Page 1
Hypertext fiction reading:haptics and immersionAnne Mangen
National Centre for Reading Education and Research, University of Stavanger
Reading is a multi-sensory activity, entailing perceptual, cognitive and motorinteractions with whatever is being read. With digital technology, reading manifestsitself as being extensively multi-sensory – both in more explicit and more complexways than ever before. In different ways from traditional reading technologies suchas the codex, digital technology illustrates how the act of reading is intimatelyconnected with and intricately dependent on the fact that we are both body and mind– a fact carrying important implications for even such an apparently intellectualactivity as reading, whether recreational, educational or occupational. This articleaddresses some important and hitherto neglected issues concerning digital reading,with special emphasis on the vital role of our bodies, and in particular our fingers andhands, for the immersive fiction reading experience.
Reading with new technologies
The ways we read are constantly being moulded by whatever technological innovations,
devices and platforms come around. The print book is presently being challenged by the
computer and, perhaps in particular, the e-book. Digital technology also pervades our
surroundings – eloquently suggested by expressions such as ubiquitous and invisible
technology, and pervasive computing. Laptops and e-books are beginning to replace print
textbooks in schools. More and more of our daily reading is reading from screens, or from
some version of electronic reading tablets or mobile technology, rather than reading from
print. This raises a number of important research questions concerning digital (screen)
reading compared with print reading – no doubt pedagogically, but also generically: how
does digital technology change the ways we read?
Theorists across disciplinary boundaries largely agree that we read differently when
reading digital texts, compared with when reading print. Moreover, not only is our screen
reading distinctly different from print reading, but our reading modes and habits in
general are changing due to steadily increasing exposure to digital texts (Birkerts, 1994;
Bolter, 2001; Bolter & Grusin, 1999; Hayles, 2003; Jewitt, 2006; Kress, 2003; Levy,
2001; Liu, 2005, 2006; Mackey, 2003, 2007a). There is by now a large number of
empirical and experimental studies on perceptual and cognitive aspects of digital reading,
compared with print readings. However, few pursue to any depth the important questions
pertaining to the impact of the intangibility and volatility of the digital text on the reading
Journal of Research in Reading, ISSN 0141-0423 DOI: 10.1111/j.1467-9817.2008.00380.xVolume 31, Issue 4, 2008, pp 404–419
r United Kingdom Literacy Association 2008. Published by Blackwell Publishing, 9600 Garsington Road,Oxford OX4 2DQ, UK and 350 Main Street, Malden, MA 02148, USA
Page 2
process and experience. Unlike print texts, digital texts are ontologically intangible and
detached from the physical and mechanical dimension of their material support, namely,
the computer or e-book (or other devices, such as the PDA [personal digital assistant],
the iPod or the mobile phone). Such a detachment has important implications for the
reading experience, and it calls for a more substantial understanding of the impact of the
(im)materiality of the text – and, more precisely, of the relation between the text and its
technological platform – on our reading. Such an understanding in turn mandates an
orientation towards theoretical perspectives and approaches adequately addressing issues
of materiality and, more importantly, how different kinds of materiality impact our
embodied, multi-sensory, reading experience.
Materiality matters
All reading is, as previously mentioned, multi-sensory. Of particular importance, and at
the same time remarkably neglected in theories of reading, is the extent to which reading
is an activity involving and requiring manual dexterity – that is, skilful handling by our
fingers and hands. In her empirical study of young readers reading a variety of (print and
digital) multi-modal texts, Margaret Mackey points to the difficulty of finding ‘a study of
reading processes that takes full account of what the hands are doing as the reader
comprehends the text’ (Mackey, 2007a, p. 112). Haptic perception1 is of vital importance
to reading, and should be duly acknowledged. The reading process and experience of a
digital text are greatly affected by the fact that we click and scroll, in contrast to tactilely
richer experience when flipping through the pages of a print book. When reading digital
texts, our haptic interaction with the text is experienced as taking place at an indeterminate
distance from the actual text, whereas when reading print text we are physically and
phenomenologically (and literally) in touch with the material substrate of the text itself.
This may seem a matter of marginal importance in reading research, but I will claim – and
show in the following – that it is a matter requiring attention as much more than a mantra
for media theorists, or topic of interest mainly to philosophers: materiality matters.
Until quite recently, however, issues of materiality have been largely neglected in
reading research overall. Several studies point to the importance of addressing the multi-
sensory dimension of digital reading (Back, 2003; Bearne, 2003; Kress, 2003; Mackey,
2007a, 2007b; Merchant, 2007; Walsh, 2006; Walsh, Asha & Sprainger, 2007), without
really pursuing the issue any further. Acknowledging the need for a new theory of
meaning that is attentive to the affective affordances of different materialities and their
relation to the physiology of bodily reception of meaning, Kress observes:
Forms of imagination are inseparable from the material characteristics of modes,
from their shaping in a society’s history, and from their consequent interaction
with the sensoriness, the sensuousness, of our bodies. Introducing a concern with
materiality and the senses into representation brings the longstanding separation in
Western thinking of mind and body into severe question, and therefore challenges
the reification and consequent separation of cognition, affect and emotion (Kress,
2003, p. 171).
