List of alternative List of alternative Dungeons Dungeons & & Dragons Dragons classes classes rom Wikipedia, the free encyclopedia rom Wikipedia, the free encyclopedia This is a list of alternative base character classes to the This is a list of alternative base character classes to the Dungeons Dungeons & & Dragons Dragons role-playing game. As base role-playing game. As base classes rather than classes rather than prestige class prestige classes, they can be taken by newly created characters without need for any es, they can be taken by newly created characters without need for any rerequisites. rerequisites. any of these classes have been repeatedly added after the core rules books were released, including the any of these classes have been repeatedly added after the core rules books were released, including the shaman, artificer, and runecaster or runepriest. shaman, artificer, and runecaster or runepriest. Contents Contents 1 Original 1 Original Dungeons & Dungeons & Dragons Dragons 2 A Advanced dvanced Dungeons & Dungeons & Dragons Dragons 1st Edition 1st Edition 2.1 NP 2.1 NPCs Cs 3 B 3 Basic asic Dun Dungeons & geons & Dragons Dragons 4 2nd editio 4 2nd edition 4.1 2n 4.1 2nd edition alterna d edition alternative classes tive classes 4.2 2n 4.2 2nd editi d edition kits on kits 5 3rd an 5 3rd and 3.5 editions d 3.5 editions 5.1 .1 Dungeon Master's Dungeon Master's Guide uide 5.2 Other sou 5.2 Other sourcebooks rcebooks 5.2.1 Core class varia 5.2.1 Core class variants nts 5.2.2 Campaign-setting specific 5.2.2 Campaign-setting specific 5.2.3 Generic 5.2.3 Generic classes classes 5.2.4 Psionics-related 5.2.4 Psionics-related 6 4 6 4th edition th edition 6.1 Multiclass-only classes 6.1 Multiclass-only classes 7 5th edition 7 5th edition 8 References 8 References Original Original Dungeons Dungeons & & Dragons Dragons Two new classes were introduced after the release of the original D&D boxed set: Thieves in Supplement I - Two new classes were introduced after the release of the original D&D boxed set: Thieves in Supplement I - Greyhawk and Bards in The Strategic Review. New subclasses were introduced in Supplement I - Greyhawk, Greyhawk and Bards in The Strategic Review. New subclasses were introduced in Supplement I - Greyhawk, Supplement II - Blackmoor, Supplement III - Eldritch Wizardry and the Strategic Review. Supplement II - Blackmoor, Supplement III - Eldritch Wizardry and the Strategic Review. Sourcebook k New w classes s and d subclasses Supplement t I I - - Greyhawk k Thief, , Paladin n (Fighting g Man) Supplement t II I - - Blackmoor r Assassin n (Thief), , Monk k (Cleric) Su Supp pple leme ment nt II III I - - El Eldr drit itch ch Wi Wiza zard rdry ry Dr Drui uid d (C (Cle leri ric) c) The Strategic Review - Volum The Strategic Review - Volume 1, Number 2 e 1, Number 2 Ranger (Fighting Man) Ranger (Fighting Man) The Strategic Review - Volum The Strategic Review - Volume 1, Number 4 e 1, Number 4 Illusionist (Magic-user) Illusionist (Magic-user) The Strategic Review - Volum The Strategic Review - Volume 2, Number 1 e 2, Number 1 Bard Bard
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List of alternativeList of alternative Dungeons Dungeons & & DragonsDragons classes classesrom Wikipedia, the free encyclopediarom Wikipedia, the free encyclopedia
This is a list of alternative base character classes to theThis is a list of alternative base character classes to the Dungeons Dungeons & & DragonsDragons role-playing game. As base role-playing game. As base
classes rather thanclasses rather than prestige class prestige classes, they can be taken by newly created characters without need for anyes, they can be taken by newly created characters without need for any
rerequisites.rerequisites.
any of these classes have been repeatedly added after the core rules books were released, including theany of these classes have been repeatedly added after the core rules books were released, including the
shaman, artificer, and runecaster or runepriest.shaman, artificer, and runecaster or runepriest.
ContentsContents
1 Original1 Original Dungeons & Dungeons & DragonsDragons22 A Advanceddvanced Dungeons & Dungeons & DragonsDragons 1st Edition 1st Edition
2.1 NP2.1 NPCsCs3 B3 Basicasic Dun Dun geons & geons & DragonsDragons4 2nd editio4 2nd editionn
Two new classes were introduced after the release of the original D&D boxed set: Thieves in Supplement I -Two new classes were introduced after the release of the original D&D boxed set: Thieves in Supplement I -
Greyhawk and Bards in The Strategic Review. New subclasses were introduced in Supplement I - Greyhawk,Greyhawk and Bards in The Strategic Review. New subclasses were introduced in Supplement I - Greyhawk,
Supplement II - Blackmoor, Supplement III - Eldritch Wizardry and the Strategic Review.Supplement II - Blackmoor, Supplement III - Eldritch Wizardry and the Strategic Review.
SSoouurrcceebbooook k NNeew w ccllaassssees s aannd d ssuubbccllaasssseess
SSuupppplleemmeennt t I I - - GGrreeyyhhaawwk k TThhiieeff, , PPaallaaddiin n ((FFiigghhttiinng g MMaann))
SSuupppplleemmeennt t III I - - BBllaacckkmmoooor r AAssssaassssiin n ((TThhiieeff)), , MMoonnk k ((CClleerriicc))
SuSupppplelemement nt IIIII I - - ElEldrdrititch ch WiWizazardrdry ry DrDruiuid d (C(Cleleriric)c)
The Strategic Review - VolumThe Strategic Review - Volume 1, Number 2 e 1, Number 2 Ranger (Fighting Man)Ranger (Fighting Man)
The Strategic Review - VolumThe Strategic Review - Volume 1, Number 4 e 1, Number 4 Illusionist (Magic-user)Illusionist (Magic-user)
The Strategic Review - VolumThe Strategic Review - Volume 2, Number 1 e 2, Number 1 BardBard
ive standard base classes and five subclasses were offered in theive standard base classes and five subclasses were offered in the Player's Player's Handbook Handbook , with an optional 6th base, with an optional 6th base
class, the Bard, presented in an appendix. Additionally, various alternative base classes, subclasses and ruleclass, the Bard, presented in an appendix. Additionally, various alternative base classes, subclasses and rule
changes were offered in the magazinechanges were offered in the magazine Dragon Dragon and elsewhere, such as the Mystic and the Witch. Eventually, and elsewhere, such as the Mystic and the Witch. Eventually,
some of these alternative rules came to be compiled in 1985 in the volumesome of these alternative rules came to be compiled in 1985 in the volume Unearthed ArcanaUnearthed Arcana. Among other . Among other
changes, it included the thief-acrobat, a Thief subclass, and the barbarian, a Fighter subclass which had abilitieschanges, it included the thief-acrobat, a Thief subclass, and the barbarian, a Fighter subclass which had abilities
such as summoning a horde of fellow barbarians to any location.such as summoning a horde of fellow barbarians to any location. Unearthed ArcanaUnearthed Arcana also included the cavalier also included the cavalier
class as "alignment champions" and reworked Paladins to be a subclass of Cavalier. The thief-acrobat,class as "alignment champions" and reworked Paladins to be a subclass of Cavalier. The thief-acrobat,
arbarian, and cavalier had previously appeared inarbarian, and cavalier had previously appeared in Dragon Dragon magazine. Many existing classes were also magazine. Many existing classes were alsodrastically reworked and given different abilities. The Barbarian and Cavalier both had revised treatment indrastically reworked and given different abilities. The Barbarian and Cavalier both had revised treatment in
Dragon Dragon Magazine #148. Magazine #148.[1][1] The other major book that offered new base classes was the 1985 version of The other major book that offered new base classes was the 1985 version of Oriental Oriental
dventuresdventures; it included the Bushi, Kensai, Ninja, Samurai, Shukenja, Sohei, Wu Jen, and Yakuza. Dragonlance; it included the Bushi, Kensai, Ninja, Samurai, Shukenja, Sohei, Wu Jen, and Yakuza. Dragonlance
dventures presented alternative classes for Knights of Solamnia (Knight of the Crown, Knight of the Sworddventures presented alternative classes for Knights of Solamnia (Knight of the Crown, Knight of the Sword
and Knight of the Rose) and Wizards of High Sorcery, as well as the Tinker class, which is exclusive toand Knight of the Rose) and Wizards of High Sorcery, as well as the Tinker class, which is exclusive to
Gnomes.Gnomes.
