- 1. A USABILITY STUDY WITH CHILDREN AND SMARTBOARD TECHNOLOGY
FOR DATA COLLECTING AND GATHERING TECHNIQUE FROM EXPERT POINT OF
VIEW Laili Farhana Md Ibharim & Maizatul Hayati Mohamad Yatim
Faculty of Arts, Computing and Creative Industry Universiti
Pendidikan Sultan Idris 35900, Tanjong Malim Perak, Malaysia 1
2. Problem We Face A method of collecting and gathering data
used by researcher in their studies against children is sometimes a
bit messy and the results are less accurate. Method use not
appropriate to the environment and the acceptance of children.
Usability issues using technology with children. 2 3. Solution We
Offer A new method how to collect and gather data for children
using Smartboard technology. Objective of this paper is : To
evaluate the usability of Smartboard application as a new tool to
collect and gather data for usability testing with children. 3 4.
Research Process Theoretical Stage Methodology Stage Paper
objective 4 5. Development Of Smartboard Application Refer to DDD-E
model Using SMART Notebook 10 The application is mainly about to
introduce icon design and its function to early age children. The
combination of drill & practice and game approach implemented
in 6 activities. (fun and interest element injected) 5 6.
Evaluation Participant : 4 lecturers from Department of Multimedia
Location : Lecturers room Instrument : Group & individual
interview (semi- structural questions) with audio recorder.
(Robson,2002) 6 7. Evaluation Strategy : Category Aspect Session 1:
Expert experience in doing research 1. They use the most
appropriate and effective methods that have been implemented
against children 2. Types of provided data are clear and
information is absolutely accurate for their research. 3.
Difficulties are faced by researchers when gathering and collecting
data from children 4. Alternative way to overcome the risk of data
loss and damage. Session 2: Experts opinions and suggestions about
application on Smartboard as data collecting and gathering tool. 1.
Suitable and effective activity to collect and gather data from
children 2. Function and tools that Smartboard provides are
suitable for children. 3. Things that should be avoided during
collect and gather data while using Smartboard 4. Do they agree if
Smartboard is used as new instrument to replace the conventional
instruments and methods? Why? Analyze Phase Researchers played the
tape recorder again and transcribed all the information based on
established criteria to evaluate the findings of the interview
using discussion of analytical method (Piaw,2006) 7 8. Video Shown
To Expert During Interview 8 9. Result 1 : Efficiency Experts
observation on the video which they have to put number from 1
(represent most enjoyable) to 6 (represent most difficult) Summary:
Overall, all the experts have agreed that the activities in the
form of direct interaction is more fun and easier rather than the
activity in a form of indirect interaction and a multi-use
activities which require much more movements. Besides that, skills
and creativity as well as factors would affect the ease or
difficulty of this activity. Interview Transcription9 10. Result 2
: Effectiveness Experts opinion and recommendation in the video
about the effectiveness of features and tools provided on
Smartboard. Summary: Overall, the experts have proposed the use of
the Smartboards functions and tools which are simple and easy. In
addition, it should have closure and engagement elements so that,
the children will feel more comfortable, secure and confident with
what they do. Interview Transcription10 11. Result 3 : Satisfaction
Experts personal opinion on usability of Smartboard to replace
conventional methods in doing research to collect and data from
children. Summary: Smartboard technology can be accepted as an
alternative method to collect and gather data, especially for those
studies that involve with a large number of samples such as the
whole students in a class. Interview Transcription11 12. No.1 :
Direct interaction makes children feel enjoyable and comfortable
No.2 : Collecting and gathering data from children can be easy
using Smartboard application. No.3 : Smartboard meets the needs of
researchers in conducting research No.4 : Multimodal interaction
enhances children performance in giving idea and information.
Findings 12 13. Summary Smartboard is very helpful in collecting
and gathering data from children through activities that allow them
to communicate, give ideas and opinions openly and clearly.
Advantage to researchers in the field of children to obtain data
for their studies through the Smartboard as compared to the common
methods such as questionnaires and interviews. The applicability of
this study is to prove that Smartboard as a tool to gather and
collect data to create new methods of study in children to be more
interesting, effective and accurate. 13 14. References Ackermann,
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Representations and Flow in Collaborative Learning Environments.