With the emergence of digital reading devices and technological platforms some
researchers have at least begun addressing questions of materiality from cognitive and
psychoergonomic perspectives – most notably in the field of Human–Computer
HYPERTEXT FICTION READING 405
r United Kingdom Literacy Association 2008
Page 3
Interaction (HCI). In a comparative study of reading paper and electronic books,
Morineau et al. note: ‘Interaction with the physical support of the e-book during encoding
is very different than with a classical paper book, but we know of no experimental work
on this matter’ (Morineau, Blanche, Tobin & Gueguen, 2005, p. 336). Starting out from
the fact that there is a crucial link between the sensory–motor experience of the materiality
of the support and the cognitive processing of the text content, the study conducted
by Morineau et al. finds that the e-book does not provide the external indicators to
memory in the way that a print book does. In the e-book, the connection between the text
content and the material support is split up, allowing the technological device to display a
multitude of content that can be altered with a click. The book, by contrast, is a physically
and functionally unitary object where the content cannot be distinguished from the
material part. Hence, they conclude that the e-book ‘does not serve as an unambiguous
index to indicate a field of knowledge on the basis of its particular physical form’
(Morineau et al., 2005, p. 346). This is an interesting conclusion in a time when different
versions of the e-book (iRex Technologies’ iLiad, or Amazon’s Kindle, for instance) and
other mobile technologies (such as mobile phone novels in Japan: see Ito, Okabe &
Matsuda, 2005) are again being launched as potentially replacing the print book (both in
and out of schools), after their dismal and quite spectacular failure a decade ago. Once
again, the question begs itself: will we be reading novels on screen – perhaps on our
mobile phones – in the future?
Recreational reading of digital text: the immersive aspect
Recreational reading is done for a number of purposes, one of which is the wish to be
immersed in a fictional world – metaphorically expressed as being lost in the book (cf. for
instance Gerrig, 1993; Nell, 1988; Ryan, 2001a, 2004b). As we have all experienced,
immersion is a matter of degree. Further, and equally important, we can differentiate
between different kinds of immersion. There is, on the one hand, the kind of immersion in
a technologically enhanced environment that we typically experience in different kinds of
virtual reality installations, computer simulations and while playing computer games.
This kind of immersion facilitates a sense of being immersed in a fictional, virtual (in the
literal sense of the word) world which is to a large extent created and sustained by the
technological features and material devices involved in its display (data gloves, head set,
other devices typically providing haptic feedback or also stunning graphics allowing
seamless and fast movement, and other visual features providing a sense of agency)2
rather than by our mental acts of imagination. In contrast, consider the sense of being
immersed in a fictional world which is largely the product of our own mental, cognitive,
abilities to create that fictive, virtual (in the figurative sense of the word) world from the
symbolic representations – the text, whether purely linguistic or multi-modal, digital or
print – displayed by means of any technological platform. This is the kind of immersion
we experience when reading a page-turner novel. In this kind of immersion, the physical
and technical features of the material support – the book – are ideally transparent in order
to facilitate, and not disturb, phenomenological immersion. For heuristic reasons, and
partly following Marie-Laure Ryan’s typology (Ryan, 2001a), I call the first kind
technological immersion, and the second phenomenological immersion. Digital
technology seems the perfect platform for providing the kinds of immersion so obviously
found in computer games of all kinds – from strategic thinking and planning in Sims, to
406 MANGEN
r United Kingdom Literacy Association 2008
Page 4
fast and feverish response with mouse or joystick in action-oriented games, or sports
games. In comparison, the kinds of immersion in a fictional world that we typically
experience when reading a thrilling page-turner of a detective story, however, where the
sense of phenomenological presence in a fictional world is created and maintained mainly
by our own mental faculties, such as imagination and fantasy, seems more difficult to
obtain from reading digital texts. Judging from the immense popularity of computer
games, then, compared with the – hitherto – sparse interest in fiction reading on the web,
it seems plausible to say that digital technology is made for technological immersion
whereas it seems less compatible with phenomenological immersion. But why is this?
And is this situation likely to change as new reading devices, such as the (improved)
e-book, electronic reading tablets and advanced mobile technologies are, arguably,
becoming more and more reader-friendly?3
Consider for instance the reading of electronic literature – or hypertext fiction, as it is
also called.4 These works are novels, short stories, poems or any other literary genre5
produced in order to be read on a computer. That is, they take advantage of the
technological features of digital technology, such as hyperlinks, multi-modality and
interactivity, and typically employ these for aesthetic and/or narrative purposes. The
history of hypertext fiction goes back as far as 1987, when one of its early advocates,
Michael Joyce, published Afternoon – A Story, on a magnetic diskette (still available, on
CD-ROM, from eastgate.com). The publication of Afternoon sparked a great interest in
hypertext both aesthetically and theoretically, involving a number of prominent authors
and literary scholars, such as Robert Coover, George P. Landow, Jay David Bolter and
N. Katherine Hayles. After two decades of considerable theorising and creative activity,
its proponents steadily announcing hypertext fiction as the ultimate manifestation of the
future of literature, however, hypertext fiction remains a rather esoteric field of interest.6
Moreover, we also have very few empirical studies of hypertext fiction reading (Douglas,
2000a; Gee, 2001; Mackey, 2007a; Miall, 2004; Miall & Dobson, 2001; Ryan, 2001a;
Walker, 1999), and most commonly they focus on questions concerning cognitive load
and navigation efforts, not on the potential impact of the materiality of the technology.
If we take the main purpose and motivation for our reading to be that of becoming
immersed in a fictional world, then the text will have to provide the necessary setting for
such a phenomenological sense of presence – by way of whatever modality telling the
story. On several occasions, Marie-Laure Ryan (2001a, 2004a, 2004b, 2005) has
investigated the ramifications of digital technology for immersive reading. In Narrative as
Virtual Reality she concludes that ‘the hypertext format could provide the type of
immersivity of the detective novel, as do some computer games, if it were based on a
determinate and fully motivated plot’ (Ryan, 2001a, p. 240). I will argue, however, that
when it comes to the (in)compatibility of digital technology with phenomenological
immersion, plot is not the whole story. In my view, the incompatibility has at least as much,
if not more, to do with the sensory–motor affordances of distinctly different materialities of
technology than with plot. And in order to adequately account for these differences and
their impact on our multi-sensory reading experience, I suggest we turn to phenomenology.
The phenomenology of reading intangible text
The tactility of a mouse click, of touch screen page turning or of a click with the e-book
page turner bar is very different from that of flicking through the print pages of a book.
