Project Creator Platform Toy Ghost Scale Steve Swink Technical Illusions Rantmedia Games Duangle Independent Hinterland Heart Machine STEM System River City Ransom: Underground Conatus Creative Failbetter Games Neverending Nightmares Matt Gilgenbach Man vs. Snake StarCraft Universe Upheaval Arts Every Day is Play Matthew Kenyon Choosatron Jerry Belich Nowhere Studios Precursor Games Boogerman 20th Anniversary Kickstarter Kickstarter Obduction Cyan Worlds Kickstarter castAR Kickstarter ColecoVision Kickstarter Cosmic Star Heroine Zeboyd Games Kickstarter NOWHERE 0 A.D. Wildfire Games Indiegogo The Long Dark Kickstarter Hyper Light Drifter Kickstarter Sixense Kickstarter Kickstarter Shantae: Half-Genie Hero WayForward Technologi Kickstarter, Inde Sunless Sea Kickstarter Mighty No. 9 Comcept Kickstarter, Inde Kickstarter Andrew Seklir & Tim Kinzy Kickstarter Awesomenauts: Starstorm Ronimo Games Kickstarter, Inde Video Games Live: Level 3 Tommy Tallarico Kickstarter Project Phoenix Creative Intelligence Arts Kickstarter Kickstarter Kickstarter Kickstarter Monochroma Kickstarter Shadow of the Eternals Kickstarter
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First-person puzzle video game, where players manipulate the size of objects in the game.
Augmented reality and virtual reality headset system designed by Jeri Ellsworth and Rick Johnson. Building upon technology spun out of Valve Corporation. The campaign video features Bre Pettis.
Officially licensed ColecoVision emulator.
Fantasy video game by Leonard and Sylvia Ritter with reincarnation as a central concept. Features Oculus Rift support.
Flexible funding campaign. Open-source historical real-time strategy video game.
First-person survival video game set in a post-apocalyptic winter.
Motion sensing game controller for use with virtual reality head-mounted displays such as the Oculus Rift. An evolution of the technology which powered the Razer Hydra.
2D top-down survival and exploration game set in the Fallen London fictional universe.
2D action platformer video game by Mega Man creator, Keiji Inafune. Of the total amount, $3,845,171 was raised on Kickstarter.
Psychological horror video game with themes of mental illness. Part of Ouya's Free the Games fund matching scheme.
Downloadable content for platformer-based MOBA. Ronimo turned to Kickstarter after the bankruptcy of the game's original publisher. Of the total amount, $345,835 was raised on Kickstarter.
Third album of video game music by Video Games Live.
Japanese RPG with a squad based RTS game design, from veteran developers. Soundtrack by Nobuo Uematsu.
MMORPG mod for StarCraft II.
Book project. Coffee table book celebrating the art, design and inspiration from video games. Featuring contributions by eBoy, Jamie Adenuga, and Wil Overton among others.
Twine game playing thermal printer.
Puzzle platform video game set in a black and white dystopian world.
HD sequel to 1994 Mega Drive side-scrolling action platform video game Boogerman: A Pick and Flick Adventure by the original creators.
First-person adventure game, spiritual successor to the Myst series by its original creators.
2D science fiction role-playing video game inspired by the 16-bit era. Zeboyd Games' second Kickstarter campaign, after Cthulhu Saves the World in February 2011.
Action role-playing game combining elements of The Legend of Zelda: A Link to the Past and Diablo.
2D role-playing beat 'em up video game and officially licensed follow-up to River City Ransom.
2D action platformer video game and fourth entry in the Shantae series. Of the total amount, $776,084 was raised on Kickstarter.
Documentary film project chronicling the competition to set the high score record on Nibbler. The campaign video features Walter Day and Billy Mitchell among others.
Survival horror video game, spiritual successor to Eternal Darkness: Sanity's Requiem by Denis Dyack and other members of the original team. Despite a lowered target amount, this second crowdfunding campaign for the game also ended in failure. Project placed on indefinite hold in September 2013.
