How to make picture slideshow with music and special effects in Windows Movie Maker 2.1 through 2 YouTube videos? PROFESSOR: Dr. Rosamund TUTOR: Dr. Federica Olivero
How to make picture slideshow
with music and special effects
in Windows Movie Maker 2.1
through 2 YouTube videos?
PROFESSOR: Dr. Rosamund
TUTOR: Dr. Federica Olivero
TABLE OF CONTENTS
PART1: Introduction….……………………………………..…….…………….…….2
PART2: Literature Review………………………….………………..……….…..4
A. Affordances of technology……….………………………..………………...….………..…..4
B. Learning through videos……………………..……………………………….…………..…..6
PART3: Learning situation……………………………..…………………...…...7
A. Aim, place, time, subject & technological background, resources,
ICT tools…............7
B. Reasons for choosing the two YouTube
Videos..........................................................
.8
C. Description of the learning process…………..…………………………..…......
………….9
1
NAME: MANTZARA MARIA
PART4: Analysis of the learning process..……….……………....13
A. The affordances of the two YouTube videos…………..…..……………………….……………...
…..13
B. Synthesis affordances………………………………………………………………………………............16
PART5: Conclusion………………………………………………….………………..19
Bibliography………………………….……………..………………………………...…………....…21
Appendix………………………………………………………………………………….….………..24
INTRODUCTION
Many studies have revealed that interaction with computers
can be a very helpful technique for learning (Light &
Littleton, 1999). In this paper, the term “learning” is
considered from Duffy’s and Cunningham’s (1996, p. 171)
approach as “an active process of constructing rather than
acquiring knowledge”. From a similar perspective. Schank
2
(1994), states that learning is linked with users’
activity and not with learners’ passivity. In other words,
learning is “doing”, not just “watching”.
This process of learning can be better understood through
the use of videos (Duffy & Cunningham, 1996). For that
reason, videos provide the learners with many
opportunities to perform an interactive learning practice
(Boyle, 1997). Therefore, videos can guide the learner
into more efficient forms of learning (Schwan & Riempp,
2004).
A good deal of evidence has proven that videos can be
applied as pedagogically meaningful means in learning
development (Karppinen, 2005). That is so because videos
affect cognitively and emotionally the learners (Berk,
2009). In addition, it has been proven that the impact of
videos on understanding is fundamental ( Zahn et. al,
2004). The study of Hartsell & Yuen (2006) points out
that, provided that detailed information is given, a video
can be a potent educational tool that could illustrate the
way things work, something in which texts and graphics are
seldom effective.
3
Analyzing videos can make a significant and positive
difference in the way learners determine the content of
the video (Gupta et al., 2009).
The word “video” has been used for different purposes.
According to (Schank, 1994, p.69) “Students learn from
videos if they watch them while they are involved in
realistic action.” In this study, the learner is engaged
in real/ practical activity whereas at the same time he or
she is watching the video/ instructions. Therefore, in
this paper the words “video tutorial” are referred to as,
simply, “video”.
In my own experience as a teacher of primary school in
Greece, I used, to a great extent, videos from You Tube in
my teaching and the learning outcomes were encouraging.
This assignment is focused on an informal learning
situation in which the learner (Vito), attempts to gain
knowledge of how to make a picture slideshow with music
4
and special effects in windows movie maker 2.1 through 2
YouTube videos that I chose.
This paper intends to investigate the following research
questions:
How did the learner learn to create a picture
slideshow with music and special effects through the
chosen You Tube videos?
What are the affordances of the chosen You Tube
videos?
The learning situation will be analysed with the
theoretical framework; “Affordances of technology”.
In the first part are described and explained the concepts
of Affordance. Afterwards, follows description and
analysis of the subject’s learning practice. Finally, some
reflections and suggestions are presented.
LITERATURE REVIEW
A). Affordances of technology
There are various definitions of the term of affordance.
(Hartson, 2003)
5
The psychologist Gibson (1979) was the first to try and
define the term affordance; (McGrenere, 2000)
“The affordances of the environment are what it offers
the animal, what it provides or furnishes, either for good
or ill. The verb to afford is found in the dictionary, but
the noun affordance is not. I have made it up.” (Gibson,
1979, p. 127). The Gibsonian term refers, to some extent,
to both the surroundings and the being, in an approach
that no presented name does (Bower, 2008). “It implies
the complementarity of the animal and the environment.”