HYPERTEXT FICTION READING 407
r United Kingdom Literacy Association 2008
Page 5
The feeling of literally being in touch with the text is lost when your actions – clicking
with the mouse, pointing on touch screens or scrolling with keys or on touch pads – take
place at a distance from the digital text, which is, somehow, somewhere inside the
computer, the e-book or the mobile phone. Because of this ontological intangibility of
the digital text, our phenomenological experience – reading – of the digital text will differ
profoundly from that of a print text. The print text is tangible7 – it is physically, tactilely,
graspable, in ways that digital texts are not (until they are printed out and hence no longer
digital). Such a difference is phenomenologically distinct, meaning that it will have
significant – if theoretically overlooked – consequences for our reading of the different texts.
When we pick up a book, look at it closely and take some time to reflect on the
perceptual features of the experience, it becomes evident that the book, as a material
object, consists of more than immediately meets the eye. Even when left front-page up on
the table, it still has a back cover, and numerous pages between the front and back covers,
even though these are not perceptually available for us from our – and the book’s –
position at the time. But the temporarily unavailable facets of an object, such as the back
cover of the book on the table, are nevertheless part of our experience of the book and the
text as an object, so that we would not be surprised, if we were to pick up the book and
turn it around to look on the back cover of it, that it actually has a back side which is as
physically manifest as the front. It may not be visible, or accessible, to our perception at a
particular time, but it is nevertheless an irreducible part of the overall phenomenological
experience. As phenomenologist Merleau-Ponty describes, ‘objects are really there for me,
and their invisible aspects have reality precisely because I can move around so as to bring
them into view and touch them’ (quoted from Moran & Mooney, 2002, p. 425). Here
Merleau-Ponty also points to the close relation between invisibility and tangibility and
how these two dimensions are both intimately connected to our experiencing something as
having material substance. The back cover of the book is not absent as such (i.e., having
no material substance), it is merely invisible for my presently situated, bodily perception.
As embodied phenomenological bodies-in-the-world,8 we grasp the unseen, the
invisible, as real and present, in its own way. Moreover, the invisible is real and present
in a way that significantly impacts our experience of the thing perceived. The invisible,
says Vivian Sobchack, is that which ‘grounds vision and gives the visible within it a
substantial thickness and dimension’ (Sobchack, 1992, p. 290). Such phenomenological
depth, thickness and dimension are – factually, and by definition– absent in whatever
we read on the screen,9 due to its intangibility. The digital text has no material substance;
hence, it has no invisible dimensions. By definition, the digital erases all traces of
tangibility,10 and, hence, invisibility. The constancy, the temporal and spatial permanence,
of a tactile object – say, a print text – has distinctively different sensory–motor
affordances, then, than something intangible. In my view, theorising digital reading –
whether recreational, educational or occupational – mandates acknowledging and
accounting for this important dimension of our reading process and experience, not least
because it might provide vital clues for prospecting the future of recreational reading with
digital technologies.
Haptic capture in hypertext reading
One main effect of the intangibility of the digital text is that of making us read in a
shallower, less focused way. As shown by numerous studies of screen reading (Coiro,
408 MANGEN
r United Kingdom Literacy Association 2008
Page 6
2007; DeStefano & LeFevre, 2007; Dyson, 2005; Eshet-Alkali & Amichai-Hamburger,
2004; Eveland & Dunwoody, 2002; Gee, 2001; Levy, 2001; Liu, 2005, 2006; Ohno,
2007), we tend to scan text on screen. Such a reading mode is highly vulnerable to
distractions, particularly when these distractions are as easily available as a click with the
mouse. Psychologists argue that we are psychobiologically inclined to resort to such
means of rekindling our attention when our attention is, so to speak, exhausted – that is,
when there is nothing left in view to maintain our interest. In his economy of attention,
William Thorngate presents the principle of ‘diminishing attentional returns’:
even though we may invest attention singularly, we will not invest attention
exclusively. Instead, we will develop the attentional equivalent of a mixed
portfolio. The diminution of attentional returns is usually experienced as
habituation or boredom, and appears to regulate our susceptibility to new
information and to interruptions (Thorngate, 1988, p. 250).
In other words, and applied to the reading of hypertext fictions, when the stimuli on the
current screen do not contribute sufficiently to holding our attention, we tend to seek
some sources to ‘renew’ it. If no such sources are available, we will, after a while, lose
interest and concentration, and our attention will switch to new stimuli (and we become
susceptible to new information and to interruptions). This phenomenon has been known
in psychology for a long time; William James and Hermann von Helmholtz expressed it
in their early psychological theories of attention:
an equilibrium of the attention, persistent for any length of time, is under no
circumstances attainable. The natural tendency of attention when left to itself is to
wander to ever new things; and so soon as the interest of its object is over, so soon
as nothing new is to be noticed there, it passes, in spite of our will, to something
else. If we wish to keep it upon one and the same object, we must seek constantly to
find something new about the latter, especially if powerful impressions are
attracting us away (quoted from Carroll, 2003c, p. 29).
James echoes Helmholtz in stating that ‘no one can possibly attend continuously to an
object that does not change . . . the conditio sine qua non of sustained attention to a given
topic of thought is that we should roll it over and over incessantly and consider different
aspects and relations of it in turn’ (quoted from Carroll, 2003c, p. 29).
For heuristic reasons, let us compare the reading of digital text with ‘reading’ from TV
and moving images: both television and moving images have several means at their
disposal for rejuvenating our attention to the screen by simply introducing visual change
of different kinds and on different levels. And if the images and sounds on the TV screen
do not themselves provide these means of rekindling our attention, we have another
device handy to keep our minds structured by outside stimuli: the remote control. As we
all have experienced, we can easily become bored and lose concentration even in the
presence of the constant and massive visual stimulation that the television screen offers.
One option we often resort to when such attentional entropy occurs is the well-known
activity of channel surfing. According to Carroll, what we do when we (often quite
apathetically) switch from channel to channel, is auto-stimulate our own attentional
response:
HYPERTEXT FICTION READING 409
r United Kingdom Literacy Association 2008
Page 7
[we do] what filmmakers and video makers do to us by punctuating their spectacles
with a plethora of cinematic events. Channel surfing is a form of home-made
editing that reveals how entrancing the editing on the screen can be from
momentarily suppressing boredom by revivifying attention (Carroll, 2003c, p. 32).
