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@agatestudio Masters of Doom: How two guys created an empire and transformed pop culture Aditia Dwiperdana Clerics Agate Studio
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Masters of Doom by Depe

Oct 19, 2014

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Presentasi dari Aditia Dwiperdana, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com

Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 8 Februari 2014 di Bandung Digital Valley.
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Page 1: Masters of Doom by Depe

@agatestudio

Masters of Doom:How two guys created an empire and transformed pop

culture

Aditia DwiperdanaClerics

Agate Studio

Page 2: Masters of Doom by Depe
Page 3: Masters of Doom by Depe

@agatestudio

Rise of the gaming world

• 1972: Pong

• 1976: Breakout

• 1980: Pac-man

Page 4: Masters of Doom by Depe

@agatestudio

Indie Game Publishers

Send you new games each month

Page 5: Masters of Doom by Depe

@agatestudio

Dangerous Dave in Copyright Infringement

• Making the PC do things only console does

• Tile-based game, parallax

Page 6: Masters of Doom by Depe

@agatestudio

Shareware Model

• Before internet was a thing, there was shareware

• Games on disks, shipped by zip-lock bags

• Platforms

– Apple ][

– PC (DOS)

Page 7: Masters of Doom by Depe

@agatestudio

Wolfenstein 3D

• Using texture mapping

• Become an underground sensation

Page 8: Masters of Doom by Depe
Page 9: Masters of Doom by Depe

@agatestudio

Doom

• Fast pace shooter

• First game ever to use BSP (Binary Search Partitioning) for 3D rendering

• Multiplayer using dial-up modem!

Page 10: Masters of Doom by Depe
Page 11: Masters of Doom by Depe

Gaming Culture, Deathmatch, Mod, Rockstar

Page 12: Masters of Doom by Depe

@agatestudio

Quake

• Using 3D Character

• Focused on Deathmatch

• Rocket Launcher!

Page 13: Masters of Doom by Depe

@agatestudio

John Romero: Ion Storm, Daikatana

• Design is Law

• 4 worlds, 24 level

• Companions, dialogues

Page 14: Masters of Doom by Depe

@agatestudio

John Carmack: Quake 3

• Technology rules

– Long development time

• There are competitors:

– Unreal Tournament by Epic

– Half-life (story based fps) by Valve

Page 15: Masters of Doom by Depe

Challenges

• How to evolve as a company

• How to be professional

• How to deal with expectation & success

• How to keep your drive and passion

Page 16: Masters of Doom by Depe

To be continued...