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MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012
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MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Jan 11, 2016

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Page 1: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

MAC Protocols

Computer Networking A Top Down Approach 6th edition Jim Kurose Keith RossAddison-WesleyMarch 2012

Link layer context

datagram transferred by different link protocols over different links eg Ethernet on first

link frame relay on intermediate links 80211 on last link

each link protocol provides different services eg may or may not

provide rdt over link

transportation analogy trip from Princeton to

Lausanne limo Princeton to JFK plane JFK to Geneva train Geneva to Lausanne

tourist = datagram transport segment =

communication link transportation mode =

link layer protocol travel agent = routing

algorithm

Link Layer Services framing link access

encapsulate datagram into frame adding header trailer

channel access if shared medium ldquoMACrdquo addresses used in frame headers to identify

source dest bull different from IP address

reliable delivery between adjacent nodes we learned how to do this already (chapter 3) seldom used on low bit-error link (fiber some twisted

pair) wireless links high error rates

bull Q why both link-level and end-end reliability

Link Layer Services (more)

flow control pacing between adjacent sending and receiving nodes

error detection errors caused by signal attenuation noise receiver detects presence of errors

bull signals sender for retransmission or drops frame

error correction receiver identifies and corrects bit error(s) without

resorting to retransmission

half-duplex and full-duplex with half duplex nodes at both ends of link can

transmit but not at same time

Multiple Access Links and Protocols

Two types of ldquolinksrdquo point-to-point

PPP for dial-up access point-to-point link between Ethernet switch and host

broadcast (shared wire or medium) old-fashioned Ethernet upstream HFC 80211 wireless LAN

shared wire (eg cabled Ethernet)

shared RF (eg 80211 WiFi)

shared RF(satellite)

humans at acocktail party

(shared air acoustical)

Multiple Access protocols single shared broadcast channel two or more simultaneous transmissions by nodes

interference collision if node receives two or more signals at the same

time

multiple access protocol distributed algorithm that determines how nodes

share channel ie determine when node can transmit

communication about channel sharing must use channel itself no out-of-band channel for coordination

Ideal Multiple Access Protocol

Broadcast channel of rate R bps1 when one node wants to transmit it can send

at rate R2 when M nodes want to transmit each can

send at average rate RM3 fully decentralized

no special node to coordinate transmissions no synchronization of clocks slots

4 simple

MAC Protocols a taxonomy

Three broad classes Channel Partitioning

divide channel into smaller ldquopiecesrdquo (time slots frequency code)

allocate piece to node for exclusive use

Random Access channel not divided allow collisions ldquorecoverrdquo from collisions

ldquoTaking turnsrdquo nodes take turns but nodes with more to send can

take longer turns

Channel Partitioning MAC protocols TDMA

TDMA time division multiple access access to channel in rounds each station gets fixed length slot (length =

pkt trans time) in each round unused slots go idle example 6-station LAN 134 have pkt slots

256 idle

1 3 4 1 3 4

6-slotframe

Channel Partitioning MAC protocols FDMA

FDMA frequency division multiple access channel spectrum divided into frequency bands each station assigned fixed frequency band unused transmission time in frequency bands go

idle example 6-station LAN 134 have pkt

frequency bands 256 idle fr

equ

ency

bands time

FDM cable

Random Access Protocols

When node has packet to send transmit at full channel data rate R no a priori coordination among nodes

two or more transmitting nodes ldquocollisionrdquo random access MAC protocol specifies

how to detect collisions how to recover from collisions (eg via delayed

retransmissions)

Examples of random access MAC protocols slotted ALOHA ALOHA CSMA CSMACD CSMACA

Slotted ALOHA

Assumptions all frames same size time divided into

equal size slots (time to transmit 1 frame)

nodes start to transmit only slot beginning

nodes are synchronized

if 2 or more nodes transmit in slot all nodes detect collision

Operation when node obtains fresh

frame transmits in next slot if no collision node

can send new frame in next slot

if collision node retransmits frame in each subsequent slot with prob p until success

Slotted ALOHA

Pros single active node can

continuously transmit at full rate of channel

highly decentralized only slots in nodes need to be in sync

simple

Cons collisions wasting

slots idle slots nodes may be able to

detect collision in less than time to transmit packet

clock synchronization

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

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  • Slide 92
  • Slide 93
Page 2: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Link layer context

datagram transferred by different link protocols over different links eg Ethernet on first

link frame relay on intermediate links 80211 on last link

each link protocol provides different services eg may or may not

provide rdt over link

transportation analogy trip from Princeton to

Lausanne limo Princeton to JFK plane JFK to Geneva train Geneva to Lausanne

tourist = datagram transport segment =

communication link transportation mode =

link layer protocol travel agent = routing

algorithm

Link Layer Services framing link access

encapsulate datagram into frame adding header trailer

channel access if shared medium ldquoMACrdquo addresses used in frame headers to identify

source dest bull different from IP address

reliable delivery between adjacent nodes we learned how to do this already (chapter 3) seldom used on low bit-error link (fiber some twisted

pair) wireless links high error rates

bull Q why both link-level and end-end reliability

Link Layer Services (more)

flow control pacing between adjacent sending and receiving nodes

error detection errors caused by signal attenuation noise receiver detects presence of errors

bull signals sender for retransmission or drops frame

error correction receiver identifies and corrects bit error(s) without

resorting to retransmission

half-duplex and full-duplex with half duplex nodes at both ends of link can

transmit but not at same time

Multiple Access Links and Protocols

Two types of ldquolinksrdquo point-to-point

PPP for dial-up access point-to-point link between Ethernet switch and host

broadcast (shared wire or medium) old-fashioned Ethernet upstream HFC 80211 wireless LAN

shared wire (eg cabled Ethernet)

shared RF (eg 80211 WiFi)

shared RF(satellite)

humans at acocktail party

(shared air acoustical)

Multiple Access protocols single shared broadcast channel two or more simultaneous transmissions by nodes

interference collision if node receives two or more signals at the same

time

multiple access protocol distributed algorithm that determines how nodes

share channel ie determine when node can transmit

communication about channel sharing must use channel itself no out-of-band channel for coordination

Ideal Multiple Access Protocol

Broadcast channel of rate R bps1 when one node wants to transmit it can send

at rate R2 when M nodes want to transmit each can

send at average rate RM3 fully decentralized

no special node to coordinate transmissions no synchronization of clocks slots

4 simple

MAC Protocols a taxonomy

Three broad classes Channel Partitioning

divide channel into smaller ldquopiecesrdquo (time slots frequency code)

allocate piece to node for exclusive use

Random Access channel not divided allow collisions ldquorecoverrdquo from collisions

ldquoTaking turnsrdquo nodes take turns but nodes with more to send can

take longer turns

Channel Partitioning MAC protocols TDMA

TDMA time division multiple access access to channel in rounds each station gets fixed length slot (length =

pkt trans time) in each round unused slots go idle example 6-station LAN 134 have pkt slots

