@agatestudio Masters of Doom: How two guys created an empire and transformed pop culture Aditia Dwiperdana Clerics Agate Studio
Oct 19, 2014
@agatestudio
Masters of Doom:How two guys created an empire and transformed pop
culture
Aditia DwiperdanaClerics
Agate Studio
@agatestudio
Rise of the gaming world
• 1972: Pong
• 1976: Breakout
• 1980: Pac-man
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Indie Game Publishers
Send you new games each month
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Dangerous Dave in Copyright Infringement
• Making the PC do things only console does
• Tile-based game, parallax
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Shareware Model
• Before internet was a thing, there was shareware
• Games on disks, shipped by zip-lock bags
• Platforms
– Apple ][
– PC (DOS)
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Wolfenstein 3D
• Using texture mapping
• Become an underground sensation
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Doom
• Fast pace shooter
• First game ever to use BSP (Binary Search Partitioning) for 3D rendering
• Multiplayer using dial-up modem!
Gaming Culture, Deathmatch, Mod, Rockstar
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Quake
• Using 3D Character
• Focused on Deathmatch
• Rocket Launcher!
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John Romero: Ion Storm, Daikatana
• Design is Law
• 4 worlds, 24 level
• Companions, dialogues
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John Carmack: Quake 3
• Technology rules
– Long development time
• There are competitors:
– Unreal Tournament by Epic
– Half-life (story based fps) by Valve
Challenges
• How to evolve as a company
• How to be professional
• How to deal with expectation & success
• How to keep your drive and passion
To be continued...