Graphic adventure platformer game.
Fantasy turn-based tactics video game set in the Warmachine universe.
Tactical role-playing game inspired by the 16-bit era.
Omnidirectional treadmill-like device for use with virtual reality head-mounted displays such as the Oculus Rift.
2.5D science fiction action-adventure game. Following the campaign's failure, Interwave laid off the development team. Released as a truncated version in October 2013.
3D Japanese role-playing game inspired by the PlayStation era.
Tactical first-person shooter. Spiritual successor to the SOCOM series, by its former creative director.
Force feedback and electrical muscle stimulation wearable device for use with video games.
Action-adventure game based on Smosh's Food Battle video series.
Point-and-click adventure game with a focus on ethical dilemmas. Commercial remake and expansion of the free HTML5 original, which took second place in the Ludum Dare 26 game jam competition. Publisher Devolver Digital pledged to match the crowdfunding total in a publishing deal announced during the campaign.
Graphic adventure game. Spiritual successor to the Police Quest series; by Jim Walls and other members of the original team. The campaign was cancelled before its scheduled August 16 end date after it looked unlikely to succeed.
Real-time strategy video game in a cyberpunk setting, by Syndicate Wars director, Mike Diskett.
Digitising and licensing Terminator 2: Judgment Day for The Pinball Arcade. FarSight Studios' third Kickstarter campaign.
Visual novel based on the Megatokyo webcomic.
Light fixture inspired by the Question Block of the Super Mario series.
First-person open world fantasy role-playing video game with a focus on exploration. Second crowdfunding campaign for the game, on Kickstarter instead of Indiegogo, and with a lowered target given the failure of the first campaign.
Action-adventure game set in the Oz universe; from American McGee's Spicy Horse studio. Renamed to Oz Action Adventure. The campaign was cancelled before its scheduled August 5 end date after it looked unlikely to succeed. As Kickstarter only allows creators to run one campaign at a time, this freed Spicy Horse to launch a campaign for the film rights to Alice: Otherlands. The film rights were only available within a short window of time, whereas Ozombie could be pursued at a later date.
Video game based on Toby Turner's Tobuscus video series.
Book publishing project, launching a series of books on video games in the style of 33⅓. The first season of books are, EarthBound by Ken Baumann, Galaga by Michael Kimball, ZZT by Anna Anthropy, Super Mario Bros. 2 by Jon Irwin, and Jagged Alliance 2 by Darius Kazemi.
Graphic adventure game by Bill Tiller, prequel to A Vampyre Story.
Book project chronicling the history of Japanese video games through interviews with their developers.
3D platform game inspired by Nintendo 64 era video games such as Super Mario 64 and Banjo-Kazooie.
Fantasy turn-based tactics video game. Double Fine Productions' second Kickstarter campaign, after Double Fine Adventure in March 2012.
Graphic adventure game. Spiritual successor to clay-animation-based The Neverhood; by Doug TenNapel and other members of the original team.
Documentary film project chronicling video game history and culture. The film's second crowdfunding drive was for post-production costs.
Mobile app converting pen and paper designs into playable 2D platform games.
First-person open world fantasy role-playing video game with a focus on exploration. First crowdfunding campaign for the game. The campaign was cancelled before its scheduled July 1 end date after it looked unlikely to succeed.
Gun shaped game controller with motion sensing capabilities, built on the Arduino platform. Second Kickstarter campaign for the controller, with a lowered target given the failure of the first campaign.
Multiplayer turn-based strategy video game. Freely licensed HTML5 remake of the original.
Fantasy real-time strategy video game with mod support.
Realm versus realm MMORPG. The success of the Kickstarter allowed City State Entertainment to secure an additional $3M of private funding.
Documentary film project chronicling the history of the UK video games industry. Second successful crowdfunding campaign for the film, contributing towards post-production costs.
Fourth wall breaking science fiction first-person RPG video game. Second Kickstarter campaign for the game, with a lowered target given the failure of the first campaign.
