1 Papamichail George, 2000 Lesson 1 Foundations of Electronic Commerce
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Lesson 1Foundations of Electronic
Commerce
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Learning Objectives
� Define electronic commerce and describe its various categories
� Distinguish between electronic markets and inter-organizational systems
� Describe the benefits of electronic commerce to organizations, consumers, and society
� Describe the limitations of electronic commerce� Understand the forces that drive the widespread use
of electronic commerce� Describe and discuss the changes that will be
caused by electronic commerce� Discuss some major managerial issues regarding
electronic commerce
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Opening Vignettes:Intel Corp. and Happy Puppy
� Intel Corporation� Business-to-business (B2B) products selling� Customer service� Purchasing from and dealing with suppliers
� Happy Puppy� Retailing company’s games� Marketing others’ games� Business-to-consumers (B2C)
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Definitions and Content of Field
� Electronic Commerce (EC) is where business transactions take place via telecommunications networks, especially the Internet.� Electronic commerce describes the buying and selling
of products, services, and information via computer networks including the Internet.
� The infrastructure for EC is a networked computingenvironment in business, home, and government.
� E-Business describes the broadest definition of EC. It includes customer service and intrabusiness tasks. It is frequently used interchangeably with EC.
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� A global networked environment is known as the Internet
� A counterpart within organizations, is called an intranet
� An extranet extends intranets so that they can be accessed by business partners.
Definitions and Content of Field (cont.)
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Pure Vs.Partial Electronic Commerce
� Three dimensions� the product (service) sold [physical / digital];� the process [physical / digital] � the delivery agent (or intermediary) [physical / digital]
� Traditional commerce� all dimensions are physical
� Pure EC� all dimensions are digital
� Partial EC� all other possibilities include a mix of digital and
physical dimensions
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Physical agent
Digital agent
Digital Product
Physical Product Physical process
Digital process
Virtual process
Virtual delivery agent
Virt
ual p
rodu
ct Electronic commerce areas
The core of electronic commerce
The Dimensions of Electronic Commerce
Traditional commerce
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� Figure 1.2 shows that the EC applications are supported by infrastructures, and their implementation is dependent on four major areas (shown as supporting pillars) people, public policy, technical standards and protocols, and other organizations.
� The EC management coordinates the applications, infrastructures, and pillars. It also includes Internet marketing and advertisement.
The Electronic Commerce Field
A Framework for Electronic Commerce 9
Electronic Commerce Applications• Stocks Jobs • On-line banking
• Procurement and purchasing• Malls • On-line marketing and advertising• Home shopping • Auctions • Travel • On-line publishing
People:Buyers, sellers,intermediaries,
services, IS people,and management
Publicpolicy,
legal, andprivacyissues
Technical standardsfor documents,security, and
network protocolspayment
Organizations:Partners,
competitors,associations,
government services
Infrastructure
(1)Common business
services infrastructure(security smart
cards/authenticationelectronic payment,directories/catalogs)
(2)Messaging and
information distributioninfrastructure
(EDI, e-mail, Hyper TextTransfer Protocol)
(3)Multimedia content
and networkpublishing infrastructure
(HTML, JAVA, WorldWide Web, VRML)
(4)Network infrastructure
(Telecom, cable TVwireless, Internet)(VAN, WAN, LAN,Intranet, Extranet)
(5)Interfacing
infrastructure(The databases,customers, and
applications)
Management© Prentice Hall, 2000
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� A market is a network of interactions and relationships where information, products, services, and payments are exchanged.
� The market handles all the necessary transactions.
� An electronic market is a place where shoppers and sellers meet electronically.
� In electronic markets, sellers and buyers negotiate, submit bids, agree on an order, and finish the execution on- or off-line.
Electronic Markets
11
Shopper/Purchaser Seller/Supplier
Electronic Market(Transaction Hander)
Electronic commercenetwork
(Infrastructure)
Product/service information requestPurchase requestPayment or payment advice
Purchase fulfillment requestPurchase change request
Response to fulfillment requestShipping notice
Payment approvalElectronic transfer of funds Electronic transfer of funds
Shopper/Purchaser’s Bank
Payment remittance noticeElectronic transfer of funds
Transaction Handler’s Bank(Automated Clearing House)
Seller/Supplier’s Bank
Electronic Markets© Prentice Hall, 2000
Response to information requestPurchase acknowledgmentShipping noticePurchase/service delivery (if online)Payment acknowledgment
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� An interorganizational information system (IOS) involves information flow among two or more organizations.
� Its major objective is efficient routine transaction processing, such as transmitting orders, bills, and payments using EDI or extranets.
� Scope: An IOS is a unified system encompassing two or several business partners.
� A typical IOS includes a company and its suppliers and and/or customers.
Interorganization Information Systems
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� Electronic data interchange (EDI)� Extranets� Electronic funds transfer (EFT)
� Integrated messaging systems� Shared databases� Electronically-supported supply chain
management
Types of Interorganizational Systems
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� Business-to-business� Business-to-customer� Intra business transactions� Others
ElectronicCommerce
Business to Business
Business to Customer
Intraorganizational
Other
InterorganizationalSystem
Business to Business
Classification of Electronic Commerce
Classification of EC by the Nature of the Transactions
© Prentice Hall, 2000
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� Marketing� Computer sciences� Consumer behavior
and psychology� Finance� Economic� Production/Logistic
� Management information systems
� Accounting and auditing
� Management� Business law and
ethics
Electronic Commerce is Interdisciplinary
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The Benefits ofElectronic Commerce
� Expands the marketplace to national and international markets
� Decreases the cost of creating, processing, distributing, storing and retrieving paper-based information
� Allows reduced inventories and overhead by facilitating “pull” type supply chain management
� The pull type processing allows for customization of products and services which provides competitive advantage to its implementers
� Benefits to Organizations
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Benefits to Organizations(cont.)