PCsPCs
ost NPCs did not technically have a class in 1st and 2nd edition; they were, instead, "0th level characters" or ost NPCs did not technically have a class in 1st and 2nd edition; they were, instead, "0th level characters" or
"hirelings." Most classes gained the ability to attract and recruit hirelings at 9th level and later; others could be"hirelings." Most classes gained the ability to attract and recruit hirelings at 9th level and later; others could be
ired for a fee. Their abilities were not normally laid out very specifically, leaving more to the Dungeonired for a fee. Their abilities were not normally laid out very specifically, leaving more to the Dungeon
aster's improvisation. First Edition did have a few "quasi-classes" which acted in a similar fashion. For aster's improvisation. First Edition did have a few "quasi-classes" which acted in a similar fashion. For
example, humanoids could become shamans and witch doctors, which were functionally equivalent to clericsexample, humanoids could become shamans and witch doctors, which were functionally equivalent to clerics
and cleric/magic-users except highly limited in terms of maximum level advancement.and cleric/magic-users except highly limited in terms of maximum level advancement.
asicasic Dungeons Dungeons & & DragonsDragons
"Basic""Basic" Dungeons & Dungeons & DragonsDragons introduced two alternative classes: the Druid, an option for advancing a cleric introduced two alternative classes: the Druid, an option for advancing a cleric
character, and the Mystic, a counterpart to AD&D's Monk.character, and the Mystic, a counterpart to AD&D's Monk.
Optional classes (human and demi-human) from other books include: Dervish (GAZ2), Elf Wizard (GAZ5),Optional classes (human and demi-human) from other books include: Dervish (GAZ2), Elf Wizard (GAZ5),
nd edition introduced a large number of alternative classes in various supplemental handbooks, which alsond edition introduced a large number of alternative classes in various supplemental handbooks, which also
ntroduced a variety of "kits" to customize each base class. These kits would grant certain new special abilitiesntroduced a variety of "kits" to customize each base class. These kits would grant certain new special abilities
at the cost of various restrictions. On occasion the concept of class vs. kit seemed to blur, for example, the Sha'ir at the cost of various restrictions. On occasion the concept of class vs. kit seemed to blur, for example, the Sha'ir
of Al-Qadim was introduced as a wizard kit, but it had very different abilities from other wizards, and anof Al-Qadim was introduced as a wizard kit, but it had very different abilities from other wizards, and an
alternative system of spellcasting, which warranted it being a class, and not a mere kit. It was treated as its ownalternative system of spellcasting, which warranted it being a class, and not a mere kit. It was treated as its own
class in the release ofclass in the release of The Complete Sha'ir's Handbook The Complete Sha'ir's Handbook . As can be seen on the lists below, 2nd Edition had far . As can be seen on the lists below, 2nd Edition had far ore alternative classes than 1st Edition, and provided significant flexibility with dozens of kits.ore alternative classes than 1st Edition, and provided significant flexibility with dozens of kits.
The most common type of variant class was the specialty priest, which applied to almost all settings. Rules for The most common type of variant class was the specialty priest, which applied to almost all settings. Rules for
specialty priests were in the 2nd editionspecialty priests were in the 2nd edition Player's Player's Handbook Handbook , with the druid offered as an example, and many, with the druid offered as an example, and many
campaign settings offered detailed abilities and domains for specialty priests of their deities.campaign settings offered detailed abilities and domains for specialty priests of their deities.
nd edition alternative classesnd edition alternative classes
SSoouurrcceebbooook k CCllaasssseess
BirthBirthright right campaicampaign setgn setting ting MagicMagician (pian (primary rimary box box set), Gset), Guildeuilder (Havr (Havens of ens of the Gthe Great Bay reat Bay expanexpansion)sion)
Celts Celts CampCampaign aign SourSourceboocebook k ManteManteisis
CChrhroonnomomanancecer r CChrhroonnomomanancecer, r, TTememppooraral l CChhamampipioonn, , TTememppooraral l RRaiaidder er
CCuullt t oof f tthhe e DDrraaggoon n IInnccaannttaattrriixx
Dark Dark Sun Sun Campaign Campaign Setting Setting Defiler, Defiler, Elemental Elemental Cleric, Cleric, Gladiator, Gladiator, Para-elemental Para-elemental Cleric, Cleric, Templar, Templar, Trader Trader
DDomomaiainns s oof f DDreread ad AAncnchhooriritete, , AArcrcananisist, t, AAvevenngeger, r, GyGyppsysy
FFaiaitth h aannd d AAvvaatatarrs s CCrruussaaddeerr, , MMoonnkk, , MMyysstiticc, , SShhaammaann
LLeeggeenndds s aannd d LLoorre e AAsscceettiicc, , PPiioouus s KKnniigghhtt
SShhaammaan n SSoolliittaarry y SShhaammaann, , SSppiirriittuuaalliisstt, , TTrriibbaal l SShhaammaann
SSkikilllls s & & PoPowwerers s AAlclchhememisist, t, GGeoeommeteterer, , ShShadadoow w MaMagge, e, SSoong ng WWizizarardd
SpSpelells ls & & MaMagigic c ArArtiftificicer, er, CrCrususadaderer, , DiDimemensnsioionanalilistst, , FoForcrce e MaMagege, , MeMentntalalistist, , MoMonknk, , ShShamamanan
The Complete Barbarian’sThe Complete Barbarian’sHandbook Handbook
ThThe e ScScararlet let BrBrototheherhrhooood d AsAssasassissin, n, MoMonk nk
nd edition kitsnd edition kits
Character kits were conceived as a way for players to customize a class. Like any kit, a character kit is aCharacter kits were conceived as a way for players to customize a class. Like any kit, a character kit is a
collection of things, in this case, minor modifications to the standard rules (generally involving bonuscollection of things, in this case, minor modifications to the standard rules (generally involving bonus
anguages, changes to forbidden/permissible weapons, bonus non-weapon proficiencies, et cetera). They tendedanguages, changes to forbidden/permissible weapons, bonus non-weapon proficiencies, et cetera). They tended
o reflect culture, race, social class, or vocation.o reflect culture, race, social class, or vocation.
it repetition was also not unheard of. Some kit names were used multiple times, occasionally with differentit repetition was also not unheard of. Some kit names were used multiple times, occasionally with different
descriptions, such as the diplomat. Kits and classes also sometimes duplicated themselves. For example, thedescriptions, such as the diplomat. Kits and classes also sometimes duplicated themselves. For example, the
shaman appeared in at least six products.shaman appeared in at least six products.
SSoouurrcceebbooook k KKiittss
Age of HeroesAge of Heroes
CampaignCampaignSourcebook Sourcebook
Companion, Hero, HopliteCompanion, Hero, Hoplite
ArabianArabianAdventuresAdventures
Askar, Barber, Beggar-Thief, Cleric of the Faith Pragmatic, Cleric of the Faith Ethical, ClericAskar, Barber, Beggar-Thief, Cleric of the Faith Pragmatic, Cleric of the Faith Ethical, Cleric
City City of of Gold Gold Clown, Clown, Fetishist, Fetishist, Trader, Trader, Hunter, Hunter, Azupozi Azupozi Healer, Healer, Bent Bent Priest, Priest, Pueblo Pueblo Priest, Priest, Sunwatcher Sunwatcher
Defilers andDefilers andPreservers -Preservers -The Wizard of The Wizard of AthasAthas
Undead Slayer, War Wizard, Wilderness Runner, Windrider Undead Slayer, War Wizard, Wilderness Runner, Windrider The CompleteThe CompleteBook of Book of Gnomes &Gnomes &HalflingsHalflings
The CompleteThe CompleteWizard'sWizard'sHandbook Handbook
Academician, Amazon Sorceress, Anagakok, Militant, Wizard, Mystic, Patrician, PeasantAcademician, Amazon Sorceress, Anagakok, Militant, Wizard, Mystic, Patrician, PeasantWizard, Savage Wizard, Witch, Wu JenWizard, Savage Wizard, Witch, Wu Jen
The Glory of The Glory of RomeRomeCampaignCampaign
Sourcebook Sourcebook
Charioteer, Charlatan-Thief, Christian Priest, Gladiator, Military Tribune, Mithraic Priest,Charioteer, Charlatan-Thief, Christian Priest, Gladiator, Military Tribune, Mithraic Priest,Philosopher-Mage, Priest of the Mysteries, Priest of the State Religion, Roman Legionary,Philosopher-Mage, Priest of the Mysteries, Priest of the State Religion, Roman Legionary,Roman Politician, Roman Witch, Street Fighter Roman Politician, Roman Witch, Street Fighter
n itsn its Dungeon Master's Dungeon Master's GuideGuide, 3rd edition introduced five NPC classes not intended for player use. These were, 3rd edition introduced five NPC classes not intended for player use. These werehe first official alternative base classes, and still the only ones detailed in the core 3 books. All five of thesehe first official alternative base classes, and still the only ones detailed in the core 3 books. All five of these
classes were retained in the 3.5 editionclasses were retained in the 3.5 edition Dungeon Master's Dungeon Master's GuideGuide..
