Lecture 8 Oct.27.2008 Thesis paragraph: about 100 words Think of chapters: Chapter abstracts hands in next week ex. 'Project Title' 1. Introduction '(thesis statement, theory part)' 1-3 pages 2. Project Description and development '( project abstract, technical challenge and solution, etc)' 2-6 pages 3. Conclusion (1-2 pages) + Bibliography, Appendix,etc
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Lecture 8 Oct.27.2008 Thesis paragraph: about 100 words Think of chapters: Chapter abstracts hands in next week ex. 'Project Title' 1. Introduction '(thesis.
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Lecture 8 Oct.27.2008
Thesis paragraph: about 100 words Think of chapters: Chapter abstracts hands in
next week
ex. 'Project Title'1. Introduction
'(thesis statement, theory part)' 1-3 pages
2. Project Description and development
'( project abstract, technical challenge and solution, etc)' 2-6 pages
3. Conclusion (1-2 pages)
+ Bibliography, Appendix,etc
Today's topic
Animation in 3D games: character, motion and narrative
Meaning of animation in 3d CG games
For the class, we will look at Play Station 2 games
Animate technology is THE expressive language of the game
Out of necessity: Pseudo live-action? Considering relationship of realism and game
design
Realism, animation media,game medium
from Passive Limited control Viewer
to Interactive More control player
Meaning of animation media
Traditional media Aesthetic choice Expressive tool Giving life: created
motion and expressions
Believable characters
Game No other way:
Functions Virtual puppets:
movable, yet limited expression
agency
Game as narrative medium
Janet Murray: Hamlet on the Holodeck (1997), narratology
Espen Aatseth: Cybertext (1977): ludology Conflict between story and interactivity Immersion
From animation media point of view
Small use of animation media aesthetic Giving life: who's life is this? You v. character Transition period; strong tendency to use
traditional narrative film techniques in games Narrative as logic: introduction segments in
games: rhetoric of the game world, explaining piratical rules, exercise
Visualization
Believable character
Movement- dominated by 'control' Constant reminder of reality Lack of true interactivity Characters without personality: agency Free camera point of view From original to game; crude visualization Game design problem?: Better examples by