary hit points equal to your Wisdom modifier (+7).

Level 21: 2d8 + Wisdom modifier (+7) damage.

Magic Holy Symbol +4: +21 attack, 2d8+11 damage

ADDITIONAL EFFECTS

CLASSAvenger

LEVEL1

BOOKPH2

AT-WILL POWER ®

Memory of a Thousand Lifetimes

KEYWORDS USED

No Action

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Trigger: You make an attack roll, a saving throw, a

skill check, or an ability check and dislike the resultEffect: You add 1d6 to the triggering roll.

ADDITIONAL EFFECTS

CLASSRacial Power

LEVEL*

BOOKPH2

ENCOUNTER POWER ®

Abjure Undead

KEYWORDSDivine, Implement, Radiant

USED

Standard

ACTION

Close burst 5

RANGE

21

ATTACK

One undead creature in burst

TARGET

5

vs Will

DEFENSE

Attack: Wisdom vs. WillHit: 3d10 + Wisdom modifier (+7) radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier

(+7). The target is also immobilized until the end of your next turn.Level 5: 4d10 + Wisdom modifier (+7) damage.Level 11: 5d10 + Wisdom modifier (+7) damage.Level 15: 6d10 + Wisdom modifier (+7) damage.

Level 21: 7d10 + Wisdom modifier (+7) damage.Level 25: 8d10 + Wisdom modifier (+7) damage.Miss: Half damage, and you pull the target 1 square.Prerequisite: Channel Divinity, Avenger

Magic Holy Symbol +4: +21 attack, 7d10+18 damage

ADDITIONAL EFFECTS

CLASSAvenger

LEVEL BOOKPH2

ENCOUNTER POWER ®

Divine Guidance

KEYWORDSDivine

USED

ACTION

Close burst 10

RANGE

ATTACK

The triggering ally

TARGET

10

vs

DEFENSE

Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity targetEffect: The target makes a second attack roll and

uses either result.Prerequisite: Channel Divinity, Avenger

ADDITIONAL EFFECTS

CLASSAvenger

LEVEL BOOKPH2

ENCOUNTER POWER ®

Oath of Enmity

KEYWORDSDivine

USED

Minor

ACTION

Close burst 10

RANGE

ATTACK

One enemy you can see in burst

TARGET

10

vs

DEFENSE

Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit

points, at which point you regain the use of this power.If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower

result when making an attack roll, this power has no effect on that attack either.If an effect lets you reroll an attack roll and you rolled twice

because of this power, you reroll both dice.

ADDITIONAL EFFECTS

CLASSAvenger

LEVEL BOOKPH2

ENCOUNTER POWER ®

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Page 4: Mathas, Avenger of the Raven Queen

Solar Wrath

KEYWORDSDivine, Implement, Radiant

USED

Standard

ACTION

Close burst 8

RANGE

21

ATTACK

Each enemy in burst

TARGET

8

vs Will

DEFENSE

Attack: Wisdom vs. WillHit: 3d8 + Wisdom modifier (+7) radiant damage.

If the target is either an undead creature or a demon, it is also stunned until the end of your next turn.

Magic Holy Symbol +4: +21 attack, 3d8+11 damage

ADDITIONAL EFFECTS

CLASS LEVEL11

BOOKPH

ENCOUNTER POWER ®

Immortal Curse

KEYWORDS USED

Free

ACTION

Close burst 10

RANGE

ATTACK TARGET

10

vs

DEFENSE

Effect: Whenever you score a critical hit against the target of your immortal curse, you gain 1

action point. You must use this action point before the end of your next turn, and doing so does not count toward the once per encounter restriction on

spending action points. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.

ADDITIONAL EFFECTS

CLASS LEVEL BOOKDragon 372

ENCOUNTER POWER ®

Splinter the Formation

KEYWORDSDivine, Teleportation, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

24

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Wisdom vs. ACHit: 1[W] + Wisdom modifier (+7) damage, and

you teleport each enemy within 2 squares of the target 2 squares.