CCllaasss s DDeessccrriippttiioon n SSttaattiissttiiccss
AdeptAdept
Adepts are practitioners of Adepts are practitioners of divine magic, similar to Clerics,divine magic, similar to Clerics,
but are but are less less formally trained.formally trained.They typically arise in poorer or They typically arise in poorer or frontier areas, and are commonfrontier areas, and are commonamong bestial humanoids asamong bestial humanoids astheir link to their deity. Unliketheir link to their deity. Unlike
The Aristocrat class reflectsThe Aristocrat class reflectsthose of a wealthy and refinedthose of a wealthy and refinedupbringing. While noblesupbringing. While noblescommonly meet the description,commonly meet the description,rich and educated commonersrich and educated commonerscan as well. Due to their can as well. Due to their extensive education, good diet,extensive education, good diet,and reasonable medical care,and reasonable medical care,
Aristocrats possess a wideAristocrats possess a widevariety of skills, are reasonablyvariety of skills, are reasonablytough, and possess familiaritytough, and possess familiaritywith combat and martialwith combat and martialweapons.weapons.
Commoners are unskilledCommoners are unskilledaverage folk and comprise theaverage folk and comprise the
bulk of bulk of the the non-player non-player characters of most settings,characters of most settings,existing as peasants andexisting as peasants andlaborers. They possesslaborers. They possess
practically practically no skill no skill at at combatcombat
and have no special abilities.and have no special abilities.
Experts are skilled commonExperts are skilled common people, such people, such as as tradesmen,tradesmen,scholars, and educatedscholars, and educatedmerchants. They possessmerchants. They possess
ExpertExpertconsiderable acumen at their considerable acumen at their areas of expertise, and receive aareas of expertise, and receive alarge amount of skill points tolarge amount of skill points toreflect this. While more familiar reflect this. While more familiar with combat than Commoners,with combat than Commoners,Experts are only familiar withExperts are only familiar withthe simplest of weapons.the simplest of weapons.
Warriors are trained for combat,Warriors are trained for combat,similar to Fighters. However,similar to Fighters. However,they possess more casualthey possess more casualtraining, similar to that given totraining, similar to that given toa town guard or low-rankinga town guard or low-rankingarmy recruit. This is reflected inarmy recruit. This is reflected intheir lesser rate of hit pointtheir lesser rate of hit pointgrowth than fighters and their growth than fighters and their lack of special abilities.lack of special abilities.
The following base classes were introduced in other sourcebooks. Unless otherwise specified, all sourcebooksThe following base classes were introduced in other sourcebooks. Unless otherwise specified, all sourcebooks
Archivists are wielders of divine magic who learnArchivists are wielders of divine magic who learnand cast spells through diligent study rather thanand cast spells through diligent study rather thandirect communion with their deity. They study anddirect communion with their deity. They study andlearn spells with a prayerbook, analogous to alearn spells with a prayerbook, analogous to awizard's spellbook, and their magic's strength iswizard's spellbook, and their magic's strength is
based on based on Intelligence. Archivists Intelligence. Archivists also have also have the Dark the Dark Knowledge class feature, which allows them to drawKnowledge class feature, which allows them to drawon their knowledge of aberrations, elementals,on their knowledge of aberrations, elementals,magical beasts, outsiders or undead with a successfulmagical beasts, outsiders or undead with a successfulskill check, most Dark Knowledge abilities grantskill check, most Dark Knowledge abilities grant
allies an offensive or defensive bonus.allies an offensive or defensive bonus.[3][3]
Heroes of Heroes of Horror Horror
Beguiler Beguiler
Beguilers are similar to rogues, but possess a smallBeguilers are similar to rogues, but possess a smallsuite of spells cast spontaneously, like a Sorcerer.suite of spells cast spontaneously, like a Sorcerer.Their spells are primarily focused on stealth and theTheir spells are primarily focused on stealth and themanipulation of others; they also have the Cloakedmanipulation of others; they also have the CloakedCasting class feature, which raises the save DC andCasting class feature, which raises the save DC andgives them a bonus on rolls to overcome spellgives them a bonus on rolls to overcome spellresistance when casting a spell on an unawareresistance when casting a spell on an unaware
target.target.[4][4]
Player's Player's Handbook II Handbook II
Binder Binder
Binders derive their power by making pacts withBinders derive their power by making pacts with"vestiges," souls of legendary beings who have been"vestiges," souls of legendary beings who have been"evicted" from the universe. Binders then fuse with"evicted" from the universe. Binders then fuse with
the vestige, which affects their appearance (andthe vestige, which affects their appearance (and possibly their possibly their personality) but personality) but grants them grants them powerspowersthat can usually be used an unlimited number of that can usually be used an unlimited number of times per day. This pact-making is despised by mosttimes per day. This pact-making is despised by mostclerics, because the gods were the ones who exiledclerics, because the gods were the ones who exiled
most of the vestiges in the first place. Binder is themost of the vestiges in the first place. Binder is thefavored class of karsites, a new race introduced infavored class of karsites, a new race introduced inTome of MagicTome of Magic..
Crusader Crusader
Crusader is a martial adept class, meaning it utilizesCrusader is a martial adept class, meaning it utilizesthe various boosts, counters, strikes, and stances inthe various boosts, counters, strikes, and stances inTome of BattleTome of Battle. They may learn the Devoted Spirit,. They may learn the Devoted Spirit,Stone Dragon, and White Raven styles; DevotedStone Dragon, and White Raven styles; DevotedSpirit is exclusive to Crusaders alone. Crusaders maySpirit is exclusive to Crusaders alone. Crusaders mayonly use a randomized selection of maneuvers at theonly use a randomized selection of maneuvers at thestart of battle; they gain the rest one round at a time.start of battle; they gain the rest one round at a time.
Tome of BattleTome of Battle
Dragon ShamanDragon Shaman
Dragon Shamans earn their power by making a pactDragon Shamans earn their power by making a pactwith a specific breed of dragon. Over time, theywith a specific breed of dragon. Over time, theyslowly begin to grow more like their chosen Totemslowly begin to grow more like their chosen Totemdragon: they gain a draconic aura, can heal woundsdragon: they gain a draconic aura, can heal woundssimilar to a Paladin's Lay on Hands ability, their skinsimilar to a Paladin's Lay on Hands ability, their skin
becomes sca becomes scales, les, they gain they gain a a dragon's breath, dragon's breath, andandlastly a dragon's wings. They must remain within onelastly a dragon's wings. They must remain within onestep of their chosen Dragon's alignment.step of their chosen Dragon's alignment.
Player's Player's Handbook II Handbook II
Dragonfire AdeptDragonfire Adept
Dragonfire Adepts receive spell-like invocationsDragonfire Adepts receive spell-like invocationsthrough some form of draconic tie, such as in-bornthrough some form of draconic tie, such as in-borntalent, study, or from a deal with a dragon. Thistalent, study, or from a deal with a dragon. Thisincludes the ability to use a variety of elementalincludes the ability to use a variety of elemental
breath at breath attacks. Despite tacks. Despite not casting not casting magic, their magic, their abilities are still hindered by armor.abilities are still hindered by armor.
Dragon Magic Dragon Magic
Dread Necromancer Dread Necromancer
Dread Necromancers are focused students of undeath,Dread Necromancers are focused students of undeath,fear-inducing magic, and evil-aligned spells. Theyfear-inducing magic, and evil-aligned spells. Theycast spells spontaneously like a Sorcerer and do notcast spells spontaneously like a Sorcerer and do nothave the breadth of a specialist wizard necromancer.have the breadth of a specialist wizard necromancer.Dread necromancers are also more combat-orientedDread necromancers are also more combat-orientedthan most arcane spellcasters, able to wear lightthan most arcane spellcasters, able to wear lightarmor without impacting their spells and possessingarmor without impacting their spells and possessingnumerous abilities. Eventually, a Dread Necromancer numerous abilities. Eventually, a Dread Necromancer can become a lich.can become a lich.
