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  • MULTIPLATFORM SOUND DESIGN

    KMB252

  • Overview Contact Details

    Unit coordinator: John Willsteed [email protected]

    Contact for questions about enrolment, class allocations, etc.

    Lecturers/Tutors:

    David Williams [email protected]

    Dion Clark [email protected]

    Contact us for questions about assessment items, unit content, etc.

  • Overview What Youll Learn

    1. Employ critical insight into the use of sound in a range of media

    2. Use sound as a storytelling device in applicable formats

    3. Develop data and time management systems

    4. Apply a range of interactive systems and programs

    5. Produce and integrate sound components in an interactive project.

  • Materials needed

    HEADPHONES!! (ideally good ones)

    Portable USB Storage (Hard Drive, Memory

    Stick)

  • BACK UP YOUR DATA!!

  • Week to Week Outline

    Week 1: Sound Design in a Nutshell

    Week 2: Animation Sound Design

    Week 3: Dialogue

    Week 4: Sound Effects, Foley and Atmos

    Week 5: -- Project Week No class --

    Week 6: Plugins and Signal Flow

  • Week to Week Outline

    Week 7: Game and Interactive Sound Design Concepts

    Week 8: File Naming Conventions and Audio Pipeline

    Week 9: -- Project Week No Class --

    Week 10: Implementation of Audio Into Unity

    Week 11: Video Game Guest Lecture (TBD)

    Week 12: Sound to Picture Guest Lecture (TBD)

  • Assessment

    Online Quiz Fundamentals of Sound Design Due: End of Week 4

    Weighting: 20%

    Online Quiz Sound Design for Multiplatform Applications

    Due: End of Week 12

    Weighting: 20%

    Sound Design work to Multimedia, Interactive Sound Design work and Written Report

    Due: Week 13

    Weighting: 60%

  • What is Sound Design?

    A very broad term with multiple definitions.

    In the context of this subject, Sound Design is the process of specifying, acquiring, manipulating or generating audio elements.

    Employed in a variety of disciplines, including Film, Television, Theatre, Animation, Advertising, Installation Pieces, Interactive Multimedia and Video Games.

  • Where did it originate?

    The first person to be credited with the title

    of Sound Designer was Walter Murch, for

    his work on Apocalypse Now (Coppola, 1972)

    "an individual ultimately responsible for all

    aspects of a film's audio track, from the

    dialogue and sound effects recording to the

    re-recording (mix) of the final track"

  • Films Notable for Sound Design

    Apocalypse Now (Walter Murch, 1972)

    The Conversation (Walter Murch, 1974)

    Star Wars (Ben Burtt, 1977)

    Das Boot (Karen M. Baker, 1981)

    Jurassic Park (Gary Rydstrom, 1993)

    Saving Private Ryan (Gary Rydstrom, 1998)

    The Matrix (Dane A. Davis, 1999)

    WALL-E (Ben Burtt, 2008)

  • What does Sound Design do?

    Helps tell and reinforce the story

    Immerses the audience within the piece

    Works on multiple levels:

    See a dog, hear a dog

    Informs the audience of the world outside the

    visual frame

    Can heighten drama, suspense and tension all

    subliminally

  • Main categories of Film Sound

    Dialogue

    ADR

    Music

    Foley

    Atmospheres (Atmos)

    Sound Effects

  • Dialogue and ADR

    What is spoken by the characters onscreen

    In live action, Dialogue is generally recorded

    on set

    In animation, Dialogue is recorded within a

    controlled studio environment

    ADR is Additional Dialogue Recording a

    process of re-recording unusable lines to

    synced footage

  • Music

    Used to emphasize or contradict the

    onscreen action

    Can be diegetic (within the film world eg. A

    radio) or non-diegetic (typical film score

    only audible to the audience)

    Covers a vast range of genres, from typical

    orchestral scores to modern electronic pop

    music

  • Foley

    Reproduction of everyday sound effects

    added to enhance audio quality

    Generally limited to human movement and

    interaction sounds

    Often blurs into Sound Effects the role of a

    Foley artist needs to be clearly defined in the

    initial brief

  • Atmospheres (Atmos)

    Used to inform the audience of the

    environment in which the piece takes place

    Often sound sources are offscreen

    E.g. wind in trees, distant traffic, birds

    chirping

  • Sound Effects

    A sound recorded and presented to make a specific

    storytelling or creative point without the use of dialogue

    or music

    Can be recorded, synthesized or manipulated from other

    sources

    Generally used for notable events, e.g. explosion, car

    driving past, exploding car driving past

    Can be diegetic and non-diegetic

    Often blurs between Foley and Atmos categories

  • Implementation

    For film sound, the only software used within

    a professional environment is Pro Tools

    It is possible to use other Digital Audio

    Workstations (DAWs), but Pro Tools is the

    industry standard

  • Creative Sound Design

    What you see is very rarely what you hear

    real world sounds often sound boring when

    placed in a films soundtrack, e.g. punches,

    explosions, etc.

  • How to Overcome This

    Think creatively

    Experiment with sounds from unexpected

    sources

    Think in terms of what you need the sound to

    accomplish think Attack, Decay, Sustain,

    Release

    Edit sounds together to convey particular

    qualities

    Layering, layering, layering!

  • A reminder!

    Sound, musical and otherwise, has value when it is part of a continuum, when it changes over

    time, has dynamics, and resonates with other

    sound and with other sensory experiences.

    (Thom, 1999)

  • Creative Sound Design Ideas

    http://www.youtube.com/watch?v=NsfbXGDw_aA

  • Creative Sound Design Ideas

    http://www.youtube.com/watch?v=6Cpoww6iKyA

  • Homework!

    Watch a film from the list provided. Take

    notes on the sound design elements of the

    piece, and how they influenced the films

    narrative.

  • That list again!

    Apocalypse Now (Walter Murch, 1972)

    The Conversation (Walter Murch, 1974)

    Star Wars (Ben Burtt, 1977)

    Das Boot (Karen M. Baker, 1981)

    Jurassic Park (Gary Rydstrom, 1993)

    Saving Private Ryan (Gary Rydstrom, 1998)

    The Matrix (Dane A. Davis, 1999)

    WALL-E (Ben Burtt, 2008)