256 idle

1 3 4 1 3 4

6-slotframe

Channel Partitioning MAC protocols FDMA

FDMA frequency division multiple access channel spectrum divided into frequency bands each station assigned fixed frequency band unused transmission time in frequency bands go

idle example 6-station LAN 134 have pkt

frequency bands 256 idle fr

equ

ency

bands time

FDM cable

Random Access Protocols

When node has packet to send transmit at full channel data rate R no a priori coordination among nodes

two or more transmitting nodes ldquocollisionrdquo random access MAC protocol specifies

how to detect collisions how to recover from collisions (eg via delayed

retransmissions)

Examples of random access MAC protocols slotted ALOHA ALOHA CSMA CSMACD CSMACA

Slotted ALOHA

Assumptions all frames same size time divided into

equal size slots (time to transmit 1 frame)

nodes start to transmit only slot beginning

nodes are synchronized

if 2 or more nodes transmit in slot all nodes detect collision

Operation when node obtains fresh

frame transmits in next slot if no collision node

can send new frame in next slot

if collision node retransmits frame in each subsequent slot with prob p until success

Slotted ALOHA

Pros single active node can

continuously transmit at full rate of channel

highly decentralized only slots in nodes need to be in sync

simple

Cons collisions wasting

slots idle slots nodes may be able to

detect collision in less than time to transmit packet

clock synchronization

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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Page 3: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Link Layer Services framing link access

encapsulate datagram into frame adding header trailer

channel access if shared medium ldquoMACrdquo addresses used in frame headers to identify

source dest bull different from IP address

reliable delivery between adjacent nodes we learned how to do this already (chapter 3) seldom used on low bit-error link (fiber some twisted

pair) wireless links high error rates

bull Q why both link-level and end-end reliability

Link Layer Services (more)

flow control pacing between adjacent sending and receiving nodes

error detection errors caused by signal attenuation noise receiver detects presence of errors

bull signals sender for retransmission or drops frame

error correction receiver identifies and corrects bit error(s) without

resorting to retransmission

half-duplex and full-duplex with half duplex nodes at both ends of link can

transmit but not at same time

Multiple Access Links and Protocols

Two types of ldquolinksrdquo point-to-point

PPP for dial-up access point-to-point link between Ethernet switch and host

broadcast (shared wire or medium) old-fashioned Ethernet upstream HFC 80211 wireless LAN

shared wire (eg cabled Ethernet)

shared RF (eg 80211 WiFi)

shared RF(satellite)

humans at acocktail party

(shared air acoustical)

Multiple Access protocols single shared broadcast channel two or more simultaneous transmissions by nodes

interference collision if node receives two or more signals at the same

time

multiple access protocol distributed algorithm that determines how nodes

share channel ie determine when node can transmit

communication about channel sharing must use channel itself no out-of-band channel for coordination

Ideal Multiple Access Protocol

Broadcast channel of rate R bps1 when one node wants to transmit it can send

at rate R2 when M nodes want to transmit each can

send at average rate RM3 fully decentralized

no special node to coordinate transmissions no synchronization of clocks slots

4 simple

MAC Protocols a taxonomy

Three broad classes Channel Partitioning

divide channel into smaller ldquopiecesrdquo (time slots frequency code)

allocate piece to node for exclusive use

Random Access channel not divided allow collisions ldquorecoverrdquo from collisions

ldquoTaking turnsrdquo nodes take turns but nodes with more to send can

take longer turns

Channel Partitioning MAC protocols TDMA

TDMA time division multiple access access to channel in rounds each station gets fixed length slot (length =

pkt trans time) in each round unused slots go idle example 6-station LAN 134 have pkt slots

256 idle

1 3 4 1 3 4

6-slotframe

Channel Partitioning MAC protocols FDMA

FDMA frequency division multiple access channel spectrum divided into frequency bands each station assigned fixed frequency band unused transmission time in frequency bands go

idle example 6-station LAN 134 have pkt

frequency bands 256 idle fr

equ

ency

bands time

FDM cable

Random Access Protocols

When node has packet to send transmit at full channel data rate R no a priori coordination among nodes

two or more transmitting nodes ldquocollisionrdquo random access MAC protocol specifies

how to detect collisions how to recover from collisions (eg via delayed

retransmissions)

Examples of random access MAC protocols slotted ALOHA ALOHA CSMA CSMACD CSMACA

Slotted ALOHA

Assumptions all frames same size time divided into

equal size slots (time to transmit 1 frame)

nodes start to transmit only slot beginning

nodes are synchronized

if 2 or more nodes transmit in slot all nodes detect collision

Operation when node obtains fresh

frame transmits in next slot if no collision node

can send new frame in next slot

if collision node retransmits frame in each subsequent slot with prob p until success

Slotted ALOHA

Pros single active node can

continuously transmit at full rate of channel

highly decentralized only slots in nodes need to be in sync

simple

Cons collisions wasting

slots idle slots nodes may be able to

detect collision in less than time to transmit packet

clock synchronization

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
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Page 4: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Link Layer Services (more)

flow control pacing between adjacent sending and receiving nodes

error detection errors caused by signal attenuation noise receiver detects presence of errors

bull signals sender for retransmission or drops frame

error correction receiver identifies and corrects bit error(s) without

resorting to retransmission

half-duplex and full-duplex with half duplex nodes at both ends of link can

transmit but not at same time

Multiple Access Links and Protocols

Two types of ldquolinksrdquo point-to-point

PPP for dial-up access point-to-point link between Ethernet switch and host

broadcast (shared wire or medium) old-fashioned Ethernet upstream HFC 80211 wireless LAN

shared wire (eg cabled Ethernet)

shared RF (eg 80211 WiFi)

shared RF(satellite)

humans at acocktail party

(shared air acoustical)

Multiple Access protocols single shared broadcast channel two or more simultaneous transmissions by nodes

interference collision if node receives two or more signals at the same

time

multiple access protocol distributed algorithm that determines how nodes

share channel ie determine when node can transmit

communication about channel sharing must use channel itself no out-of-band channel for coordination

Ideal Multiple Access Protocol

Broadcast channel of rate R bps1 when one node wants to transmit it can send

at rate R2 when M nodes want to transmit each can

send at average rate RM3 fully decentralized

no special node to coordinate transmissions no synchronization of clocks slots

4 simple

MAC Protocols a taxonomy

Three broad classes Channel Partitioning

divide channel into smaller ldquopiecesrdquo (time slots frequency code)

allocate piece to node for exclusive use

Random Access channel not divided allow collisions ldquorecoverrdquo from collisions

ldquoTaking turnsrdquo nodes take turns but nodes with more to send can

take longer turns

Channel Partitioning MAC protocols TDMA

TDMA time division multiple access access to channel in rounds each station gets fixed length slot (length =

pkt trans time) in each round unused slots go idle example 6-station LAN 134 have pkt slots

256 idle

1 3 4 1 3 4

6-slotframe

Channel Partitioning MAC protocols FDMA

FDMA frequency division multiple access channel spectrum divided into frequency bands each station assigned fixed frequency band unused transmission time in frequency bands go

idle example 6-station LAN 134 have pkt

frequency bands 256 idle fr

equ

ency

bands time

FDM cable

Random Access Protocols

When node has packet to send transmit at full channel data rate R no a priori coordination among nodes

two or more transmitting nodes ldquocollisionrdquo random access MAC protocol specifies

how to detect collisions how to recover from collisions (eg via delayed

retransmissions)

