Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer Esther Luar - Programmer
Mar 30, 2015
Lerpz The Rocketeer
Beat It GamesCS4343 – Game Development ProjectAY2010-11 Semester 2
Ho Jie Hui - ProducerKenny Lim - DesignerLuo Lan – ProgrammerEsther Luar - Programmer
It Starts With Rockets
Why Rockets?
LerpzTheRocketeerBeat It Games
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JUMP!
Lerpz The Rocketeer
LerpzTheRocketeerBeat It Games
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2D Side Scrolling Platform Game
JUMP MECHANISM
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FUN?
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Expectations
Endurability Engagement
FUNMeasuring Children’s Fun - J. Read, S. MacFarlane, C. Casey
Experiment Methodology
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Observed experiment 16 testers Process:• Play through the game• Answer questionnaire• Retrospective think aloud session
Observed Experiment Results
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Questionnaire: Section 1:
NASA Task Load Index (TLX)1. Mental Demand2. Physical Demand3. Temporal Demand4. Performance5. Effort6. Frustration
Observed Experiment Results
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Questionnaire: Section 2:
Measurement of Fun1. Expectation 2. Endurability3. Engagement
Observed Experiment Results
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Notable results:• Fun level for rocket jumping is higher
than conventional jump• Experts preferred rocket jumping• Significantly higher mental workload for
rocket jumping• Novices found rocket jump to be more
frustrating but would still rate rocket jumping as more fun
Taking it One Step Further
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501 502
508 507 506 505 503
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Putting the Game Online
Data Crunch
LerpzTheRocketeerBeat It Games
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(101to102)
(102to103)
(103to104)
(201to202)
(202to203)
(203to204)
(204to205)
(301to302)
(302to303)
(303to304)
(304to306)
(306to307)
(401to402)
(402to403)
(403to404)
(404to405)
(501to502)
(502to503)
(503to505)
(505to506)
(506to507)
(506to508)
(507to508)
(603to607)
(607to608)
(608to613)
(613to614)
(614to617)0
0.5
1
1.5
2
2.5
Average Number of Deaths Per Obstacle
EXPERT JUMPNOVICE JUMPEXPERT ROCKETNOVICE ROCKET
Aver
age
Num
ber o
f Dea
ths
Data Crunch
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(101to102)
(102to103)
(103to104)
(201to202)
(202to203)
(203to204)
(204to205)
(301to302)
(302to303)
(303to304)
(304to306)
(306to307)
(401to402)
(402to403)
(403to404)
(404to405)
(501to502)
(502to503)
(503to505)
(505to506)
(506to507)
(506to508)
(507to508)
(603to607)
(607to608)
(608to613)
(613to614)
(614to617)0
5
10
15
20
25
Average Amount of Jumps per Obstacle
EXPERT JUMP
NOVICE JUMP
EXPERT ROCKET
NOVICE ROCKET
Aver
age
num
ber o
f jum
ps
Conclusions
LerpzTheRocketeerBeat It Games
Notable results:Novices Experts
Good • Simple levels• Tilted platforms• Very small gaps• Very wide gaps• Small platforms• Low lying ceilings• Emission trail
• Set tougher obstacles• Can handle timed and
moving platforms
Bad • Moving platforms • Emission trail
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DEMO TIME