Richard Garriott returns to the fantasy RPG genre. Of the total amount, $1,919,275 was raised on Kickstarter.
Turn-based strategy video game designed by Jon Shafer. Players control a barbarian tribe during the decline of the Roman Empire.
Survival horror video game, spiritual successor to Eternal Darkness: Sanity's Requiem by Denis Dyack and other members of the original team. The campaign was cancelled prior to its scheduled June 19 end date, Precursor Games hopes to launch a renewed campaign later in the year. Of the total amount, $128,039 was raised on Kickstarter.
Reviving Penny Arcade's Downloadable Content series of podcasts. $10 target set to emulate a flexible funding campaign. Penny Arcade's second Kickstarter project, after Penny Arcade Sells Out in August 2012.
Tactical role-playing game, prequel to the original Jagged Alliance.
Point-and-click adventure game in a future fantasy setting. Following the campaign's failure on Kickstarter's UK platform, Atomhawk vowed a follow-up campaign using Kickstarter's American platform and its broader payment options.
Steampunk team-based multiplayer airship combat video game. Spiritual successor to Guns of Icarus. Second successful Kickstarter campaign for the game, contributing towards the Adventure Mode expansion pack.
Action-adventure game from Lionel Gallat, the animation director of Despicable Me.
First-person survival horror video game seen through the eyes of a child.
Motorcycle racing game inspired by the Road Rash series. Of the total amount, $173,803 was raised on Kickstarter.
Role-playing video game, prequel to Divine Divinity.
2D action platformer video game inspired by Mega Man and other games of the 8-bit era.
Interactive sound visualisation responding to the player's chants.
Fantasy role-playing video game. Succeeded Project Eternity as the highest funded Kickstarter video game. Including private backers, the project raised over $4.5M. InXile's second Kickstarter project, after Wasteland 2 in April 2012.
Campaign to fund extra characters as downloadable content for the Skullgirls video game. Achieving the $725,000 stretch goal gave the Fighting Is Magic team a free license of Lab Zero's Z-Engine. First crowdfunded character released in August 2013.
Voice-controlled real-time strategy game starring Wil Wheaton. Iridium Studios' second Kickstarter campaign after Sequence in 2010.
Equity crowdfunding campaign. 50% of the game's revenue will be returned to backers. The campaign was closed on reaching its target amount, before its scheduled March 31 end date. Railroad-focused business simulation game.
Adventure game, third game in The Longest Journey series.
Endless runner video game. Released in August 2013.
Real-time strategy video game, players assume the role of the Grim Reaper. Following the campaign's failure, Ambient Studios attempted to raise funds by selling alpha access to the game. This scheme also failed to raise the necessary funds, and Ambient Studios shut down in April 2013.
Space trading and combat simulator featuring procedurally generated universes.
God game designed by Peter Molyneux.
Fourth wall breaking science fiction first-person RPG video game. The campaign was cancelled before its scheduled December 31 end date. First Kickstarter campaign for the game.
Motion controlled kung fu video game for Windows. The campaign video featured Peter Molyneux's support. Following the campaign's failure, the development team disbanded.
First-person shooter open world survival video game.
Open world fantasy role-playing video game.
Mecha based space combat video game. Released in January 2013.
Action RPG designed by Chris Taylor. The campaign was cancelled before its scheduled February 15 end date after it looked unlikely to succeed. On February 14, Gas Powered Games were acquired by Wargaming.net.
Free-to-play action RPG inspired by Little Red Riding Hood and Japanese mythology from American McGee's Spicy Horse studio.
Sandbox style MMORPG in the Pathfinder Roleplaying Game universe. Second successful Kickstarter campaign for the game, contributing towards the full version.
Space colony management game, inspired by Dungeon Keeper and Dwarf Fortress. Second successful crowdfunding campaign for the game. Supplement to the original Kickstarter campaign, using Indiegogo to accept pledges via PayPal. Despite meeting the $500 goal, no further stretch targets were realised.
