Market Overview Market Overview
Dec 23, 2015
Market OverviewMarket Overview
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Size of IndustrySize of Industry
Bigger than Movies!◦ $13.5 Billion in 2006
Traditional PC Market◦ ~$1 Billion
Casual◦ ~$1 Billion
Online / MMO◦ ~$4.5 Billion
Console Hardware◦ $4.6 Billion
Console Games◦ $4.8 Billion
No the numbers don’t add up!
SSMIC Game Development Workshop - Brian Robbins June 21,2007
AudiencesAudiences
Hardcore◦Small but dedicated trend-setters
Core◦‘Majority’ of console
Casual◦Everyone else
Who cares!?
SSMIC Game Development Workshop - Brian Robbins June 21,2007
TrendsTrends
PC Gaming is downCasual Games are upSteady growth
SSMIC Game Development Workshop - Brian Robbins June 21,2007
TrendsTrends
MMOCommunityConsoleMobile
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Game DistributionGame Distribution
Retail PCRetail ConsoleDownloadable ConsoleWeb / DownloadableMobile
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Game GenresGame Genres
MMOSportsRPGCasualKidsEducational
SSMIC Game Development Workshop - Brian Robbins June 21,2007
ConsumerConsumer
Teenage maleMom & DadGrandma & GrandpaFrat BoyEveryone in between
SSMIC Game Development Workshop - Brian Robbins June 21,2007
MMOMMO
Massively Multiplayer OnlineLots and lots of people playing in the
same worldWhat’s the largest MMO?
◦Hint: it’s not World of Warcraft
SSMIC Game Development Workshop - Brian Robbins June 21,2007
MMO examplesMMO examples
World of WarcraftEverquestRunescapeClub PenguinToontownSecondLife
SSMIC Game Development Workshop - Brian Robbins June 21,2007
MMO CharacteristicsMMO Characteristics
ExpensiveRelease is just the beginningRecurring usage & payment
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Console Console
Purchase at FutureShop/Best BuyLots of different stylesVery high production quality
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Console examplesConsole examples
MaddenWii SportsGrand Theft Auto
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Console CharacteristicsConsole Characteristics
ExpensiveConsole maker is a gatekeeperLargest audience
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Downloadable ConsoleDownloadable Console
Xbox Live ArcadePlayStation DownloadNintendo Virtual Console
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Downloadable Console examplesDownloadable Console examples
FlowGeometry WarsUno
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Downloadable Console Downloadable Console CharacteristicsCharacteristics
Small’ish budgetConsole DistributionBest way for indies to reach consolesBig players, getting very involved
SSMIC Game Development Workshop - Brian Robbins June 21,2007
WebWeb
Play on websiteFlash / Shockwave / VirtoolsAll ranges of production quality
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Web examplesWeb examples
Candystand.comMiniclip.comLine RiderKongregate.com
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Web CharacteristicsWeb Characteristics
Can be very low budgetLots of distributionMonetization is the challenge
SSMIC Game Development Workshop - Brian Robbins June 21,2007
CasualCasual
Download 1-hour trialEasy accessible gameplay$20 saleLots of competition
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Casual examplesCasual examples
BejeweledDiner DashMystery Case Files
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Casual CharacteristicsCasual Characteristics
Still cheap’ishIncreasing production qualityLots of channels available
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Market ?’sMarket ?’s