Top Banner
34

LIFT 2016: Data-backed Creative Development for a Mobile-first World

Apr 12, 2017

Download

Marketing

Simply Measured
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: LIFT 2016: Data-backed Creative Development for a Mobile-first World
Page 2: LIFT 2016: Data-backed Creative Development for a Mobile-first World

WhoIsThisGuy?WhyisheTalkingtoUs?

1. WorkontheGlobalAdvertisingteamasSocialLead.

2. Spent10yearsworkingontheagency/toolssideofmarketing.

3. MywifeandIjusthadasonamonthago.It’scrazy.

Page 3: LIFT 2016: Data-backed Creative Development for a Mobile-first World

Also,IusedtoworkatSimplyMeasured

Page 4: LIFT 2016: Data-backed Creative Development for a Mobile-first World

1. Whybuildingcreativetodayisdifferentthanthepast2. Howourteamapproachescreativeforthemobile-firstworld

3. Howmeasurementhelps

Page 5: LIFT 2016: Data-backed Creative Development for a Mobile-first World
Page 6: LIFT 2016: Data-backed Creative Development for a Mobile-first World
Page 7: LIFT 2016: Data-backed Creative Development for a Mobile-first World

S o u r c e : B a s e d o n r e p o r t e d a n d i n f e r r e d d a t a f r o m e M a r k e t e r a s r e c e n t l y a s O c t 2 0 1 5 .

Radio Television Digital Mobile

Mediahaveevolved.Theycaptureourattentioninnewways.

Page 8: LIFT 2016: Data-backed Creative Development for a Mobile-first World

20%oftimespentindigitalisspentwatchingvideo

Source:“TimeSpentwithVideo,UnitedStates,2014–2018”byeMarketer,Apr2016.

Page 9: LIFT 2016: Data-backed Creative Development for a Mobile-first World

100Mhoursofvideo.Daily.

Source:Facebookdata,Dec2015.

Facebookuserswatch

100M

Page 10: LIFT 2016: Data-backed Creative Development for a Mobile-first World

40%Overthelast6months,timespentwatchingvideoonInstagramhasincreasedby

Source:Instagramdata,global,Aug2015-Feb2016.

Page 11: LIFT 2016: Data-backed Creative Development for a Mobile-first World

90%ofvideoviewsonTwitterhappenonmobile

Page 12: LIFT 2016: Data-backed Creative Development for a Mobile-first World
Page 13: LIFT 2016: Data-backed Creative Development for a Mobile-first World

Source:Facebookdata,Q32015

VS

Page 14: LIFT 2016: Data-backed Creative Development for a Mobile-first World

It’stimeforustoevolveaswell.

Page 15: LIFT 2016: Data-backed Creative Development for a Mobile-first World
Page 16: LIFT 2016: Data-backed Creative Development for a Mobile-first World
Page 17: LIFT 2016: Data-backed Creative Development for a Mobile-first World

1

2

3

Page 18: LIFT 2016: Data-backed Creative Development for a Mobile-first World

1

Thinkaboutthumbnails andthefirstframe asattentiongrabberswhenauto-playdoesn’tkickin

Includebrandnameorrecognizablelogo/productinthefirstthreeseconds

THISISTHEEXACTOPPOSITEOFHOWATVADWORKS

Page 19: LIFT 2016: Data-backed Creative Development for a Mobile-first World

RealLifeExample

Page 20: LIFT 2016: Data-backed Creative Development for a Mobile-first World

2

Supers areaddedtothevideofilesthemselvesandcanincorporatestylesandmotion.Subtitles areoftenaddedviasoftwareandcanbetoggledon/offbyusers.

Usingtextelementsandothervisualcuescanhelpgetyourpointsacross–evenwhenthemajorityofvideoviewshappenwithoutsound.

Page 21: LIFT 2016: Data-backed Creative Development for a Mobile-first World

16:9 4:3 1:1

3

Everysocialnetworkhasdifferentspecsforvideowhichcreatebenefitsforeach.Thinkofthesewhenframingshotsduringfilming.

Ourpreferredaspectratiois1:1asthatcapturesthemostscreenonmobile,butFacebookhasjustallowedverticalvideo/imagesinads.

Page 22: LIFT 2016: Data-backed Creative Development for a Mobile-first World
Page 23: LIFT 2016: Data-backed Creative Development for a Mobile-first World

23

Socialmetricsarenumerous–andnotstandardized

Page 24: LIFT 2016: Data-backed Creative Development for a Mobile-first World

It’sourgoaltobringsomeordertothechaosandhelpunderstandthesuccessofourprograms.

Page 25: LIFT 2016: Data-backed Creative Development for a Mobile-first World

Inordertodothis,wehavetoagreetoanumberofgroundrules:

Successinsocialdependsonaccurate

reportingandmeasurement

Notallactionsarecreatedequal

Wehavetoknowwherewe’vebeento

knowifwe’resuccessfulnowandin

thefuture

Page 26: LIFT 2016: Data-backed Creative Development for a Mobile-first World

26

MediaImpact CreativeImpactKPIsandMetricsthathelpusdeterminetheefficacyofourspendandstrategy.

KPIsandMetricsthathelpusdeterminetheresonanceofourmessage.

Webelievesocialreportinglivesinthreeareas

SharedSuccessKPIsandMetricstiedtobothmediaandcreative

Page 27: LIFT 2016: Data-backed Creative Development for a Mobile-first World

Studies

AdTech

SocialNetworksWegetour

metricsfromanumberofplaces

Page 28: LIFT 2016: Data-backed Creative Development for a Mobile-first World

DriveAwareness Exposetargetaudienceto content

Generatedemand Generateengagement w/targetaudience

Driveconversion Drive targetaudiencetodecision

Delightcustomers Driveengagementw/brandproducts/services

Inspireevangelism Activate fans/influencers

28

Advocacy

Consideration

Decision

Adoption

Journey Objective Strategy

Awareness

SocialActivity

Page 29: LIFT 2016: Data-backed Creative Development for a Mobile-first World

29

• Reach• Impressions• Viewability• Cost per view• Cost per

engagement

Media Impact Creative Impact

• Consumption*• Engagement Rate• Sound on/off• Dwell time

Ideal Metrics Across Most-used Networks

NETWORK BRAND STUDIES

Page 30: LIFT 2016: Data-backed Creative Development for a Mobile-first World
Page 31: LIFT 2016: Data-backed Creative Development for a Mobile-first World
Page 32: LIFT 2016: Data-backed Creative Development for a Mobile-first World

32

Creative Impact

• Consumption*• Engagement Rate• Sound on/off• Dwell time

NETWORK BRAND STUDIES

Page 33: LIFT 2016: Data-backed Creative Development for a Mobile-first World

GRATUITOUS.GIF

Page 34: LIFT 2016: Data-backed Creative Development for a Mobile-first World