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Benedyk, R. (2007). A Comparison of Usability Evaluation Methods
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(pp. 9-15) Aalborg, Denmark. Gage, J. (2005). How to Use an
Interactive Whiteboard Really Effectively in Your Primary
Classroom. London: David Fulton Publishers Ltd. Ivers, K.S. &
Barron, A.E. (2006). Multimedia Projects in Education: Designing,
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(1998). The Role of Usability Study in Designing Childrens Computer
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179 188. Piaw, C.Y. (2006). Asas Statistik Penyelidikan. Kuala
Lumpur: McGraw-Hill. Preece, J., Rogers, Y. & Sharp, H. (2006).
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Usability Guidelines for Designing A Game Authoring Tool for
Children. Otto-Von-Guericke University of Magdeburg. Germany. 14
15. Thank You Q & A SESSION 15 16. Efficiency Transcription
Researcher: Berdasarkan pemerhatian terhadap video tadi, aktiviti
yang manakah paling menyeronokkan dan paling selesa untuk mengutip
dan mengumpul data daripada kanak-kanak? Sila letakkan ranking 1
(mewakili paling menyeronokkan) sehingga 6 (mewakili paling sukar)
(Researcher: Based on your observation from the video, which
activity is more enjoyable and comfortable to collect and
gatherdata from children? Please put in rank 1(represent most
enjoyable) to 6 (represent most difficult)). Expert 1: Drag &
Drop tadi payah kan? Tapi sebenarnya Drag & Drop tu bergantung
pada kat mana sebenarnya sebab kalau dekat komputer senang kalau
pakai mouse. Drag and Drop tu yang paling payah la kot, Yang Most
Like ni yang mana?... Owh, tu pun payah juga, second payah.
Hehehe..Drawing first and then Pairing, kemudian tu Matching, aa
Smilyometer tu mudah.. (Expert 1: "Drag & Drop had some trouble
right? But usually, the Drag & Drop depends on where exactlyif
it is use on the computer, it would be easier when a mouse. Maybe
the Drag & Drop is the most difficult one, which is the Most
Like? ... Owh, that too is difficult also, second hard. Hehehe
Drawing first and then Pairing, followed by Matching, aa ... The
Smilyometer is too simple .. ") 16 17. Efficiency Transcription
(cont) Expert 2: Paling seronok dan senang Pairing lah. (Expert 2:
The most exciting and easy one is the Pairing ) Expert 3: Yang
Matching tu ada yang macam susah nak garis (Expert 3: The Matching
seems hard to make a line) Expert 2: Yang paling susah Drawing lah
sebab interaction dia multimulti use, multi dimension, multi use
lah yang kena buat banyak benda. (Expert 2: The hardest activities
is the Drawing, because it has multi interactionmulti use, multi
dimension, multi use , that have to do many things) Expert 4:
Pairing, yang ke 2, Drag & Drop, Smileyometer ... Dragging tu
ambil masa yang lama sikit la.. (Expert 4: Pairing is the second,
then Drag & Drop, followed by SmileyometerDragging is the one
that requires a longer) Expert 2: Matching pun senang jugak.
Matching nombor 3, lepas tu Most Like, Drag & Drop.. (Expert 2:
Matching is easy too, Matching will be number 3, then Most Like,
followedby Drag & Drop) 17 18. Effectiveness Transcription
Researcher: Berdasarkan pendapat anda, apakah fungsi dan alatan
yang disediakan oleh Smartboard sesuai untuk kanak-kanak?
(Researcher: Based on your opinion, what are the functions and
tools provided by the Smartboard are suitable for children?) Expert
1: Untuk children kena guna yang paling simple. Ini bukan saya
cakap sahaja, malah dari kajian saya yang lepas-lepas juga
membuktikan begitu. Yang simple dan yang senang. Click. Kalau
drawing untuk kanak-kanak yang dah besar sikit ok la.. (Expert 1:
For the children, we have to use the simplest method. This not only
me who have said it, but my previous research have also proved
this. Simple and easy. Click. If drawing for older children, then
it is ok ) Expert 3: Function yang jenis direct interaction.