Heroes of Heroes of Horror Horror
DuskbladeDuskblade
Duskblades combine combat prowess with the abilityDuskblades combine combat prowess with the abilityto cast arcane magic while in light or medium armor.to cast arcane magic while in light or medium armor.Their spell selection is limited and generally focusedTheir spell selection is limited and generally focusedon a single target; however, their spells get a bonuson a single target; however, their spells get a bonusagainst enemies whom they have struck in meleeagainst enemies whom they have struck in meleecombat. They cast spells spontaneously, like acombat. They cast spells spontaneously, like aSorcerer, but their spells are based on Intelligence,Sorcerer, but their spells are based on Intelligence,
like a Wizard.like a Wizard.[5][5]
Player's Player's Handbook II Handbook II
FactotumFactotum
Factotums are jacks-of-all-trades and possess aFactotums are jacks-of-all-trades and possess avariety of abilities. They can imitate other classes for variety of abilities. They can imitate other classes for a short time.a short time.
Dungeonscape Dungeonscape
Favored SoulFavored Soul
The favored soul is similar to a cleric, but they mayThe favored soul is similar to a cleric, but they maycast divine spells they know spontaneously, similar tocast divine spells they know spontaneously, similar toa Sorcerer. They also acquire characteristics similar a Sorcerer. They also acquire characteristics similar to their patron deity, such as expertise in their deity'sto their patron deity, such as expertise in their deity'sfavored weapons, and eventually grow wings.favored weapons, and eventually grow wings.
Favored Soul is one of the few classes with threeFavored Soul is one of the few classes with threegood saves.good saves.
Healer Healer
Healers are divine spellcasters similar to clerics.Healers are divine spellcasters similar to clerics.Their spells focus on healing and removingTheir spells focus on healing and removingconditions such as fatigue, fear, and paralysis.conditions such as fatigue, fear, and paralysis.Healers also gain similar supernatural abilities andHealers also gain similar supernatural abilities andthe services of a celestial companion, usually athe services of a celestial companion, usually aunicorn. Like druids, healers are prohibited fromunicorn. Like druids, healers are prohibited fromwearing metal armor; healers are further prohibitedwearing metal armor; healers are further prohibitedfrom using shields. Healers must be of goodfrom using shields. Healers must be of goodalignment and may not refuse to heal an ally or good-alignment and may not refuse to heal an ally or good-aligned creature.aligned creature.
Miniatures Miniatures Handbook Handbook
HexbladeHexblade
Hexblades are warriors who possess some arcaneHexblades are warriors who possess some arcanemagic ability, which they may use while wearingmagic ability, which they may use while wearingarmor and cast spontaneously. They may also cursearmor and cast spontaneously. They may also cursetheir opponents and, at higher levels, inflict an auratheir opponents and, at higher levels, inflict an auraof unluck upon them. Hexblades are only evil or of unluck upon them. Hexblades are only evil or
neutral in alignment, never good.neutral in alignment, never good.[6][6]
CompleteCompleteWarrior Warrior
IncarnateIncarnate
Incarnates are characters that have learned to formIncarnates are characters that have learned to formsoulmelds, magical items made from Incarnum, thesoulmelds, magical items made from Incarnum, thematerial of souls. They gain the ability to shapematerial of souls. They gain the ability to shape
soulmelds and bind them to different chakras, or soulmelds and bind them to different chakras, or body regions. body regions. This binding This binding grants them grants them additionaladditionalabilities based on the soulmeld and chakraabilities based on the soulmeld and chakracombination. Incarnates must be either Lawfulcombination. Incarnates must be either Lawful
Neutral, Chaotic Neutral, Chaotic Neutral, Neutral Neutral, Neutral Good, or Good, or NeutralNeutralEvil, and some of their abilities change withEvil, and some of their abilities change withalignment. It is the favored class of the Rilkan andalignment. It is the favored class of the Rilkan andSkarn race.Skarn race.
Magic of Magic of Incarnum Incarnum
KnightKnight
Knights are dedicated melee combatants basedKnights are dedicated melee combatants basedaround protecting other characters, distractingaround protecting other characters, distractingenemies, and high resilience. Their main ability is theenemies, and high resilience. Their main ability is the"Knight's Challenge," which can boost the morale of "Knight's Challenge," which can boost the morale of allies, goad strong enemies into fighting him or her,allies, goad strong enemies into fighting him or her,and scare weak enemies. Knights must be of lawfuland scare weak enemies. Knights must be of lawfulalignment and maintain a specific code of alignment and maintain a specific code of
conduct.conduct.[7][8][7][8]
Player's Player's Handbook II Handbook II
MarshalMarshal
The marshal is a military commander whose abilitiesThe marshal is a military commander whose abilitiesare focused on leading others into battle and inspiringare focused on leading others into battle and inspiringthem to victory. They project auras that grant athem to victory. They project auras that grant avariety of bonuses to nearby allies based on thevariety of bonuses to nearby allies based on the
marshal's Charisma.marshal's Charisma.[9][9]
Miniatures Miniatures Handbook Handbook
Ninja Ninja
A 1st edition character class loosely based on theA 1st edition character class loosely based on theJapanese ninja in the 1985Japanese ninja in the 1985 Oriental AdventuresOriental Adventures, the, the
Ninja was Ninja was introduced into introduced into 3rd edition 3rd edition inin CompleteComplete
Adventurer Adventurer . Ninjas are focused on stealth and. Ninjas are focused on stealth andmobility, and possess a sudden strike special attack mobility, and possess a sudden strike special attack on unprepared foes. They also useon unprepared foes. They also use kiki similar to a similar to amonk and can turn invisible.monk and can turn invisible.
Loosely based on the Japanese samurai, the SamuraiLoosely based on the Japanese samurai, the Samuraiinin Oriental AdventuresOriental Adventures are those who learn a are those who learn a
particular particular martial martial style style from their from their clan. They clan. They possesspossessa number of bonus feats, which must be taken froma number of bonus feats, which must be taken fromstyles favored by their clan. Samurai may alsostyles favored by their clan. Samurai may alsosacrifice and empower their ancestral daisho, turningsacrifice and empower their ancestral daisho, turningtheir family's weapons into magical ones in their their family's weapons into magical ones in their hands. Samurai must be of lawful alignment. Thehands. Samurai must be of lawful alignment. Theclass was revisited inclass was revisited in Complete Warrior Complete Warrior , but in a, but in amarkedly different style dedicated to two-weaponmarkedly different style dedicated to two-weapon
combat.combat.
Oriental Oriental
Adventures (3rd) Adventures (3rd),,
CompleteComplete
Warrior Warrior
ScoutScout
Scouts are experts at tracking and natural lore, andScouts are experts at tracking and natural lore, andare similar to a more wilderness-oriented rogue. Theyare similar to a more wilderness-oriented rogue. They
possess possess a a skirmish ability skirmish ability that althat allows them lows them to to do extrado extradamage when moving.damage when moving.
CompleteComplete Adventurer Adventurer
ShamanShaman Shamans Shamans are are divine divine spellcasters spellcasters who who draw draw their their spellsspells
from the spirit world.from the spirit world.
Oriental Oriental Adventures Adventures(3rd)(3rd)
Shadowcaster Shadowcaster
Shadowcasters are spellcasters that draw power fromShadowcasters are spellcasters that draw power fromthe Plane of Shadow. They learn "mysteries" whichthe Plane of Shadow. They learn "mysteries" whichstart out similar to spells, though over time simpler start out similar to spells, though over time simpler mysteries become spell-like abilities and can be usedmysteries become spell-like abilities and can be usedmore often per day. Eventually shadowcastersmore often per day. Eventually shadowcasters
become immune become immune to poisons to poisons and disease and disease and no and no longer longer need to eat, sleep, or breathe.need to eat, sleep, or breathe.
Tome of Tome of
Magic Magic
ShugenjaShugenja
Shugenja are loosely based on Asian mythology andShugenja are loosely based on Asian mythology andare mechanically similar to traditional Clerics.are mechanically similar to traditional Clerics.Typically members of the noble class, Shugenja areTypically members of the noble class, Shugenja arespontaneous casters of magic. Shugenja are attuned tospontaneous casters of magic. Shugenja are attuned toone of the four classical elements in particular; theyone of the four classical elements in particular; theyare barred from learning spells of the opposedare barred from learning spells of the opposedelement. Through concentration, they can sense anyelement. Through concentration, they can sense anyelement nearby in a radius that grows withelement nearby in a radius that grows withexperience.experience.
