Top Banner
1 Papamichail George, 2000 Lesson 1 Foundations of Electronic Commerce
34

Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

Mar 10, 2018

Download

Documents

phamkien
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

1Papamichail George, 2000

Lesson 1Foundations of Electronic

Commerce

Page 2: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

2Papamichail George, 2000

Learning Objectives

� Define electronic commerce and describe its various categories

� Distinguish between electronic markets and inter-organizational systems

� Describe the benefits of electronic commerce to organizations, consumers, and society

� Describe the limitations of electronic commerce� Understand the forces that drive the widespread use

of electronic commerce� Describe and discuss the changes that will be

caused by electronic commerce� Discuss some major managerial issues regarding

electronic commerce

Page 3: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

3Papamichail George, 2000

Opening Vignettes:Intel Corp. and Happy Puppy

� Intel Corporation� Business-to-business (B2B) products selling� Customer service� Purchasing from and dealing with suppliers

� Happy Puppy� Retailing company’s games� Marketing others’ games� Business-to-consumers (B2C)

Page 4: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

4Papamichail George, 2000

Definitions and Content of Field

� Electronic Commerce (EC) is where business transactions take place via telecommunications networks, especially the Internet.� Electronic commerce describes the buying and selling

of products, services, and information via computer networks including the Internet.

� The infrastructure for EC is a networked computingenvironment in business, home, and government.

� E-Business describes the broadest definition of EC. It includes customer service and intrabusiness tasks. It is frequently used interchangeably with EC.

Page 5: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

5Papamichail George, 2000

� A global networked environment is known as the Internet

� A counterpart within organizations, is called an intranet

� An extranet extends intranets so that they can be accessed by business partners.

Definitions and Content of Field (cont.)

Page 6: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

6Papamichail George, 2000

Pure Vs.Partial Electronic Commerce

� Three dimensions� the product (service) sold [physical / digital];� the process [physical / digital] � the delivery agent (or intermediary) [physical / digital]

� Traditional commerce� all dimensions are physical

� Pure EC� all dimensions are digital

� Partial EC� all other possibilities include a mix of digital and

physical dimensions

Page 7: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

7Papamichail George, 2000

Physical agent

Digital agent

Digital Product

Physical Product Physical process

Digital process

Virtual process

Virtual delivery agent

Virt

ual p

rodu

ct Electronic commerce areas

The core of electronic commerce

The Dimensions of Electronic Commerce

Traditional commerce

Page 8: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

8Papamichail George, 2000

� Figure 1.2 shows that the EC applications are supported by infrastructures, and their implementation is dependent on four major areas (shown as supporting pillars) people, public policy, technical standards and protocols, and other organizations.

� The EC management coordinates the applications, infrastructures, and pillars. It also includes Internet marketing and advertisement.

The Electronic Commerce Field

Page 9: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

A Framework for Electronic Commerce 9

Electronic Commerce Applications• Stocks Jobs • On-line banking

• Procurement and purchasing• Malls • On-line marketing and advertising• Home shopping • Auctions • Travel • On-line publishing

People:Buyers, sellers,intermediaries,

services, IS people,and management

Publicpolicy,

legal, andprivacyissues

Technical standardsfor documents,security, and

network protocolspayment

Organizations:Partners,

competitors,associations,

government services

Infrastructure

(1)Common business

services infrastructure(security smart

cards/authenticationelectronic payment,directories/catalogs)

(2)Messaging and

information distributioninfrastructure

(EDI, e-mail, Hyper TextTransfer Protocol)

(3)Multimedia content

and networkpublishing infrastructure

(HTML, JAVA, WorldWide Web, VRML)

(4)Network infrastructure

(Telecom, cable TVwireless, Internet)(VAN, WAN, LAN,Intranet, Extranet)

(5)Interfacing

infrastructure(The databases,customers, and

applications)

Management© Prentice Hall, 2000

Page 10: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

10Papamichail George, 2000

� A market is a network of interactions and relationships where information, products, services, and payments are exchanged.

� The market handles all the necessary transactions.

� An electronic market is a place where shoppers and sellers meet electronically.

� In electronic markets, sellers and buyers negotiate, submit bids, agree on an order, and finish the execution on- or off-line.