(Expert 3: The types of direct interaction function) 18 19.
Effectiveness Transcription (cont) Expert 2: Kanak-kanak suka
degree yang jenis tap kat situ, simple la.. Dia tak guna banyak
kaedah. By right, untuk direct interaction kanak-kanak suka keypad
tu sebab dia ada closure, tu sebab dia rasa macam puas. Dia rasa
dia tekan tu betul. Perasaan closure tu. Aha.. (Expert 2: The
children prefer types of degree tap just like that, simple They do
not use much complex method By right, for direct interaction
children, they prefer the keypad as it have some closure. That is
what makes they feel satisfy. They feel what they have pressed is
right. That closure feeling. Aha) Expert 4: Tapi kanak-kanak suka
yang touch tu. Itu based on pengalaman ladia dah biasa. Atau pun
touch yang ada bunyi tu. Ha itu feedback lah. Dia bagi feedback.
(Expert 4: But children also likes the touch. It based on
experience they familiar with that. Or touch produce sound. Ha that
is feedback.. It gives feedback..) 19 20. Satisfaction
Transcription Researcher: Adakah anda semua setuju jika Smartboard
ini digunakan sebagai satu alatan baru untuk menggunakan alatan dan
kaedah yang telah sedia ada? Kenapa? (Researcher: Do you agree if
the Smartboard is used as new instrument to replace the
conventional instruments and methods? Why?) Expert 1: Boleh, nampak
tadi dari dia punya cara tu ok la Cuma kadang-kadang dia takut ke
depan. Aaa.. tapi bagus you all punya approach maksudnya motivate
dia, boleh gelak-gelak ye kan. Rasa macam home la. Macam dia tak
kesah Macam anak saya tanya lagi, even dah balik rumah pun, ada
lagi tak Ikon? Maknanya dia berasa seronok di situ. (Expert 1:
Sure, from what we have seen, the methods are okay. Just sometimes
they are afraid to go in front. Aaabut your approach is really
good, it means to motivate them, getting them to laughing. Making
them feel like they are in home. They didnt mind Just like my son
who asked to do it again, even after reaching home, he asked
whether we will have another icon activity? That proves that they
are happy.) 20 21. Satisfaction Transcription (cont) Expert 4:
Kalau nak gantikan secara keseluruhan tu tak setujulah. Mungkin ada
certain part yang kita gunakan Smartboard untuk aktiviti apa-apa.
(Expert 4: I do not agree with the overall replacing method. Maybe
there are certain parts that we can use the Smartboard for any
other activities) Expert 1: Kalau sebagai satu alternative lain tu
kita boleh buat ayat macam tu. (Expert 1: If there is one other
alternative, we can use that sentence) Expert 3: Mungkin ia amat
sesuai more kepada benda yang boleh menarik minat macam lepas dalam
kelas lepas cikgu mengajar ada penilaian, evaluation... Yang
bersifat eksperimen pun boleh sesuai. Sebab saya pernah tengoklah
dulu kat sekolah menengah , sekolah bestari, bila cikgu ni ajar
kimia ke fizik, macam tu lah Budak-budak memang sukalah bila buat
eksperimen, tak masuk lab, bila bahan tu campur dan tunjuk melalui
Smartboard (Expert 3: "Perhaps it is more well suited to the things
that would appeal like the last class teacher to teach will gain
assessment, evaluation ... The experimental nature shall be
appropriate. Because I had my experience when observed a high
school, an elite school, when the teachers that teaches chemical or
physics, like that... The students are happy to do any experiment,
not in the lab, when the material is mixed and demonstrated by
using the 21 22. Satisfaction Transcription (cont) Expert 2: Dia
macam aktiviti untuk P&P dalam bilik darjah yang bersifat
cooperative dan collaborative yang melibatkan ramai orang..
Penyelidikan yang melihat kepada collaborative, cooparative, all
those yang communication more than one people ni.. (Expert 2: It
appeared like the P & P activities in the classroom that is
cooperative and collaborative in nature that involves many people
... A research to see the collaborative research, cooperative, all
those that communicate with more than one people" ) 22