Examples of random access MAC protocols slotted ALOHA ALOHA CSMA CSMACD CSMACA

Slotted ALOHA

Assumptions all frames same size time divided into

equal size slots (time to transmit 1 frame)

nodes start to transmit only slot beginning

nodes are synchronized

if 2 or more nodes transmit in slot all nodes detect collision

Operation when node obtains fresh

frame transmits in next slot if no collision node

can send new frame in next slot

if collision node retransmits frame in each subsequent slot with prob p until success

Slotted ALOHA

Pros single active node can

continuously transmit at full rate of channel

highly decentralized only slots in nodes need to be in sync

simple

Cons collisions wasting

slots idle slots nodes may be able to

detect collision in less than time to transmit packet

clock synchronization

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
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Page 5: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Multiple Access Links and Protocols

Two types of ldquolinksrdquo point-to-point

PPP for dial-up access point-to-point link between Ethernet switch and host

broadcast (shared wire or medium) old-fashioned Ethernet upstream HFC 80211 wireless LAN

shared wire (eg cabled Ethernet)

shared RF (eg 80211 WiFi)

shared RF(satellite)

humans at acocktail party

(shared air acoustical)

Multiple Access protocols single shared broadcast channel two or more simultaneous transmissions by nodes

interference collision if node receives two or more signals at the same

time

multiple access protocol distributed algorithm that determines how nodes

share channel ie determine when node can transmit

communication about channel sharing must use channel itself no out-of-band channel for coordination

Ideal Multiple Access Protocol

Broadcast channel of rate R bps1 when one node wants to transmit it can send

at rate R2 when M nodes want to transmit each can

send at average rate RM3 fully decentralized

no special node to coordinate transmissions no synchronization of clocks slots

4 simple

MAC Protocols a taxonomy

Three broad classes Channel Partitioning

divide channel into smaller ldquopiecesrdquo (time slots frequency code)

allocate piece to node for exclusive use

Random Access channel not divided allow collisions ldquorecoverrdquo from collisions

ldquoTaking turnsrdquo nodes take turns but nodes with more to send can

take longer turns

Channel Partitioning MAC protocols TDMA

TDMA time division multiple access access to channel in rounds each station gets fixed length slot (length =

pkt trans time) in each round unused slots go idle example 6-station LAN 134 have pkt slots

256 idle

1 3 4 1 3 4

6-slotframe

Channel Partitioning MAC protocols FDMA

FDMA frequency division multiple access channel spectrum divided into frequency bands each station assigned fixed frequency band unused transmission time in frequency bands go

idle example 6-station LAN 134 have pkt

frequency bands 256 idle fr

equ

ency

bands time

FDM cable

Random Access Protocols

When node has packet to send transmit at full channel data rate R no a priori coordination among nodes

two or more transmitting nodes ldquocollisionrdquo random access MAC protocol specifies

how to detect collisions how to recover from collisions (eg via delayed

retransmissions)

Examples of random access MAC protocols slotted ALOHA ALOHA CSMA CSMACD CSMACA

Slotted ALOHA

Assumptions all frames same size time divided into

equal size slots (time to transmit 1 frame)

nodes start to transmit only slot beginning

nodes are synchronized

if 2 or more nodes transmit in slot all nodes detect collision

Operation when node obtains fresh

frame transmits in next slot if no collision node

can send new frame in next slot

if collision node retransmits frame in each subsequent slot with prob p until success

Slotted ALOHA

Pros single active node can

continuously transmit at full rate of channel

highly decentralized only slots in nodes need to be in sync

simple

Cons collisions wasting

slots idle slots nodes may be able to

detect collision in less than time to transmit packet

clock synchronization

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
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Page 6: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Multiple Access protocols single shared broadcast channel two or more simultaneous transmissions by nodes

interference collision if node receives two or more signals at the same

time

multiple access protocol distributed algorithm that determines how nodes

share channel ie determine when node can transmit

communication about channel sharing must use channel itself no out-of-band channel for coordination

Ideal Multiple Access Protocol

Broadcast channel of rate R bps1 when one node wants to transmit it can send

at rate R2 when M nodes want to transmit each can

send at average rate RM3 fully decentralized

no special node to coordinate transmissions no synchronization of clocks slots

4 simple

MAC Protocols a taxonomy

Three broad classes Channel Partitioning

divide channel into smaller ldquopiecesrdquo (time slots frequency code)

allocate piece to node for exclusive use

Random Access channel not divided allow collisions ldquorecoverrdquo from collisions

ldquoTaking turnsrdquo nodes take turns but nodes with more to send can

take longer turns

Channel Partitioning MAC protocols TDMA

TDMA time division multiple access access to channel in rounds each station gets fixed length slot (length =

pkt trans time) in each round unused slots go idle example 6-station LAN 134 have pkt slots

256 idle

1 3 4 1 3 4

6-slotframe

Channel Partitioning MAC protocols FDMA

FDMA frequency division multiple access channel spectrum divided into frequency bands each station assigned fixed frequency band unused transmission time in frequency bands go

idle example 6-station LAN 134 have pkt

frequency bands 256 idle fr

equ

ency

bands time

FDM cable

Random Access Protocols

When node has packet to send transmit at full channel data rate R no a priori coordination among nodes

two or more transmitting nodes ldquocollisionrdquo random access MAC protocol specifies

how to detect collisions how to recover from collisions (eg via delayed

retransmissions)

Examples of random access MAC protocols slotted ALOHA ALOHA CSMA CSMACD CSMACA

Slotted ALOHA

Assumptions all frames same size time divided into

equal size slots (time to transmit 1 frame)

nodes start to transmit only slot beginning

nodes are synchronized

if 2 or more nodes transmit in slot all nodes detect collision

Operation when node obtains fresh

frame transmits in next slot if no collision node

can send new frame in next slot

if collision node retransmits frame in each subsequent slot with prob p until success

Slotted ALOHA

Pros single active node can

continuously transmit at full rate of channel

highly decentralized only slots in nodes need to be in sync

simple

Cons collisions wasting

slots idle slots nodes may be able to

detect collision in less than time to transmit packet

clock synchronization

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
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Page 7: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ideal Multiple Access Protocol

Broadcast channel of rate R bps1 when one node wants to transmit it can send

at rate R2 when M nodes want to transmit each can

send at average rate RM3 fully decentralized

no special node to coordinate transmissions no synchronization of clocks slots

4 simple

MAC Protocols a taxonomy

Three broad classes Channel Partitioning

divide channel into smaller ldquopiecesrdquo (time slots frequency code)

allocate piece to node for exclusive use

Random Access channel not divided allow collisions ldquorecoverrdquo from collisions

ldquoTaking turnsrdquo nodes take turns but nodes with more to send can

take longer turns

Channel Partitioning MAC protocols TDMA

TDMA time division multiple access access to channel in rounds each station gets fixed length slot (length =

pkt trans time) in each round unused slots go idle example 6-station LAN 134 have pkt slots

