Making students authors of their own interactive Web comics S. Retalis UNIVERSITY OF PIRAEUS Department of Digital Systems CoSy-LLab [http:// cosy.ted.unipi.gr] {[email protected]} [http://www.itisart.com.gr]
Making students authors of their own interactive Web comics
S. Retalis
UNIVERSITY OF PIRAEUS
Department of Digital Systems
CoSy-LLab [http:// cosy.ted.unipi.gr]
[http://www.itisart.com.gr]
Lets see what we will see…
About Comics Definitions History of comics Strengths of comics Digital comics- web comics Comics in Education
Case study Design of the learning process
Time for action
Manga ...
The Japanese view of the world in Comics.
Different from the American view
Source: “Mang-huh? Comics in your library”presentated by Cathy Kyle, Parma Public Library
Digital Comics- Web Comics Web comics are designed for viewing on the
web Take advantage of the web's unique abilities
Hypermedia & Interactivity & Infinite Canvas
Comic Books are popular!
Movies and novels are now being made into comic books specifically aimed at children
Many popular writers, musicians and creative designers are working with comics.
Google Chrome presented by Scott McCloud.
Educational Comic Books! Kids can learn about history, maths, etc. acquire digital
literacy skills and have fun doing it European Committee published some series of comics in
all official languages of European Union (E.U.), to inform students about the E.U. "The war of berry ice cream" to fight against discriminations and racism. " Me the Racist“
Mayer and Moreno (2002) suggested teaching through computers, presenting simultaneously narration and cartoons
History Of Comics In Education (1/2)
From the early 40’s many educators in USA such as W. W. D. Sones (1944) conducted a series of studies on using comic books in education, providing data for its usefulness
Comics-supported curriculum appeared, while the Journal of Educational Sociology devoted the 1944's Volume 18, Issue 4 to the topic
Others regarded comics harmful ( F. Wertham, 1954) for literacy and eventually the impetus of pro-comics educators stopped
In the 1970's teachers dared to use comic books again such as R. W. Campbell, R. Schoof (Koenke, 1981), B. Brocka (1979)
History Of Comics In Education (2/2) The milestone was set in 1992, when Art Spiegelman's comic
book "Maus" about Holocaust experience won a Pulitzer Prize (Sturm, 2001)
English professor R. Versaci (2001), Physics professor Kakalios (2002), N. Williams of the American Language Institute of New York University (1995) use comic books in their classes
Today, educators at all levels are designing new ways of teaching through comics
Establishment of both undergraduate and graduate programs in American universities
Librarians in the new millennium find comic books useful in luring teenagers away from their televisions and video games (Bacon, 2002)
Strengths Of Comics (1/2)
Motivating. Due to human’s natural attraction to pictures, comics can capture and maintain the learner’s interest;
Visual. Pictures and text mutually tell a story. This "interplay of the written and visual" comics "put a human face on a given subject" → emotional connection between user and characters of a comic’s story, Versaci (2001)
Permanent. “Visual permanence" is unique to comics, while time …progresses at the pace of a reader, in contrast to film and animation Williams (1995).
Strengths Of Comics (2/2)
Intermediary. Scaffold to difficult disciplines and concepts, give reluctant readers the non-threatening practice and to experienced ones inspiration and confidence
Popular. " there should be harmony between the user's on-going life activities and his experiences in the school " Hutchinson (1949) Comic books promote media literacy, encouraging
students to "become critical consumers of media messages" (Morrison, Bryan, & Chilcoat, 2002).
In social aspects students may examine "contemporary lifestyles, myths, and values" (Brocka, 1979)
http://www.npr.org/player/v2/mediaPlayer.html?action=1&t=1&islist=false&id=4581832&m=4581871
Educational Comics Projects-Initiatives In the United Kingdom, a report entitled “Graphic Novels Across the Curriculum”
presents an overview of such projects (Gibson, 2008). Mainly English language and literature
In the United States, the Comic Book Project is an arts-based literacy and learning initiative started at an elementary school in Queens, New York, in 2001 by Michael Bitz and now hosted by the Teachers College of Columbia University. Help children write, design, and publish their own comic books as “an alternative
pathway to literacy” (http://www.comicbookproject.org/). The Maryland State Department of Education, in cooperation with Diamond
Comic Distributors and Disney Publishing Worldwide, invited teachers from approximately 200 Maryland elementary school classrooms to encourage students to design their own comics.
Educomics.org is a European wide initiative started in 2009 aiming to promote the use of web comics in education Students are authors of their own webcomics
Using comics in classroom: The Educomics Approach Learning goal: multiliteracies – skills for the
comprehension of multimodal meanings and collaborative production of digital stories in authentic context and conditions of communication use their creativity and imagination & collaborate
Pedagogical model: problem-based learning & digital storytelling via webcomics
Students as Creators of their own comics web comics can be uploaded at the school wiki
Comic Strip Creators
Comic strip creators allow the design of sort web comic strips by importing pictures and dialogues.