(Gibson, 1979, p. 127)
Analyzing Gibson’s term of affordances, it could be
inferred that ‘offerings’ are “action possibilities in the
environment in relation to action capabilities of an
actor” (McGrenere, 2000, p.3). Furthermore, the actions of
the user do not depend on his culture, experience or
ability to perceive. Therefore, affordance whether it
exists or it does not. (McGrenere, 2000)
In contrast, Norman (1988, p.9) defines affordance as the
“perceived and actual properties of the thing, primarily
6
those fundamental properties that determine just how the
thing could possibly be used”. One good example which
illustrates Norman’s concept of affordances is; “A chair
affords (‘is for’) support and, therefore, affords
sitting. A chair can also be carried” (Norman, 1988, p.9).
In other words, the design of an object reveals to us the
way this object is supposed to be used.
Norman’s approach of Affordances is focused on the fact
that the existence of these perceived properties is not
always obvious and definite. He argues that these
properties reveal and suggest the way of usage. In
addition, he mentions that the knowledge, experience and
culture of the user can designate the difficulty of an
action. (McGrenere, 2000)
It is worth mentioning though, the difference in Norman’s
and Gibson’s definition of affordance as it highlights
whether the word contains usability or just usefulness
(Kirschner et al, 2004). According to Gibson, the term
“affordance” is clarified by what is afforded from the
design (usefulness). On the other hand, Norman’s frame of
7
reference emphasizes; the way that an object is perceived
by the user (usability). (McGrenere, 2000)
B). Learning through videos
Research has shown that Video is a powerful learning aid
as it affects both mind and senses (Berk, 2009).
From an educational point of view, results of experiments
showed that videos learning value is of great importance
(Zhang, 2006). Videos can draw learners’ attention and
trigger their anticipation during the learning process
(Berk, 2009).
8
What is more, a good number of researchers as well as
educators have demonstrated that videos help learners to
focus on the task (Berk, 2009). The reason was that videos
can present data in an eye-catching and consistent way
(Zhang, 2006). Moreover, videos make the lesson more
compelling (Berk, 2009) as they enable learners to watch
actual items (Zhang, 2006). In other words, videos enlarge
the deeper learning and help in stimulation of abstract
ideas. Furthermore, videos can also assist in the
improvement of students’ memory regarding to content
(Berk, 2009) as they enhance students’ interest and
curiosity in topics of learning (Zhang, 2006).
As for the research on the educational use, videos create
powerful and deeply engraved visual images (Asensio &
Young, 2002) and they enable learners to observe sequences
in motion (Zhang, 2006). In addition, videos can exemplify
the way something works by showing examples of realistic
scenes (Hartsell & Yuen, 2006).
Last but not least, many studies revealed that videos
enable learners with interest and enjoyment during the
learning process (White et al., 2000).
9
LEARNING SITUATION
All started when my friend Vito wanted to learn how to make presentation with
music and special effects in windows movie maker 2.1 and asked my help.
A. Aim, place, time, subject & technological
background, resources, ICT tools
The purpose of the learning situation is to learn how to
make a picture slideshow with music and special effects in
windows movie maker 2.1 through two YouTube videos. The
learning process took place on 18th November 2012 at home.
The learner was my friend Vitο, α 25 years old Italian
male with poor technological background, as he mentioned.
He stated that he had never created or edited a
presentation or video, he had never used windows movie
maker or related ICT tool. However he knows how to watch
videos in YouTube and he uses this ICT tool for watching
video clips and movies and not for educational purposes.
10
Also, he stated that he has basic knowledge of Internet
and Microsoft office.
The two ICT tools used were; YouTube videos1 (as
resources) and windows movie maker 2.1.
B. Reasons for choosing the two YouTube videos
When, Vito asked my help, I did a survey on the internet and I tried to find the
most suitable videos for his educational case.
While searching on the internet, I came across a set of
videos related to “how to make a picture slideshow with
music and special effects in windows movie maker”. I chose
YouTube for three basic reasons; firstly, it is very
popular and it is becoming a powerful source of
information. “YouTube has become the most successful
Internet site providing a new generation of short video
sharing service”. (Cheng et al., 2007, p. 229). In
addition, many people use YouTube to learn, since the
1 http://www.youtube.com/watch?v=NLzc0OVcFrI and
http://youtu.be/_7JniZzdAdg.
