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Market ing Resear ch Report May 18 2012 Title page, Table of contents, Executive summary, Research Objectives, Concise statement of method, Summary of key findings, Conclusion and recommendations, Introduction, Research method and procedures, Data analysis and findings, Bibliography PS3 vs. Xbox 360
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Marketing Research Report

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Page 1: Marketing Research Report

Marketing Research Report

May 18

2012Title page, Table of contents, Executive summary, Research Objectives, Concise statement of method, Summary of key findings, Conclusion and recommendations, Introduction, Research method and procedures, Data analysis and findings, Bibliography

PS3 vs. Xbox 360

Page 2: Marketing Research Report

Table of contents………….

1. Title page 2. Table of contents3. Executive summary

A. Research Objectives B. Concise Statement of methodC. Summary of Key FindingsD. Conclusions & Recommendations

4 Introduction5 Research Method and procedures 6 Data analysis and findings7 Conclusions and Recommendations8 Bibliography

Page 3: Marketing Research Report

Executive summary

Research Objectives –

To collect behavioral, demographic and socioeconomic data as well as to try and get a better grasp

of the consumer motivation in the purchase of the two biggest game consoles on the market Sony’s

PS3 and Microsoft’s Xbox 360. Also to make an attempt to answer questions such as

How willing are these users to adapt to new technological advances?

What is the demographic profile of these “console” players?

How frequently do they play?

Is price a factor when it comes to online gaming?

What improvements should be made regarding Xbox 360 or PS3?

How long have they been playing video games?

What are the benefits of each game console?

What type of games do they prefer?

How much would they be willing to pay for online gaming?

Concise Statement of method-

Research Method-Quantitative, Exploratory and Descriptive

Sample size-200

Total respondents-88

Page 4: Marketing Research Report

Target Population-The target population consists of teens and adults who are current

gaming console owners and/or previous console owners. The age ranges of the subjects go

from 18-45 because according to the ESA the bulk of “gamers” are in this age range.

The Questionnaire was self-administered . The respondents filled out the survey in the

privacy of their home without the presence of an interviewer whether it was handed out in

person, or via email/social networking sites.

Summary of Key Findings-

65% of the respondents have been playing video games for over 15 years

A majority believe PS3 is a more reliable game console (which shows that there is a

negative perception of Xbox 360)

A majority of the respondents believe that Xbox 360 has a more reliable online gaming

network (which gives PS3 something to improve in)

A majority of respondents are willing to pay 20-50 dollars for online gaming services

(which means they value it and that free isn’t always better)

Exclusive titles were a major factor in the purchase of these consoles

Demographics

Over half of the respondents had a household income ranging from under $15,000 to

$24,999

Page 5: Marketing Research Report

All of the respondents were single/never married and over half of the respondents had

an education level of at least some college

Conclusions & Recommendations-

Being PS3 isn’t so far behind Xbox 360 in sales figures I believe that people viewing PS3 as a more

reliable console will be one of the factors that end up pushing it past Xbox 360 in sales figures. As far

as recommendations go PS3 should improve its online gaming network in terms of presentability,

efficiency, and reliability. As far as Xbox 360 goes it should focus on improving its image and

perception of reliability.

Page 6: Marketing Research Report

Introduction

The purpose of this research project is to collect behavioral, demographic and

socioeconomic data as well as to try and get a better grasp of the consumer motivation in the

purchase of the two biggest game consoles on the market Sony’s PS3 and Microsoft’s Xbox 360.

My belief is that Sony’s PS3 will surpass Microsoft’s Xbox 360’s market share if Xbox 360 does

not improve the quality & perception of their game consoles. Some of the questions I was

looking to answer were as follows:

1 Which game console is selling more?

2 How willing are these users to adapt to new technological advances?

3 What is the demographic profile of these “console” players?

4 How frequently do they play?

5 Is price a factor when it comes to online gaming?

6 What improvements should be made regarding Xbox or PS3?

7 How long have they been playing video games?

What are the benefits of each game console?

What type of games do they prefer?

How much would they be willing to pay for online gaming?

Page 7: Marketing Research Report

How often do they go out during the week?

What was the previous game console you owned?

What is your perception of each gaming console?

Do you use your console for anything other than gaming?

What is your perception of the companies that manufacture these consoles?

This is some background information on the gaming industry provided Via the ESA;

According to a study released by the ESA (Entertainment Software Association) in 2011 (Ipsos

MediaCT, 2011)

72% of American households play computer or video games

Eighty-two percent of gamers are 18 years of age or older.

Of the most frequent game purchasers, 52% are male and 48% are female

Forty-two percent of all players are women.

12 is the average number of years adult gamers have been playing computer or video games

What about the numbers? You might ask, as far as the numbers go, sales say a lot and these are the

sales figures for Xbox 360 and PS3

Sales figures - 65.8 million units sold as of 12 January 2012 (Q2. Microsoft., 2012)

Sales Figures - 62 million units sold as of 31 December 2011 (Inc.., 2011)

Page 8: Marketing Research Report

Research Method and procedures

Research Design used-Quantitative, Exploratory and Descriptive

The study will be descriptive because many questions focus on identifying perceived

awareness, attitudes, and consumer habits’ of each person. It will be exploratory since it is

looking for the perceived strengths and weaknesses of each game console and looking how

each console can adapt or adjust to beat out its competitor. It will be quantitative since I

will be conducting surveys to get a better understanding of the individuals in this

marketplace.

Self-administered Questionnaire to males and females from the ages of 18-45.

Sample size-200

Total respondents-88

Target Population-The target population consists of teens and adults who are current

gaming console owners and/or previous console owners. The age ranges of the subjects go

from 18-45 because according to the ESA the bulk of “gamers” are in this age range.