The parallel device when reading hypertext fictions is, of course, the mouse and clicking
on links. A click with the mouse immediately changes the visual input so that our
attentional focus can be maintained. Thus, our urge to click and the consequent impatient
mode of reading can be at least partly explained by reference to psychobiologically
hardwired dispositions of ours. These hardwired dispositions also help explain why the
computer, as a reading device, seems to be poorly suited for the contemplative and deeply
focused reading we associate with the book. When reading a book, the text in the book as
a static and fixed perceptual phenomenon simply does not provide us with options for
attentional switching and for autostimulating our attentional response. What we resort to
when getting bored by reading a book is usually abandoning the activity altogether,
precisely because the activity (reading fixed text) and the technologies involved do not
themselves provide any alternative (external) stimulation. As a psychobiological rule,
then, when we do have options to rekindle our attention easily by outside stimuli, we are
– psychobiologically as well as phenomenologically – inclined to resort to them, rather
than to consciously trying to resist such distractions by attempting to structure
consciousness from within (which is more effortful).
Our urge to click, when reading hypertexts, is a vivid example of cross-modal
attentional capture, but of a different kind from those typically covered by psychological
theories of attention.11 Our urge to click is an example of haptic capture of the visual and
auditory modalities, with the corollary sensory–motor dominance of the haptic and tactile
over the cognitive and perceptual. The links in a hypertext fiction present themselves as
an experiential potential, a latently accessible actualisation of something currently
unavailable, which becomes readily accessible with the click of a mouse. The sensory–
motor affordances of the computer make it very easy to rekindle our attention, getting
access to something beyond our present experience. As such, text or icons that yield (i.e.,
hot spots) afford haptic interaction with the computer. We experience these as links to be
clicked on, and such affordance is necessarily incompatible with phenomenological
immersion.
Consider the first example node from M. D. Coverley’s hypermedia fiction Califia
(Figure 1).
In Califia, the reader is invited to join the three narrators Augusta, Kaye and Calvin in
a search for a lost stash of gold buried somewhere in Southern California. It is a classical
quest story, structured as four journeys (North, South, East and West), each with a
considerable amount of supplementing information and clues, in terms of maps,
background information, archives with historical documents, etc. The first example node
presents the beginning of The Journey North, where Augusta tells about her incitement to
start digging in her own back yard after clues. The text and image in this node, however,
present themselves not primarily as symbols or text to be read (i.e., cognitive operations
and phenomenological immersion) as much as a potential for motor action (i.e., haptic
operations and technological immersion). In such nodes, with the alluring ‘Follow me’
and the cursor turning to a pointing finger, the haptic affordance captures the attention at
the cost of phenomenological immersion. To take another example, the node showing
‘The Blue Blanket’ (Figure 2) displays a vital piece of background information to the
410 MANGEN
r United Kingdom Literacy Association 2008
Page 8
quest of the story: a hand-embroidered blanket holding the key to the possible location of
the stash of gold.
More interesting in this context, however, is what sensory–motor interaction the
graphics of the blanket node afford. When moving the cursor across the blanket, you will
realise that some parts of it – such as the spots displaying the stellar constellations –
contain links, whereas others – for instance, the moth holes – do not. As an aesthetic
Figure 1. M.D. Coverley, Califia (2000); opening node ‘Roadhead’. r 2000 M.D. Coverley. Reprinted by
permission of the author.
Figure 2. M.D. Coverley, Califia (2000); node ‘The Blue Blanket’. r 2000 M.D. Coverley. Reprinted by
permission of the author.
HYPERTEXT FICTION READING 411
r United Kingdom Literacy Association 2008
Page 9
strategy, a combination of hidden and visual links is very common in literary hypertext.
As much as it might enhance the thrill of the unknown while reading, however, it might
equally as well cause the reader to impatiently browse the screen in search for ‘words that
yield’.12 The online hypertext fiction Lasting Image (by Carolyn Guyer and Michael
Joyce; http://www.eastgate.com/LastingImage/) is a short story from a Japanese village,
about a group of foreigners and a blind monk walking around in the village, taking some
beautiful pictures. The story is presented as if told from these two viewpoints – that of
the group of foreigners describing their experiences in the village and their appreciation
of the blind monk’s photos, and that of the monk himself. The links appear anywhere on
the page, and they are both visual (the arrows) and hidden. On some of the slides,
resolution is the clue – the clear parts of the page are the ones that yield (see Figure 3).
On other slides, there are no visual signposts (except for the arrows in the bottom right
corner); in such slides, the activated areas must be actively sought for by simply moving
the cursor across the entire image on screen.
Phenomenologically, such scanning and browsing has the effect of making the overall
reading experience one of sensory–motor (and primarily haptic) interaction with the
technological features of the hypertext, rather than a primarily hermeneutic immersion in
the fiction being told. Furthermore, it imbues the narrative with a latent ambiguity that is
a hallmark of digital hypertext; there is always the possibility that the visual display
might change – minimally, or completely, with the click of a mouse. The mere possibility
of the click bringing about some degree and kind of visual change impacts our
phenomenological immersion in a narrative fiction in a way that is simply not possible
when reading print narratives.
The well-known phenomenological experience of such attentional capture is the
impatience we often experience when surfing the web – we are, as Ben-Shaul describes it,
neither here nor there – in an experiential situation bereft of both physical and
phenomenological presence:
[C]ombining passive [e.g., reading ‘static’ and non-yielding text] and behaviorally
active cognitive constructiveness [e.g. clicking on links] demands multitasking that
Figure 3. C. Guyer and M. Joyce, Lasting Image (2000); node ‘sampans2’ (http://www.eastgate.com/
LastingImage/sampans2.html). r 2000 C. Guyer and M. Joyce. Reprinted by permission of the authors.