Oriental Oriental
Adventures (3rd) Adventures (3rd),,
Complete DivineComplete Divine
SoheiSohei
Sohei are militant religious warriors; they usually actSohei are militant religious warriors; they usually actin groups and are primarily employed by largein groups and are primarily employed by largetemples and monasteries. They can shrug off a certaintemples and monasteries. They can shrug off a certainamount of damage and deflect arrows, and may alsoamount of damage and deflect arrows, and may alsoenter a "ki frenzy" of focused fury. Soheis must be of enter a "ki frenzy" of focused fury. Soheis must be of lawful alignment.lawful alignment.
Oriental Oriental
Adventures (3rd) Adventures (3rd),,
Dragon Dragon #318 #318
SoulbornSoulborn
Soulborns utilize magic items called "soulmelds" toSoulborns utilize magic items called "soulmelds" toincrease their own skills and abilities, though theyincrease their own skills and abilities, though theyhave a more limited selection than Totemists or have a more limited selection than Totemists or Incarnates. Soulmelds are made from Incarnum, theIncarnates. Soulmelds are made from Incarnum, thematerial of which souls consist. Soulborns must be of material of which souls consist. Soulborns must be of an "extreme" alignment: one of Lawful Good,an "extreme" alignment: one of Lawful Good,
Chaotic Good, Lawful Evil, or Chaotic Evil. AzurinChaotic Good, Lawful Evil, or Chaotic Evil. Azurinhave Soulborn as a favored class.have Soulborn as a favored class.
Magic of Magic of Incarnum Incarnum
Spellthieves are a rogue-like class that acquiresSpellthieves are a rogue-like class that acquiresslightly fewer skills than rogues, but their sneak slightly fewer skills than rogues, but their sneak
SSppeelllltthhiieef f aattttaacck k aabbiilliitty y ccaan n sstteeaal l ssppeelllls s oor r mmaaggiiccaal l aabbiilliittiiees s ffrroommothers. They also can detect magic and have a smallothers. They also can detect magic and have a smallchance of absorbing enemy magic harmlessly.chance of absorbing enemy magic harmlessly.
CompleteComplete Adventurer Adventurer
Spirit ShamanSpirit Shaman
Spirit Shamans are similar to druids in that they useSpirit Shamans are similar to druids in that they usethe druidic spell list, but they cast spellsthe druidic spell list, but they cast spellsspontaneously like a Sorcerer. Spirit Shamans havespontaneously like a Sorcerer. Spirit Shamans havetheir own spirit guide and possess special abilitiestheir own spirit guide and possess special abilitiesthat affect spirits (such as incorporeal undead, fey,that affect spirits (such as incorporeal undead, fey,and elementals). Unlike Sorcerers, Spirit Shamansand elementals). Unlike Sorcerers, Spirit Shamans
may change their spell selection whenever theymay change their spell selection whenever theymeditate to regain their daily allotment of spells.meditate to regain their daily allotment of spells.
CompleteComplete Divine Divine
Swashbuckler Swashbuckler
Based on a 2nd edition kit for Fighters and Thieves,Based on a 2nd edition kit for Fighters and Thieves,Swashbucklers are a combat-oriented class thatSwashbucklers are a combat-oriented class thatemphasizes finesse, style, and flair. They areemphasizes finesse, style, and flair. They aresurprisingly tough and have a Fighter's rate of attack surprisingly tough and have a Fighter's rate of attack
bonus advancement, bonus advancement, but can but can only wear only wear light armor.light armor.Swashbucklers also gain a fair number of skills.Swashbucklers also gain a fair number of skills.
CompleteCompleteWarrior Warrior
SwordsageSwordsage
Swordsage is a martial adept class, meaning it utilizesSwordsage is a martial adept class, meaning it utilizesthe various boosts, counters, strikes, and stances inthe various boosts, counters, strikes, and stances inTome of BattleTome of Battle. They may learn the Desert Wind,. They may learn the Desert Wind,Diamond Mind, Setting Sun, Shadow Hand, StoneDiamond Mind, Setting Sun, Shadow Hand, Stone
Dragon and Tiger Claw styles. Swordsages may onlyDragon and Tiger Claw styles. Swordsages may onlyuse light armor and have a slightly slower attack use light armor and have a slightly slower attack
bonus progression, bonus progression, but are but are the the most versatile most versatile of tof thehemartial adepts. They must spend a full round tomartial adepts. They must spend a full round torecover one special maneuver.recover one special maneuver.
Tome of BattleTome of Battle
TotemistTotemist
Totemists revere magical beasts, such as worgs andTotemists revere magical beasts, such as worgs andunicorns, whom they see as the most powerful forcesunicorns, whom they see as the most powerful forcesof nature. They shape incarnum, the material of souls,of nature. They shape incarnum, the material of souls,to make magical items based around magical beasts,to make magical items based around magical beasts,such as Displacer Mantles. Totemist is the favoredsuch as Displacer Mantles. Totemist is the favoredclass of Dusklings.class of Dusklings.
Magic of Magic of Incarnum Incarnum
Truenamer Truenamer
Truenamers are a type of wizard whose magicTruenamers are a type of wizard whose magic
revolves around a primordial language that describesrevolves around a primordial language that describesthe universe. As they learn the true name of entities,the universe. As they learn the true name of entities,they become able to affect them by "rewriting thethey become able to affect them by "rewriting theuniverse." Mechanically, they are similar to sorcerers,universe." Mechanically, they are similar to sorcerers,except a Truenamer's skills affect the DC of their except a Truenamer's skills affect the DC of their spell.spell.
Tome of Tome of Magic Magic
WarbladeWarblade
Warblade is a martial adept class, meaning it utilizesWarblade is a martial adept class, meaning it utilizesthe various boosts, counters, strikes, and stances inthe various boosts, counters, strikes, and stances inTome of BattleTome of Battle. They may learn the Diamond Mind,. They may learn the Diamond Mind,Iron Heart, Stone Dragon, Tiger Claw and WhiteIron Heart, Stone Dragon, Tiger Claw and WhiteRaven styles. The Warblade focuses on melee combatRaven styles. The Warblade focuses on melee combatand can utilize light and medium armors and shields.and can utilize light and medium armors and shields.
They may acquire fighter-exclusive feats as if theyThey may acquire fighter-exclusive feats as if theywere a fighter two levels lower than their Warbladewere a fighter two levels lower than their Warbladelevel and recover maneuvers with a simple attack or level and recover maneuvers with a simple attack or
Warlocks are users of spell-like abilities either in-Warlocks are users of spell-like abilities either in- born or born or granted through granted through a a pact pact with some with some unearthlyunearthly being such being such as as a a demon or demon or a a fey. Since fey. Since a a warlock'swarlock'sinvocations are not normal spells, they may be usedinvocations are not normal spells, they may be usedwhile wearing light armor and any number of times.while wearing light armor and any number of times.Warlocks can later acquire energy resistance,Warlocks can later acquire energy resistance,toughened skin, fast healing, and the ability to forcetoughened skin, fast healing, and the ability to forcemagical items to do their bidding.magical items to do their bidding.
CompleteComplete Arcane Arcane
WarmageWarmage
Warmages are battle-oriented mages associated withWarmages are battle-oriented mages associated withlarge army battles who focus on damage-dealinglarge army battles who focus on damage-dealingspells. They may cast spells while wearing light (andspells. They may cast spells while wearing light (andlater, medium) armor.later, medium) armor.
Wu Jen are Eastern-style wizards introduced in bothWu Jen are Eastern-style wizards introduced in bothversions ofversions of Oriental AdventuresOriental Adventures. They are similar to. They are similar tonormal wizards statistically, but with slightlynormal wizards statistically, but with slightlydifferent spells and some additional meta-magicdifferent spells and some additional meta-magicabilities. Wu Jen is the favored class of theabilities. Wu Jen is the favored class of theshapeshifting Hengeyokai, also introduced inshapeshifting Hengeyokai, also introduced inOriental AdventuresOriental Adventures..
Oriental Oriental
Adventures (3rd) Adventures (3rd),,
Complete ArcaneComplete Arcane
Core class variantsCore class variants
These are alternative versions of core base classes.These are alternative versions of core base classes.