Censure of Retribution: The number of squares

you teleport each enemy equals 1 + your Intelligence modifier (+6).

Radiant Fullblade +4: +24 attack, 1d12+18

damage

ADDITIONAL EFFECTS

+4 to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +4.

CLASSAvenger

LEVEL7

BOOKPH2

ENCOUNTER POWER ®

Light of the Avenging Sun

KEYWORDSDivine, Radiant, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

24

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier (+7) radiant damage, and the target takes a -4 penalty to attack rolls against you until the end of your next turn.

Radiant Fullblade +4: +24 attack, 2d12+18 damage

ADDITIONAL EFFECTS

CLASSAvenger

LEVEL13

BOOKPH2

ENCOUNTER POWER ®

Raven Queen's Blessing

KEYWORDSDivine, Healing

USED

Free

ACTION

Ranged 10

RANGE

ATTACK TARGET

10

vs

DEFENSE

Channel Divinity: You can use only one channel

divinity power per encounterTrigger: Your attack drops an enemy within range to 0 hit points or fewer.

Effect: You or an ally within 5 squares of the enemy can spend a healing surge.

ADDITIONAL EFFECTS

CLASS LEVEL*

BOOKPH

ENCOUNTER POWER ®

Warding Blade

KEYWORDSDivine, Thunder, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

24

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Wisdom vs. ACHit: 2[W] + Wisdom modifier (+7) thunder damage, and you

push any enemy within 2 squares of you, other than the target, 2 squares. Until the end of your next turn, if any enemy other than the target enters a square adjacent to you or hits or misses you from a square within your reach, you can make a melee basic attack against that enemy as an opportunity action.

Censure of Retribution: You gain a power bonus to the attack roll of the melee basic attack equal to your Intelligence modifier (+6).

Radiant Fullblade +4: +24 attack, 2d12+18 damage

ADDITIONAL EFFECTS

+4 to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +4.

CLASSAvenger

LEVEL17

BOOKPH2

ENCOUNTER POWER ®

Healing Word

KEYWORDSDivine, Healing

USED

Minor

ACTION RANGE

ATTACK

You or one ally

TARGET

5

vs

DEFENSE

Effect: The target can spend a healing surge and regain an additional 1d6 hit points.Increase the amount of additional hit points

regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.

ADDITIONAL EFFECTS

CLASSCleric

LEVEL BOOKPH

DAILY POWER ®

Radiant Brilliance

KEYWORDSDivine, Implement, Radiant

USED

Standard

ACTION

Ranged 20

RANGE

21

ATTACK

One creature

TARGET

20

vs Reflex

DEFENSE

Attack: Wisdom vs. ReflexHit: 3d10 + Wisdom modifier (+7) radiant damage.Effect: At the start of your next turn, the target is

the center of a burst 5 radiant explosion that affects only your enemies: Wisdom vs. Will; 3d10 radiant damage; half damage on a miss.

Magic Holy Symbol +4: +21 attack, 3d10+11 damage

ADDITIONAL EFFECTS

CLASS LEVEL20

BOOKPH

DAILY POWER ®

Living Death Strike

KEYWORDSDivine, Necrotic, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

24

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Wisdom vs. ACHit: 2[W] + Wisdom modifier (+7) damage.Miss: Half damage.

Effect: You can lose a healing surge to deal an additional 2[W] necrotic damage.

Radiant Fullblade +4: +24 attack, 2d12+18

damage

ADDITIONAL EFFECTS

+4 to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +4.

CLASSAvenger

LEVEL5

BOOKDragon 372

DAILY POWER ®

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Aspect of Fury

KEYWORDSDivine, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

24

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Wisdom vs. ACHit: 3[W] + Wisdom modifier (+7) damage.

Miss: Half damage.Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you or that hits or

misses you with a melee attack takes 5 damage.