412 MANGEN
r United Kingdom Literacy Association 2008
Page 10
may generate split attention overload . . . More problematic, however, is the split
attention of the viewer/user between what he/she cognitively constructs from
what’s going on in front of him/her, and his/her constant awareness to what may
potentially lie at stake in options made available by behaviorally changing the
course of events. . . . In all of these experiences the behavioral option is restlessly
often activated, resulting in the user/viewer being neither here nor there
(Ben-Shaul, 2004, p. 157).
The experiential position of split attention is by definition irreconcilable with the deep,
immersive state of reading that we experience with, for instance, riveting thrillers and
suspenseful detective stories. In order for phenomenological immersion to be obtained,
our cognitive capacity needs to be more or less fully occupied in a cohering and consistent
way so that we do not experience any perceptual or cognitive surplus of attention available
to other tasks (Douglas, 2000a; Douglas & Hargadon, 2000b; Nell, 1988). When afforded
the possibility to click, however, our attentional allocation is already partly directed
towards the haptic intending of clicking, rather than fully directed towards the contents of
the text itself, and hence the potentially immersive impact of the narrative fiction.
Phenomenologically relating to the computer
Different technologies display different affordances, entailing different reading
experiences. What all technologies have in common, however, is that they to some
extent and in some way transform our experience. We experience and interact with
technology along a continuum of existential relations. Carefully parsing this range,
phenomenologist Don Ihde singles out the following three main human-technology
relations: embodiment relations, hermeneutic relations and alterity relations (Ihde, 1990).
Applied to digital technology, they are all crucial and will each have significant – and
different – impact on the phenomenology of reading.
The embodiment relation can be exemplified by our relating to a hammer in use: when
we are nailing, the hammer withdraws from our perceptual focus, as we focus on the
nailing process and whatever is being nailed. Technologies in embodiment relations must
be ‘technically capable of being seen through’ (Ihde, 1990, p. 73); in other words, they
must be transparent, as the perceptual and experiential terminus in embodiment relations
is not the technology or instrument per se, but that which we experience by means of the
technology. The instrument or technology is experienced as an extension of my body, it is
incorporated into my embodied actions, as is typically our experience of seeing through
eyeglasses or contact lenses, talking on the phone or a blind man’s navigating with a
cane. Embodiment relations display what Ihde calls ‘directly or instrumentally mediated
partial [perceptual] transparency’ (Ihde, 1991, p. 74). There is a perceptual isomorphism
between what is shown and how it is shown through the technology, which has significant
phenomenological implications. In embodiment relations, then, the technology is not
experienced in itself, but is – when it works properly – a means through which we
experience something else. When it is in some way or another malfunctioning, or it is
missing and we have to look for it, its phenomenological transparency is replaced by
opacity; the technology or instrument suddenly and for a brief period of time becomes an
object for our attention, typically experienced as an intrusion or obstruction to what is our
perceptual focus and terminus.
HYPERTEXT FICTION READING 413
r United Kingdom Literacy Association 2008
Page 11
Different from embodiment relations are the relations which Ihde calls hermeneutic.
As was the case with embodiment relations, the technology in hermeneutic relations –
when it works properly – is also primarily experienced as a means through which we
experience something else. However, this ‘something else’ that is now our perceptual and
experiential terminus or focus is not our immediately surrounding lifeworld, but some
kind of ‘text’ (in the broad sense of the term – some representational artefact) or text-like
entity. Hence, in hermeneutic relations, the perceptual isomorphism between what we see
or experience and how this is shown or represented via the instrument or technology that
we have in embodiment relations is gone, and replaced by a fundamentally different kind
of ‘transparency’, requiring a different kind of sensory engagement and yielding very
different experiences from embodiment relations.
As illustrations of the hermeneutic relations, Ihde uses the examples of reading – for
instance a map, a thermometer, or a (literary) text. Such representational technologies, or
displays, require and shape our sensory engagement in a very different way from seeing
through eyeglasses or talking on the phone. The perceptual act directed towards the
technology in a hermeneutic relation is a specialised interpretive act, requiring some form
of reading. And what we read with hermeneutic technologies is some representation of a
world which might be some particular aspect of our lifeworld (as in the map and the
thermometer), or that might be an entirely fictional world (as in a fictional text).
Hermeneutic relations also allow for a kind of transparency, but that transparency is more
appropriately called linguistic-interpretive (or textual) rather than perceptual (Ihde, 1991,
p. 75). Whereas embodiment relations make our immediate lifeworld present for us,
hermeneutic relations make present a represented and referred-to world, and this presence
is therefore ‘a hermeneutic presence’:
Not only does it occur through reading, but it takes its shape in the interpretative
context of my language abilities. . . . [The represented] world is linguistically
mediated, and while the words may elicit all sorts of imaginative and perceptual
phenomena, it is through language that such phenomena occur. And while such
phenomena may be strikingly real, they do not appear as world-like (Ihde, 1990,
p. 84).
Whereas embodiment relations mimic and extend our sensory-perceptual capacities,
hermeneutic relations, then, can be said to mimic and extend our linguistic and interpretive
capacities. Compared with embodiment relations, the technology in hermeneutic relations
is more noticeably present as a mediator (also when it works properly), because it entails
a more perceptually transformational rather than perceptually isomorphic relation to
that which is experienced/read. There is a great difference between the whole-body
experience of sub-zero temperatures and of seeing the numbers on a thermometer from
inside the kitchen and inferring from this display that it is cold outside. As Ihde says, in
hermeneutic relations ‘the world is first transformed into a text, which in turn is read’
(Ihde, 1990, p. 92). But in a similar way as with embodiment relations, when the
technology or instrument in a hermeneutic relation breaks down or somehow fails to
mediate our access to its world, the technology will be experienced as obstructing or
intruding.