256 idle

1 3 4 1 3 4

6-slotframe

Channel Partitioning MAC protocols FDMA

FDMA frequency division multiple access channel spectrum divided into frequency bands each station assigned fixed frequency band unused transmission time in frequency bands go

idle example 6-station LAN 134 have pkt

frequency bands 256 idle fr

equ

ency

bands time

FDM cable

Random Access Protocols

When node has packet to send transmit at full channel data rate R no a priori coordination among nodes

two or more transmitting nodes ldquocollisionrdquo random access MAC protocol specifies

how to detect collisions how to recover from collisions (eg via delayed

retransmissions)

Examples of random access MAC protocols slotted ALOHA ALOHA CSMA CSMACD CSMACA

Slotted ALOHA

Assumptions all frames same size time divided into

equal size slots (time to transmit 1 frame)

nodes start to transmit only slot beginning

nodes are synchronized

if 2 or more nodes transmit in slot all nodes detect collision

Operation when node obtains fresh

frame transmits in next slot if no collision node

can send new frame in next slot

if collision node retransmits frame in each subsequent slot with prob p until success

Slotted ALOHA

Pros single active node can

continuously transmit at full rate of channel

highly decentralized only slots in nodes need to be in sync

simple

Cons collisions wasting

slots idle slots nodes may be able to

detect collision in less than time to transmit packet

clock synchronization

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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Page 8: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

MAC Protocols a taxonomy

Three broad classes Channel Partitioning

divide channel into smaller ldquopiecesrdquo (time slots frequency code)

allocate piece to node for exclusive use

Random Access channel not divided allow collisions ldquorecoverrdquo from collisions

ldquoTaking turnsrdquo nodes take turns but nodes with more to send can

take longer turns

Channel Partitioning MAC protocols TDMA

TDMA time division multiple access access to channel in rounds each station gets fixed length slot (length =

pkt trans time) in each round unused slots go idle example 6-station LAN 134 have pkt slots

256 idle

1 3 4 1 3 4

6-slotframe

Channel Partitioning MAC protocols FDMA

FDMA frequency division multiple access channel spectrum divided into frequency bands each station assigned fixed frequency band unused transmission time in frequency bands go

idle example 6-station LAN 134 have pkt

frequency bands 256 idle fr

equ

ency

bands time

FDM cable

Random Access Protocols

When node has packet to send transmit at full channel data rate R no a priori coordination among nodes

two or more transmitting nodes ldquocollisionrdquo random access MAC protocol specifies

how to detect collisions how to recover from collisions (eg via delayed

retransmissions)

Examples of random access MAC protocols slotted ALOHA ALOHA CSMA CSMACD CSMACA

Slotted ALOHA

Assumptions all frames same size time divided into

equal size slots (time to transmit 1 frame)

nodes start to transmit only slot beginning

nodes are synchronized

if 2 or more nodes transmit in slot all nodes detect collision

Operation when node obtains fresh

frame transmits in next slot if no collision node

can send new frame in next slot

if collision node retransmits frame in each subsequent slot with prob p until success

Slotted ALOHA

Pros single active node can

continuously transmit at full rate of channel

highly decentralized only slots in nodes need to be in sync

simple

Cons collisions wasting

slots idle slots nodes may be able to

detect collision in less than time to transmit packet

clock synchronization

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
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Page 9: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Channel Partitioning MAC protocols TDMA

TDMA time division multiple access access to channel in rounds each station gets fixed length slot (length =

pkt trans time) in each round unused slots go idle example 6-station LAN 134 have pkt slots

256 idle

1 3 4 1 3 4

6-slotframe

Channel Partitioning MAC protocols FDMA

FDMA frequency division multiple access channel spectrum divided into frequency bands each station assigned fixed frequency band unused transmission time in frequency bands go

idle example 6-station LAN 134 have pkt

frequency bands 256 idle fr

equ

ency

bands time

FDM cable

Random Access Protocols

When node has packet to send transmit at full channel data rate R no a priori coordination among nodes

two or more transmitting nodes ldquocollisionrdquo random access MAC protocol specifies

how to detect collisions how to recover from collisions (eg via delayed

retransmissions)

Examples of random access MAC protocols slotted ALOHA ALOHA CSMA CSMACD CSMACA

Slotted ALOHA

Assumptions all frames same size time divided into

equal size slots (time to transmit 1 frame)

nodes start to transmit only slot beginning

nodes are synchronized

if 2 or more nodes transmit in slot all nodes detect collision

Operation when node obtains fresh

frame transmits in next slot if no collision node

can send new frame in next slot

if collision node retransmits frame in each subsequent slot with prob p until success

Slotted ALOHA

Pros single active node can

continuously transmit at full rate of channel

highly decentralized only slots in nodes need to be in sync

simple

Cons collisions wasting

slots idle slots nodes may be able to

detect collision in less than time to transmit packet

clock synchronization

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
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Page 10: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Channel Partitioning MAC protocols FDMA

FDMA frequency division multiple access channel spectrum divided into frequency bands each station assigned fixed frequency band unused transmission time in frequency bands go

idle example 6-station LAN 134 have pkt

frequency bands 256 idle fr

equ

ency

bands time

FDM cable

Random Access Protocols

When node has packet to send transmit at full channel data rate R no a priori coordination among nodes

two or more transmitting nodes ldquocollisionrdquo random access MAC protocol specifies

how to detect collisions how to recover from collisions (eg via delayed

retransmissions)

Examples of random access MAC protocols slotted ALOHA ALOHA CSMA CSMACD CSMACA

Slotted ALOHA

Assumptions all frames same size time divided into

equal size slots (time to transmit 1 frame)

nodes start to transmit only slot beginning

nodes are synchronized

if 2 or more nodes transmit in slot all nodes detect collision

Operation when node obtains fresh

frame transmits in next slot if no collision node

can send new frame in next slot

if collision node retransmits frame in each subsequent slot with prob p until success

Slotted ALOHA

Pros single active node can

continuously transmit at full rate of channel

highly decentralized only slots in nodes need to be in sync

simple

Cons collisions wasting

slots idle slots nodes may be able to

detect collision in less than time to transmit packet

clock synchronization

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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Page 11: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Random Access Protocols

When node has packet to send transmit at full channel data rate R no a priori coordination among nodes

two or more transmitting nodes ldquocollisionrdquo random access MAC protocol specifies

how to detect collisions how to recover from collisions (eg via delayed

retransmissions)

Examples of random access MAC protocols slotted ALOHA ALOHA CSMA CSMACD CSMACA

Slotted ALOHA

Assumptions all frames same size time divided into

equal size slots (time to transmit 1 frame)

nodes start to transmit only slot beginning

nodes are synchronized

if 2 or more nodes transmit in slot all nodes detect collision

Operation when node obtains fresh

frame transmits in next slot if no collision node

can send new frame in next slot

if collision node retransmits frame in each subsequent slot with prob p until success

Slotted ALOHA

Pros single active node can

continuously transmit at full rate of channel

highly decentralized only slots in nodes need to be in sync

simple

Cons collisions wasting

slots idle slots nodes may be able to

detect collision in less than time to transmit packet

clock synchronization

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
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  • Slide 93
Page 12: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Slotted ALOHA