Radiant Fullblade +4: +24 attack, 3d12+18 damage

ADDITIONAL EFFECTS

CLASSAvenger

LEVEL15

BOOKPH2

DAILY POWER ®

Vengeful Recovery

KEYWORDSDivine, Healing, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

24

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Wisdom vs. ACHit: 3[W] + Wisdom modifier (+7) damage, and

the target is dazed (save ends). You regain hit points as if you had spent a healing surge.Miss: Half damage, and the target is dazed until

the end of your next turn. You can spend a healing surge.

Radiant Fullblade +4: +24 attack, 3d12+18

damage

ADDITIONAL EFFECTS

CLASSAvenger

LEVEL19

BOOKPH2

DAILY POWER ®

Healing Sun

KEYWORDSDivine, Healing, Radiant, Zone

USED

Standard

ACTION

Close burst 2

RANGE2

AT-WILL ENCOUNTER DAILY

Effect: The burst creates a zone of divine light until the end of your next turn. You and each ally who ends his or her turn within the zone regain hit

points equal to 5 + your Charisma modifier (+3). A demon or an undead creature that enters the zone or starts its turn there takes 1d10 + your Charisma modifier (+3) radiant damage.

Sustain Standard: The zone persists.Special: The zone ends at the end of your turn if you are bloodied.

ADDITIONAL EFFECTS

CLASS LEVEL12

BOOKPH

UTILITY POWER ®

Resonant Escape

KEYWORDSDivine, Teleportation

USED

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Trigger: An enemy hits or misses you with a melee attackEffect: You teleport 3 squares.

ADDITIONAL EFFECTS

CLASSAvenger

LEVEL2

BOOKPH2

UTILITY POWER ®

Wrath of the Divine

KEYWORDSDivine, Radiant

USED

ACTION

Close burst 10

RANGE10

AT-WILL ENCOUNTER DAILY

Trigger: An enemy scores a critical hit against youTarget: Your oath of enmity target in burstEffect: The target takes radiant damage equal to

the critical hit's damage.

ADDITIONAL EFFECTS

CLASSAvenger

LEVEL6

BOOKPH2

UTILITY POWER ®

Refocus Enmity

KEYWORDSDivine

USED

Minor

ACTION

Close burst 10

RANGE10

AT-WILL ENCOUNTER DAILY

Target: One creature you can see in burstEffect: The target becomes the target of your oath of enmity, replacing the current target.

ADDITIONAL EFFECTS

CLASSAvenger

LEVEL2

BOOKPH2

UTILITY POWER ®

Vengeful Revenant

KEYWORDSDivine, Healing

USED

No Action

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Trigger: You fail a death saving throwEffect: You succeed on the death saving throw and

spend a healing surge. You gain a +5 power bonus to all defenses until the end of your next turn.

ADDITIONAL EFFECTS

CLASSAvenger

LEVEL16

BOOKPH2

UTILITY POWER ®

Radiant Fullblade +4

BONUS

+4 attack rolls and damage rolls

ENHANCEMENT

+4d6 radiant damage

CRITICAL

PROPERTIES

When this weapon is used to deal radiant damage, add its enhancement bonus as an item bonus to damage rolls.

ACTION

KEYWORDS USED

AT-WILL ENCOUNTER DAILY

POWER

Power (At-Will • Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another

free action returns the damage to normal.

ITEM SLOT/TYPETwo-Hands

LEVEL20

PRICE125000

BOOK

MAGIC ITEM ®

Repulsion Anathema Armor +5

BONUS

+5 AC

ENHANCEMENT CRITICAL

PROPERTIES

ACTION

KEYWORDS USED

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily): Minor Action. Whenever an enemy moves into an adjacent square, you can push that

enemy 1 square as an immediate reaction. This power lasts until the end of the encounter.