The third of Ihde’s human-technology relations is the alterity relation. Whereas the
focal and perceptual terminus of both embodiment and hermeneutic relations is, in
different ways, beyond or ‘through’ the technology, in alterity relations the technology
414 MANGEN
r United Kingdom Literacy Association 2008
Page 12
itself appears as the focus and terminus of our perception and experience. Alterity
relations are relations to the technology as an opaque object in our lifeworld. In such
relations, both the perceptual and the hermeneutic transparency are gone, and replaced by
a relation with technology as ‘other’. As outlined above, in both embodiment and
hermeneutic relations, in instances where the technology takes on full objectiveness or
opacity, it is perceived as somehow and to a certain extent obtrusive and intruding upon
our experiential focus. In alterity relations, however, this objectiveness of the technology
is the determining part of the relation. As such, the alterity relation can be said to be
instrument-like or technology-like, whereas embodiment relations are more body-like,
and hermeneutic relations are more text-like or language-like. The technology in alterity
relations takes on a quasi-otherness: rather than being perceived negatively as an
obtruding object, we experience the relation to and with the technology as object as
positive and existential. Ihde’s prime example of an alterity relation is our relation to the
computer when playing a computer game. Observing how both embodiment (hand and
finger control of mouse and keyboard, or joystick) and hermeneutic relations (relating to
the ‘storyworld’ of the game, whether it is a racetrack, a space war or a medieval fantasy
world) are certainly present, Ihde points out how there is another dimension to the
experience which manifests itself during play:
There is the sense of interacting with something other than me, the technological
competitor. In competition there is a kind of dialogue or exchange. It is the quasi-
animation, the quasi-otherness of the technology that fascinates and challenges.
I must beat the machine or it will beat me. In each of these cases, features of
technological alterity have shown themselves (Ihde, 1990, p. 100).
Our relation to the technology finds its focal fulfilment in the interaction with the artefact
– the computer – itself, not through an artefact by embodiment or by the hermeneutics of
interpretive activity, as in hermeneutic relations.
The technological infrastructure and the material platform of the computer, including
the mouse or touch pad, the display, the keyboard and possibly other hardware devices,
potentially configure and embody all these three human-technology relations.
Furthermore, the modes in which they internally intersect and combine, as well as how
they are related to the reader, have significant implications for our reading process and
experience of digital texts. Because of the direct, physical, indeed tangible, relation
between the narrative fiction text in the print book and its technological platform, we
relate to the technology of the book in a way that is supportive of phenomenological
immersion, namely by a primarily hermeneutic relation. While reading a print book, the
technological artefact – the book, the pages – partly withdraws, so that our intentionality
is primarily directed towards the narrative fiction itself, and not to the technological
object as such. Hence, the hermeneutic relation dominates the embodiment relation in our
experiential (phenomenological and perceptual-cognitive) relation to the book. When
reading a hypertext fiction, however, the combination of the intangibility of the text and
the prevalent haptic affordances of the computer make our hermeneutic relation – and
hence phenomenological immersion – highly vulnerable to being captured by the haptic
affordances of the computer and, hence, making us relate to the computer in a primarily
alterity rather than hermeneutic relation. Such a relation is hard to reconcile with
phenomenological immersion, but it is highly compatible with another mode of
engagement with the computer – with playing computer games.
HYPERTEXT FICTION READING 415
r United Kingdom Literacy Association 2008
Page 13
The literature of the future?
Making predictions about the future of literature and of our patterns and modes of
recreational reading in an era of such extreme technological change is certainly a risky
enterprise. The book has been pronounced dead several times, as new gadgets and
reading devices have been developed. The expectations surrounding the next e-book
generation are enhanced by the fact that dominant actors such as Amazon take part,
eagerly launching their Kindle. Also, new media scholars and hypertext theorists still
express a dedicated belief in hypertext fiction advancing from its present state as largely
unknown, to becoming some of, if not the, most exciting forms of literature to come. In a
paper titled Feral hypertext: When hypertext literature escapes control presented at the
ACM Hypertext Conference in 2005, Jill Walker concludes: ‘Perhaps our greatest
challenge . . . lies in recognising literary forms that do not adhere to our conventional
forms of discipline: authors, works and commodities. I suspect that these forms of
literature will be the most interesting in years to come’ (Walker, 2005). Writing about
hypertext fiction in UCLA Today, N.K. Hayles states that ‘[a]s the body of literary
hypertexts grows, I anticipate that it will become an increasingly important part of
literature in the new millennium’ (Hayles, 2004).13 Hayles even emphasises the
increasing importance of hypertext literature for understanding the future of humanity:
As electronic literature matures, it develops rhetorics, grammars, and syntaxes
unique to digital environments. Learning to speak digital, it calls forth from us new
modes of attending – listening, seeing, moving, navigating – that transform what it
means to experience literature (‘read’ is no longer an adequate term). If each era
develops a literature that helps it understand (or create) what it is becoming, a better
comprehension of our posthuman condition requires a full range of literary
expression, print and electronic. The future of electronic literature is our future
(Hayles, 2005).
It may certainly be the case that electronic literature forces us to attend to literature and
fiction in novel and potentially rewarding ways. To me, however, it seems plausible that
the particular sense of being, deeply and for an extended period of time,
phenomenologically immersed that we typically experience when reading a novel, is
related to and at least partly dependent on the very materiality of the print pages of the
book itself. No matter how print-like the quality of the e-book screen, the text as such
remains digital and hence detached from the physical support. More empirical research is
needed in order to bring us closer to fully understanding the impact of different material
platforms and their sensory–motor affordances, and how these are in fact a major part of
our reading experience.
Notes
1. Haptic perception involves both the tactile perception through our skin and the perception of the position
and movement of our joints and muscles (commonly referred to as the kinaesthetic sense modality). For
example, when we click with the computer mouse, we sense the mouse click both through the receptors on
the skin on our fingers, as well as through the position and movement of our hand and fingers.
2. Agency is defined by Janet H. Murray as ‘the satisfying power to take meaningful action and to see the
results of our decisions and choices’ (Murray, 1997, p. 126).