11
learning experience is enhanced innovatively (Bloom,
2009). The third reason for chosen YouTube as a source of
information is its accessibility (Bower, 2008). Not only
is it accessible from all around the world, but it is free
of charge as well.
There are several aspects of videos for learning that
should be taken into consideration. A lot of research and
educational assessment is needed before choosing videos
for learning purposes (Jones and Cuthrell, 2011).
Specifically, I selected the two videos because they were
the most comprehensible and high-rated compared to other
videos in YouTube. Moreover, the first video2 was chosen
because it was of high quality. Also, in the video the
mouse is highlighted with a yellow circle. As a result, a
dynamic visualization is created and the learning
procedure is facilitated (Najjar, 2005). Furthermore, the
selection of the second video3 is based on the fact that
it is well-structured. What I mean by this is that it
presents the learning process, step by step, clearly and
2 http://www.youtube.com/watch?v=NLzc0OVcFrI3 http://youtu.be/_7JniZzdAdg
12
slowly. What is more, the second video had many views and
a lot of positive comments.
Finally, both the two videos were short in length; 05:51
and 08:04 minutes respectively.
C. Description of the learning process
After Vito’s acceptance to be my subject the learning process started. During
the entire learning session I recorded both the screen of the pc and the facial
expressions of my subject with camtasia studio 8. Following that, an interview
took place. (Appendix: figure 1)
How Vito learned to create a presentation through using
these two YouTube videos
During the whole learning session Vito went through the
same process several times; he was watching the YouTube
videos and occasionally using the pause function for a
couple of minutes. While the YouTube videos were paused he
tried to do on windows movie maker exactly what he was
taught in the YouTube videos. He didn’t use the drop menus
of windows movie maker and he didn’t seek out any other
13
external help, out from the two YouTube videos. He skipped
the parts of the videos in which he wasn’t interested in
and he watched again the ones he found difficult. There
were some other aspects in this learning process worth
mentioning.
Subject’s Interaction with the first YouTube video
To begin with, Vito clicked on the first video to play and
the learning situation was on the go. Vito played and
paused the first YouTube video many times. Each time that
the video was paused, he was creating his project, step by
step, as the video taught him. So, at the first stage,
Vito saved from windows movie maker his project in the
same destination as the video presented. Further, Vito
adjusted the volume of the YouTube video according to his
preference. After increasing the sound level he continued
to watch and pause throughout the remaining parts of the
YouTube video. He followed the same process by watching
and pausing the video till he had imported the images and
the music in his project. After that, Vito was not
interested in the next part (preview of the slideshow in
14
the YouTube video) so he skipped that part by forwarding
the YouTube video. However, he understood that he
forwarded a lot the video so he went back and watched a
small part again. I have to point out the fact that in the
end of the first video Vito skipped the last part of the
video since he didn’t want to publish his video before
inserting special effects. That was exactly the reason why
he went on viewing the second YouTube video.
Subject’s Interaction with the second YouTube video
Vito played the second YouTube video mentioned earlier. In
this second video Vito followed the same procedure,
playing and pausing while viewing the video clip. While he
was going in windows movie maker and acting exactly as he
instructed in the video, without browsing through the
menus or any other help in windows movie maker. What was
noticeable was the fact that while he pressed the play
button this time, he went closer to the screen and he
15
tried to zoom in the letters. Subsequently, he paused the
video again and he wrote in the effect slide exactly what
he saw in the YouTube video. He continued by playing the
YouTube video but it was obvious from his facial
expressions that he couldn’t understand a small part. He
rewind the video to that earlier scene and played that
particular part for one more time. He managed to do the
task in windows movie maker and he continued to watch the
YouTube video. Later Vito skipped the next part by
forwarding the video (presentation in You Tube of all the
special effects from windows movie maker). He continued
watching the You Tube video and he skipped again the last
part in which uploading a video in YouTube is explained.
In the end, an interview took place;
IMAGE 1: VITO’S INTERACTION WITH THE 2 YOUTUBE VIDEOS
16
1 YouTube video
2 YouTube video
volume
Vito zooms
in the screen
Pause of the You Tube tutorial and Vito’s interaction with
vo
Subject’s Interview after completing the project
According to Vito, despite the fact that he found some
parts more complicated, he really enjoyed his learning
experience. He stated that the YouTube videos helped him
to overcome all his difficulties. In other words, he
mentioned that viewing the YouTube videos enabled him to
manage and create the presentation he wanted because he
could pause, rewind and forward along the YouTube videos.
