Name Type Aack Aggressive Barrier Damage Bonus Aggressive Crical Chance Aggressive Crical Damage Bonus Aggressive Damage Aggressive Flanking Damage Bonus Aggressive Guard Damage Bonus Aggressive Heal on Kill Aggressive Stagger on Being Hit Aggressive Sunder When Hit Aggressive Armor Penetraon Protecve Armor Rang Protecve Armor Rang: Front Protecve Avoid Killing Blow Protecve Cold Resistance Protecve Electrical Resistance Protecve Fire Resistance Protecve Front Defense Protecve Heal Bonus Protecve Lifeward Heal Protecve Magic Defense Protecve Melee Defense Protecve Ranged Defense Protecve Spirit Resistance Protecve Constuon Stat Gain Cooldown Modifier Stat Gain Cunning Stat Gain Dexterity Stat Gain Extra Grenade(s) Stat Gain Extra Poon(s) Stat Gain Extra Tonic(s) Stat Gain Focus Gain Bonus Stat Gain Guard Max Stat Gain Magic Stat Gain Max Stamina Stat Gain Maximum Health Stat Gain Maximum Mana/Stamina Stat Gain Meditaon Duraon Modifier Stat Gain Strength Stat Gain Willpower Stat Gain Stats The Aack stat increases all damage that a character does. Increases the damage against enemies that are under the effect of Barrier. The chance to score a cri cal hit for each aack. Increases the extra damage infli cted with a cri cal hit. Increases the damage of the character's aacks. The damage bonus, as a percentage, when aacking a target from the side or behind. Increases the damage against enemies under the effect of Guard. Amount of damage to be heal ed by each ki ll ing bl ow. The chance per enemy aack on the character that the aack stuns the enemy. The effect lasts a few seconds. The chance per enemy aack on the character that the aack infli cts a sunder effect on the enemy. The effect lasts a few seconds. Each point of armor penetraon ignores one point of the target's armor when infli cng damage. Increases armor val ue by amount Increases armor val ue to front of character by amount If the character reaches 0 heal th, they wi ll get back up with guard or barrier to protect them. The percentage of damage resistance to col d damage aacks. The percentage of damage resistance to el ectri c damage aacks. The percentage of damage resistance to fire damage aacks. Reduces damage taken from all damage types by a percentage val ue, but onl y from aacks directed from the front. Increases the effecveness of heal ing effects. If the character reaches 0 heal th, they wi ll get back up with X% heal th again. The percentage of damage resistance to all magi cal or el emental aacks. The percentage of damage resistance to all mel ee physi cal aacks. The percentage of damage resistance to all ranged physi cal aacks. The percentage of damage resistance to spirit damage aacks. The character's physi cal robustness and endurance. Each point increases Heal th and Mel ee Defense. Reduces the cool down on all of the character's abi l i es. The character's intell igence and deviousness. Each point increases Cri cal Chance and Ranged Defense. The character's agi l ity, reflexes, and coordinaon. Each point increases Aack (rogues onl y) and Cri cal Damage Bonus. Increases the maximum capacity of grenades that this character can carry by the speci fied amount. Increases the maximum capacity of non-heal ing poons that this character can carry by the speci fied amount. Increases the maximum capacity of toni cs that this character can carry by the speci fied amount. Focus gained from all sources is increased by this percentage amount. Increases the maximum guard a character can have. The character's connecon to the Fade and abi l ity to manipulate it. Each point increases Aack (mages onl y) and Barrier Damage Bonus. Increases the maximum stamina a character can have. The maximum amount of Heal th this character can be heal ed up to. Increases the character's maximum mana or stamina. The increase, in seconds, for the duraon of Meditaon when a mage acvates it. The character's physi cal strength and abi l ity. Each point increases Aack (warriors onl y) and Guard Damage Bonus. The character's strength of mind and personal ity. Each point increases Aack ( all classes) and Magi c Defense.