416 MANGEN
r United Kingdom Literacy Association 2008
Page 14
3. Much of the criticism of earlier versions of digital reading devices focused on technological performance
issues, such as the computer screen’s inferior reader-friendliness due to flickering screens, or the bulkiness
of the platform itself, making it less comfortable – if at all possible – to hold in our hand (and, hence,
inappropriate for bedtime reading). Both of these features are considerably improved in the most recent
versions of the e-book.
4. For a book-length study from a cognitive-phenomenological point of view, see Mangen (2006).
5. The question of whether or not these texts can rightly be called literature belongs to a different debate, the
pursuit of which is beyond the scope of the present article.
6. As observed by for instance Michel Chaouli: ‘Why are readers with a promiscuous appetite for
contemporary fiction by and large not drawn to the ‘‘interactive’’ fictional texts one finds on the web and in
other electronic form? Shrewd critics have, after all, demonstrated that electronic fiction . . . offers some of
what is the most adventurous, playful, and innovative in contemporary writing, indeed, that the very
structure of the form encodes many of the features that recent theoreticians of literature have most prized’
(Chaouli, 2005).
7. Psychologist James J. Gibson has defined tangibility according to the three following variables –
geometrical (shape, dimensions, proportions, slopes, curves, etc.); surface (texture, roughness, smoothness);
material (heaviness, mass, rigidity, plasticity) (Gibson, 1966).
8. The term is a translation of what Merleau-Ponty calls corps-vecu (Merleau-Ponty, 1962 [1945]).
9. Holograms might be considered an exception here.
10. The obvious tangibility of the computer’s material platform and its hardware is not, strictly speaking, part of
the digital per se, but are features belonging on a different phenomenological ‘level’ – the mechanical,
technological and material platform storing and displaying the digital text.
11. Traditionally, psychological theories of attentional capture have typically focused on the cross-modal
relations between the auditory and the visual senses at the expense of other modalities. Recent research,
however, largely supports the view that cross-modal capture effects can occur between all combinations of
auditory, visual and tactile stimuli (cf. for instance Spence, 2001).
12. In Afternoon – a story, Michael Joyce operates with a mixture of hidden and visual links; hidden links are
termed ‘words that yield’, and the reader is encouraged to follow his or her intuition as to what words these
might be (Joyce, 1996 [1987]).
13. Another evidence of the role and productivity of the hypertext fiction community is the work of the
Electronic Literature Organisation (ELO), whose mission is ‘[t]o facilitate and promote the writing,
publishing, and reading of literature in electronic media’ (www.eliterature.org). ELO also has a Nordic
affiliation, ELINOR (www.elinor.nu). The hypertext fiction community is also regularly represented at
major digital media and technology conferences, such as the annual ACM Hypertext and the biannual DAC
(Digital Arts and Culture).
References
Back, M. (2003). The reading senses. In G. Liest�l, A. Morrison & T. Rasmussen (Eds.), Digital media
revisited: Theoretical and conceptual innovation in digital domains. (pp. 157–182). Cambridge, MA: MIT
Press.
Bearne, E. (2003). Rethinking literacy: Communication, representation and text. Reading: Literacy and
Language, 37(3), 98–103.
Ben-Shaul, N. (2004). Can narrative films go interactive? New Cinemas: Journal of Contemporary Film, 2(3),
149–162.
Birkerts, S. (1994). The Gutenberg elegies: The fate of reading in an electronic age. Boston, MA: Faber and
Faber.
Bolter, J.D. (2001). Writing space: Computers, hypertext, and the remediation of print. (2nd edn). Mahwah, NJ:
Lawrence Erlbaum.
Bolter, J.D. & Grusin, R. (1999). Remediation: Understanding new media. Cambridge, MA: MIT Press.
Carroll, N. (2003c). Film, attention, and communication: A naturalistic account. In N. Carroll (Ed.), Engaging
the moving image. (pp. 10–57). New Haven, CT: Yale University Press.
Chaouli, M. (2005). How interactive can fiction be? Critical Inquiry, 31(3), 599–617.
Coiro, J. (2007). Exploring changes to reading comprehension on the internet: Paradoxes and possibilities for
diverse adolesent readers. Ann Arbor, MI: UMI.
HYPERTEXT FICTION READING 417
r United Kingdom Literacy Association 2008
Page 15
DeStefano, D. & LeFevre, J.-A. (2007). Cognitive load in hypertext reading: A review. Computers in Human
Behavior, 23(3), 1616–1641.
Douglas, J.Y. (2000a). The end of books – or books without end?: Reading interactive narratives. Ann Arbor,
MI: University of Michigan Press.
Douglas, J.Y. & Hargadon, A. (2000b). The pleasure principle: Immersion, engagement, flow. Paper presented at
the ACM Hypertext, San Antonio, TX.
Dyson, M.C. (2005). How do we read text on screen? In H.v. Oostendorp, L. Breure & A. Dillon (Eds.),
Creation, use, and deployment of digital information. (pp. 279–306). Mahwah, NJ: Lawrence Erlbaum
Associates Inc.
Eshet-Alkali, Y. & Amichai-Hamburger, Y. (2004). Experiments in digital literacy. CyberPsychology and
Behavior, 7(4), 421–429.
Eveland, W.P. Jr & Dunwoody, S. (2002). An investigation of elaboration and selective scanning as
mediators of learning from the Web versus print. Journal of Broadcasting and Electronic Media, 46(1),
34–53.
Gee, K. (2001). The ergonomics of hypertext narrative: Usability testing as a tool for evaluation and redesign.
ACM Journal of Computer Documentation, 25(1), 3–16.
Gerrig, R.J. (1993). Experiencing narrative worlds: On the psychological activities of reading. New Haven, CT:
Yale University Press.
Gibson, J.J. (1966). The senses considered as perceptual systems. Boston, MA: Houghton Mifflin Co.
Hayles, N.K. (2003). Translating media: Why we should rethink textuality. The Yale Journal of Criticism, 16(2),
263–290.
