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AQA GCSE Media Studies Unit 1 Investigating the Media Exam Topic: Promotion and Marketing of Video Games 1 L esson 2 Photocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own use © ZigZag Education, 2013
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Lesson 2

Jan 22, 2015

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Page 1: Lesson 2

AQA GCSE Media Studies

Unit 1 Investigating the MediaExam Topic: Promotion and Marketing of Video Games

1

Lesson 2

Photocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own use   © ZigZag Education, 2013 

 

Page 2: Lesson 2

Starter

Word Bingo

History of Console Games

http://youtu.be/02uLCLhleHY

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Page 3: Lesson 2

Were there any institutions you recognised?

Were there any video games you recognised?

Who has played Mario Kart?

Who has played Sonic the Hedgehog?

Has anyone every played Pong?

History of Console Games

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Page 4: Lesson 2

Diary of Gameplay

Roman Realms

Megapolis Call of Duty

0

0.5

1

1.5

2

2.5

3

3.5

My Games Diary

Mobile DeviceConsoleComputer

Game played

Ti

me spent

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Page 5: Lesson 2

NICS

How to identify a film genre

Narrative – the story being toldIconography – props and identifiable objectsCharacters – stereotypesSetting – typical location

Video-Game Genres

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Page 6: Lesson 2

Look in a shop (either bricks-and-mortar or online) and you will notice one key difference between films and games.

Films are organised by type of genre: science fiction, romance, comedy, etc. These can be easily identified using NICS.

However, video games are organised in a different way.

Video-Game Genres

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Page 7: Lesson 2

You won’t see a ‘science fiction’ section featuring Halo 4 (for Xbox 360) and StarCraft (for PC), despite the similar settings and style of these games.

Instead, you will find games categorised by platform (e.g. PlayStation, Xbox, PC) and gameplay (racing, first-person shooter, strategy).

This can be seen clearly where there are games based on films: The Lord of the Rings is clearly a fantasy film series.

However, the numerous games based on it span different gameplay genres, from action-adventure ‘Lego’ games to role-playing and strategy games.

Video-Game Genres

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Page 8: Lesson 2

FPS (First-Person Shooter) RPG (Role-Playing Game) Simulation Strategy Racing Puzzle Platform Sports Trivia Rhythm/Exercise Music Education

Video-Game Genres

Name a game for each of the genres

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Page 9: Lesson 2

• Good old-fashioned 8-bit games for you to try.

• Listen to the teacher’s instructions on how to load up.

• Pair up and play some games!

Atari 2600 Games Console Emulator

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Page 10: Lesson 2

Tsyvetan Todorov says that there are five stages to every narrative (story):

• Stage 1 – The Equilibrium – Life is just as usual

• Stage 2 – The Disruption – A problem happens

• Stage 3 – The Recognition – Think about how to resolve the problem

• Stage 4 – The Repair – Go ahead and resolve the problem

• Stage 5 – The Restoration– Life returns to normal

Narrative Theories

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Page 11: Lesson 2

Vladimir Propp says the same types of character appear in all stories:

• The Hero – This is the main character whom the audience will recognise as the key person in the story. This character is usually good.

• The Helper – The main character usually has a companion who helps the main character, gives advice and supports the main character in the story.

• The Villain – This character is the opposite to the Hero and is there to create the disruption (Todorov) in the story. This character is usually bad.

• The False Hero – This character pretends to support the main character in the story, and generally the audience will know this. However, the main character does not. Could also be the Villain.

Narrative Theories

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Page 12: Lesson 2

• The Donor – This character is similar to the role the Helper plays in a story. The character will give the main character something which helps him repair (Todorov) the problem in the story.

• The Dispatcher – This character could be the Princess’ Father (setting the Hero a task) or even a False Hero (sending the Hero on a wild goose chase)

• The Princess – This character can be the reward for the Hero (see Princess’ Father) or the person whom the Hero and False Hero are in competition for.

• The Princess' Father – This character could be a combination of characters depending on the story being told. Generally this character will set a task for the Hero, with the reward being the Princess. But they could also be the Villain if they didn’t want to give the reward.

Narrative Theories

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Page 13: Lesson 2

Levi Strauss (not the jeans!)

He believed that we understand some concepts purely by the fact that they have opposites. He referred to this as ‘binary opposites’.

E.g. Hero and Villain – it is necessary for a Hero to have someone in opposition (the Villain) to become a Hero!

Here are other examples of binary oppositions:

– Good and Evil– Sane and Insane– War and Peace– Ugly and Beauty

Narrative Theories

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Page 14: Lesson 2

Pac-Man is happily eating and the ghosts are in their cage.

The ghosts come out and start to chase Pac-Man round the

maze. Pac-Man starts needing to avoid the ghosts and get

the food before the ghosts catch him. He avoids the ghosts

and eats the special dots that make the ghosts vulnerable,

putting them back in their cage. If they catch him, he dies;

the narrative ends and equilibrium is not restored. If they

don’t, he gets to eat all the food and stay alive (till the next

level!).

Pac-Man – Narrative

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Page 15: Lesson 2

Pac-Man is happily eating and the ghosts are in their cage. (1)

The ghosts come out and start to chase Pac-Man round the maze. (2)

Pac-Man starts needing to avoid the ghosts and get the food before the ghosts catch him. (3)

He avoids the ghosts and eat the special dots that make the ghosts

vulnerable, putting them back in their cage. (4)

If they catch him, he dies. The narrative ends and equilibrium is not restored. If they don’t, he gets to eat all the food and

stay alive (till the next level!). (5)

Pac-Man and Todorov’s Theory

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Page 16: Lesson 2

Do any of the characters in the Pac-Man game match Propp’s theory?

Pac-Man and Propp’s Theory

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Page 17: Lesson 2

Can you identify any elements of binary opposition in the Pac-Man

game?

Pac-Man and Levi Strauss’ Theory

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Page 18: Lesson 2

Identify the Video-Game Genre

Around the room you will find various images of video gameplay. In pairs, identify the genres.

Plenary

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Page 19: Lesson 2

Homework

Investigate the narrative structure of your favourite game – does it follow any particular theory?

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