Assumptions all frames same size time divided into

equal size slots (time to transmit 1 frame)

nodes start to transmit only slot beginning

nodes are synchronized

if 2 or more nodes transmit in slot all nodes detect collision

Operation when node obtains fresh

frame transmits in next slot if no collision node

can send new frame in next slot

if collision node retransmits frame in each subsequent slot with prob p until success

Slotted ALOHA

Pros single active node can

continuously transmit at full rate of channel

highly decentralized only slots in nodes need to be in sync

simple

Cons collisions wasting

slots idle slots nodes may be able to

detect collision in less than time to transmit packet

clock synchronization

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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Page 13: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Slotted ALOHA

Pros single active node can

continuously transmit at full rate of channel

highly decentralized only slots in nodes need to be in sync

simple

Cons collisions wasting

slots idle slots nodes may be able to

detect collision in less than time to transmit packet

clock synchronization

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
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  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
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Page 14: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Slotted Aloha efficiency

suppose N nodes with many frames to send each transmits in slot with probability p

prob that given node has success in a slot = p(1-p)N-1

prob that any node has a success = Np(1-p)N-1

max efficiency find p that maximizes Np(1-p)N-1

for many nodes take limit of Np(1-p)N-1

as N goes to infinity gives

Max efficiency = 1e = 37

Efficiency long-run fraction of successful slots (many nodes all with many frames to send)

At best channelused for useful transmissions 37of time

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
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Page 15: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Pure (unslotted) ALOHA unslotted Aloha simpler no synchronization when frame first arrives

transmit immediately

collision probability increases frame sent at t0 collides with other frames sent in [t0-

1t0+1]

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
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  • Slide 93
Page 16: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Pure Aloha efficiencyP(success by given node) = P(node transmits)

P(no other node transmits in [p0-1p0]

P(no other node transmits in [p0-1p0]

= p (1-p)N-1 (1-p)N-1

= p (1-p)2(N-1)

hellip choosing optimum p and then letting n -gt infty

= 1(2e) = 18

even worse than slotted Aloha

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
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  • Slide 93
Page 17: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Pure ALOHA

Throughput versus offered traffic for ALOHA systems

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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Page 18: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

CSMA (Carrier Sense Multiple Access)

CSMA listen before transmitIf channel sensed idle transmit entire frame If channel sensed busy defer transmission

human analogy donrsquot interrupt others

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
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Page 19: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

CSMA collisions

collisions can still occurpropagation delay means two nodes may not heareach otherrsquos transmissioncollisionentire packet transmission time wasted

spatial layout of nodes

noterole of distance amp propagation delay in determining collision probability

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
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  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 20: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Nonpersistent CSMA

1 If medium is idle transmit otherwise go to 22 If medium is busy wait amount of time drawn

from probability distribution (retransmission delay) and repeat 1

Random delays reduces probability of collisions Consider two stations become ready to transmit at

same time bull While another transmission is in progress

If both stations delay same time before retrying both will attempt to transmit at same time

Capacity is wasted because medium will remain idle following end of transmission Even if one or more stations waiting

Nonpersistent stations deferential

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
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Page 21: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

1-persistent CSMA

To avoid idle channel time 1-persistent protocol used

Station wishing to transmit listens and obeys following

1 If medium idle transmit otherwise go to step 2

2 If medium busy listen until idle then transmit immediately

1-persistent stations selfish If two or more stations waiting collision

guaranteed Gets sorted out after collision

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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  • Slide 93
Page 22: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

P-persistent CSMA

Compromise that attempts to reduce collisions Like nonpersistent

And reduce idle time Like1-persistent

Rules1 If medium idle transmit with probability p and

delay one time unit with probability (1 ndash p) Time unit typically maximum propagation delay

2 If medium busy listen until idle and repeat step 13 If transmission is delayed one time unit repeat

step 1 What is an effective value of p

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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Page 23: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Value of p

Avoid instability under heavy load n stations waiting to send End of transmission expected number of stations

attempting to transmit is number of stations ready times probability of transmitting n x p

If n x p gt 1 on average there will be a collision Repeated attempts to transmit almost guaranteeing more

collisions Retries compete with new transmissions Eventually all stations trying to send

Continuous collisions zero throughput So nxp lt 1 for expected peaks of n If heavy load expected p small However as p made smaller stations wait longer At low loads this gives very long delays

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
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Page 24: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Persistent and Nonpersistent CSMA

Comparison of the channel utilization versus load for various random access protocols

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
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  • Slide 12
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  • Slide 18
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  • Slide 20
  • Slide 21
  • Slide 22
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  • Slide 24
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  • Slide 30
  • Slide 31
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  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
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  • Slide 40
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  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
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  • Slide 50
  • Slide 51
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  • Slide 56
  • Slide 57
  • Slide 58
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  • Slide 60
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  • Slide 64
  • Slide 65
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  • Slide 71
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  • Slide 91
  • Slide 92
  • Slide 93
Page 25: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Which Persistence Algorithm

IEEE 8023 uses 1-persistent Both nonpersistent and p-persistent have

performance problems 1-persistent (p = 1) seems more unstable

than p-persistent Greed of the stations But wasted time due to collisions is short (if

frames long relative to propagation delay With random backoff unlikely to collide on

next tries To ensure backoff maintains stability IEEE

8023 and Ethernet use binary exponential backoff

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
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  • Slide 93
Page 26: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

CSMACD (Collision Detection)CSMACD carrier sensing deferral as in CSMA

collisions detected within short time colliding transmissions aborted reducing

channel wastage collision detection

easy in wired LANs measure signal strengths compare transmitted received signals

difficult in wireless LANs received signal strength overwhelmed by local transmission strength

human analogy the polite conversationalist

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
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Page 27: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

CSMACD collision detection

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
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  • Slide 63
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  • Slide 65
  • Slide 66
  • Slide 67
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  • Slide 69
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  • Slide 77
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  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 28: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

CSMACD (Collision Detection) With CSMA collision occupies medium

for duration of transmission Stations listen whilst transmitting

1 If medium idle transmit otherwise step 2

2 If busy listen for idle then transmit3 If collision detected jam then cease

transmission4 After jam wait random time then start

from step 1

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
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Page 29: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

ldquoTaking Turnsrdquo MAC protocolschannel partitioning MAC protocols

share channel efficiently and fairly at high load

inefficient at low load delay in channel access 1N bandwidth allocated even if only 1 active node

Random access MAC protocols efficient at low load single node can fully

utilize channel high load collision overhead

ldquotaking turnsrdquo protocolslook for best of both worlds

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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  • Slide 4
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  • Slide 93
Page 30: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

ldquoTaking Turnsrdquo MAC protocolsPolling master node

ldquoinvitesrdquo slave nodes to transmit in turn

typically used with ldquodumbrdquo slave devices

concerns polling overhead latency single point of

failure (master)

master

slaves

poll

data

data

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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Page 31: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

ldquoTaking Turnsrdquo MAC protocolsToken passing control token

passed from one node to next sequentially

token message concerns

token overhead latency single point of failure

(token)

T

data

(nothingto send)