Electronic Markets

Page 11: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

11

Shopper/Purchaser Seller/Supplier

Electronic Market(Transaction Hander)

Electronic commercenetwork

(Infrastructure)

Product/service information requestPurchase requestPayment or payment advice

Purchase fulfillment requestPurchase change request

Response to fulfillment requestShipping notice

Payment approvalElectronic transfer of funds Electronic transfer of funds

Shopper/Purchaser’s Bank

Payment remittance noticeElectronic transfer of funds

Transaction Handler’s Bank(Automated Clearing House)

Seller/Supplier’s Bank

Electronic Markets© Prentice Hall, 2000

Response to information requestPurchase acknowledgmentShipping noticePurchase/service delivery (if online)Payment acknowledgment

Page 12: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

12Papamichail George, 2000

� An interorganizational information system (IOS) involves information flow among two or more organizations.

� Its major objective is efficient routine transaction processing, such as transmitting orders, bills, and payments using EDI or extranets.

� Scope: An IOS is a unified system encompassing two or several business partners.

� A typical IOS includes a company and its suppliers and and/or customers.

Interorganization Information Systems

Page 13: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

13Papamichail George, 2000

� Electronic data interchange (EDI)� Extranets� Electronic funds transfer (EFT)

� Integrated messaging systems� Shared databases� Electronically-supported supply chain

management

Types of Interorganizational Systems

Page 14: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

14Papamichail George, 2000

� Business-to-business� Business-to-customer� Intra business transactions� Others

ElectronicCommerce

Business to Business

Business to Customer

Intraorganizational

Other

InterorganizationalSystem

Business to Business

Classification of Electronic Commerce

Classification of EC by the Nature of the Transactions

© Prentice Hall, 2000

Page 15: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

15Papamichail George, 2000

� Marketing� Computer sciences� Consumer behavior

and psychology� Finance� Economic� Production/Logistic

� Management information systems

� Accounting and auditing

� Management� Business law and

ethics

Electronic Commerce is Interdisciplinary

Page 16: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

16Papamichail George, 2000

The Benefits ofElectronic Commerce

� Expands the marketplace to national and international markets

� Decreases the cost of creating, processing, distributing, storing and retrieving paper-based information

� Allows reduced inventories and overhead by facilitating “pull” type supply chain management

� The pull type processing allows for customization of products and services which provides competitive advantage to its implementers

� Benefits to Organizations

Page 17: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

17Papamichail George, 2000

Benefits to Organizations(cont.)

� Reduces the time between the outlay of capital and the receipt of products and services

� Supports business processes reengineering (BPR) efforts

� Lowers telecommunications cost - the Internet is much cheaper than value added networks (VANs)

Page 18: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

18Papamichail George, 2000

Benefits to Customers

� Enables customers to shop or do other transactions 24 hours a day, all year round from almost any location

� Provides customers with more choices� Provides customers with less expensive products

and services by allowing them to shop in many places and conduct quick comparisons

� Allows quick delivery of products and services in some cases, especially with digitized products

Page 19: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

19Papamichail George, 2000

Benefits to Customers(cont.)

� Customers can receive relevant and detailed information in seconds, rather than in days or weeks

� Makes it possible to participate in virtual auctions� Allows customers to interact with other

customers in electronic communities and exchange ideas as well as compare experiences

� Electronic commerce facilitates competition, which results in substantial discounts.

Page 20: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

20Papamichail George, 2000

Benefits to Society

� Enables more individuals to work at home, and to do less traveling for shopping, resulting in less traffic on the roads, and lower air pollution

� Allows some merchandise to be sold at lower prices benefiting the poor ones

� Enables people in Third World countries and rural areas to enjoy products and services which otherwise are not available to them

� Facilitates delivery of public services at a reduced cost,increases effectiveness, and/or improves quality

Page 21: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

21Papamichail George, 2000

The Limitations ofElectronic Commerce

� Lack of sufficient system’s security, reliability, standards, and communication protocols

� Insufficient telecommunication bandwidth� The software development tools are still evolving

and changing rapidly� Difficulties in integrating the Internet and electronic

commerce software with some existing applications and databases

� Technical Limitations of Electronic Commerce

Page 22: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

22Papamichail George, 2000

Technical Limitations of Electronic Commerce (cont.)

� The need for special Web servers and other infrastructures, in addition to the network servers (additional cost)

� Possible problems of interoperability, meaning that some EC software does not fit with some hardware, or is incompatible with some operating systems or other components

Page 23: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

23Papamichail George, 2000

Non-Technical Limitations

� Cost and justification (35% of the respondents)� The cost of developing an EC in house can be

very high, and mistakes due to lack of experience, may result in delays. There are many opportunities for outsourcing, but where and how to do it is not a simple issue. Furthermore, to justify the system one needs to deal with some intangible benefits which are difficult to quantify.