He mentioned that he would feel confident to create
another picture slideshow without recourse to any
available help in the use application. He said that he
couldn’t have managed to do that without those two YouTube
videos. Most importantly he added that what he had been
watching in the videos had enabled him to accomplish his
goal, and succeeded in his project. He stated that he
didn’t notice the full screen button. In his opinion, the
17
first video helped him more, as it was easier (comparing
to the second one) for him in this video to see the mouse
browsing in the menus. He also mentioned that he learnt
how to make a picture slideshow with music and special
effects and his presentation was ready. He really felt the
satisfaction of a job well done. He managed to do it by
himself and only with the help from these two YouTube
videos. He stated that he had never used YouTube to learn
something before, but he was going to use it from then on
because he found it interesting and not as hard as he had
first thought.
ANALYSIS OF THE LEARNING PROCESS
A.The affordances of the two YouTube videos
18
In this paper the meaning of affordance is clarified by
Norman’s definition (1988, p.9); affordances are
“perceived and as actual properties of the videos which
decide the way it can be used”. However, Vito’s perception
is the important factor which determines whether the
affordance exists or not. So, despite the fact that real
and perceived affordances are contained in the videos, the
perceived affordances of Vito are valuable to him. This
fact indicates that there is distinction between designing
the affordance and designing the information. For example,
Vito came closer to the screen to read the letters, so he
didn’t perceive the affordance of the full screen. The
affordances of this video are based on how Vito’s possible
actions are sent out or made observable to him. The
YouTube videos provide him the opportunity of full screen,
but Vito didn’t perceive that actual property. He didn’t
notice that possible action and as he mentioned later it
wasn’t useful to him since he could read the letters
without using the full screen option. Therefore, despite
the intention of the designer and despite the existence of
the full screen affordance, Vito didn’t perceive it.
19
According to Norman’s (1988) view, the two YouTube videos
afford:
Watching
This is an actual characteristic of the two videos
(high definition). Gradually, both videos also offer
detailed description of the process. So, the two
videos afforded watching them.
Vito perceived this affordance and as he mentioned in
the interview, he found it easier to watch the first
video once the mouse had a yellow circle around it.
Focusing
The two videos offer the option to watch them in full
screen. Vito didn’t perceive that affordance. When it
was necessary for him to zoom in an image, he just
put his head closer to the screen. As he stated in
the interview he didn’t notice that function of the
videos.
20
Listening
Another actual affordance of the two You Tube videos
is the fact that they had sound. The sound in both
videos was clear. Both speakers gave instructions of
the learning procedure. As a result, both videos
afford listening to them.
Vito was capable to hear the instructions of how to
make a picture slideshow with music in the first
video and with effects in the second one. He
perceived that affordance and he adjusted the volume
at will.
Playing – pausing-Forwarding & Playing back
The play, pause forward and play back ability of the
two videos give the property to the learner to
control his learning pace. In other words, the
“play”, “pause” and ‘’backward’’ properties of the
video enable the user to replay the most important or
21
difficult parts. On the other hand, the ‘’forward’’
button enables the learner to control the learning
rate and offer him the capability to jump to the next
part following his wishes. By saying the above, as it
is natural, the video affords playing, pausing, back
warding and forwarding.
Vito used all these buttons and he perceived all the
video-produce affordances. The affordnaces of the
video supported his learning process; He was pausing
and playing the video during all the learning
process, therefore, he perceived these affordances to
a great extent. What is more, he forwarded the video
and he skipped some parts in which he wasn’t
interested in (preview of the slideshow in the
YouTube video & presentation in You Tube of all the
special effects from windows movie maker). He also
played the video backward when he came up against the
difficult parts (put special effects).
22
Reading
The two YouTube videos also offer the choice of
English subtitles. However, McGrenere et al. (2000,
p. 181) mentioned that according to Norman “an
affordance can be dependent on experience, knowledge
or culture”.
Vito didn’t perceive that actual property of the
videos and he didn’t use the subtitles. He is not a
native speaker and this information involves the
written analysis in comments of the procedure of how
to make a picture slideshow with music and special
effects in English. So Vito might not have perceived
this affordance or he might not have found it useful
according to his culture.