T

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
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Page 32: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Summary of MAC protocols

channel partitioning by time frequency or code Time Division Frequency Division

random access (dynamic) ALOHA S-ALOHA CSMA CSMACD carrier sensing easy in some technologies (wire)

hard in others (wireless) CSMACD used in Ethernet CSMACA used in 80211

taking turns polling from central site token passing Bluetooth FDDI IBM Token Ring

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
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  • Slide 93
Page 33: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

MAC Addresses and ARP

32-bit IP address network-layer address used to get datagram to destination IP subnet

MAC (or LAN or physical or Ethernet) address function get frame from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs)bull burned in NIC ROM also sometimes software

settable

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
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  • Slide 24
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  • Slide 26
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  • Slide 33
  • Slide 34
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Page 34: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

LAN Addresses and ARPEach adapter on LAN has unique LAN address

Broadcast address =FF-FF-FF-FF-FF-FF

= adapter

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN(wired orwireless)

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
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  • Slide 57
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  • Slide 92
  • Slide 93
Page 35: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address

space (to assure uniqueness) analogy (a) MAC address like Social Security Number (b) IP address like postal address MAC flat address portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable address depends on IP subnet to which node is

attached

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
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  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
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  • Slide 31
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  • Slide 33
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  • Slide 92
  • Slide 93
Page 36: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

ARP Address Resolution Protocol

Each IP node (host router) on LAN has ARP table

ARP table IPMAC address mappings for some LAN nodes

lt IP address MAC address TTLgt

TTL (Time To Live) time after which address mapping will be forgotten (typically 20 min)

Question how to determineMAC address of Bknowing Brsquos IP address

1A-2F-BB-76-09-AD

58-23-D7-FA-20-B0

0C-C4-11-6F-E3-98

71-65-F7-2B-08-53

LAN

137196723

137196778

137196714

137196788

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
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Page 37: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

ARP protocol Same LAN (network) A wants to send datagram

to B and Brsquos MAC address not in Arsquos ARP table

A broadcasts ARP query packet containing Bs IP address dest MAC address = FF-

FF-FF-FF-FF-FF all machines on LAN

receive ARP query B receives ARP packet

replies to A with its (Bs) MAC address frame sent to Arsquos MAC

address (unicast)

A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out) soft state information

that times out (goes away) unless refreshed

ARP is ldquoplug-and-playrdquo nodes create their ARP

tables without intervention from net administrator

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
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Page 38: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Addressing routing to another LAN

R

1A-23-F9-CD-06-9B

222222222220111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

walkthrough send datagram from A to B via R assume A knows Brsquos IP address

two ARP tables in router R one for each IP network (LAN)

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
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Page 39: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

A creates IP datagram with source A destination B A uses ARP to get Rrsquos MAC address for 111111111110 A creates link-layer frame with Rs MAC address as dest

frame contains A-to-B IP datagram Arsquos NIC sends frame Rrsquos NIC receives frame R removes IP datagram from Ethernet frame sees its

destined to B R uses ARP to get Brsquos MAC address R creates frame containing A-to-B IP datagram sends to B

R

1A-23-F9-CD-06-9B

222222222220

111111111110

E6-E9-00-17-BB-4B

CC-49-DE-D0-AB-7D

111111111112

111111111111

A74-29-9C-E8-FF-55

222222222221

88-B2-2F-54-1A-0F

B222222222222

49-BD-D2-C7-56-2A

This is a really importantexample ndash make sure youunderstand

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
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  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 40: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ethernet History

Developed by Bob Metcalfe and others at Xerox PARC in mid-1970s Roots in Aloha packet-radio network Standardized by Xerox DEC and Intel in 1978 LAN standards define MAC and physical layer connectivity

bull IEEE 8023 (CSMACD - Ethernet) standard ndash originally 2Mbpsbull IEEE 8023u standard for 100Mbps Ethernetbull IEEE 8023z standard for 1000Mbps Ethernet

CSMACD Ethernetrsquos Media Access Control (MAC) policy CS = carrier sense

bull Send only if medium is idle MA = multiple access CD = collision detection

bull Stop sending immediately if collision is detected

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Slide 79
  • Slide 80
  • Slide 81
  • Slide 82
  • Slide 83
  • Slide 84
  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 41: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ethernet

ldquodominantrdquo wired LAN technology cheap $20 for NIC first widely used LAN technology simpler cheaper than token LANs and ATM kept up with speed race 10 Mbps ndash 10 Gbps

Metcalfersquos Ethernetsketch

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
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  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
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  • Slide 79
  • Slide 80
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  • Slide 90
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  • Slide 92
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Page 42: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Star topology bus topology popular through mid 90s

all nodes in same collision domain (can collide with each other)

today star topology prevails active switch in center each ldquospokerdquo runs a (separate) Ethernet protocol

(nodes do not collide with each other)

switch

bus coaxial cable star

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Slide 79
  • Slide 80
  • Slide 81
  • Slide 82
  • Slide 83
  • Slide 84
  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 43: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver sender clock

rates

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
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  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
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  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
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  • Slide 50
  • Slide 51
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  • Slide 53
  • Slide 54
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Page 44: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ethernet Frame Structure (more) Addresses 6 bytes

if adapter receives frame with matching destination address or with broadcast address (eg ARP packet) it passes data in frame to network layer protocol

otherwise adapter discards frame

Type indicates higher layer protocol (mostly IP but others possible eg Novell IPX AppleTalk)

CRC checked at receiver if error is detected frame is dropped

Destaddr

64 48 32

CRCPreamble Srcaddr Type Body

1648

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Slide 79
  • Slide 80
  • Slide 81
  • Slide 82
  • Slide 83
  • Slide 84
  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 45: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ethernet Frame Structure (more)

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
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  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
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  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
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Page 46: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ethernet Unreliable connectionless connectionless No handshaking between sending

and receiving NICs unreliable receiving NIC doesnrsquot send acks or

nacks to sending NIC stream of datagrams passed to network layer can have

gaps (missing datagrams) gaps will be filled if app is using TCP otherwise app will see gaps

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
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  • Slide 73
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  • Slide 75
  • Slide 76
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  • Slide 80
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  • Slide 82
  • Slide 83
  • Slide 84
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  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 47: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ethernet uses CSMACD

No slots adapter doesnrsquot

transmit if it senses that some other adapter is transmitting that is carrier sense

transmitting adapter aborts when it senses that another adapter is transmitting that is collision detection

Before attempting a retransmission adapter waits a random time that is random access

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
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  • Slide 42
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  • Slide 50
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  • Slide 92
  • Slide 93
Page 48: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ethernet CSMACD algorithm

1 NIC receives datagram from network layer creates frame

2 If NIC senses channel idle starts frame transmission If NIC senses channel busy waits until channel idle then transmits

3 If NIC transmits entire frame without detecting another transmission NIC is done with frame

4 If NIC detects another transmission while transmitting aborts and sends jam signal

5 After aborting NIC enters exponential backoff after mth collision NIC chooses K at random from

012hellip2m-1 NIC waits K512 bit times returns to Step 2

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
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  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
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  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
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  • Slide 56
  • Slide 57
  • Slide 58
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  • Slide 60
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  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 49: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ethernetrsquos CSMACD (more)