Space trading and combat simulator, fourth game in the Elite series. Highest funding goal to be successfully met on Kickstarter.
Real-time strategy video game inspired by Dungeon Keeper.
Steampunk first-person shooter video game. Sequel to The Ship by members of the original team.
Sequel to the freeware video game Barkley, Shut Up and Jam: Gaiden.
Puzzle platform video game. Tenth game in the Dizzy series.
Consisting of the games, Johann Sebastian Joust, Riders, BaraBariBall, and Hokra.
Nonprofit physical space in Los Angeles dedicated to video games research, development, talks, and exhibitions.
HD remake of 2010 Mega Drive RPG video game Pier Solar and the Great Architects.
Strategy video game inspired by M.U.L.E. and The Settlers of Catan. Second Kickstarter campaign for the game, with a lowered target given the failure of the first campaign. Campaign finished $28 short, highlighting the risks of Kickstarter's all-or-nothing style campaigns.
Space colony management game, inspired by Dungeon Keeper and Dwarf Fortress. First successful crowdfunding campaign for the game.
Fantasy graphic adventure game. Enhanced remake of 1987 video game Shadowgate by members of the original team.
Puzzle adventure game for iOS and Android. The campaign was cancelled 10 days before its scheduled December 3 end date. The campaign was the subject of an Edge developer diary.
Fantasy turn-based RPG with adventure game elements by the designers of the Quest for Glory series.
Space combat video game from Chris Roberts, designer of Wing Commander. To date the highest crowdfunded project. Of the total amount, $2,134,374 was raised on Kickstarter. Crowdfunding options remained open after the campaign, bringing the total amount raised to over $20M by September 2013. As of October 22, 2013, the total raised was $23,688,941.
Futuristic arcade racing video game by members of the Nitronic Rush team. The campaign video features support from Aaron Hightower - lead programmer on the arcade version of San Francisco Rush 2049, and Cliff Bleszinski.
2D run and gun video game with co-operative multiplayer. Artwork by Paul Robertson.
2D survival horror adventure game. Released in October 2013.
Gaymer convention in San Francisco, renamed to GaymerX due to a trademark dispute. Held over two days in August 2013.
Ukiyo-e style Japanese woodblock prints inspired by video game characters. Highest funded illustration project on Kickstarter.
Free-to-play steampunk city-building video game.
Starship simulation video game. Windows and Mac versions.
Gun shaped game controller with motion sensing capabilities, built on the Arduino platform. The campaign was cancelled before its scheduled November 17 end date. First Kickstarter campaign for the controller.
Initially named Old-School RPG, the campaign was cancelled prior to its scheduled November 4 end date by its creators Brenda Brathwaite and Tom Hall.
Fantasy role-playing video game. Succeeded Double Fine Adventure as the highest funded Kickstarter video game. Was succeeded by Torment: Tides of Numenera in April 2013. Including private backers, the project raised over $4.5M.
Adventure game based on the Homestuck webcomic. Succeeded The Order of the Stick as the highest funded comic related Kickstarter project.
A Real-time tactics and Space combat simulator game. Sequel to Nexus: The Jupiter Incident from Mithis Entertainment and second crowdfunding campaign.
Graphic adventure game. Fifth game in the Broken Sword series.
Digitising and licensing Star Trek: The Next Generation for The Pinball Arcade. FarSight Studios' second Kickstarter campaign.
First-person melee combat video game. First commercial project from the Age of Chivalry mod team. Released in October 2012.
Real-time strategy video game by members of the Total Annihilation team.
Fantasy digital trading card game designed by Justin Gary and Richard Garfield, designer of Magic: The Gathering.
First-person shooter, commercial sequel to the free Insurgency: Modern Infantry Combat mod. After failing its Kickstarter goal, New World Interactive raised development funds by selling alpha access to the game through Steam Early Access.
Virtual reality head-mounted display designed for gaming. The campaign video featured support from Michael Abrash, Mark Bolas, John Carmack, Cliff Bleszinski, David Helgason, Jack McCauley, Gabe Newell, Chris Roberts and Tim Sweeney. Development units began shipping in March 2013.