Makebeliefscomix(http://www.makebeliefscomix.com/)
Garfield Comic Strip Creator (http://www.garfield.com/fungames/comiccreator.html)
Cosy Comic Strip Creator(http://www.comicstripcreator.org)
Viewers of educational comic books, ΚΑΒΑΜ by Centers for Disease Control and Prevention U.S.A. (U.S. Department of Health and Human Services) which presents stories with dialogues and asks the student to express their opinion
Tools for self-assessment, such as the Concept Cartoons, http://www.conceptcartoons.com designed to provoke discussion and stimulate scientific thinking. Children are asked to answer a multiple-choice test in form of unfinished dialogues among the cartoon characters.
Comic Creators as Educational Tools
Phases of an Educational scenario Access to material (articles, novels) Presentation & hands-on experience with the ComicLab in the
school lab Planning of scenario and organisation of narration of their story
(Theme, Setting, Characters, Plot-action, Dialogues) in the classroom Access to selected online resources
Planning of action in each panel according to the scenario of the previous phase, transformation of the scenario in comics format by using the ComicLab tool in the school lab
Projection and evaluation of digital comics - evaluation of both activity and tool in the classroom
Upload of students’ comic books in school wiki.
Phases of the Educational Scenario (2/2)
2nd Phase (2h) Explanation of the basics for a narrative plot & Design of the plot on paper
Use of the narrative (or dramatic) plot structure:
exposition (setting, characters) conflict, rising action and climax/turning point, followed by a falling action and resolution/Denouement (Freytag’s analysis).
Narrative Plot Worksheet for organising the narrative plot (Freytag’s analysis)
time/place
Actors
Initial situation
Adventure – hero’s problem & goals
Action, role of all actors
End result from action / problem solution
Another Educational scenario
Part A: Familiarization with the ComicLab tool Part B: Tricky Tracks (adaptation from Bell, 2008)
Introduction: Students read an introduction in a comic strip where the characters of the story that will follow are introduced
Students use a set of predesigned by the teacher incomplete comic strips. They are guided so as to complete them in order to develop a comic story to explain patterns of fossil footprints that are gradually revealed on a video projector.
Part C: Scientific stories Students are given specially structured stories concerning scientific
concepts that were invented in order to interpret natural phenomena. Students are asked to transfer the stories in a digital comic format.
Εφαρμογές δημιουργίας ψηφιακών κόμικς που υποστηρίζουν την ελληνική γλώσσα
CoSy_ComicStripCreator
http://www.comicstripcreator.org
ComicLab
ITisART.Ltd
http://webcomicbookcreator.com/
Evaluation process Evaluation goals:
Whether the learning process was engaging & fun Whether students acquired skills in multi-literacy, skills
in the production of plurimedia (multimodal) stories in authentic context and conditions of communication about multimodal texts
Understood the notion of intra school violence use of language
Toolkits questionnaire and assessments rubrics which value the products of
learning by giving them qualitative characteristics
Rubric – a snapshotCRITERIA EXCELLENT
(1)
VERY GOOD
(2)
MEDIOCRE
(3)
WEAK
(4)
RESULTS
DIALOGUE &
CAPTIONS
Dialogue and captions
promote the
development of plot
and are thoroughly
comprehensible.
Dialogue and captions
are mostly relevant to
the story and are
comprehensible.
Dialogue and captions
were relevant to the
story, though in certain
points they are not
comprehensible.
Insufficient
dialogue and
irrelevant
captions.
FUNCTIONAL USE
OF LANGUAGE
Use of language on the
levels of syntax,
vocabulary, and
punctuation is over
70% correct, as far as
communication of
heroes is concerned.
Correct use of
language in 50% to
70% of content.
Correct use of
language in less than
50% of content.
Many
Grammatical and
syntactic errors.
felt the joy of creation. I want to
use web comics in all courses…
it was a different course
allowed me to activate my imagination
32
Some comments…
Time for Action…
Part A: Familiarization with the ComicLab tool
Part B: Write scenarios for your own comics stories Use as starting point the stories of ActionAid Write down a narrative plot
Narrative Plot Worksheet for organising the narrative plot (Freytag’s analysis)
time/place
Actors
Initial situation
Adventure – hero’s problem & goals
Action, role of all actors
End result from action / problem solution
Join our community
New techniques for using Web comics in classroom http://www.educomics.org
ACKNOWLEDGMENTSThis work has been supported by the RADC project “Raising Awareness on Development Cooperation” which is partially funded by the EuropeAid Co-Operation Office, Thematic Operations: “Relation with Civil Society, Central Management of Thematic Budget Lines NSA-LA under DCI and Coordination” (grant contract: DCI-NSA 2009/202-400). http://www.developmenteducation.org/