ITEM SLOT/TYPEBody

LEVEL22

PRICE325000

BOOK

MAGIC ITEM ®

Mathas Page 5

Page 6: Mathas, Avenger of the Raven Queen

Iron Armbands of Power (paragon tier)

BONUS ENHANCEMENT CRITICAL

PROPERTIES

Gain a +4 item bonus to melee damage rolls.

ACTION

KEYWORDS USED

AT-WILL ENCOUNTER DAILY

POWER

Item Slot: Arms

ITEM SLOT/TYPEArms

LEVEL16

PRICE45000

BOOK

MAGIC ITEM ®

Gauntlets of Destruction (paragon tier)

BONUS ENHANCEMENT CRITICAL

PROPERTIES

When rolling damage on melee attacks, reroll all 1s

until they come up as something other than a 1.

ACTION

KEYWORDS USED

AT-WILL ENCOUNTER DAILY

POWER

Item Slot: Hands

ITEM SLOT/TYPEHands

LEVEL18

PRICE85000

BOOK

MAGIC ITEM ®

Cloak of the Walking Wounded +4

BONUS

+4 Fortitude, Reflex, and Will

ENHANCEMENT CRITICAL

PROPERTIES

If you use your second wind while bloodied, you

can expend two healing surges instead of one (gaining hit points from both).

ACTION

KEYWORDS USED

AT-WILL ENCOUNTER DAILY

POWER

Item Slot: Neck

ITEM SLOT/TYPENeck

LEVEL19

PRICE105000

BOOK

MAGIC ITEM ®

Fireburst Boots (paragon tier)

BONUS ENHANCEMENT CRITICAL

PROPERTIES

ACTION

KEYWORDS USED

AT-WILL ENCOUNTER DAILY

POWER

Item Slot: FeetPower (Daily • Arcane, Fire, Teleportation): Move Action. Teleport 6 squares. All creatures within 1

square of you before you teleport take 2d8 fire damage.

ITEM SLOT/TYPEFeet

LEVEL14

PRICE21000

BOOK

MAGIC ITEM ®

War Ring (paragon tier)

BONUS ENHANCEMENT CRITICAL

PROPERTIES

When you score a critical hit, deal 1 extra die of critical hit damage, based on the weapon or implement you wield. If your weapon or implement deals no extra

damage when you score a critical hit, deal an extra 1d6 damage when you score a critical hit.

ACTION

KEYWORDS USED

AT-WILL ENCOUNTER DAILY

POWER

Item Slot: RingPower (Daily): Free Action. Use this power when you score a critical

hit with a weapon or implement. Add 2 extra dice of critical hit damage based on the weapon or implement. If your weapon or implement deals no extra damage when you score a critical hit, deal an extra 2d6 damage when you score a critical hit. If you've reached at least one milestone today, instead of rolling the

extra dice of critical hit damage, deal extra damage equal to the maximum value of those dice.

ITEM SLOT/TYPERing

LEVEL16

PRICE45000

BOOK

MAGIC ITEM ®

Magic Holy Symbol +4

BONUS

+4 attack rolls and damage rolls

ENHANCEMENT

+4d6 damage

CRITICAL

PROPERTIES

ACTION

KEYWORDS USED

AT-WILL ENCOUNTER DAILY

POWER

Item Slot: Off-hand

ITEM SLOT/TYPEOff-hand

LEVEL16

PRICE45000

BOOK

MAGIC ITEM ®

Baldric of Tactical Positioning (heroic tier)

BONUS ENHANCEMENT CRITICAL

PROPERTIES

ACTION

KEYWORDS USED

AT-WILL ENCOUNTER DAILY

POWER

Item Slot: WaistPower (Encounter): Minor Action. Choose one

square adjacent to you. That square counts as an ally for the purpose of flanking until the end of your next turn.

ITEM SLOT/TYPEWaist

LEVEL8

PRICE3400

BOOK

MAGIC ITEM ®

Mathas Page 6