Page 24: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

24Papamichail George, 2000

� Security and Privacy (17% of the respondents)� These issues are especially important in the B2C area,

and security concerns are not truly so serious from a technical standpoint. Privacy measures are constantly improving too. Yet, the customers perceive these issues as very important and therefore the EC industry has a very long and difficult task of convincing customers that online transactions and privacy are, in fact, fairly secure.

� Lack of trust and user resistance (4%)� Customers do not trust an unknown faceless seller,

paperless transactions, and electronic money. So switching from a physical to a virtual store may be difficult.

Non-Technical Limitations (cont.)

Page 25: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

25Papamichail George, 2000

� Other limiting factors are:� Lack of touch and feel online� Many unresolved legal issues� Rapidly evolving and changing EC� Lack of support services� Insufficiently large enough number of sellers

and buyers� Breakdown of human relationships� Expensive and/or inconvenient accessibility to

the Internet

Non-Technical Limitations (cont.)

Page 26: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

26Papamichail George, 2000

The Driving Forces of Electronic Commerce

� Business pressures� Organizational responses� The role of Information

Technology (including electronic commerce)

� The New World of Business

Page 27: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

27Papamichail George, 2000

Major Business Pressures

Market andeconomic pressures

Strong competitionGlobal economyRegional trade agreements (e.g. NAFTA)Extremely low labor cost in some countriesFrequent and significant changes in marketsIncreased power of consumers

Societal andenvironmental pressures

Changing nature of workforceGovernment deregulation of banking and other servicesShrinking government budgets subsidesIncreased importance of ethical and legal issuesIncreased social responsibility of organizationsRapid political changes

Technological pressures Rapid technological obsolescenceIncrease innovations and new technologiesInformation overloadRapid decline in technology cost Vs. performance ratio

Page 28: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

28Papamichail George, 2000

Organizational Responses

Framework for Organizational and Societal Impacts of Information Technology

Managementand

Business Process

OrganizationStructure and theCorporate Culture

Individualand Roles

InformationTechnology

The Organization’sStrategy

External Environment, Social, Economic, Political, etc

Page 29: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

29Papamichail George, 2000

� Reducing cycle time and time to market� Empowerment of employees and collaborative

work� Knowledge management� Customer-focused approach� Business alliances — virtual corporation

Business Process Reengineering

Page 30: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

30Papamichail George, 2000

Everything Will Be Changed

� Product promotion

� New sales channels

� Direct savings

� Time-to-market (reduced cycle time)

� Customer service

� Brand or corporate image

� Improving Direct Marketing

Page 31: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

31Papamichail George, 2000

� Transforming Organizations� Work will change

� Technology learning� Organizational learning

� Redefining Organization� New product capabilities� New business models

Other Changes in the Workplace

Page 32: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

32Papamichail George, 2000

� Impacts on Manufacturing� Pull processing, mass customization, shorter

cycle time, integration (ERP), electronic bidding and procurement

� Impacts on Finance and Accounting� Electronic payment systems, electronic cash,

automating back office, home banking, electronic stock trading

� Human Resource Management� Electronic recruiting, training, distance learning

Other Changes in the Workplace (cont.)

Page 33: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

33Papamichail George, 2000

Plan of the Book

Ch1 IntroductionPart I

Support and ImplementationCh8 PaymentsCh9 Corporate StrategyCh10 Public Policy

Part III

Technological SupportCh11 InfrastructureAppendix AAppendix BAppendix C

Part IV

Ch12 Economics, Global, Research in ECPart V

Part IICh2 RetailingCh3 Consumer Behavior and Market ResearchCh4 AdvertisementCh5 Service Industries ApplicationsCh6 Business-to-BusinessesCh7 Intranet and Extranet Applications

EC Application

Page 34: Lesson 1 Foundations of Electronic · PDF fileRetailing company’s games ... (HTML, JAVA, World Wide Web, VRML) (4) Network infrastructure ... Increased importance of ethical and

34Papamichail George, 2000

� Is it real?� How to evaluate the magnitude of the

business pressures?� What should be my company’s strategy

towards EC?� What is the best way to learn about EC?

Management Issues