IDENTITY IN THE AGE OF THE INTERNET (Turkle 1995)
IDENTITY
IN THE AGE OF THE
INTERNET
(Turkle 1995)
Computers have changedour PERCEPTION of ourIDENTITIES
Computers:
1. Function as tool2. Project our ideas & fantasies3. Augment our intellect & physical
presence4. Fulfill our social thoughts5. Create new social & cultural
sensibility6. Enable us to live in virtual worlds in
which we are not alone7. Are evocative objects that cause old
boundaries to be negotiated
Cyberspace
William Gibson’s hallucination!
The SPACE where computer mediated communication between an unlimited number of people from around the globe exchange ideas,
conduct business, create, play and engage without the need for a shared physical (bodily) presence.
Everything we do online
• e-mail• read• video conferencing• blogging• gaming
is part of Cyberspace
We Interact And Augment
interact with others
partake in virtual communities
impersonate others
Eroding Boundaries Between Real & Surreal
LET’S PLAY!!!We are reinventing ourselves as we go alongThe self is constructed & rules of social interaction are built
show
Let’s pick the NEW you
You navigate, converse and buildAre evocative objects for thinking about identityOffer new forms of communities
* use of windows (places)* interact with others * adhere to different roles
Offer new forms of collaborative written literature
* similarities with script writing* you are the author; self is
constructed
Our Sense of Limitations Fades
MUD
what previously seemed abstractis now experienced in MUD
real & artificial are disappearing philosophy has become mainstream
How is this ARTIFICIAL
Culture of Simulation
affecting our self-perception
in real-life?
What Are The Disadvantages?• Social isolation
– strong relations replaced by weak mediated relations (Kraut et al 1998)
• Diminished real-life involvement– cultivating loners (Nie & Erbring 2000)
• Impoverished social interaction – shallow, deceiving online interactions (Nie. 2001)– deception in light of self-protection (Curtis 2010)
• Fragmented culture (potentially)– changes language needs; creates subcultures
• Destructive self-exposure (YouTube)– hidden dangers of self-exposure – YOU NEVER KNOW WHO MIGHT BE WATCHING IN
CYBERSPACE
Online Desires Turn Soar Offline
QuickTime™ and ampeg4 decompressor
are needed to see this picture.
Beneficial Outcome of the Virtual World
• Can boost social confidence• Assist in social growth and participation• Online relationships are considered fun (not all too
serious)• Enable small voices to express • Allow real life limitations come true in surreal life
Conclusion
Computers are used to become comfortable with new ways of thinking about evolution, relationship, and much more . . . bound by our capabilitiesin real and virtual life
Both should be in balance if we’ll continue to immerse online and offline!
“People who live parallel lives on the screen are nevertheless bound by the desires, pain, and mortality of their physical self.”
(Turkle 1995)
References• Bell, D., Loader, B.D, Pleace, N & Schuler (2004). Cyberculture, London: Routledge• Curtin University. ‘Identity Deception in Virtual Communities and Networks and its Requisitoires’
(Internet) 10 May 2010 viewed from <http://networkconference.netstudies.org/2010/05/identity-deception-in-virtual-communities-and-networks-and-its-requisitoires/>
• Henley, J. ‘Teenagers and Technology: I’d rather give up my kidney than my phone’ (Internet). 16 July 2010. Viewed from http://www.guardian.co.uk/lifeandstyle/2010/jul/16/teenagers-mobiles-facebook-social-networking
• Kraut, R. Kiesler, S. Mukhopadhyay, T. Scherlis, W. and Patterson, W. (1998) ‘Social Impact of the Internet: what does it mean?’ Communications of the ACM, 41 (12): 21-2
• Nie, N.H. (2001) ‘Sociability, interpersonal relations and the Internet; reconstructing conflicting findings’, American Behavioral Scientist, 45 (3): 420-35
• Nie, N.H. and Erbring, L. (2000) Internet and society: A preliminary report. www.stanford.edu/group/siqss
• McCartney, T. ‘Australian Teens Protective of their Online Identity’ (Internet) 18 February 2010. Viewed from <http://www.australianwomenonline.com/australian-teens-protective-of-their-online-identity/>
• Van Dijk, J. (2006) The Network Society. London: Sage Publications• Verhaeghe, A. (2010). Teen-memes: Memetic branding and identity of youngsters. Ghent: InSites
Consulting• Youtube. Viewed from <http://www.youtube.com/watch?v=4w4_Hrwh2XI&feature=player_embedded>• Rheingold, H. (2000). The Virtual Community: Homesteading on the Electronic Frontier. Cambridge: MIT
press.