Welcome to “Legostics” & “Legostics management”
Jun 13, 2015
Welcome to “Legostics”
&
“Legostics management”
• Who are we?
• What are YOU going to do today? (schedule)
• Why Role game simulation?
• A short introduction of LO-GAME
Outline
Henk Roelofs
Senior lecturer Stenden Hogeschool in Emmen
Logistics, Economics, Conceptual Thinking, etc
Drs Econometrics, Kand./Bc Social Geography
Former Projektmanager entrepreneurial projects:
• Action, ActionB, ACTIONC,
• Learning companies,
• SIFE,
• CBC, etc.
Entrepreneur, Founder of LE-Network
(pingpong player )
Steffi Kemper-Mühlenstädt
Assistant Henk Roelofs,
Former project employee ACTIONC
Management assistant LE-Network
Who are we?
Gisella Stap
Junior Marketing & Sales
LE-Network
Schedule:
Why are you here?
to experience a role game simulation
(logistics, operations management)
http://le-network.nl/en/products/simulation-games/lo-game/
Old teaching
• conventional speed
• mono tasking
• linear approaches
• stand alone
• competitive
• passive
• separating learning and playing
• patience in payoff
• reality as context
• technology as foe
New teaching
• twitch speed
• multi tasking
• non linear approaches
• connected
• collaborative
• active
• learning by playing
• instant payoff
• fantasy
• technology as friend
Young people learn on a different way...
Very different nowadays?
4 basic principles for education
• Challenge / Uitdaging– difficult is teasing, moeilijk is spannend,
• Self guiding / Zelfsturing– doing yourself is the best motivation, zelf doen is de beste motivatie
• Relevance / Relevantie– authentic content, authentieke inhoud en werkvormen
• Passion / Passie – seek core elements , zoek de kern
Average Retention RateAverage Retention Rate(After 24 hours)(After 24 hours)
LectureLecture 5%5%ReadingReading 10%10%AV PresentationAV Presentation 20%20%DemonstrationDemonstration 30%30%Discussion GroupDiscussion Group 50%50%Practice by DoingPractice by Doing 75%75%Teaching OthersTeaching Others 90%90%
David Sousa, David Sousa, How the Brain LearnsHow the Brain Learns
Role game: learning by doing
“I hear and I forgetI see and I rememberI do and I understand”
(Confucius)(Confucius)
R
ente
ntio
n a
fter
24
hou
rs + Effective
+ Hands-on experience has a better and faster effect
+ Anchored in memory and emotions
+ Places people outside their trusted environment
Why a Simulation?
Acquire “competencies”.
Competencies are describedas “knowledge, skills, attitudesand behavior to be successfulin a professional environment
LO-Game – a role game
The method of LE game handles
the starting point:
“Learning by doing”.
You learn from experiences, especially
from bad (wrong) experiences
Good Judgment Comes with Experience, But Experience Comes from Bad Judgment
Why LO-Game
Simulation?
Version
LO-GAME 2(LO-Game 1 is 1 product)
Version 2
Roles version 2Roles in later, more complex versions
+ Customers
+ Logistic Manager + assistent(s)
+ Production Dept 1 + assistent(s)
+ Production Dept 2 + assistent(s)
+ Production Dept 3 + assistent(s)
+ Dept Raw Materials + assistent(s)
+ Dept Finished Product +assistent(s)
+Sales director
+Administration, Book keeping
+Purchase processes
+Several suppliers
+World market raw materials
+World market finished products
Order acceptance point of time:Quantity:
Delivery time:
Signature:
1 Order to Department 1 by Logistics Manager 13 Order to department 3 byLogistics Manager
2 Receipt of order by Department 1 14 Receipt of order by Department 3
3 Issue material order department by Department 15 Issue material order department 3 by DepartmentRaw Materials Raw Materials
4 Start production Department 1 16 Start production Department 3
5 Production finished Department 1, transport to 17 Production finished Department 3, transport towork in progress 1 warehouse finished products
6 Work in progress 1, check order progres 18 Receipt finished product by Warehouse Finished Porductsby Logistics Manager
7 Order to department 2 by 19 Order form to Logistics ManagerLogistics Manager
8 Receipt of order by Department 2
20 Order form from Logistics Manager to Warehouse Finished
9 Issue material order department 2 by Department ProductsRaw Materials Despatch order by Warehouse Finished Products
10 Start production Department 2 Delivery to Customer by Warehouse Finished Products
11 Production finished Department 2, transport to 21 Receipt of the products by Customerwork in progress 2
22 Order form to Logistics Manager
12 Work in progress 2, check order progres by Warehouse Finished Productsby Logistics Manager
Towertype:
Ordernr.:
Examples of these type of organizations
Learning experiences
"Experience shows that when people are put together in a new different environment, their responses can not be
predicted for a 100%"
John de Mol, the man who invented Big Brother (TV)
LO-Game is never the same
We hope you enjoyed playing LO-Game
LO-Game is available in several versions , with increased complexity
See www.LE-Network.nl