Writing, linking and searching
As previously mentioned, the video cited in YouTube,
enabled the user to write comments, to search for
relevant videos and to follow other links of how to
make a picture slideshow in windows movie maker 2.1.
23
Vito decided not to use these affordances as they
weren’t useful to him. As he mentioned, he was
covered from the provided and detailed knowledge from
the two YouTube videos that he had already seen.
B.Synthesis affordances;
“Synthesis affordances; is the capacity to combine
multiple tools together to create a mixed media
learning environment (combine ability), the extent to
which the functions of tools and the content of
resources can be integrated (integrate-ability).”
(Bower, 2008, p.127).
24
The learning process of Vito wasn’t so simple. In
his effort to learn how to make his presentation he
combined two ICT tools; YouTube (as resource) and
Windows Movie Maker. As it was mentioned, Vito was
accomplishing in Windows Movie Maker exactly the task
from the YouTube videos. According to Oliver (2005)
composite things could be too difficult to learn
(e.g. like Microsoft Word). Windows Movie Maker has
not only basic but advanced features as well, so it
is considered as a complex application. In addition,
Vito didn’t investigate the set of choices that
windows movie maker offer and he didn’t gain new
knowledge from it, as he stated in the interview.
For the purpose of this study I am going to analyse
the most important affordances that Vito perceived by
using windows movie maker;
The perceived affordances of Windows Movie Maker
Watching
25
Vito perceived this affordance, as he was able to
watch the preview of his presentation (genuine
property of windows movie maker).
Listening
Vito was capable to hear the song that he imported in
his presentation’s preview. Also, it was obvious from
his facial expressions that he perceived the sound of
the mouse when he clicked on the menus.
Video-producing ; Playing – pausing-Forwarding & Playing back
Vito perceived only the play and pause ability.He
used them in the preview of his video. The other two
abilities (Forward & Play back) weren’t useful to him
and he didn’t use them at all.
Writing
He perceived that affordance as he wrote the name of
his project and messages in the session title for
importing ‘’special’’ effects.
26
Saving file, importing (images & music )and setting effects
Vito perceived the three these abilities as he saved
his file. Afterwards he imported images and music in
his presentation and at in the end he managed to
insert effects into his slideshow.
CONCLUSION
Using YouTube videos as an example, this informal
learning situation shows that learning how to make a
picture slideshow with music and special effects in
windows movie maker 2.1. is no complicated matter. On
the contrary, it is pleasurable and effective.
Vito was excited about this learning experience and
as he mentioned, he is going to use YouTube videos
more often. According to Berk (2009, p.14) that’s
27
happening because “the research on videos and
multimedia learning provides an empirical foundation
for their use in teaching, especially with
introductory courses and novice learners, to increase
memory, comprehension, understanding, and deeper
learning”.
In my opinion, the rapid evolution of the Information
Communication Technologies, show us that written
instructions of how to make a presentation with music
and special effects in an ICT tool (like windows
movie maker) will probably disappear in the future. That
is based on the fact that an enormous number of
videos exist not only in YouTube but on the whole web
(Cheng et al., 2007).
All in all, in this paper I considered why videos are
important in teaching. After that, I analysed the
literature review of affordances from two different
approaches (Norman’s and Gibson’s) and I examined how
videos enhance learning. I described an informal
learning situation through the use of two YouTube
videos and I justified my choice of these two
28
specific videos. Further, I analysed the learning
process and the affordances not only of these
particular videos but of windows movie maker as well.
I finally concluded with a forecast for the future
about videos. However, what will be exciting and
motivating for further investigations would be a
contrast of learning how to make a presentation
through videos from YouTube compared to learning
through Skype with the help of a tutor. In which
situation, the user will perceive more affordances?
That will be an interesting quest for future
educators.
29
BIBLIOGRAPHY
Asensio, M., & Young, C. (2002). A learning and teaching
perspective. In S. Thornhill, M. Asensio, & C. Young
(Eds.). Click and go video. Video streaming—a guide for educational
development. The JISC Click and Go Video Project, 10-19.
Retrieved May 28, 2005, from
http://www.ClickandGoVideo.ac.uk
Berk, R. A. (2009). Multimedia teaching with video clips: TV,
movies, YouTube, and mtvU in the college classroom.