Jam Signal make sure all other transmitters are aware of collision 48 bits

Bit time 1 microsec for 10 Mbps Ethernet for K=1023 wait time is about 50 msec

Exponential Backoff Goal adapt retransmission

attempts to estimated current load heavy load random

wait will be longer first collision choose K

from 01 delay is K 512 bit transmission times

after second collision choose K from 0123hellip

after ten collisions choose K from 01234hellip1023

Seeinteract with Javaapplet on AWL Web sitehighly recommended

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
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  • Slide 75
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  • Slide 78
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  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 50: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Exponential Backoff

If a collision is detected delay and try again Delay time is selected using binary exponential

backoff 1st time choose K from 01 then delay = K 512us 2nd time choose K from 0123 then delay = K 512us nth time delay = K x 512us for K=02n ndash 1

bull Note max value for k = 1023 give up after several tries (usually 16)

bull Report transmit error to host

If delay were not random then there is a chance that sources would retransmit in lock step

Why not just choose from small set for K This works fine for a small number of hosts Large number of nodes would result in more collisions

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
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  • Slide 66
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  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 51: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

State Diagram for CSMACD

Packet

Sense Carrier

Discard Packet

Send Detect Collision

Jam channel b=CalcBackoff()

wait(b)attempts++

No

Yes

attempts lt 16

attempts == 16

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Slide 79
  • Slide 80
  • Slide 81
  • Slide 82
  • Slide 83
  • Slide 84
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  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 52: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Collisions

A B

A B

Collisions are caused when two adaptors transmit at the same time (adaptors sense collision based on voltage differences)

bull Both found line to be idlebull Both had been waiting to for a busy line to become idle

A starts attime 0

Message almost there at time T whenB starts ndash collision

How can we be sure A knows about the collision

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
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  • Slide 50
  • Slide 51
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Page 53: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Collision Detection How can A know that a collision has taken place

There must be a mechanism to insure retransmission on collision

Arsquos message reaches B at time T Brsquos message reaches A at time 2T So A must still be transmitting at 2T

IEEE 8023 specifies max value of 2T to be 512us This relates to maximum distance of 2500m between hosts At 10Mbps it takes 01us to transmit one bit so 512 bits

(64B) take 512us to send So Ethernet frames must be at least 64B long

bull 14B header 46B data 4B CRCbull Padding is used if data is less than 46B

Send jamming signal after collision is detected to insure all hosts see collision 48 bit signal

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
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  • Slide 36
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  • Slide 40
  • Slide 41
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  • Slide 45
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  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
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  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 54: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Collision Detection contd

A B

A B

A B

time = 0

time = T

time = 2T

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
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  • Slide 21
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  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
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  • Slide 40
  • Slide 41
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  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
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  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 55: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

MAC Algorithm from the Receiver Side Senders handle all access control Receivers simply read frames with

acceptable address Address to host Address to broadcast Address to multicast to which host belongs All frames if host is in promiscuous mode

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Slide 79
  • Slide 80
  • Slide 81
  • Slide 82
  • Slide 83
  • Slide 84
  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 56: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

CSMACD efficiency

Tprop = max prop delay between 2 nodes in LAN

ttrans = time to transmit max-size frame

efficiency goes to 1 as tprop goes to 0 as ttrans goes to infinity

better performance than ALOHA and simple cheap decentralized

transprop ttefficiency

51

1

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Slide 79
  • Slide 80
  • Slide 81
  • Slide 82
  • Slide 83
  • Slide 84
  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 57: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ethernet Performance

Efficiency of Ethernet at 10 Mbps with 512-bit slot times

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Slide 79
  • Slide 80
  • Slide 81
  • Slide 82
  • Slide 83
  • Slide 84
  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 58: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

8023 Ethernet Standards Link amp Physical Layers

many different Ethernet standards common MAC protocol and frame format different speeds 2 Mbps 10 Mbps 100

Mbps 1Gbps 10G bps different physical layer media fiber cable

applicationtransportnetwork

linkphysical

MAC protocoland frame format

100BASE-TX

100BASE-T4

100BASE-FX100BASE-T2

100BASE-SX 100BASE-BX

fiber physical layercopper (twisterpair) physical layer

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Slide 79
  • Slide 80
  • Slide 81
  • Slide 82
  • Slide 83
  • Slide 84
  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 59: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ethernet Technologies 10Base2 10 10Mbps 2 under 185 (~200) meters cable length Thin coaxial cable in a bus topology

Repeaters used to connect multiple segments Repeater repeats bits it hears on one interface to its other interfaces physical layer device only

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Slide 79
  • Slide 80
  • Slide 81
  • Slide 82
  • Slide 83
  • Slide 84
  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 60: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ethernet Cabling

The most common kinds of Ethernet cabling

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
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  • Slide 53
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  • Slide 56
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  • Slide 60
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  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 61: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Physical Layer Configurations for 8023 Physical layer configurations are specified in three parts Data rate (10 100 1000)

10 100 1000Mbps Signaling method (base broad)

Basebandbull Digital signaling

Broadbandbull Analog signaling

Cabling (2 5 T F S L) 5 - Thick coax (original Ethernet cabling) F ndash Optical fiber S ndash Short wave laser over multimode fiber L ndash Long wave laser over single mode fiber

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
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  • Slide 66
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  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 62: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Experiences with Ethernet

Ethernets work best under light loads Utilization over 30 is considered heavy

bull Network capacity is wasted by collisions

Most networks are limited to about 200 hosts Specification allows for up to 1024

Most networks are much shorter 5 to 10 microsecond RTT

Transport level flow control helps reduce load (number of back to back packets)

Ethernet is inexpensive fast and easy to administer

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Slide 79
  • Slide 80
  • Slide 81
  • Slide 82
  • Slide 83
  • Slide 84
  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 63: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Ethernet Problems

Ethernetrsquos peak utilization is pretty low (like Aloha)

Peak throughput worst with More hosts

bull More collisions needed to identify single sender Smaller packet sizes

bull More frequent arbitration Longer links

bull Collisions take longer to observe more wasted bandwidth Efficiency is improved by avoiding these conditions

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
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Page 64: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

IEEE 8022 Logical Link Control

(a) Position of LLC (b) Protocol formats

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
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  • Slide 12
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  • Slide 36
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  • Slide 40
  • Slide 41
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  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 65: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Inter - Networking

Hubs Bridges Switches Routers

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Slide 79
  • Slide 80
  • Slide 81
  • Slide 82
  • Slide 83
  • Slide 84
  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 66: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Hubshellip physical-layer (ldquodumbrdquo) repeaters

bits coming in one link go out all other links at same rate

all nodes connected to hub can collide with one another no frame buffering no CSMACD at hub host NICs detect collisions

twisted pair

hub

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
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  • Slide 75
  • Slide 76
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  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 67: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Switch link-layer device smarter than hubs take active

role store forward Ethernet frames examine incoming framersquos MAC address selectively

forward frame to one-or-more outgoing links when frame is to be forwarded on segment uses CSMACD to access segment

transparent hosts are unaware of presence of switches

plug-and-play self-learning switches do not need to be configured

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
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  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
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  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
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  • Slide 86
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  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 68: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Switch allows multiple simultaneous transmissions

hosts have dedicated direct connection to switch

switches buffer packets Ethernet protocol used on

each incoming link but no collisions full duplex each link is its own collision

domain switching A-to-Arsquo and B-

to-Brsquo simultaneously without collisions not possible with dumb hub

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Slide 79
  • Slide 80
  • Slide 81
  • Slide 82
  • Slide 83
  • Slide 84
  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 69: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Switch Table