Hayles, N.K. (2004). Hypertext narratives, literature come alive [Electronic Version]. UCLA Today. Retrieved
15 November 2005, from www.today.ucla.edu/1997/970411HypertextNarratives.html
Hayles, N.K. (2005). Deeper into the machine: The future of electronic literature [Electronic Version]. Culture
Machine, 5. Retrieved 6 February 2006, from http://culturemachine.tees.ac.uk/Cmach/Backissues/j005/
Articles/Hayles/NHayles.htm
Ihde, D. (1990). Technology and the lifeworld: From garden to earth. Bloomington, IN: Indiana University
Press.
Ihde, D. (1991). Instrumental realism: The interface between philosophy of science and philosophy of
technology. Bloomington, IN: Indiana University Press.
Ito, M., Okabe, D. & Matsuda, M. (2005). Personal, portable, pedestrian: Mobile phones in Japanese life.
Cambridge, MA: MIT Press.
Jewitt, C. (2006). Technology, literacy and learning: A multimodal approach. London: Routledge.
Joyce, M. (1996 [1987]). Afternoon: A story (CD). Watertown, MA: Eastgate Systems Inc.
Kress, G. (2003). Literacy in the new media age. London: Routledge.
Levy, D.M. (2001). Scrolling forward: Making sense of documents in the digital age. (1st edn). New York:
Arcade.
Liu, Z. (2005). Reading behavior in the digital environment: Changes in reading behavior over the past ten
years. Journal of Documentation, 61(6), 700–712.
Liu, Z. (2006). Print vs. electronic resources: A study of user perceptions, preferences, and use. Information
Processing and Management, 42(2), 583–592.
Mackey, M. (2003). Researching new forms of literacy. Reading Research Quarterly, 38(3), 403–407.
Mackey, M. (2007a). Literacies across media: Playing the text. (Vol. 2). London: Routledge.
Mackey, M. (2007b). Mapping recreational literacies: Contemporary adults at play. New York: Peter Lang.
Mangen, A. (2006). New narrative pleasures?: A cognitive-phenomenological study of the experience of reading
digital narrative fictions. Trondheim: Faculty of Arts, Department of Art and Media Studies Norwegian
University of Science and Technology.
Merchant, G. (2007). Writing the future in the digital age. Literacy, 41(3), 118–128.
Merleau-Ponty, M. (1962 [1945]). Phenomenology of perception. London: Routledge.
Miall, D.S. (2004). Reading hypertext [electronic version]. Forum Computerphilologie, 3. Available online:
http://computerphilologie.uni-muenchen.de/jg03/miall.html
Miall, D.S. & Dobson, T. (2001). Reading hypertext and the experience of literature. Journal of Digital
Information, 2(1). Available online: http://journals.tdl.org/jodi/article/view/jodi-36/37
Moran, D. & Mooney, T. (2002). The phenomenology reader. London: Routledge.
Morineau, T., Blanche, C., Tobin, L. & Gueguen, N. (2005). The emergence of the contextual role of the e-book
in cognitive processes through an ecological and functional analysis. International Journal of Human–
Computer Studies, 62(3), 329–348.
418 MANGEN
r United Kingdom Literacy Association 2008
Page 16
Murray, J.H. (1997). Hamlet on the holodeck: The future of narrative in cyberspace. New York: Free Press.
Nell, V. (1988). Lost in a book: The psychology of reading for pleasure. New Haven, CT: Yale University Press.
Ohno, T. (2007). EyePrint: Using passive eye trace from reading to enhance document access and
comprehension. International Journal of Human–Computer Interaction, 23(1/2), 71–94.
Ryan, M.-L. (2001a). Narrative as virtual reality: Immersion and interactivity in literature and electronic
media. Baltimore, MD: Johns Hopkins University Press.
Ryan, M.-L. (2004a). Multivariant narratives. In S. Schreibman, R. Siemens & J. Unsworth (Eds.), A companion
to digital humanities. (pp. 415–430). Oxford: Blackwell Publishing.
Ryan, M.-L. (2004b). Narrative across media: The languages of storytelling. Lincoln, NE: University of
Nebraska Press.
Ryan, M.-L. (2005). Narrative and the split condition of digital textuality. Dichtung Digital 1. Available online:
http://www.brown.edu/Research/dichtung-digital/2005/1/Ryan/
Sobchack, V.C. (1992). The address of the eye: A phenomenology of film experience. Princeton, NJ: Princeton
University Press.
Spence, C. (2001). Crossmodal attentional capture: A controversy resolved? In C. Folk & B. Gibson (Eds.),
Attraction, distraction, and action: Multiple perspectives on attentional capture. (pp. 231–262). Amsterdam:
Elsevier Science B.V.
Thorngate, W. (1988). On paying attention. In W. Baker, L. Mos, H. Van Rappard & H. Stam (Eds.), Recent
trends in theoretical psychology. (pp. 247–264). New York: Springer-Verlag.
Walker, J. (1999). Piecing together and tearing apart: Finding the story in Afternoon. Paper presented at the
Proceedings of the tenth ACM Conference on Hypertext and hypermedia: Returning to our diverse roots.
Walker, J. (2005). Feral hypertext: When hypertext literature escapes control. Paper presented at the ACM
Hypertext ’05, Salzburg, Austria.
Walsh, M. (2006). The ‘textual shift’: Examining the reading process with print, visual and multimodal texts.
Australian Journal of Language and Literacy, 29(1), 24–37.
Walsh, M., Asha, J. & Sprainger, N. (2007). Reading digital texts. Australian Journal of Language and Literacy,
30(1), 40–53.
Received 28 February 2008; revised version received 11 August 2008.
Address for correspondence: Anne Mangen, National Centre for Reading Education
and Research, University of Stavanger, NO-4036 Stavanger, Norway.
E-mail: [email protected]
HYPERTEXT FICTION READING 419
r United Kingdom Literacy Association 2008