Planar Ranger Planar Ranger Ranger Ranger variant variant focused focused on on survival survival on on other other planes planes rather rather than than wildernesswilderness
survival.survival.Unearthed Unearthed
Arcana Arcana
SaSavavage ge BaBard rd VaVaririanant t babard rd fofocucused sed on on cocombmbat.at. Unearthed Unearthed
Wizard Wizard variants variants focused focused on on specific specific schools schools of of magic.magic. Unearthed Unearthed
Arcana Arcana
ThugThug Urban Urban variant variant fighter fighter with with fewer fewer armor armor proficiencies proficiencies and and starting starting feats feats andand
more class skills and skill points.more class skills and skill points.Unearthed Unearthed
Arcana Arcana
Totem BarbarianTotem Barbarian A barbarian A barbarian variant with variant with class features which class features which vary dependinvary depending on g on whichwhich
totem animal is chosen.totem animal is chosen.Unearthed Unearthed
Arcana Arcana
UrUrbaban n RaRangnger er UrUrbaban n fofocucused sed rarangnger er vavariariantnt.. Unearthed Unearthed Arcana Arcana
Variant PaladinVariant Paladin[10][10] Variant paladin without spellcasting.Variant paladin without spellcasting. Complete Complete
Warrior Warrior
Variant Ranger Variant Ranger [10][10] Variant ranger without spellcasting.Variant ranger without spellcasting. Complete Complete
Campaign-setting specificCampaign-setting specific
The Dragonlance campaign setting update for 3rd edition includes 2 alternative base classes (Mystics andThe Dragonlance campaign setting update for 3rd edition includes 2 alternative base classes (Mystics andobles), while further sourcebooks developed by Sovereign Press/Margaret Weis Productions ltd. introduceobles), while further sourcebooks developed by Sovereign Press/Margaret Weis Productions ltd. introduce
asters (in War of the Lance), Mariners (in Age of Mortals and Legends of the Twins), and Nighstalkers (inasters (in War of the Lance), Mariners (in Age of Mortals and Legends of the Twins), and Nighstalkers (in
Mariner Mariner Mariners are flamboyant sea-going people, a cross between swashbucklers and sea pirates. TheyMariners are flamboyant sea-going people, a cross between swashbucklers and sea pirates. Theyare a cross between rogues (for skills and dirty tricks) and fighters (attack bonus) who haveare a cross between rogues (for skills and dirty tricks) and fighters (attack bonus) who havedeveloped at skills specific to those on board ships.developed at skills specific to those on board ships.
Master Master
Masters are Krynn's enhanced version of experts. More talented, with skills unmatched in their Masters are Krynn's enhanced version of experts. More talented, with skills unmatched in their chosen fields, masters are on par with other PC classes. They must specialize in a set of broadchosen fields, masters are on par with other PC classes. They must specialize in a set of broadskills (craft, knowledge, perform or profession). They receive bonus skill-related feats and specialskills (craft, knowledge, perform or profession). They receive bonus skill-related feats and specialtalents akin to feats.talents akin to feats.
MysticMystic
Mystics are capable of casting divine spells without need of being a cleric; they are mechanicallyMystics are capable of casting divine spells without need of being a cleric; they are mechanicallysimilar to a Sorcerer in that they cast spontaneously, but from a fixed spell list chosen from thesimilar to a Sorcerer in that they cast spontaneously, but from a fixed spell list chosen from thespell list for clerics. This ability was important when Krynn was isolated from the gods for aspell list for clerics. This ability was important when Krynn was isolated from the gods for atime.time.
Nightstalker Nightstalker Nightstalkers creaNightstalkers create te magical efmagical effects, fects, find traps, find traps, and see and see dead people.dead people.
Noble Noble Nobles are Nobles are charismatic charismatic manipulators who manipulators who leverage leverage skills skills and connections and connections to ato advance their dvance their goals.goals.They are mechanically similar to rogues without the ability to sneak attack, and can call in favorsThey are mechanically similar to rogues without the ability to sneak attack, and can call in favorsthey earn.they earn.
lternative base classes presented in the 3.5 edition Eberron campaign setting include:lternative base classes presented in the 3.5 edition Eberron campaign setting include:
CCllaasss s DDeessccrriippttiioon n SSoouurrccee
Artificer Artificer
Artificers are tinkerers and architects skilled at creating and modifying items. TheyArtificers are tinkerers and architects skilled at creating and modifying items. Theycast "infusions" onto ordinary items and constructs so that they grant a bonus tocast "infusions" onto ordinary items and constructs so that they grant a bonus tothemselves or their wielders. They also are familiar with security, able to tinker withthemselves or their wielders. They also are familiar with security, able to tinker withtraps and locks. House Cannith is known for their skill in this class.traps and locks. House Cannith is known for their skill in this class.
EberronEberronCampaignCampaignSettingSetting
MagewrightMagewrightMagewrights are crafters of magical items. They are familiar with some magic,Magewrights are crafters of magical items. They are familiar with some magic,especially that which would aid the creation of other items. The Magewright class isespecially that which would aid the creation of other items. The Magewright class isintended for non-player characters.intended for non-player characters.
EberronEberronCampaignCampaignSettingSetting
PsionicPsionicArtificer Artificer
Psionic Psionic variant variant of of the the artificer artificer class.class. Magic Magic of of
Eberron Eberron
UrbanUrbanAdeptAdept
Urban Urban variant variant of of the the adept adept NPC NPC class.class.Sharn:Sharn:City of City of
TowersTowers
The Al-Qadim setting was not extensively supported in 3rd edition, but issue 315 ofThe Al-Qadim setting was not extensively supported in 3rd edition, but issue 315 of Dragon Magazine Dragon Magazine includes includes
an update to the Sha' ir base class from earlier editions.an update to the Sha' ir base class from earlier editions.
The 3rd edition version ofThe 3rd edition version of Oriental AdventuresOriental Adventures was set in Rokugan, the setting of was set in Rokugan, the setting of Legend of Legend of the Five the Five RingsRings..
owever, many of the classes inowever, many of the classes in Oriental AdventuresOriental Adventures were used in other settings as well, and some were were used in other settings as well, and some were
eprinted in other books independently. Alternative classes created for that book include the Samurai, Shaman,eprinted in other books independently. Alternative classes created for that book include the Samurai, Shaman,
Shugenja, Sohei, and Wu-Jen; see above.Shugenja, Sohei, and Wu-Jen; see above.
Generic classesGeneric classes
The 2004 release ofThe 2004 release of Unearthed ArcanaUnearthed Arcana for 3.5 edition included 3 "generic" base classes: Warrior, Spellcaster, for 3.5 edition included 3 "generic" base classes: Warrior, Spellcaster,and Expert (no relation to the DMG's Warrior and Expert). These classes cover three basic archetypes withoutand Expert (no relation to the DMG's Warrior and Expert). These classes cover three basic archetypes without
any frills and are easily modified. However, these classes were not recommended for use with the standard baseany frills and are easily modified. However, these classes were not recommended for use with the standard base
classes. The Warrior is similar to the Fighter, with hit points and a strong attack but few skills; the Expert has aclasses. The Warrior is similar to the Fighter, with hit points and a strong attack but few skills; the Expert has a
arge variety of skills but middling combat capabilities (similar to a Rogue); and the Spellcaster has little combatarge variety of skills but middling combat capabilities (similar to a Rogue); and the Spellcaster has little combat
capabilities but the ability to cast spells (similar to a Wizard). Many class features from the core base classes,capabilities but the ability to cast spells (similar to a Wizard). Many class features from the core base classes,
such as Familiar, Sneak Attack and Turn Undead, are available to the three generic base classes as bonus feats.such as Familiar, Sneak Attack and Turn Undead, are available to the three generic base classes as bonus feats.
sionics-relatedsionics-related
sionics in 3rd edition were originally detailed insionics in 3rd edition were originally detailed in Psionics Handbook Psionics Handbook . 2nd edition had only one character class,. 2nd edition had only one character class,
he psionicist; 3rd edition renamed it the psion and introduced various new alternative classes based on psionicshe psionicist; 3rd edition renamed it the psion and introduced various new alternative classes based on psionics
sage.sage. Psionics Handbook Psionics Handbook was later updated for version 3.5 with the was later updated for version 3.5 with the Expanded Psionics Expanded Psionics Handbook Handbook , and new, and new
aterial was added in theaterial was added in the Complete PsionicComplete Psionic book. book.