Q how does switch know that Arsquo reachable via interface 4 Brsquo reachable via interface 5

A each switch has a switch table each entry (MAC address of host interface

to reach host time stamp)

looks like a routing table Q how are entries created

maintained in switch table something like a routing

protocol

A

Arsquo

B

Brsquo

C

Crsquo

switch with six interfaces(123456)

1 23

45

6

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
  • Slide 57
  • Slide 58
  • Slide 59
  • Slide 60
  • Slide 61
  • Slide 62
  • Slide 63
  • Slide 64
  • Slide 65
  • Slide 66
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Slide 79
  • Slide 80
  • Slide 81
  • Slide 82
  • Slide 83
  • Slide 84
  • Slide 85
  • Slide 86
  • Slide 87
  • Slide 88
  • Slide 89
  • Slide 90
  • Slide 91
  • Slide 92
  • Slide 93
Page 70: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Switch self-learning

switch learns which hosts can be reached through which interfaces when frame received

switch ldquolearnsrdquo location of sender incoming LAN segment

records senderlocation pair in switch table

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
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Page 71: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Switch frame filteringforwardingWhen frame received

1 record link associated with sending host2 index switch table using MAC dest address3 if entry found for destination

then if dest on segment from which frame arrived

then drop the frame else forward the frame on interface indicated else flood

forward on all but the interface on which the frame arrived

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
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  • Slide 33
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  • Slide 35
  • Slide 36
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  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
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  • Slide 51
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  • Slide 93
Page 72: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Self-learning forwarding example

A

Arsquo

B

Brsquo

C

Crsquo

1 23

45

6

A Arsquo

Source ADest Arsquo

MAC addr interface TTL

Switch table (initially empty)

A 1 60

A ArsquoA ArsquoA ArsquoA ArsquoA Arsquo

frame destination unknownflood

Arsquo A

destination A location known

Arsquo 4 60

selective send

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
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  • Slide 17
  • Slide 18
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  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
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  • Slide 26
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  • Slide 28
  • Slide 29
  • Slide 30
  • Slide 31
  • Slide 32
  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
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  • Slide 45
  • Slide 46
  • Slide 47
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  • Slide 92
  • Slide 93
Page 73: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Interconnecting switches

switches can be connected together

A

B

Q sending from A to G - how does S1 know to forward frame destined to F via S4 and S3

A self learning (works exactly the same as in single-switch case)

S1

C D

E

FS2

S4

S3

H

I

G

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
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  • Slide 20
  • Slide 21
  • Slide 22
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  • Slide 24
  • Slide 25
  • Slide 26
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  • Slide 30
  • Slide 31
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  • Slide 33
  • Slide 34
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Slide 53
  • Slide 54
  • Slide 55
  • Slide 56
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  • Slide 91
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  • Slide 93
Page 74: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Self-learning multi-switch exampleSuppose C sends frame to I I responds to C

Q show switch tables and packet forwarding in S1 S2 S3 S4

A

B

S1

C D

E

FS2

S4

S3

H

I

G

1

2

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
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  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
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  • Slide 29
  • Slide 30
  • Slide 31
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  • Slide 33
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  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Slide 41
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Slide 48
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
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  • Slide 56
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  • Slide 93
Page 75: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Switch traffic isolation switch installation breaks subnet into LAN

segments switch filters packets

same-LAN-segment frames not usually forwarded onto other LAN segments

segments become separate collision domains

hub hub hub

switch

collision domain collision domain

collision domain

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
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Page 76: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Switches dedicated access Switch with many

interfaces Hosts have direct

connection to switch No collisions full duplex

Switching A-to-Arsquo and B-to-Brsquo simultaneously no collisions

switch

A

Arsquo

B

Brsquo

C

Crsquo

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
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Page 77: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

More on Switches

cut-through switching frame forwarded from input to output port without first collecting entire frameslight reduction in latency

combinations of shareddedicated 101001000 Mbps interfaces

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
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Page 78: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Institutional network

to externalnetwork

router

IP subnet

mail server

web server

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
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Page 79: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Switches vs Routers both store-and-forward devices

routers network layer devices (examine network layer headers) switches are link layer devices

routers maintain routing tables implement routing algorithms

switches maintain switch tables implement filtering learning algorithms

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
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Page 80: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Repeaters Hubs Bridges Switches Routers and Gateways

(a) Which device is in which layer(b) Frames packets and headers

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
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Page 81: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Repeaters Hubs Bridges Switches Routers and Gateways (2)

(a) A hub (b) A bridge (c) a switch

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
  • Slide 5
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Page 82: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Router Architecture Overview

Two key router functions run routing algorithmsprotocol (RIP OSPF BGP) forwarding datagrams from incoming to outgoing link

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

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Page 83: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Input Port Functions

Decentralized switching given datagram dest lookup output

port using forwarding table in input port memory

goal complete input port processing at lsquoline speedrsquo

queuing if datagrams arrive faster than forwarding rate into switch fabric

Physical layerbit-level reception

Data link layereg Ethernetsee chapter 5

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
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Page 84: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Three types of switching fabrics

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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Page 85: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Output Ports

Buffering required when datagrams arrive from fabric faster than the transmission rate

Scheduling discipline chooses among queued datagrams for transmission

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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Page 86: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Output port queueing

buffering when arrival rate via switch exceeds output line speed

queueing (delay) and loss due to output port buffer overflow

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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Page 87: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Input Port Queuing

Fabric slower than input ports combined -gt queueing may occur at input queues

Head-of-the-Line (HOL) blocking queued datagram at front of queue prevents others in queue from moving forward

queueing delay and loss due to input buffer overflow

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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Page 88: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Scheduling Policies scheduling choose next packet to send on link FIFO (first in first out) scheduling send in order of arrival to queue

real-world example discard policy if packet arrives to full queue who to discard

bull Tail drop drop arriving packetbull priority dropremove on priority basisbull random dropremove randomly

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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Page 89: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Scheduling Policies morePriority scheduling transmit highest priority queued

packet multiple classes with different priorities

class may depend on marking or other header info eg IP sourcedest port numbers etc

Real world example

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
  • Slide 3
  • Slide 4
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Page 90: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Scheduling Policies still moreround robin scheduling multiple classes cyclically scan class queues serving one from each class (if available) real world example

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

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Page 91: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Scheduling Policies still moreWeighted Fair Queuing generalized Round Robin each class gets weighted amount of

service in each cycle real-world example

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

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Page 92: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Comparison

hubs routers switches

traffi c isolation

no yes yes

plug amp play yes no yes

optimal routing

no yes no

cut through

yes no yes

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

  • Slide 1
  • Slide 2
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Page 93: MAC Protocols Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

Summary MAC Protocols a taxonomy MAC Addresses and ARP Ethernet CSMACD Inter-networking devices

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