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Ludum Vitae Gamify y!r life and achieve every"ing by / copyright © 2012: Ricardo Sé Cestari
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Page 1: Ludum vitae

Ludum VitaeGamify y!r life and achieve every"ing

by / copyright © 2012: Ricardo Sé Cestari

Page 2: Ludum vitae

Ludum Vitae

Objectives:

To make people’s life more balanced and fulfilling.

To motivate people to do more world-bettering activities.

The Game of Life

by / copyright © 2012: Ricardo Sé Cestari

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Ludum Vitae

What is it?

A web app (w/ future mobile apps) - free

An activity suggestion and tracking engine

A game focused on motivating people in doing fun activities that make them level up in all aspects of life.

Connected/integrated to social networks for social sharing and experience.

The Game of Life

by / copyright © 2012: Ricardo Sé Cestari

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Game Description

The game has challenges/activities in 10 areas of life

The game presents 3 challenges a day to the user

Alternatively, the user can pick one or more challenges from the thousands in the app.

The challenges can vary from small quick activities to long planned ones.

by / copyright © 2012: Ricardo Sé Cestari

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Game DescriptionExample challenges:

Call your grandmother today

Go to the movies, theater or a museum with at least 2 friends

Make a suggestion to improve something at your work

Donate books to a library

Take the stairs today

Spend at least 1 hour learning a language today

Go to Paris and spend at least 5 days there.

by / copyright © 2012: Ricardo Sé Cestari

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Game Description

Once completed a challenge, the user logs that s/he has done it.

Each challenge gives an amount of points to one or many areas of life (see further for a list of areas of life).

For example: “Climbing a mountain with 2 friends” will give 100 points to Adventure/Nature, 100 points to Health/Endurance, 100 points to Social/Friends and 100 points to the Attunement:Earth.

by / copyright © 2012: Ricardo Sé Cestari

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Game Description

Each area and sub-area of life has levels.

The amount of points of a higher area is the sum of points given to its sub-areas.

It is advantageous to give points to multiple areas of life as users will be always leveling up in some aspects of it, feeling a sense of constant progress and achievement.

by / copyright © 2012: Ricardo Sé Cestari

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Every month, the user looses a small amount of points in each area/sub-area of life (ex. 50 points), so s/he must keep on doing activities.

The user can also earn badges for special achievements (e.g. "The Traveller" for traveling to 5 different foreign countries").

by / copyright © 2012: Ricardo Sé Cestari

Game Description

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Game Description

When a user logs an activity s/he must choose one method for validation: a) swear by the code, b) ask 2 friends to vouch for it or c) post a picture for verification + 1 friend vouch.

The a) mode gives normal points, while the b) and c) modes give double points.

by / copyright © 2012: Ricardo Sé Cestari

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The main areas of Vita are:

1. Family

2. Social

3. Personal Development

4. Work

5. Adventure/Exploration

6. Health

7. Spiritual

8. Fun/Entertainment

9. Contributing Back

10.Attunements

In no particular order / still in consideration

by / copyright © 2012: Ricardo Sé Cestari

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The sub-areas of Vita are:

Significant Other

Children

Parents

Grandparents

Siblings

Family

by / copyright © 2012: Ricardo Sé Cestari

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The sub-areas of Vita are:

Friends

Relatives

Work Colleagues

Social Life

Social

by / copyright © 2012: Ricardo Sé Cestari

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The sub-areas of Vita are:

Education

Languages

Music

IT

Culture

Emotional Intelligence

Traditional Intelligence

Personal Development

by / copyright © 2012: Ricardo Sé Cestari

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The sub-areas of Vita are:

Professional Achievement

Networking

Entrepreneurship

Collaboration

Innovation

Work

by / copyright © 2012: Ricardo Sé Cestari

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The sub-areas of Vita are:

Nature

Radical

Ocean

Country

City

Foreign

Adventure/Exploration

by / copyright © 2012: Ricardo Sé Cestari

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Sports

Strength

Dexterity

Endurance

Body/Mind

Healthy Eating

Prevention

The sub-areas of Vita are:

Health

by / copyright © 2012: Ricardo Sé Cestari

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Inner Self

Higher Entity

We Are All Connected

The sub-areas of Vita are:

Spiritual

by / copyright © 2012: Ricardo Sé Cestari

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Comedy

White Mischief

Games

Movies, Theaters & Art

Music Experiences

Food Experiences

The sub-areas of Vita are:

Fun/Entertainment

by / copyright © 2012: Ricardo Sé Cestari

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Respecting Mother Earth

The Animals Need Us

Social Helper

Making a Better World

Supporting the Game

The sub-areas of Vita are:

Contributing Back

by / copyright © 2012: Ricardo Sé Cestari

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The sub-areas of Vita are:

Water

Earth

Air

Fire

Attunements

by / copyright © 2012: Ricardo Sé Cestari

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Sub-areas of Vita

The sub-areas of Vita can be further divided.

Ex. Sports can be further divided in each sport, in order to help people track their level of mastery and compare with their friends.

Attunements are just a fun way to help people realize their style. (ex: Fire is related to energetic / boost activities; Earth is related to realistic / solid activities; etc.)

by / copyright © 2012: Ricardo Sé Cestari

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Game Components and Ideas

Progress bars. Show progress bars for leveling in each area and sub-area of life.

Leaderboards relative to user’s friends. (connect to Facebook/G+). Show leaderboards for each area and sub-area of life (always have something to brag about...)

Badges for all types of accomplishments in all areas of life (ex. “The Green Boy/Girl”, “International Traveller”, etc.).

An Avatar, with customizations / virtual goods which are unlocked based on the different levels of user’s areas of life.

by / copyright © 2012: Ricardo Sé Cestari

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Game Components and Ideas

Activities based on world events and special dates earn special badges.

Bonus points / badges for logging in activities consistently (streaks).

GPS check-in system to prove location-based activities

Quest tracks for: quitting smoke, loosing weight, socializing more, learning something new, etc.

Regular activities, ex. “Run 10 Km”, can be scheduled to be logged periodically (w/ confirmation).

by / copyright © 2012: Ricardo Sé Cestari

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More Ideas

Have the crowd (users) submit activities/challenges for consideration. Once a challenge is accepted and incorporated in the app, the user earns considerable amount of points in Contributing Back/Supporting the Game.

An API to allow for approved 3rd party apps to post activities (ex.1: check-ins in restaurants in Foursquare earn points relative to the appropriate areas. ex.2: a workout in Fitocracy earns points in health related areas).

by / copyright © 2012: Ricardo Sé Cestari

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Challenges of the Project

1. To come up with a balanced set of areas and sub-areas.

2. To create a lot of activities that are varied and FUN to do.

3. To create a FUN and quirky user experience with communication and design.

4. To make people know and try the app.

by / copyright © 2012: Ricardo Sé Cestari

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Business ModelHave some activities sponsored by brands

Ex.1: “Recycle 50 cans of soda” (sponsored by Coca-Cola)

Ex.2: “Go to the Times Square on dd/mm/yyyy and, at exactly 12:00pm, raise your mobile phone above your head with a picture of a white dove for Peace” (sponsored by a mobile carrier)

Activities must be FUN and beneficial to the user and/or the world.

Sponsored activities also give points in Contributing Back/Supporting the Game.

by / copyright © 2012: Ricardo Sé Cestari

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Concept still in development.

Feedback and suggestions would be great!

Thanks!

Ricardo Sé Cestari