CCllaasss s DDeessccrriippttiioon n SSoouurrccee
ArdentArdent
Ardents derive their powers from a focus on primal truthsArdents derive their powers from a focus on primal truthsor concepts ("mantles"); different mantles offer differentor concepts ("mantles"); different mantles offer differentabilities to an Ardent. They possess a smaller selection of abilities to an Ardent. They possess a smaller selection of
powers than powers than the more the more versatile versatile Psion, but Psion, but enjoy greater enjoy greater martial abilities.martial abilities.
Complete PsionicComplete Psionic
DivineDivineMindMind
The Divine Mind is a character who chooses to serve aThe Divine Mind is a character who chooses to serve adeity using psionic powers; they are thus somewhat similar deity using psionic powers; they are thus somewhat similar to Clerics. Like clerics, they may choose mantles a deityto Clerics. Like clerics, they may choose mantles a deityrepresents, similar to domains. They may also exuderepresents, similar to domains. They may also exude
Attack, Defense, or Perception auras that grant bonuses toAttack, Defense, or Perception auras that grant bonuses tonearby allies.nearby allies.[11][11]
Complete PsionicComplete Psionic
EruditeErudite
Rather than learn powers upon level gain like Psions,Rather than learn powers upon level gain like Psions,Erudites may theoretically use any psionic ability byErudites may theoretically use any psionic ability by"copying" another person or a psionically-infused item. In"copying" another person or a psionically-infused item. Inexchange, they may call upon only a limited selection of exchange, they may call upon only a limited selection of
powers per powers per day. Mechanically, day. Mechanically, they are they are thus somewhatthus somewhatsimilar to unspecialized wizards rather than Psions.similar to unspecialized wizards rather than Psions.
Complete PsionicComplete Psionic
Lurk Lurk
Lurks are similar to rogues who call upon psionic powers toLurks are similar to rogues who call upon psionic powers toaid them. They may perceive the weaknesses of enemiesaid them. They may perceive the weaknesses of enemiesand make sneak attacks, as well as use psionic augments toand make sneak attacks, as well as use psionic augments totheir abilities.their abilities.
Complete PsionicComplete Psionic
PsionPsion
Psions are dedicated to the usage of psionic power.Psions are dedicated to the usage of psionic power.Mechanically, they are similar to Sorcerers; however, likeMechanically, they are similar to Sorcerers; however, likeWizards, they can (and in fact must) choose a specializationWizards, they can (and in fact must) choose a specializationof their school of psionics. In 3rd edition the variousof their school of psionics. In 3rd edition the variousdisciplines were each linked to a statistic; for instance,disciplines were each linked to a statistic; for instance,clairsentience is linked to Wisdom and Psions whoclairsentience is linked to Wisdom and Psions whospecialize in it are known as Seers. This was changed in 3.5specialize in it are known as Seers. This was changed in 3.5so that all disciplines are linked to the Intelligence statistic.so that all disciplines are linked to the Intelligence statistic.Psion is the favoured class of the elan race.Psion is the favoured class of the elan race.
Psychic Psychic Rogue Rogue is is a a Rogue Rogue with with psionic psionic abilities.abilities. http://archive.wizards.com/default.asp? http://archive.wizards.com/default.asp?
x=dnd/psm/20040723x=dnd/psm/20040723
PsychicPsychicWarrior Warrior
Psychic Warriors are a blend between Fighters and Psions.Psychic Warriors are a blend between Fighters and Psions.Like fighters, they gain bonus feats, and like psions, theyLike fighters, they gain bonus feats, and like psions, theywield psionic powers, though at a slower rate than either wield psionic powers, though at a slower rate than either specialized class. Their attack bonus and hit point growth isspecialized class. Their attack bonus and hit point growth is
Soulknives are warriors who have learned to channelSoulknives are warriors who have learned to channel psionic power psionic power into "Mindblades", into "Mindblades", or swords or swords composed of composed of psionic energy. psionic energy. Their broad Their broad training allows training allows them to them to taketakemany occupations and be a "jack of all trades." It is themany occupations and be a "jack of all trades." It is thefavoured class of the Xeph race. Soulknives were a prestigefavoured class of the Xeph race. Soulknives were a prestigeclass in the originalclass in the original Psionics Handbook Psionics Handbook , but made into a, but made into a
base base class class with version with version 3.5.3.5.
Wilders can use "wild surges", which allow them toWilders can use "wild surges", which allow them toaugment their psionic powers to a greater extent thanaugment their psionic powers to a greater extent thannormal. Doing so is dangerous and there is a chance everynormal. Doing so is dangerous and there is a chance everytime a wild surge is used that the wilder will suffer fromtime a wild surge is used that the wilder will suffer from"psychic enervation" causing them to become dazed and"psychic enervation" causing them to become dazed andlose power points. They are slightly tougher than psions,lose power points. They are slightly tougher than psions,
but gain but gain fewer fewer abilities abilities and slower. and slower. Wilder is Wilder is the fthe favoredavoredclass of the maenad race.class of the maenad race.
sourcesource DeDescscririptptioion n SoSoururcecebobook ok PlPlayaytetestst/P/Prereviviewew
AArrddeennt t LLeeaaddeer r Defender Defender or or
Striker Striker Psionic Psionic
Ardents useArdents usetheir psionictheir psionic
power to power to useuseemotions toemotions totheir their advantage.advantage.They fill their They fill their enemies'enemies'minds withminds withnegativenegativeemotions,emotions,creating gapscreating gapsin their in their defenses. Atdefenses. Atthe same time,the same time,ardents fillardents filltheir alliestheir alliesminds withminds withencouragingencouragingthoughts andthoughts andstrengthenstrengthen
their resolve.their resolve.
Player's Player's Handbook 3 Handbook 3
Artificer Artificer [12][12] LLeeaaddeer r NNoonne e AArrccaannee
The artificer The artificer acts to containacts to contain
magic energymagic energywithin vessels,within vessels,whether it'swhether it'sanimatedanimatedconstructs or constructs or
AssassinsAssassinsmake a dealmake a dealwith Death,with Death,displacing partdisplacing partof their soulof their soulwith awith areflection fromreflection fromthe afterlife.the afterlife.The dealThe dealstruck givesstruck givesthem thethem the
power to power to movemovethroughthroughshadows andshadows andgather power gather power to strike at ato strike at acreature'screature'sweakness.weakness.
with power with power and harmingand harmingenemies.enemies.
2009)2009)[22][22] Preview)Preview)
DruidDruid[23][24][23][24] Controller Controller [25][25] Leader or Leader or Striker Striker
Primal Primal
Druids controlDruids control powerful flora powerful floraand fauna toand fauna toattack at longattack at longrange. Theyrange. Theyalso transformalso transform
themselvesthemselvesinto agents of into agents of primal primal power,power,such as bears,such as bears,monkeys,monkeys,wolves,wolves,cheetahs,cheetahs,
Invoker Invoker [17][26][17][26] Controller Controller [26][26] Leader or Leader or
Striker Striker [26][26] Divine Divine[26][26]
The Invoker The Invoker channels thechannels thedivine magicdivine magicof their godsof their gods
directly todirectly tocastigate their castigate their foes andfoes andcontrol thecontrol the
battlefield. battlefield.They wear They wear light tolight tomedium armor medium armor and can useand can usesimplesimpleweapons butweapons butthey usuallythey usually
rely on divinerely on divinespells tospells toweaken, slow,weaken, slow,or otherwiseor otherwisehamper their hamper their enemies whileenemies whileaiding their aiding their allies.allies.
RRununepepririesest t LLeaeadeder r Defender Defender or or
Controller Controller Divine Divine
RunepriestsRunepriestsknow theknow thedivine secretsdivine secretsinscribed ininscribed inforgottenforgottenrunes. Likerunes. Like
other leaders,other leaders,they heal andthey heal and
buff their buff their allies. Moreallies. Moreimportantly,importantly,they gainthey gainsecondarysecondaryeffects to all of effects to all of their powerstheir powersdepending ondepending onwhich runewhich runestate they arestate they arein.in.
Player's Player's Handbook 3 Handbook 3
None None Available.Available.
Seeker Seeker [31][31] Controller Controller [31][31] Defender or Defender or Striker Striker
Primal Primal[31][31]
Versed inVersed inhuntinghuntingtechniquestechniqueshanded downhanded downthrough thethrough thegenerations,generations,seekersseekerscombinecombinethrownthrownweapon andweapon and
allows seekersallows seekersgreat range ingreat range inwhich towhich todeliver deadlydeliver deadlyattacks thatattacks thatconfound andconfound andhamper their hamper their
enemies.enemies.