Questions measured:

Page 9: Marketing Research Report

Perceived awareness

Attitudes

Consumer habits

Perceived strengths and weaknesses of each game console

Demographics-Age, Education, Income, Ethnicity

Secondary Data included-

"Earnings Release FY12 Q2". Microsoft. Retrieved March 11, 2012.

"PlayStation®3 Worldwide Hardware Unit Sales (Unit: million)". Sony Computer

Entertainment Inc.. Retrieved 2012-04-03.

The 2011 Essential Facts About The Computer and Video Game Industry

Page 10: Marketing Research Report

Data analysis and findings1) How long have you been playing video

gamesFrequency

00

111958

Mode=E Mean= 4.534090909 Median=E2) When was the last time you played a video

game?Frequency

808000

Mode=A Mean= 1.090909091 Median=A3) Graphic quality played a big role in the purchase of your game

consoleFrequency

293722

00

Mode=B Mean=1.090909091 Median=B

4) About how many hours a week do you play console games

Frequency A=30B=20C=26D=12

E=0Mode=A Mean=1.920454545 Median=B

5) Price plays a factor in the purchasing of a game consoleFrequency

A=18B=32C=31

Page 11: Marketing Research Report

D=7E=0

Mode=b(30) and c(30)Mean=1.920454545

Median=B6) The Xbox 360 is a reliable console

Frequency A=16B=26C=23D=8

E=15Mode=b(27)

Mean=2.227272727Median=3

7) The PS3 is a

reliable console

Frequency

A=23

B=38

C=27

D=0

E=0

Mean=2.227272727

8) Xbox 360 has a reliable online gaming network

Frequency

A=35

B=27

C=26

Page 12: Marketing Research Report

D=0E=0

9) The PS3 has a reliable online

gaming network

Frequency

A=18

B=24

C=19

D=7E=20

10) How often do

you watch DVD’s

Frequency

A=22

B=23

C=0

D=30E=13

11) I Prefer

Blue Ray DVD’s

Page 13: Marketing Research Report

Frequency

A=33

B=16

C=25

D=3E=11

Mean=2.772727273

12) I use my gaming console for other things

besides playing video games

Frequency A=35B=35

C=0D=3

E=15

13) Xbox 360 has a better

variety of games

Frequency

A=21

B=17

C=36

D=10

E=4

Page 14: Marketing Research Report

14) PS3 has a better

variety of games

Frequency

A=11

B=15

C=55

D=4

E=3

15) Xbox has a better variety of

multiplayer games

Frequency

A=25

B=25

C=35

D=3E=0

16) PS3 has a better variety of

single player games

Frequency

A=18

B=12

Page 15: Marketing Research Report

C=45

D=0E=13

17) How much are you willing to play for online

gaming services (per year)

Frequency A=15

B=0C=14D=40 E=19

18) On PS3 online gaming is Free, This influenced my decision to purchase this

console, how much do you agree with this statement

Frequency A=23B=18

C=7D=12E=28

19) Exclusive titles were a big factor

in my purchase

Frequency

A=11

B=45

C=8

Page 16: Marketing Research Report

D=8E=16

20) X box 360’s “red rings of death” discouraged me

from purchasing a X box 360Frequency

A=7B=4

C=12D=33E=32

21) What Genre of Games do you play most? (if more than

one check the one that applies the most)

Frequency A=26B=31C=31D=0E=0

22) PS3 controls are wireless & come with a charger this

encouraged me to purchase a PS3

Frequency A=4

B=18C=14D=28E=24

Page 17: Marketing Research Report

23) X box 360’s warranty encouraged my decision in

purchasing an X box 360Frequency

A=7B=3

C=51D=4

E=23

24) Customer Service is very

important to me

Frequency

A=26

B=50

C=0

D=4

E=8

25) The Hacking of the PS3 online network discouraged

me from purchasing a PS3Frequency

A=0B=10C=47D=7

E=24

26) Current marital

Page 18: Marketing Research Report

status:Frequenc

y

A=0

B=88

C=0

D=0

E=0

Mean=2.693181818

27) Total household Income (before taxes)

for the past 12 months:

Frequency

A=24

B=23

C=19

D=15E=7

28) Your

ethnicity:

Frequency

A=34

B=11

C=29

D=7

Page 19: Marketing Research Report

E=7

Mean=2.18181818

29) Your

education:

Frequency

A=0

B=8

C=47

D=33E=0

Mean=2.181818182

Conclusions and Recommendations

Being PS3 isn’t so far behind Xbox 360 in sales figures I believe that people viewing PS3 as a more

reliable console will be one of the factors that end up pushing it past Xbox 360 in sales figures. As far

as recommendations go PS3 should improve its online gaming network in terms of presentability,

efficiency, and reliability. As far as Xbox 360 goes it should focus on improving its image and

perception of reliability.

Page 20: Marketing Research Report

Appendixes

Works CitedInc.., P. W. (2011, December 31). (http://www.scei.co.jp/corporate/data/bizdataps3_sale_e.html). Retrieved from (http://www.scei.co.jp/corporate/data/bizdataps3_sale_e.html): (http://www.scei.co.jp/corporate/data/bizdataps3_sale_e.html)

Ipsos MediaCT. (2011). The 2011 Essential Facts About the Computer and Video Game Industry . ESA.

Q2. Microsoft., E. R. (2012, March 11). http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/SegmentResults/EntertainmentAndDevicesDivision/FY12/Q2/Kpi.aspx). Retrieved from http://www.microsoft.com: http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/SegmentResults/EntertainmentAndDevicesDivision/FY12/Q2/Kpi.aspx)