Sequel to The Great Giana Sisters and Giana Sisters DS. Released in October 2012 as Giana Sisters: Twisted Dreams.
Educational video game to teach players about environmental concerns. Update to Crawford's 1990 video game, Balance of the Planet. Achieving the Kickstarter target would have enabled the game to be given away for free, but the campaign was a "dismal failure" according to its creator.
Real-time strategy castle building video game.
Documentary film project chronicling the history of the UK video games industry. First successful crowdfunding campaign for the film, contributing towards production costs.
Campaign to remove online advertising from the Penny Arcade webcomic. The stretch goal attained allowed for all home page adverts to be removed for one year.
MMORPG in the Shadowrun universe, not to be confused with Shadowrun Returns.
Tower defense video game. Despite meeting the initial goal of $250,000, this only provided funding for a Defense Grid: The Awakening expansion pack. The full sequel would have required the $1,000,000 stretch goal. The funding shortfall was met by in 2013 by Steven Dengler, allowing Defense Grid 2 to proceed.
Flexible funding campaign. Documentary film project chronicling video game history and culture. Despite failing to meet their campaign goals, Mediajuice received funds raised. Filming still managed to proceed.
Android based video game console. Industrial design by Yves Béhar. Highest funded video game project on Kickstarter, and second highest funded project overall after the Pebble smartwatch. Development units began shipping in March 2013. Officially released in June 2013.
2D action RPG. Second successful Kickstarter campaign for the game, contributing towards Unity Pro licenses.
Turn-based zombie RPG from Brian Mitsoda's DoubleBear Productions.
Platform game featuring procedurally generated levels. Released in July 2013.
Multiplayer vehicular combat first-person shooter video game. Released in October 2012.
Documentary film project covering Japanese arcade culture. Second successful Indiegogo campaign for the film, contributing towards post-production costs. The film premiered at 2012 PAX Prime.
Stealth video game for iOS and Android. As a result of Kickstarter campaign feedback, PC and Mac versions were announced.
Action video game with a necromancy theme.
First-person shooter open world zombie video game.
Two-button fighting game. Despite reaching their campaign target, the campaign was cancelled before its scheduled August 1 end date after the developer secured publisher funding. Released in August 2013.
Strategy video game inspired by M.U.L.E. and The Settlers of Catan. First Kickstarter campaign for the game.
Sword-fighting video game by Neal Stephenson. The campaign video was filmed at Bungie's motion capture studio; Gabe Newell makes a cameo appearance. Development of the game was frozen in September 2013 after Subutai failed to raise further funding.
Despite a successful campaign, delays in development meant that Mob Rules Games ran out of funds before project completion, halting Haunts development. The game was released in an incomplete state as an open source project in October 2012.
Point-and-click adventure game.
Digitising and licensing The Twilight Zone for The Pinball Arcade.
Graphic adventure game. Sixth game in the Tex Murphy series.
Documentary video series examining female gender tropes in video games. Sarkeesian was subject to an online harassment campaign during the Kickstarter campaign. First episode released in March 2013.
Graphic adventure game, spiritual successor to the Space Quest series by its original creators.
Turn-based tactics science fiction video game.
Sandbox style MMORPG in the Pathfinder Roleplaying Game universe. First successful Kickstarter campaign for the game, contributing towards the technology demonstrator.
Vehicular combat racing video game. Fourth game in the Carmageddon series.
Turn-based strategy video game. First crowd-funded Nintendo DS game. Released in August 2012.
Graphic adventure game from the creator of the Gabriel Knight series.
Action RPG video game by members of the Titan Quest team.
Flexible funding campaign. Platform game. Campaign to fund a voice actor to provide the narration. Despite failing to meet their campaign goals, Bithell received the funds raised, allowing Danny Wallace to be hired. Released in July 2012.
Graphic adventure game. Remake of 1987 video game Leisure Suit Larry in the Land of the Lounge Lizards. Released in June 2013.