ShamanShaman[32][32] Leader Leader [32][32] Defender Defender or or
Sorcerers areSorcerers arewielders of wielders of raw arcaneraw arcane
power. Where power. Wherea wizarda wizardwields magicwields magiclike a fighter like a fighter wields awields asword, asword, asorcerer wieldssorcerer wieldsmagic like amagic like a
barbarian barbarianswinging aswinging agreataxe. Thegreataxe. Themagic they usemagic they useis hardlyis hardlycontrolled andcontrolled andmay havemay havesome chaoticsome chaotic
These classes are only available through multiclassing. They cannot be chosen as a character's main class.These classes are only available through multiclassing. They cannot be chosen as a character's main class.
CCllaasss s RRoollee Power Power
sourcesource DDeessccrriippttiioon n SSoouurrcceebbooook k PPllaayytteesstt//PPrreevviieeww
Those who were touched by theThose who were touched by thewild Spellplague may havewild Spellplague may have
developed a spellscar. The spellscar developed a spellscar. The spellscar manifests as wild lines of blue thatmanifests as wild lines of blue thatmay ignite when the subject is under may ignite when the subject is under the effect of a certain emotion. Theythe effect of a certain emotion. Theycan bestow weird magical powerscan bestow weird magical powers
but a but a small small few afew attempt to ttempt to master master the gifts they bestow.the gifts they bestow.
o base classes beyond the Player's Handbook have been released for the Fifth Edition as of April 2015, but theo base classes beyond the Player's Handbook have been released for the Fifth Edition as of April 2015, but the
ungeon Master's Guide contains alternate class options for the Cleric and Paladin classes,ungeon Master's Guide contains alternate class options for the Cleric and Paladin classes,[43][43] and an early and an earlyersion of the Artificer has been released as a Wizard archetype on Wizards of the Coast's website.ersion of the Artificer has been released as a Wizard archetype on Wizards of the Coast's website.[44][44]
1. 1. Howery, Howery, David David (August 1989).(August 1989). Dragon Magazine Dragon Magazine 148148..
2. 2. Wizards.Wizards.com com - Consolidated - Consolidated LisLists - ts - Character Character Class Index Class Index (http://ar(http://archive.wizachive.wizards.rds.com/default.asp?x=dnd/listscom/default.asp?x=dnd/lists/class)/class)
3. 3. Heroes of HHeroes of Horror excerpt: Archivist (http://archive.wizards.com/default.asp?x=dnd/ex/20051007aorror excerpt: Archivist (http://archive.wizards.com/default.asp?x=dnd/ex/20051007a&page=3)&page=3)
4. 4. Character Character class: Beguiler class: Beguiler (http://archive.wizards.(http://archive.wizards.com/default.asp?x=dnd/cwcom/default.asp?x=dnd/cwc/20060711ac/20060711a))
5. 5. Williams, Skip (2006). "Character Class: Duskblade Williams, Skip (2006). "Character Class: Duskblade -- Master of Sword -- Master of Sword and and Spell"Spell"
(http://archive.wizards.com/DnD/Article.aspx?x=dnd/cwc/20060905a). Wizards of the Coast. Retrieved 2007-05-02.(http://archive.wizards.com/DnD/Article.aspx?x=dnd/cwc/20060905a). Wizards of the Coast. Retrieved 2007-05-02.
6. 6. HexblaHexblades wdes with Class (http://archive.wizards.com/default.asp?x=dnd/cwc/2005062)ith Class (http://archive.wizards.com/default.asp?x=dnd/cwc/2005062)
7. 7. Player's Handbook Player's Handbook II excerpt II excerpt (http://archive.wizards.(http://archive.wizards.com/default.asp?x=dnd/ex/200com/default.asp?x=dnd/ex/20060501a&pa60501a&page=2)ge=2)
8. 8. Character Character class: Knight class: Knight (http://archive.wizards.(http://archive.wizards.com/default.asp?x=dnd/cwcom/default.asp?x=dnd/cwc/20060523)c/20060523)
10. 10. Andy Collins, David NoonAndy Collins, David Noonan, Ed Stark: "Vaan, Ed Stark: "Variant: Paladins and riant: Paladins and Rangers Without Spellcasting",Rangers Without Spellcasting", Complete Warrior Complete Warrior
pag page 13. e 13. Wizards of Wizards of the Coast, the Coast, 20032003..
11. 11. Character cCharacter class: Divine lass: Divine Mind (http://archive.wizards.com/default.asp?x=dnd/cwc/2006091Mind (http://archive.wizards.com/default.asp?x=dnd/cwc/20060918)8)
12. 12. Keith BakeKeith Baker - Eberron in 4E: What do yr - Eberron in 4E: What do you waou want to knownt to know? (http://gloomforge.livejournal.? (http://gloomforge.livejournal.com/11006.html?com/11006.html?
(http://www.wizards.com/files/365_Artificer.pdf)(http://www.wizards.com/files/365_Artificer.pdf) (PDF)(PDF).. Dragon Magazine Dragon Magazine. Wizards of the Coast. Retrieved. Wizards of the Coast. Retrieved
17. 17. Andrew Andrew J. Finch (2008-11-11)J. Finch (2008-11-11). "Re: Unlock . "Re: Unlock the POWER of your chathe POWER of your character sheet!"racter sheet!"
(http://forums.gleemax.com/showpost.php?p=17228142&postcount=3).(http://forums.gleemax.com/showpost.php?p=17228142&postcount=3). Unlock the POWER of your character sheet!Unlock the POWER of your character sheet!..
18. 18. http://www.critical-hitshttp://www.critical-hits.com/2009/02/08/dungeons-dragons-at-.com/2009/02/08/dungeons-dragons-at-new-york-comic-con-09/ new-york-comic-con-09/ critical-hits.critical-hits.com com - - Dungeons Dungeons &&Dragons at New York Comic Con ‘09Dragons at New York Comic Con ‘09
20. 20. Heinsoo, Rob; Mearls, Mike; DeHeinsoo, Rob; Mearls, Mike; Decker, Jesse; Schwalb, cker, Jesse; Schwalb, Robert J. (October 2008). "Playtest: The Robert J. (October 2008). "Playtest: The Barbarian"Barbarian"
(http://www.wizards.com/dnd/files/000_Playtest_Barbarian.pdf)(http://www.wizards.com/dnd/files/000_Playtest_Barbarian.pdf) (PDF)(PDF).. Dragon Magazine Dragon Magazine. Wizards of the Coast.. Wizards of the Coast.
Retrieved 2013-05-14.Retrieved 2013-05-14.
21. 21. ENWorld - MorENWorld - Morrus' rus' 4th Edition D&D 4th Edition D&D / d20 N/ d20 News and ews and Reviews Site - VReviews Site - View Single iew Single Post - My thoughts of Roles - frPost - My thoughts of Roles - fromom
Races and Classes (http://www.enworld.org/showpost.php?p=3948158&postcount=53)Races and Classes (http://www.enworld.org/showpost.php?p=3948158&postcount=53)
24. 24. YouTube - GRZ - Mike Mearls at D&D YouTube - GRZ - Mike Mearls at D&D Game Game Day 0Day 08 (http://www.youtube.com/watch8 (http://www.youtube.com/watch?v=rNtc4sJTdW?v=rNtc4sJTdWc)c)
29. 29. http://www.wizards.com/default.asp?x=dnd/4news/20090211 http://www.wizards.com/default.asp?x=dnd/4news/20090211 Wizards.Wizards.com com - Digital - Digital Insider: Where We Insider: Where We AreAre
35. 35. New New Post! Signing, sorcerer, Wildcat - WizaPost! Signing, sorcerer, Wildcat - Wizards Community (http://forrds Community (http://forums.gleemax.com/showthread.php?t=1031661)ums.gleemax.com/showthread.php?t=1031661)
36. 36. The The Sorcerer, Levels Sorcerer, Levels 1-3 (http://www.wiza1-3 (http://www.wizards.rds.com/default.asp?x=dnd/drfe/20090126)com/default.asp?x=dnd/drfe/20090126)
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Categories:Categories: Dungeons & Dragons character classesDungeons & Dragons character classes
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43. 43. Mearls, Mike; Crawford, Jeremy Mearls, Mike; Crawford, Jeremy (Decem(December 2ber 2014).014). Dung Dungeon Master's eon Master's GuideGuide (5th ed.). pp. 96–97. ISBN 978-0-7869- (5th ed.). pp. 96–97. ISBN 978-0-7869-