� Reduces the time between the outlay of capital and the receipt of products and services
� Supports business processes reengineering (BPR) efforts
� Lowers telecommunications cost - the Internet is much cheaper than value added networks (VANs)
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Benefits to Customers
� Enables customers to shop or do other transactions 24 hours a day, all year round from almost any location
� Provides customers with more choices� Provides customers with less expensive products
and services by allowing them to shop in many places and conduct quick comparisons
� Allows quick delivery of products and services in some cases, especially with digitized products
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Benefits to Customers(cont.)
� Customers can receive relevant and detailed information in seconds, rather than in days or weeks
� Makes it possible to participate in virtual auctions� Allows customers to interact with other
customers in electronic communities and exchange ideas as well as compare experiences
� Electronic commerce facilitates competition, which results in substantial discounts.
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Benefits to Society
� Enables more individuals to work at home, and to do less traveling for shopping, resulting in less traffic on the roads, and lower air pollution
� Allows some merchandise to be sold at lower prices benefiting the poor ones
� Enables people in Third World countries and rural areas to enjoy products and services which otherwise are not available to them
� Facilitates delivery of public services at a reduced cost,increases effectiveness, and/or improves quality
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The Limitations ofElectronic Commerce
� Lack of sufficient system’s security, reliability, standards, and communication protocols
� Insufficient telecommunication bandwidth� The software development tools are still evolving
and changing rapidly� Difficulties in integrating the Internet and electronic
commerce software with some existing applications and databases
� Technical Limitations of Electronic Commerce
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Technical Limitations of Electronic Commerce (cont.)
� The need for special Web servers and other infrastructures, in addition to the network servers (additional cost)
� Possible problems of interoperability, meaning that some EC software does not fit with some hardware, or is incompatible with some operating systems or other components
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Non-Technical Limitations
� Cost and justification (35% of the respondents)� The cost of developing an EC in house can be
very high, and mistakes due to lack of experience, may result in delays. There are many opportunities for outsourcing, but where and how to do it is not a simple issue. Furthermore, to justify the system one needs to deal with some intangible benefits which are difficult to quantify.
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� Security and Privacy (17% of the respondents)� These issues are especially important in the B2C area,
and security concerns are not truly so serious from a technical standpoint. Privacy measures are constantly improving too. Yet, the customers perceive these issues as very important and therefore the EC industry has a very long and difficult task of convincing customers that online transactions and privacy are, in fact, fairly secure.
� Lack of trust and user resistance (4%)� Customers do not trust an unknown faceless seller,
paperless transactions, and electronic money. So switching from a physical to a virtual store may be difficult.
Non-Technical Limitations (cont.)
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� Other limiting factors are:� Lack of touch and feel online� Many unresolved legal issues� Rapidly evolving and changing EC� Lack of support services� Insufficiently large enough number of sellers
and buyers� Breakdown of human relationships� Expensive and/or inconvenient accessibility to
the Internet
Non-Technical Limitations (cont.)
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The Driving Forces of Electronic Commerce
� Business pressures� Organizational responses� The role of Information
Technology (including electronic commerce)
� The New World of Business
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Major Business Pressures
Market andeconomic pressures
Strong competitionGlobal economyRegional trade agreements (e.g. NAFTA)Extremely low labor cost in some countriesFrequent and significant changes in marketsIncreased power of consumers
Societal andenvironmental pressures
Changing nature of workforceGovernment deregulation of banking and other servicesShrinking government budgets subsidesIncreased importance of ethical and legal issuesIncreased social responsibility of organizationsRapid political changes
Technological pressures Rapid technological obsolescenceIncrease innovations and new technologiesInformation overloadRapid decline in technology cost Vs. performance ratio
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Organizational Responses
Framework for Organizational and Societal Impacts of Information Technology
Managementand
Business Process
OrganizationStructure and theCorporate Culture
Individualand Roles
InformationTechnology
The Organization’sStrategy
External Environment, Social, Economic, Political, etc
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� Reducing cycle time and time to market� Empowerment of employees and collaborative
work� Knowledge management� Customer-focused approach� Business alliances — virtual corporation
Business Process Reengineering
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Everything Will Be Changed
� Product promotion
� New sales channels
� Direct savings
� Time-to-market (reduced cycle time)
� Customer service
� Brand or corporate image
� Improving Direct Marketing
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� Transforming Organizations� Work will change
� Technology learning� Organizational learning
� Redefining Organization� New product capabilities� New business models
Other Changes in the Workplace
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� Impacts on Manufacturing� Pull processing, mass customization, shorter
cycle time, integration (ERP), electronic bidding and procurement
� Impacts on Finance and Accounting� Electronic payment systems, electronic cash,
automating back office, home banking, electronic stock trading
� Human Resource Management� Electronic recruiting, training, distance learning
Other Changes in the Workplace (cont.)
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Plan of the Book
Ch1 IntroductionPart I
Support and ImplementationCh8 PaymentsCh9 Corporate StrategyCh10 Public Policy
Part III
Technological SupportCh11 InfrastructureAppendix AAppendix BAppendix C
Part IV
Ch12 Economics, Global, Research in ECPart V
Part IICh2 RetailingCh3 Consumer Behavior and Market ResearchCh4 AdvertisementCh5 Service Industries ApplicationsCh6 Business-to-BusinessesCh7 Intranet and Extranet Applications
EC Application
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� Is it real?� How to evaluate the magnitude of the
business pressures?� What should be my company’s strategy
towards EC?� What is the best way to learn about EC?
Management Issues