Single-player tactical role-playing game in the Shadowrun universe, not to be confused with Shadowrun Online. Released in July 2013.
Fantasy action RPG. The campaign was cancelled before its scheduled June 10 end date after being exposed as fraudulent.
Roguelike starship strategy video game. Released in September 2012.
Tactical first-person shooter from Christian Allen's Serellan studio. Released in September 2013.
Educational video game to teach players computer programming. Despite a successful campaign, Primer Labs ran out of funds before project completion, exacerbating ongoing delays.
2D science fiction 4X video game with real-time strategy elements. Released in April 2013.
Augmented reality game designed to complement running sessions for iOS and Android. Released in February 2012.
Nonprofit museum dedicated to preserving video game history. Campaign towards centralising the museum's collection, the first step towards establishing a permanent venue to host the museum.
Platform game with comedic time travel elements, update to the original Adobe Flash version. Released in August 2011.
Documentary film project covering Minecraft and its developer Mojang. The film premiered on Xbox Live in December 2012.
Japanese role-playing game developed by Acquire and released in Japan in 2009. Campaign to fund an English language release. Despite failing its campaign goals, the English version was released in June 2013.
Role-playing video game. Sequel to 1988's Wasteland, by members of the original team.
Music video game. Sequel to Auditorium.
Reviving the Idle Thumbs series of video game podcasts.
Point-and-click adventure game by Tim Schafer, designer of Full Throttle and Grim Fandango. Accompanied by a 2 Player Productions documentary. 87,142 backers, the most backers until surpassed by the Veronica Mars Movie Project in April 2013. Highest funded Kickstarter project until surpassed by the Pebble smartwatch in April 2012. Highest funded Kickstarter video game until surpassed by Project Eternity in October 2012. Credited with bringing in 60,000 first time backers on the Kickstarter platform, increasing the viability of crowdfunding in video games.
Steampunk team-based multiplayer airship combat video game. Spiritual successor to Guns of Icarus. First successful Kickstarter campaign for the game. Released in October 2012.
Flexible funding campaign. Comedy film based on The Angry Video Game Nerd series.
Zombie survival video game parodying The Oregon Trail. Commercial remake of the free Adobe Flash original. Released in August 2012.
Wave manipulation action game. Despite failing its campaign goals, the game was released in March 2012.
2D action RPG. First successful Kickstarter campaign for the game, contributing towards the soundtrack.
Independent successor to Boing Boing's Offworld video games culture website. Launched in September 2012.
Starship simulation video game. iOS and Android versions. Despite a successful campaign, War Balloon underestimated the funding required, necessitating further debt financing to fund the game. After lengthy delays, the iOS version released in May 2013 with a reduced scope compared to the original campaign vision.
Third-person source engine sword duelling video game.
A Real-time tactics and Space combat simulator game. Sequel to Nexus: The Jupiter Incident from Mithis Entertainment and first crowdfunding campaign.
Stealth-action video game, players must maintain the cover of an octopus disguised as a human. Renamed to Octodad: Dadliest Catch, commercial sequel to the freeware Octodad.
Documentary film project covering independent video game development. Second successful Kickstarter campaign for the film, contributing towards post-production costs. The film premiered at the 2012 Sundance Film Festival.
2D comedy role-playing video game inspired by the 16-bit era. An enhanced port of the Xbox Live Indie Games original for Windows. Released in July 2011.
Magical realist adventure game. First episode released in January 2013.
Documentary film project covering Japanese arcade culture. First successful Indiegogo campaign for the film, contributing towards the travel and production costs. The film premiered at 2012 PAX Prime.
Rhythm action role-playing video game. Released in May 2011.
Graphic adventure game. Campaign to fund the game's submission into competition at the 2010 Independent Games Festival. Released in June 2012.
Documentary film project covering independent video game development. First successful Kickstarter campaign for the film, contributing towards the travel and production costs. The film premiered at the 2012 Sundance Film Festival.