Presentation by Eunja Hyun & Hyeonkyeong Kim Children’s Literature and Media Education, Sungkyunkwan University 1 ST ASIA AND OCEANIA – REGIONAL IBBY CONGRESS IN BALI Eun-Ja Hyun and Hyeon-Kyeong Kim Sungkyunkwan University, Seoul, SOUTH KOREA Looking Multicultural Stories through Interactive App book
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Looking Multicultural Stories through...From Goodnight Moon to Goodnight iPad From Pages (or Painting) to Screen From Books to Nooks From Light to Power light #2 Change of Reading
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Pre
senta
tion b
y E
unja
Hyun &
Hyeonkyeong K
im
Child
ren’s
Litera
ture
and M
edia
Educa
tion,
Sungkyunkw
an U
niv
ers
ity
1ST A
SIA
AN
D O
CEAN
IA –
REG
ION
AL I
BBY
CO
NG
RESS I
N B
ALI
Eun-Ja Hyun and Hyeon-Kyeong Kim Sungkyunkwan University, Seoul, SOUTH KOREA
Looking Mult icu l tura l Stories through
Interact ive App book
Pre
senta
tion b
y E
unja
Hyun &
Hyeonkyeong K
im
Child
ren’s
Litera
ture
and M
edia
Educa
tion,
Sungkyunkw
an U
niv
ers
ity
1ST A
SIA
AN
D O
CEAN
IA –
REG
ION
AL I
BBY
CO
NG
RESS I
N B
ALI
Ⅰ Reading & Media #1. Technological Evolution of Book/Media #2. Change of Reading Environment #3. Change of Reading Experience
Ⅱ What is the Picturebook App #4. Similarities and Differences between Picturebook and Picturebook App #5. Interactivity of Picturebook App #6. Participatory attribution of Picturebook App
Pre
senta
tion b
y E
unja
Hyun &
Hyeonkyeong K
im
Child
ren’s
Litera
ture
and M
edia
Educa
tion,
Sungkyunkw
an U
niv
ers
ity
1ST A
SIA
AN
D O
CEAN
IA –
REG
ION
AL I
BBY
CO
NG
RESS I
N B
ALI
#4 Similarities and Differences between Picturebook and Picturebook App
Similarities between
picturebook and
picturebook app
• Page turning
• Various signs
• Story
Differences between
picturebook and
picturebook app
• Intuitive Interface
• Multi signs
• Interactivity
Pre
senta
tion b
y E
unja
Hyun &
Hyeonkyeong K
im
Child
ren’s
Litera
ture
and M
edia
Educa
tion,
Sungkyunkw
an U
niv
ers
ity
1ST A
SIA
AN
D O
CEAN
IA –
REG
ION
AL I
BBY
CO
NG
RESS I
N B
ALI
#5 Interactivity of Picturebook App
Reader(User)
can
operate
and control
the contents
Interactivity
in Hypertext
type
Reader(User) can choose the options of storyline so that control the contents of story in the process of developing story.
Interactivity
in Virtual Reality
type
Interaction
between
User & Media
Reader(User) can manipulate and change the literary elements of the story in virtual reality so that construct their own fictional world.
Interaction
between
User & User
Reader(User) can interact with other readers(users) so that construct their story by cooperative way.
Dongsuk Park & Kyungran Jeon(2002)
Pre
senta
tion b
y E
unja
Hyun &
Hyeonkyeong K
im
Child
ren’s
Litera
ture
and M
edia
Educa
tion,
Sungkyunkw
an U
niv
ers
ity
1ST A
SIA
AN
D O
CEAN
IA –
REG
ION
AL I
BBY
CO
NG
RESS I
N B
ALI
#6 Participatory attribution of Picturebook App
Interactivity induce the reader to active and voluntary
participation in the story.
Reader's possibility conflict with authority of the author but
rather, it is like playfulness of ‘collective ritual’ in the ancient
oral literature.
Pre
senta
tion b
y E
unja
Hyun &
Hyeonkyeong K
im
Child
ren’s
Litera
ture
and M
edia
Educa
tion,
Sungkyunkw
an U
niv
ers
ity
1ST A
SIA
AN
D O
CEAN
IA –
REG
ION
AL I
BBY
CO
NG
RESS I
N B
ALI
Ⅲ Multicultural Stories Through Picturebook App #7. Research Question #8. Interactivity in Hypertext type #9. Interactivity in Virtual Reality type #10. Activities
Pre
senta
tion b
y E
unja
Hyun &
Hyeonkyeong K
im
Child
ren’s
Litera
ture
and M
edia
Educa
tion,
Sungkyunkw
an U
niv
ers
ity
1ST A
SIA
AN
D O
CEAN
IA –
REG
ION
AL I
BBY
CO
NG
RESS I
N B
ALI
#7 Research Question
1. How picturebook apps induce the reader to
interactive to the story?
2. How those interactions affect the reader to know
their neighbors in global age?
Pre
senta
tion b
y E
unja
Hyun &
Hyeonkyeong K
im
Child
ren’s
Litera
ture
and M
edia
Educa
tion,
Sungkyunkw
an U
niv
ers
ity
1ST A
SIA
AN
D O
CEAN
IA –
REG
ION
AL I
BBY
CO
NG
RESS I
N B
ALI
#8 Interactivity in Hypertext type
User can choose the sequence of the story.
Pre
senta
tion b
y E
unja
Hyun &
Hyeonkyeong K
im
Child
ren’s
Litera
ture
and M
edia
Educa
tion,
Sungkyunkw
an U
niv
ers
ity
1ST A
SIA
AN
D O
CEAN
IA –
REG
ION
AL I
BBY
CO
NG
RESS I
N B
ALI
#9 Interactivity in Virtual Reality type
Voice(narration), Sound, and BGM build up the mood. When users touch or tab character or background, there be
new motion and new meaning. Relevant vocabulary represent.
Pre
senta
tion b
y E
unja
Hyun &
Hyeonkyeong K
im
Child
ren’s
Litera
ture
and M
edia
Educa
tion,
Sungkyunkw
an U
niv
ers
ity
1ST A
SIA
AN
D O
CEAN
IA –
REG
ION
AL I
BBY
CO
NG
RESS I
N B
ALI
#10 Activities Theme-relevant activities enrich the user’s information and
induce user to participate in this story with pleasure.