International Journal of Technology in Teaching and Learning, 5(1), 1–21.
Bloom, N. (2009). Ya gotta love video. Tooling & Production, 75(3/4),
38–39.
Bower, M. (2008). Affordance analysis – matching learning tasks
with learning technologies. Educational Media International,
45(1), 3–15.
30
Boyle, T. (1997). Design for multimedia learning. Upper Saddle River,
NJ:
Prentice Hall.
Cheng, X. et al. (2007). Understanding the Characteristics of Internet Short
Video Sharing: YouTube as a Case Study, Retrieved July 25, 2007,
from http://arxiv.org/abs/0707.3670
Duffy, T.D., & Cunningham, D.J. (1996). Constructivism:
Implications for
the design and delivery of instruction. In D.H. Jonassen
(Ed.), Handbook of research for educational communications and
technology: A project of the association for educational communications and
technology, (pp. 55-85). New York: Macmillan.
Gibson, J. (1979). The ecological approach to human perception. Boston, MA:
Houghton Mifflin.
Gupta, A. et al. (2009) Understanding videos, constructing plots
learning a visually grounded storyline model from annotated
videos. Computer Vision and Pattern Recognition, 2009.CVPR 2009, 2012-
2019.
Retrivieved June, 20-25, 2009, from
http://ieeexplore.ieee.org/stamp/stamp.jsp?
tp=&arnumber=5206492&tag=1
31
Hammond, M. (2009). What is an affordance and can it help us
understand the use of ICT in education? Education and
Information Technologies, 15(3), 205-217.
Hartsell, T., & Yuen, S. (2006). Video streaming in online
learning. AACE Journal, 14(1), 31-43.
Hartson, H.R. (2003). Cognitive, physical, sensory, and
functional affordances in interaction design. Behaviour and
Information Technology, 22(5), 315–338.
Hébert, S., Peretz, I. (1997). Recognition of music in long-term
memory: Are melodic and temporal patterns equal partners?
Memory and Cognition, 25, 518–533.
Jones, T., Cuthrell, K. (2011). YouTube: Educational Potentials
and Pitfalls, Computers in the Schools. Computers in the Schools,
75-85.
Rertrieved November 27, 2012, from
http://www.tandfonline.com/doi/pdf/10.1080/07380569.2011.55
3149
Karppinen, P. (2005). Meaningful learning with digital and online
videos: Theoretical perspectives. AACE Journal, 13(3), 233-250.
Kirschner, P. et al. (2004). Designing electronic collaborative
learning environments. Educational Technology Research &
Development, 52(3), 47–66.
32
Light, P., & Littleton, K. (1999). Introduction: Getting IT
together. In K. Littleton & P. Light (Eds.), Learning
with computers. Analysing productive interaction, (pp. 1-9).
London: Routledge.
McGrenere, J., Ho, W. (2000). Affordances: Clarifying and
evolving a concept. Graphical Interface, 1-8. Retrieved November
26, 2012, from
http://teaching.polishedsolid.com/spring2006/iti/read/affor
dances.pdf
Najjar, J. L. (2005), A Review of the Fundamental Effects of Multimedia
Information Presentation on Learning. Atlanta: Georgia Institute of
Technology.
Norman, D.A. (1988). The Psychology of Everyday things. New York: Basic
Books.
Oliver, M. (2005) The Problem with Affordance. E-Learning and Digital
Media, 2(4), 402-413.
Schank, R.C. (1994) Active learning through multimedia.
MultiMedia, IEEE, 1(1), 69 – 78.
Schwan, S., Riempp, R. (2004) The cognitive benefits of
interactive videos: learning to tie nautical knots.
Learning and Instruction, 14(3), 293–305.
33
Zahn, C. et al. (2004). Learning with hyperlinked videos—design
criteria and efficient strategies for using audiovisual
hypermedia Learning and Instruction. Learning and Instruction,
275–291. Retrieved August 18,2004, from
http://www.sciencedirect.com/science/article/pii/S095947520
4000325
Zhang, D. et al. (2006). Instructional video in e-learning:
Assessing the impact of interactive video on learning
effectiveness. Information & Management 43(1), 15–27.
White, C. et al. (2000). Students’ perceived value of video in a
multimedia language course. Educational Media International,
37(3), 167-175.
http://en.wikibooks.org/wiki/Main_Page
http://www.youtube.com/
APPENDIX
34